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How to add cars to Grand Theft Auto III without replacing (Tutorial)


reallymore
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reallymore

Hi Everyone im reallymore

Some months ago I asked if someone knew how to add vehicles to Grand Theft Auto III but seeing the null response from people I decided to investigate further and finally I have the definitive guide to add vehicles (more than 9) without the need to replace

I have to point out that my English is not perfect and I will be using Google Translate XD

 

but if anyone has any questions, you can tell me and I will try to answer as best as possible to clarify all the problems you have

😁😁😁😁😁😁😁

 

Okay we will need these programs and plugins for GTA III


1.Fastman Limit Adjuster

2.TXD Workshop or Magic TXD (either of these two will work)

https://www.gtagarage.com/mods/show.php?id=8320

https://www.gtagarage.com/mods/show.php?id=27862

3.IMG Tool

https://www.gtagarage.com/mods/show.php?id=63

4.Coll Editor

https://www.gtagarage.com/mods/show.php?id=1154

5.Vehicle Audio Loader

https://www.mediafire.com/file/tssdlz7mcklrx0h/Vehicle_Audio_Loader.rar/file

6.Fix car ID 154, 155, 159

https://libertycity.net/files/gta-3/117172-fix-car-id-154-155-159.html

7.CLEO

https://cleo.li/

8.GGMM (optional)

https://www.gtagarage.com/mods/show.php?id=434

 

 

now let's start with the tutorial

1.The first thing you have to do is install the fastman for your gta iii, and change the limits of TXD and DFF allowed in the INI file, by default the lines are:
FILE_TYPE_DFF 5500
FILE_TYPE_TXD 850

in my case I will only put 10 in each one, something like this
FILE_TYPE_DFF 5510
FILE_TYPE_TXD 860

 

now we have these two options
Install a vehicle from GTA VC or install one downloaded from a mod page

 

in my case I will install one from GTA VC

2. so we will do this, with the IMG Tool program we will extract the DFF model and TXD texture from the VC GTA3.IMG file
for example
virgo.dff and virgo.txd

 

2.5. now with the Magic TXD or TXD Workshop program we convert the textures so that they are compatible with gta iii

 

3. now with the coll editor program we will extract the collision model since this will make the car have collision properties

GTAVC/MODELS/COLL/Vehicles.col

Virgo.col

 

4.now we will install the dff and txd in GTA3.img in our GTA III

after that we will install again the txd file in the TXD.img file

 

5.and then our COL file in vehicles.col

 

6.now we go to DATA and in CARCOLS.DAT
we will put the colors of the vehicle, for example
virgo, 40,65, 71,72, 52,66, 64,72, 30,72, 60,72

 

7. Now we will go to DEFAULT.IDE and add the vehicle line

I recommend using an existing line from another vehicle, I will use the Kuruma line to create the Virgo line

 

(Id,    Model name,     Txd name,    Type     HandlingId    Game name,         Class    Frq    Lvl    Comprules)

111,     kuruma,     kuruma,     car,     KURUMA,     KURUMA,         richfamily,    10, 7,    0,    161, 0.7

 

151,     virgo,     virgo,     car,     KURUMA,     VIRGO,         richfamily,    10, 7,    0,    161, 0.7

 

8.now for the vehicle name to appear in the game, we first have to put the vehicle name on the virgo line in DEFAULT.IDE (it can't have more than 8 letters, so if it's a long name you have to abbreviate it)

 

(Id, Model name, Txd name, Type, HandlingId Game name, Class    Frq    Lvl    Comprules)

151,     virgo,     virgo,     car,     KURUMA,     VIRGO,         richfamily,    10, 7,    0,    161, 0.7

 

and after that, we will create a file in .FXT format (the file name can be any) for example "Cars.fxt"
when you open the file, it will automatically open a notepad, so there we will write the name of the identifier in capital letters that you put in default.ide and then the name that you want to appear in the game 

for example

(ID        name in-game)

VIRGO Virgo

 

and DONE! :D

your vehicle will be available in the game and will appear randomly on the streets of the game
now
for lines 154,154 and 159 you need the plugin "Fix car ID 154, 155, 159" and put it in the cleo folder

 

how to install more than 9 vehicles?

after line 159 the game will not allow more vehicles or will it?
The answer is yes and no
to install more than 9 vehicles you can use lines 4000 in DEFAULT.IDE

 

4000,     romero,        romero,         car,     PEREN,         ROMERO,             poorfamily,    10, 7,    0,    163, 0.66

 

The only problem is that when the vehicle appears your game will inevitably crash.
why?
because the game does not have those lines programmed for a vehicle, making it not have any kind of sound
so this will break the game

but for that Vehicle Audio Loader is available
This plugin allows you to add or modify all the sounds of the vehicles in the game

so we will install the .asi file in scripts and the carsounds file in DATA

after that we will open the file carsounds
and we will see that all the cars are listed with their respective sounds, so copy the sound of one that is similar to the vehicle you installed

and paste it at the end of all the vehicles (middle of the "Ghost" vehicle and the ";" )
something like that

 

borgnine.....

toyz.....

ghost                150         284         1           0          21043         26         13400        0

romero                 4000         284         1           4          11487         26          9935        0

;

 

remember to put the name of the respective vehicle and its id number

 

 

and that would be all
I hope this is useful for people who want to see more varieties of vehicles

 

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