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Adding a blur to the camera?


ChillestDev
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ChillestDev

How would I go about adding a blur to the camera? I can't seem to find it in the World.RenderCameras function or anything online about it.

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LeeC22
8 hours ago, ChillestDev said:

How would I go about adding a blur to the camera? I can't seem to find it in the World.RenderCameras function or anything online about it.

 

The camera works like a real camera, as in the blur is determined by its point of focus/depth of field etc... you might be able to force it by playing with things like SET_CAM_DOF_PLANES but you probably won't find them in SHVDN. I'm not completely sure whether they only apply to cinematic shots as well. I did some experimentation with it many years ago but never got to the point where it could be reliably controlled.

 

Other than that, these will blur the whole screen:

 

bool TRIGGER_SCREENBLUR_FADE_IN(float transitionTime)
bool TRIGGER_SCREENBLUR_FADE_OUT(float transitionTime)
void DISABLE_SCREENBLUR_FADE()
float GET_SCREENBLUR_FADE_CURRENT_TIME()

 

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