ChillestDev Posted June 8 Share Posted June 8 How would I go about adding a blur to the camera? I can't seem to find it in the World.RenderCameras function or anything online about it. Link to comment Share on other sites More sharing options...
LeeC22 Posted June 9 Share Posted June 9 8 hours ago, ChillestDev said: How would I go about adding a blur to the camera? I can't seem to find it in the World.RenderCameras function or anything online about it. The camera works like a real camera, as in the blur is determined by its point of focus/depth of field etc... you might be able to force it by playing with things like SET_CAM_DOF_PLANES but you probably won't find them in SHVDN. I'm not completely sure whether they only apply to cinematic shots as well. I did some experimentation with it many years ago but never got to the point where it could be reliably controlled. Other than that, these will blur the whole screen: bool TRIGGER_SCREENBLUR_FADE_IN(float transitionTime) bool TRIGGER_SCREENBLUR_FADE_OUT(float transitionTime) void DISABLE_SCREENBLUR_FADE() float GET_SCREENBLUR_FADE_CURRENT_TIME() Link to comment Share on other sites More sharing options...
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