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How to add cars to Grand Theft Auto III without replacing (Tutorial)


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reallymore

Hi Everyone im reallymore

Some months ago I asked if someone knew how to add vehicles to Grand Theft Auto III but seeing the null response from people I decided to investigate further and finally I have the definitive guide to add vehicles (more than 9) without the need to replace

I have to point out that my English is not perfect and I will be using Google Translate XD

 

but if anyone has any questions, you can tell me and I will try to answer as best as possible to clarify all the problems you have

😁😁😁😁😁😁😁

 

Okay we will need these programs and plugins for GTA III


1.Fastman Limit Adjuster

2.TXD Workshop or Magic TXD (either of these two will work)

https://www.gtagarage.com/mods/show.php?id=8320

https://www.gtagarage.com/mods/show.php?id=27862

3.IMG Tool

https://www.gtagarage.com/mods/show.php?id=63

4.Coll Editor

https://www.gtagarage.com/mods/show.php?id=1154

5.Vehicle Audio Loader

https://www.mediafire.com/file/tssdlz7mcklrx0h/Vehicle_Audio_Loader.rar/file

6.Fix car ID 154, 155, 159

https://libertycity.net/files/gta-3/117172-fix-car-id-154-155-159.html

7.CLEO

https://cleo.li/

8.GGMM (optional)

https://www.gtagarage.com/mods/show.php?id=434

 

 

now let's start with the tutorial

1.The first thing you have to do is install the fastman for your gta iii, and change the limits of TXD and DFF allowed in the INI file, by default the lines are:
FILE_TYPE_DFF 5500
FILE_TYPE_TXD 850

in my case I will only put 10 in each one, something like this
FILE_TYPE_DFF 5510
FILE_TYPE_TXD 860

 

now we have these two options
Install a vehicle from GTA VC or install one downloaded from a mod page

 

in my case I will install one from GTA VC

2. so we will do this, with the IMG Tool program we will extract the DFF model and TXD texture from the VC GTA3.IMG file
for example
virgo.dff and virgo.txd

 

2.5. now with the Magic TXD or TXD Workshop program we convert the textures so that they are compatible with gta iii

 

3. now with the coll editor program we will extract the collision model since this will make the car have collision properties

GTAVC/MODELS/COLL/Vehicles.col

Virgo.col

 

4.now we will install the dff and txd in GTA3.img in our GTA III

after that we will install again the txd file in the TXD.img file

 

5.and then our COL file in vehicles.col

 

6.now we go to DATA and in CARCOLS.DAT
we will put the colors of the vehicle, for example
virgo, 40,65, 71,72, 52,66, 64,72, 30,72, 60,72

 

7. Now we will go to DEFAULT.IDE and add the vehicle line

I recommend using an existing line from another vehicle, I will use the Kuruma line to create the Virgo line

 

(Id,    Model name,     Txd name,    Type     HandlingId    Game name,         Class    Frq    Lvl    Comprules)

111,     kuruma,     kuruma,     car,     KURUMA,     KURUMA,         richfamily,    10, 7,    0,    161, 0.7

 

151,     virgo,     virgo,     car,     KURUMA,     VIRGO,         richfamily,    10, 7,    0,    161, 0.7

 

8.now for the vehicle name to appear in the game, we first have to put the vehicle name on the virgo line in DEFAULT.IDE (it can't have more than 8 letters, so if it's a long name you have to abbreviate it)

 

(Id, Model name, Txd name, Type, HandlingId Game name, Class    Frq    Lvl    Comprules)

151,     virgo,     virgo,     car,     KURUMA,     VIRGO,         richfamily,    10, 7,    0,    161, 0.7

 

and after that, we will create a file in .FXT format (the file name can be any) for example "Cars.fxt"
when you open the file, it will automatically open a notepad, so there we will write the name of the identifier in capital letters that you put in default.ide and then the name that you want to appear in the game 

for example

(ID        name in-game)

VIRGO Virgo

 

and DONE! :D

your vehicle will be available in the game and will appear randomly on the streets of the game
now
for lines 154,154 and 159 you need the plugin "Fix car ID 154, 155, 159" and put it in the cleo folder

 

how to install more than 9 vehicles?

after line 159 the game will not allow more vehicles or will it?
The answer is yes and no
to install more than 9 vehicles you can use lines 4000 in DEFAULT.IDE

 

4000,     romero,        romero,         car,     PEREN,         ROMERO,             poorfamily,    10, 7,    0,    163, 0.66

 

The only problem is that when the vehicle appears your game will inevitably crash.
why?
because the game does not have those lines programmed for a vehicle, making it not have any kind of sound
so this will break the game

but for that Vehicle Audio Loader is available
This plugin allows you to add or modify all the sounds of the vehicles in the game

so we will install the .asi file in scripts and the carsounds file in DATA

after that we will open the file carsounds
and we will see that all the cars are listed with their respective sounds, so copy the sound of one that is similar to the vehicle you installed

and paste it at the end of all the vehicles (middle of the "Ghost" vehicle and the ";" )
something like that

 

borgnine.....

toyz.....

ghost                150         284         1           0          21043         26         13400        0

romero                 4000         284         1           4          11487         26          9935        0

;

 

remember to put the name of the respective vehicle and its id number

 

 

and that would be all
I hope this is useful for people who want to see more varieties of vehicles

 

spacer.png

 

  • 6 months later...
A Wild Parkay

If I ask, I wonder if its possible to bypass/raise handling.cfg limitations? I can't add new cars with new/separate handling. The game will crash if the said car touches the surface. As far as I know, the handling.cfg identifiers are hardlocked

Edited by A Wild Shinx
Forgot to add the hardcoded thing
18 hours ago, A Wild Shinx said:

If I ask, I wonder if its possible to bypass/raise handling.cfg limitations? I can't add new cars with new/separate handling. The game will crash if the said car touches the surface. As far as I know, the handling.cfg identifiers are hardlocked

hello
remember that my English is not perfect, so I will use Google Translate to translate my text

In any case, any questions you can tell me and I will answer you as soon as possible

I do not know exactly
You would have to ask a modder with more knowledge on the subject.

but the little that I have understood when I have modified the handling is that if the values are of SA, LCS, VCS and IV the game tends to close or in the best of cases the vehicle will bounce towards the sky or remain stuck on the ground and it will be impossible to manage it

this happens because the values are different and the game interprets everything differently and causes that

the VC has similar values to the driving of III, so you can better use the driving of those vehicles for your new vehicles

Something else that I have to mention is that try not to add vehicles that do not have a door because they have many problems when used (usually your game crashes) a solution that sometimes works is to put the driving and values (in default.ide ) from BF Injection

another thing, try not to add too many vehicles because this will cause the game to start crashing more frequently due to not supporting certain types of DFF and TXD that have a different encoding (for example adding vehicles from San Andreas, LCS and VCS cause many bugs in the game, I'm telling you from personal experience)

Adding ships and planes doesn't work, I mean, they will be in the game, but there is no mod that allows the added vehicles to appear like in SA

Like I said, I recommend adding VC vehicles because they are more stable to use in GTA III and it doesn't break the aesthetics of the game, but anyway you are free to decide what you want to add to your game.

and I think that is all that is necessary that I can tell you for the moment because I do not remember anything else

  • 1 month later...
1 hour ago, Alex Furlani said:

when i found the car and stop it to steal it, the game crashes :(

Hay varios factores

 

Algunos DFF y TXD son incompatibles con gta 3 lo que provoca que el juego se cierre aleatoriamente, por lo wue tienes wue puedes buscar un convertor de DFF para que haga que la codificación sea similar a la de gta 3 y sea compatible

 

Otra cosa puede ser que las colisiones no las hayas instalado

 

Pero en el caso que me mencionas de que apenas robas el auto el juego se cierra,es posible que pusieras lo vehículo en las lineas de 4000 en adelante y no instalaras el vehicle audio loader

Ahi deje el link del mod para que lo instales, solo agrega las líneas de audio que quieres que tu vehículo tenga, por ejemplo si es un vehículo deportivo busca las lineas de audio del Infernus o el banshee por ejemplo, para que el audio suene y cuando aparezca el vehículo reprodusca el audio correspondiente y ya no tendrias que tener problemas

 

 

 

9 minutes ago, reallymore said:

Hay varios factores

 

Algunos DFF y TXD son incompatibles con gta 3 lo que provoca que el juego se cierre aleatoriamente, por lo wue tienes wue puedes buscar un convertor de DFF para que haga que la codificación sea similar a la de gta 3 y sea compatible

 

Otra cosa puede ser que las colisiones no las hayas instalado

 

Pero en el caso que me mencionas de que apenas robas el auto el juego se cierra,es posible que pusieras lo vehículo en las lineas de 4000 en adelante y no instalaras el vehicle audio loader

Ahi deje el link del mod para que lo instales, solo agrega las líneas de audio que quieres que tu vehículo tenga, por ejemplo si es un vehículo deportivo busca las lineas de audio del Infernus o el banshee por ejemplo, para que el audio suene y cuando aparezca el vehículo reprodusca el audio correspondiente y ya no tendrias que tener problemas

 

 

 

Instale la colision y el dff y txd es de gta 3, y no es cuando lo robo, si no que cuando me acerco con otro auto para hacer que frene,

19 minutes ago, Alex Furlani said:

Instale la colision y el dff y txd es de gta 3, y no es cuando lo robo, si no que cuando me acerco con otro auto para hacer que frene,

entonces si puede ser el audio que no lo has puesto

eso me pasaba cuando no le instaba el audio al auto

  • 4 months later...
On 6/22/2023 at 9:04 PM, Gammer_2202 said:

Same with me 

because possibly you are adding vehicles in lines higher than 159

 

If you add vehicles in 160 you will have an error because that line if I'm not mistaken belongs to the weapons of the game, so you need to add it in an unoccupied line

for example on line 4000

 

First of all you need to install a plugin that I put at the beginning of the post called "Vehicle Audio Loader"

 

and follow the part where I say "how to add more than 9 vehicles"

 

I replied to the user you mentioned

 

but in Spanish

 

but in the main post it is in English

  • 1 month later...
El 24/06/2023 a las 14:01, Alex Furlani dijo:

Cuando pongo el audio de un vehículo en el vehicle audio loader se bugea los sonidos del vehículo que añadi

tienes que copear la linea del vehiculo que quieres poner 

 

por ejemplo te tienes que ir a Carsounds.cfg en DATA y agregar la linea del vehiculo que quieres

es que es un poco raro de explicar en texto y en este momento no estoy en casa para tomar capturas

  • 5 months later...

Alright, so I followed the instructions from this post, and my game crashed.

 

Unhandled exception: c0000005

At address: 0052ced3

 

DEFAULT.IDE:

151,     echo,         echo,         car,     ECHO,         ECHO,             poorfamily,    10, 7,    0,    161, 0.75

(I decided to use ID 151 for this added car)

 

HANDLING.CFG:

ECHO          	1800.0 2.1 5.4 1.6 0.0 0.0 -0.25 75  1.00 0.8  0.52 5 180.0 19.0 R P 7.17  0.55 1 35.0  1.4  0.1  0.2  0.7  20000 0.25 -0.15 0.5  8002		0  1

(Custom handling line based on specifications of a 1993 Chevrolet Caprice)

 

CARCOLS.DAT:

echo, 18,1, 37,1, 55,1, 58,1, 23,1, 47,1, 66,1, 31,1

(Same colours as PEREN/Perennial)

 

CARSOUND.CFG:

echo              	 151         288         5           1          10706         26         11922        1

(Copied from sentinel)

 

CARNAMES.FXT: (In Grand Theft Auto III\cleo\CLEO_TEXT

ECHO Echo

(I wasn't sure how to structure the *.FXT file for the car name to show up)

 

*.DFF & *.TXD files are named ECHO.DFF and ECHO.TXD

 

Instead of modifying the game's files, I used modloader, so I didn't add the *.DFF and *.TXD files to GTA3.IMG and TXD.IMG, but I did modify vehicles.col located in Grand Theft Auto III\models\Coll

 

In CollEditorII, I copied the taxi's collision and renamed it to Echo since the new car I'm trying to add is just a civilian version.

 

Hopefully, I've given enough information for someone to help.

21 hours ago, MSX98FMDnB said:

Alright, so I followed the instructions from this post, and my game crashed.

 

Unhandled exception: c0000005

At address: 0052ced3

 

DEFAULT.IDE:

151,     echo,         echo,         car,     ECHO,         ECHO,             poorfamily,    10, 7,    0,    161, 0.75

(I decided to use ID 151 for this added car)

 

HANDLING.CFG:

ECHO          	1800.0 2.1 5.4 1.6 0.0 0.0 -0.25 75  1.00 0.8  0.52 5 180.0 19.0 R P 7.17  0.55 1 35.0  1.4  0.1  0.2  0.7  20000 0.25 -0.15 0.5  8002		0  1

(Custom handling line based on specifications of a 1993 Chevrolet Caprice)

 

CARCOLS.DAT:

echo, 18,1, 37,1, 55,1, 58,1, 23,1, 47,1, 66,1, 31,1

(Same colours as PEREN/Perennial)

 

CARSOUND.CFG:

echo              	 151         288         5           1          10706         26         11922        1

(Copied from sentinel)

 

CARNAMES.FXT: (In Grand Theft Auto III\cleo\CLEO_TEXT

ECHO Echo

(I wasn't sure how to structure the *.FXT file for the car name to show up)

 

*.DFF & *.TXD files are named ECHO.DFF and ECHO.TXD

 

Instead of modifying the game's files, I used modloader, so I didn't add the *.DFF and *.TXD files to GTA3.IMG and TXD.IMG, but I did modify vehicles.col located in Grand Theft Auto III\models\Coll

 

In CollEditorII, I copied the taxi's collision and renamed it to Echo since the new car I'm trying to add is just a civilian version.

 

Hopefully, I've given enough information for someone to help.

 

Possibly the HandlingId is causing an incompatibility error with GTA 3 driving
That's why it is advisable to use the game's default driving, in any case the rest of the lines seem to look fine

Also try installing open limit adjuster, this may also help, although in almost all cases the fastman is enough so that it does not cause any errors

 

Likewise, I have an old video where I show how to install the vehicles in case it may be useful, although the problem is that it is not in English and I do not teach how to change the name and add the audio of lines greater than 159
I think it can teach you enough about how to install the vehicle.

 

 

GuiCORLEONEx794
On 6/5/2022 at 2:22 PM, reallymore said:

now let's start with the tutorial

1.The first thing you have to do is install the fastman for your gta iii, and change the limits of TXD and DFF allowed in the INI file, by default the lines are:
FILE_TYPE_DFF 5500
FILE_TYPE_TXD 850

in my case I will only put 10 in each one, something like this
FILE_TYPE_DFF 5510
FILE_TYPE_TXD 860

 

 

 

 

 

Hey, may i ask, where s the ini file? i installed the limit adjuster correctly + its required asi loader, but i don't see any ini file related to the limit adjuster? Should i look for something else?

 

On 1/18/2024 at 7:48 AM, GuiCORLEONEx794 said:

Hey, may i ask, where s the ini file? i installed the limit adjuster correctly + its required asi loader, but i don't see any ini file related to the limit adjuster? Should i look for something else?

 

hello!

I'm sorry for my delay!

Oh! the file does not appear?

 

Let me provide you with my fastman files that I have in my game!

 

here you have

 

https://www.mediafire.com/file/6sooofybv734r7e/Fastman_Limit_Adjuster.rar/file

 

If in the event that a message appears to donate money when you run the game

 

do not panic!

This is part of the fastman limit adjuster (I tell you this because I was also scared when I installed it for the first time)

I know, it's kind of strange that he did that hahaha because it literally looks like a virus xD

 

but you have two options

In the lower corner the option to skip or continue appears.

and the game will simply begin

or also

At the bottom a long code of numbers and letters will appear.

every time you open fastman, so you have to copy that entire line of numbers and paste it into the INI file that fastman provides

 

and after pasting you save the changes and finally in the donation window you press continue to open the game

and the next time you run the game this sign will not appear

GuiCORLEONEx794
11 hours ago, reallymore said:

hello!

I'm sorry for my delay!

Oh! the file does not appear?

 

Let me provide you with my fastman files that I have in my game!

 

here you have

 

https://www.mediafire.com/file/6sooofybv734r7e/Fastman_Limit_Adjuster.rar/file

 

If in the event that a message appears to donate money when you run the game

 

do not panic!

This is part of the fastman limit adjuster (I tell you this because I was also scared when I installed it for the first time)

I know, it's kind of strange that he did that hahaha because it literally looks like a virus xD

 

but you have two options

In the lower corner the option to skip or continue appears.

and the game will simply begin

or also

At the bottom a long code of numbers and letters will appear.

every time you open fastman, so you have to copy that entire line of numbers and paste it into the INI file that fastman provides

 

and after pasting you save the changes and finally in the donation window you press continue to open the game

and the next time you run the game this sign will not appear

Thanks a lot man! Will try it later

  • 3 weeks later...

Hey, I added 3 new cars to GTA 3, which are the ones that appear in the images, but the problem occurs that when I installed the cars, they worked well for me, but it turns out that the audio of the cutscenes sounds very bad, seriously, at times you hear a crash or error sound in the game and I don't know why it happens, could you tell me what I should do to fix it?

spacer.pngspacer.pngspacer.png

Edited by Atani xD
Error
  • 10 months later...
  • 2 weeks later...
reallymore
5 hours ago, Jag24 said:

I think I just had too many mods or something. I reinstalled the cars with the only mod being the Xbox textures mod and all is working right now.

Yes, GTA 3 can't handle so many things haha
I could sometimes add 15 or 20 new vehicles from GTA VC and SA but with the knowledge that the game would crash more often

Incase someone else happens to have the same issue, if one specific car won't install it's probably because of the custom wheels. 

 

To fix this change the wheels part in Default.ide to a number between 160-166.

 

Example that was causing my game to crash:


4031,     peyote,     peyote,     car,     PEYOTE,     PEYOTE,         poorfamily,    10, 7,    2ff0,    169, 0.7

 

change the "169" to "163" for old fashion covered wheels


4031,     peyote,     peyote,     car,     PEYOTE,     PEYOTE,         poorfamily,    10, 7,    2ff0,    163, 0.7

 

Posting here since I'm sure someone else might have the same issue.

Edited by Jag24
Accidently posted before being done explaining the fix
  • 4 weeks later...
Benefactor69
On 6/5/2022 at 10:22 AM, reallymore said:

The link to the vehicle audio loader doesn't seem to work anymore, do you have a mirror for it? I haven't been able to get any additional vehicles to work and I think not using this mod is causing the problem, but I can't find a working link for it anywhere.

 

Thanks a lot!

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