reallymore Posted June 5, 2022 Share Posted June 5, 2022 Hi Everyone im reallymore Some months ago I asked if someone knew how to add vehicles to Grand Theft Auto III but seeing the null response from people I decided to investigate further and finally I have the definitive guide to add vehicles (more than 9) without the need to replace I have to point out that my English is not perfect and I will be using Google Translate XD but if anyone has any questions, you can tell me and I will try to answer as best as possible to clarify all the problems you have Okay we will need these programs and plugins for GTA III 1.Fastman Limit Adjuster 2.TXD Workshop or Magic TXD (either of these two will work) https://www.gtagarage.com/mods/show.php?id=8320 https://www.gtagarage.com/mods/show.php?id=27862 3.IMG Tool https://www.gtagarage.com/mods/show.php?id=63 4.Coll Editor https://www.gtagarage.com/mods/show.php?id=1154 5.Vehicle Audio Loader https://www.mediafire.com/file/tssdlz7mcklrx0h/Vehicle_Audio_Loader.rar/file 6.Fix car ID 154, 155, 159 https://libertycity.net/files/gta-3/117172-fix-car-id-154-155-159.html 7.CLEO https://cleo.li/ 8.GGMM (optional) https://www.gtagarage.com/mods/show.php?id=434 now let's start with the tutorial 1.The first thing you have to do is install the fastman for your gta iii, and change the limits of TXD and DFF allowed in the INI file, by default the lines are: FILE_TYPE_DFF 5500 FILE_TYPE_TXD 850 in my case I will only put 10 in each one, something like this FILE_TYPE_DFF 5510 FILE_TYPE_TXD 860 now we have these two options Install a vehicle from GTA VC or install one downloaded from a mod page in my case I will install one from GTA VC 2. so we will do this, with the IMG Tool program we will extract the DFF model and TXD texture from the VC GTA3.IMG file for example virgo.dff and virgo.txd 2.5. now with the Magic TXD or TXD Workshop program we convert the textures so that they are compatible with gta iii 3. now with the coll editor program we will extract the collision model since this will make the car have collision properties GTAVC/MODELS/COLL/Vehicles.col Virgo.col 4.now we will install the dff and txd in GTA3.img in our GTA III after that we will install again the txd file in the TXD.img file 5.and then our COL file in vehicles.col 6.now we go to DATA and in CARCOLS.DAT we will put the colors of the vehicle, for example virgo, 40,65, 71,72, 52,66, 64,72, 30,72, 60,72 7. Now we will go to DEFAULT.IDE and add the vehicle line I recommend using an existing line from another vehicle, I will use the Kuruma line to create the Virgo line (Id, Model name, Txd name, Type HandlingId Game name, Class Frq Lvl Comprules) 111, kuruma, kuruma, car, KURUMA, KURUMA, richfamily, 10, 7, 0, 161, 0.7 151, virgo, virgo, car, KURUMA, VIRGO, richfamily, 10, 7, 0, 161, 0.7 8.now for the vehicle name to appear in the game, we first have to put the vehicle name on the virgo line in DEFAULT.IDE (it can't have more than 8 letters, so if it's a long name you have to abbreviate it) (Id, Model name, Txd name, Type, HandlingId Game name, Class Frq Lvl Comprules) 151, virgo, virgo, car, KURUMA, VIRGO, richfamily, 10, 7, 0, 161, 0.7 and after that, we will create a file in .FXT format (the file name can be any) for example "Cars.fxt" when you open the file, it will automatically open a notepad, so there we will write the name of the identifier in capital letters that you put in default.ide and then the name that you want to appear in the game for example (ID name in-game) VIRGO Virgo and DONE! your vehicle will be available in the game and will appear randomly on the streets of the game now for lines 154,154 and 159 you need the plugin "Fix car ID 154, 155, 159" and put it in the cleo folder how to install more than 9 vehicles? after line 159 the game will not allow more vehicles or will it? The answer is yes and no to install more than 9 vehicles you can use lines 4000 in DEFAULT.IDE 4000, romero, romero, car, PEREN, ROMERO, poorfamily, 10, 7, 0, 163, 0.66 The only problem is that when the vehicle appears your game will inevitably crash. why? because the game does not have those lines programmed for a vehicle, making it not have any kind of sound so this will break the game but for that Vehicle Audio Loader is available This plugin allows you to add or modify all the sounds of the vehicles in the game so we will install the .asi file in scripts and the carsounds file in DATA after that we will open the file carsounds and we will see that all the cars are listed with their respective sounds, so copy the sound of one that is similar to the vehicle you installed and paste it at the end of all the vehicles (middle of the "Ghost" vehicle and the ";" ) something like that borgnine..... toyz..... ghost 150 284 1 0 21043 26 13400 0 romero 4000 284 1 4 11487 26 9935 0 ; remember to put the name of the respective vehicle and its id number and that would be all I hope this is useful for people who want to see more varieties of vehicles Nikster, Captain Northstar, Benefactor69 and 2 others 4 1 Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/ Share on other sites More sharing options...
A Wild Parkay Posted December 8, 2022 Share Posted December 8, 2022 (edited) If I ask, I wonder if its possible to bypass/raise handling.cfg limitations? I can't add new cars with new/separate handling. The game will crash if the said car touches the surface. As far as I know, the handling.cfg identifiers are hardlocked Edited December 8, 2022 by A Wild Shinx Forgot to add the hardcoded thing Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072037619 Share on other sites More sharing options...
reallymore Posted December 9, 2022 Author Share Posted December 9, 2022 18 hours ago, A Wild Shinx said: If I ask, I wonder if its possible to bypass/raise handling.cfg limitations? I can't add new cars with new/separate handling. The game will crash if the said car touches the surface. As far as I know, the handling.cfg identifiers are hardlocked hello remember that my English is not perfect, so I will use Google Translate to translate my text In any case, any questions you can tell me and I will answer you as soon as possible I do not know exactly You would have to ask a modder with more knowledge on the subject. but the little that I have understood when I have modified the handling is that if the values are of SA, LCS, VCS and IV the game tends to close or in the best of cases the vehicle will bounce towards the sky or remain stuck on the ground and it will be impossible to manage it this happens because the values are different and the game interprets everything differently and causes that the VC has similar values to the driving of III, so you can better use the driving of those vehicles for your new vehicles Something else that I have to mention is that try not to add vehicles that do not have a door because they have many problems when used (usually your game crashes) a solution that sometimes works is to put the driving and values (in default.ide ) from BF Injection another thing, try not to add too many vehicles because this will cause the game to start crashing more frequently due to not supporting certain types of DFF and TXD that have a different encoding (for example adding vehicles from San Andreas, LCS and VCS cause many bugs in the game, I'm telling you from personal experience) Adding ships and planes doesn't work, I mean, they will be in the game, but there is no mod that allows the added vehicles to appear like in SA Like I said, I recommend adding VC vehicles because they are more stable to use in GTA III and it doesn't break the aesthetics of the game, but anyway you are free to decide what you want to add to your game. and I think that is all that is necessary that I can tell you for the moment because I do not remember anything else Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072039125 Share on other sites More sharing options...
BensonDev Posted January 25, 2023 Share Posted January 25, 2023 help, when im close to the cars for some reason it crashes. do you know why it happened? Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072076984 Share on other sites More sharing options...
BensonDev Posted January 25, 2023 Share Posted January 25, 2023 when i found the car and stop it to steal it, the game crashes Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072076990 Share on other sites More sharing options...
reallymore Posted January 25, 2023 Author Share Posted January 25, 2023 1 hour ago, Alex Furlani said: when i found the car and stop it to steal it, the game crashes Hay varios factores Algunos DFF y TXD son incompatibles con gta 3 lo que provoca que el juego se cierre aleatoriamente, por lo wue tienes wue puedes buscar un convertor de DFF para que haga que la codificación sea similar a la de gta 3 y sea compatible Otra cosa puede ser que las colisiones no las hayas instalado Pero en el caso que me mencionas de que apenas robas el auto el juego se cierra,es posible que pusieras lo vehículo en las lineas de 4000 en adelante y no instalaras el vehicle audio loader Ahi deje el link del mod para que lo instales, solo agrega las líneas de audio que quieres que tu vehículo tenga, por ejemplo si es un vehículo deportivo busca las lineas de audio del Infernus o el banshee por ejemplo, para que el audio suene y cuando aparezca el vehículo reprodusca el audio correspondiente y ya no tendrias que tener problemas Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072077027 Share on other sites More sharing options...
BensonDev Posted January 25, 2023 Share Posted January 25, 2023 9 minutes ago, reallymore said: Hay varios factores Algunos DFF y TXD son incompatibles con gta 3 lo que provoca que el juego se cierre aleatoriamente, por lo wue tienes wue puedes buscar un convertor de DFF para que haga que la codificación sea similar a la de gta 3 y sea compatible Otra cosa puede ser que las colisiones no las hayas instalado Pero en el caso que me mencionas de que apenas robas el auto el juego se cierra,es posible que pusieras lo vehículo en las lineas de 4000 en adelante y no instalaras el vehicle audio loader Ahi deje el link del mod para que lo instales, solo agrega las líneas de audio que quieres que tu vehículo tenga, por ejemplo si es un vehículo deportivo busca las lineas de audio del Infernus o el banshee por ejemplo, para que el audio suene y cuando aparezca el vehículo reprodusca el audio correspondiente y ya no tendrias que tener problemas Instale la colision y el dff y txd es de gta 3, y no es cuando lo robo, si no que cuando me acerco con otro auto para hacer que frene, Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072077031 Share on other sites More sharing options...
reallymore Posted January 25, 2023 Author Share Posted January 25, 2023 19 minutes ago, Alex Furlani said: Instale la colision y el dff y txd es de gta 3, y no es cuando lo robo, si no que cuando me acerco con otro auto para hacer que frene, entonces si puede ser el audio que no lo has puesto eso me pasaba cuando no le instaba el audio al auto Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072077037 Share on other sites More sharing options...
Gammer_2202 Posted June 23, 2023 Share Posted June 23, 2023 On 1/26/2023 at 1:05 AM, Alex Furlani said: help, when im close to the cars for some reason it crashes. do you know why it happened? Same with me Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072165283 Share on other sites More sharing options...
reallymore Posted June 24, 2023 Author Share Posted June 24, 2023 On 6/22/2023 at 9:04 PM, Gammer_2202 said: Same with me because possibly you are adding vehicles in lines higher than 159 If you add vehicles in 160 you will have an error because that line if I'm not mistaken belongs to the weapons of the game, so you need to add it in an unoccupied line for example on line 4000 First of all you need to install a plugin that I put at the beginning of the post called "Vehicle Audio Loader" and follow the part where I say "how to add more than 9 vehicles" I replied to the user you mentioned but in Spanish but in the main post it is in English Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072165892 Share on other sites More sharing options...
BensonDev Posted June 24, 2023 Share Posted June 24, 2023 Cuando pongo el audio de un vehículo en el vehicle audio loader se bugea los sonidos del vehículo que añadi Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072166202 Share on other sites More sharing options...
reallymore Posted August 4, 2023 Author Share Posted August 4, 2023 El 24/06/2023 a las 14:01, Alex Furlani dijo: Cuando pongo el audio de un vehículo en el vehicle audio loader se bugea los sonidos del vehículo que añadi tienes que copear la linea del vehiculo que quieres poner por ejemplo te tienes que ir a Carsounds.cfg en DATA y agregar la linea del vehiculo que quieres es que es un poco raro de explicar en texto y en este momento no estoy en casa para tomar capturas Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072189957 Share on other sites More sharing options...
MSX98FMDnB Posted January 16, 2024 Share Posted January 16, 2024 Alright, so I followed the instructions from this post, and my game crashed. Unhandled exception: c0000005 At address: 0052ced3 DEFAULT.IDE: 151, echo, echo, car, ECHO, ECHO, poorfamily, 10, 7, 0, 161, 0.75 (I decided to use ID 151 for this added car) HANDLING.CFG: ECHO 1800.0 2.1 5.4 1.6 0.0 0.0 -0.25 75 1.00 0.8 0.52 5 180.0 19.0 R P 7.17 0.55 1 35.0 1.4 0.1 0.2 0.7 20000 0.25 -0.15 0.5 8002 0 1 (Custom handling line based on specifications of a 1993 Chevrolet Caprice) CARCOLS.DAT: echo, 18,1, 37,1, 55,1, 58,1, 23,1, 47,1, 66,1, 31,1 (Same colours as PEREN/Perennial) CARSOUND.CFG: echo 151 288 5 1 10706 26 11922 1 (Copied from sentinel) CARNAMES.FXT: (In Grand Theft Auto III\cleo\CLEO_TEXT ECHO Echo (I wasn't sure how to structure the *.FXT file for the car name to show up) *.DFF & *.TXD files are named ECHO.DFF and ECHO.TXD Instead of modifying the game's files, I used modloader, so I didn't add the *.DFF and *.TXD files to GTA3.IMG and TXD.IMG, but I did modify vehicles.col located in Grand Theft Auto III\models\Coll In CollEditorII, I copied the taxi's collision and renamed it to Echo since the new car I'm trying to add is just a civilian version. Hopefully, I've given enough information for someone to help. Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072334907 Share on other sites More sharing options...
reallymore Posted January 17, 2024 Author Share Posted January 17, 2024 21 hours ago, MSX98FMDnB said: Alright, so I followed the instructions from this post, and my game crashed. Unhandled exception: c0000005 At address: 0052ced3 DEFAULT.IDE: 151, echo, echo, car, ECHO, ECHO, poorfamily, 10, 7, 0, 161, 0.75 (I decided to use ID 151 for this added car) HANDLING.CFG: ECHO 1800.0 2.1 5.4 1.6 0.0 0.0 -0.25 75 1.00 0.8 0.52 5 180.0 19.0 R P 7.17 0.55 1 35.0 1.4 0.1 0.2 0.7 20000 0.25 -0.15 0.5 8002 0 1 (Custom handling line based on specifications of a 1993 Chevrolet Caprice) CARCOLS.DAT: echo, 18,1, 37,1, 55,1, 58,1, 23,1, 47,1, 66,1, 31,1 (Same colours as PEREN/Perennial) CARSOUND.CFG: echo 151 288 5 1 10706 26 11922 1 (Copied from sentinel) CARNAMES.FXT: (In Grand Theft Auto III\cleo\CLEO_TEXT ECHO Echo (I wasn't sure how to structure the *.FXT file for the car name to show up) *.DFF & *.TXD files are named ECHO.DFF and ECHO.TXD Instead of modifying the game's files, I used modloader, so I didn't add the *.DFF and *.TXD files to GTA3.IMG and TXD.IMG, but I did modify vehicles.col located in Grand Theft Auto III\models\Coll In CollEditorII, I copied the taxi's collision and renamed it to Echo since the new car I'm trying to add is just a civilian version. Hopefully, I've given enough information for someone to help. Possibly the HandlingId is causing an incompatibility error with GTA 3 driving That's why it is advisable to use the game's default driving, in any case the rest of the lines seem to look fine Also try installing open limit adjuster, this may also help, although in almost all cases the fastman is enough so that it does not cause any errors Likewise, I have an old video where I show how to install the vehicles in case it may be useful, although the problem is that it is not in English and I do not teach how to change the name and add the audio of lines greater than 159 I think it can teach you enough about how to install the vehicle. Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072335313 Share on other sites More sharing options...
GuiCORLEONEx794 Posted January 18, 2024 Share Posted January 18, 2024 On 6/5/2022 at 2:22 PM, reallymore said: now let's start with the tutorial 1.The first thing you have to do is install the fastman for your gta iii, and change the limits of TXD and DFF allowed in the INI file, by default the lines are: FILE_TYPE_DFF 5500 FILE_TYPE_TXD 850 in my case I will only put 10 in each one, something like this FILE_TYPE_DFF 5510 FILE_TYPE_TXD 860 Hey, may i ask, where s the ini file? i installed the limit adjuster correctly + its required asi loader, but i don't see any ini file related to the limit adjuster? Should i look for something else? Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072335620 Share on other sites More sharing options...
reallymore Posted January 22, 2024 Author Share Posted January 22, 2024 On 1/18/2024 at 7:48 AM, GuiCORLEONEx794 said: Hey, may i ask, where s the ini file? i installed the limit adjuster correctly + its required asi loader, but i don't see any ini file related to the limit adjuster? Should i look for something else? hello! I'm sorry for my delay! Oh! the file does not appear? Let me provide you with my fastman files that I have in my game! here you have https://www.mediafire.com/file/6sooofybv734r7e/Fastman_Limit_Adjuster.rar/file If in the event that a message appears to donate money when you run the game do not panic! This is part of the fastman limit adjuster (I tell you this because I was also scared when I installed it for the first time) I know, it's kind of strange that he did that hahaha because it literally looks like a virus xD but you have two options In the lower corner the option to skip or continue appears. and the game will simply begin or also At the bottom a long code of numbers and letters will appear. every time you open fastman, so you have to copy that entire line of numbers and paste it into the INI file that fastman provides and after pasting you save the changes and finally in the donation window you press continue to open the game and the next time you run the game this sign will not appear Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072337211 Share on other sites More sharing options...
GuiCORLEONEx794 Posted January 22, 2024 Share Posted January 22, 2024 11 hours ago, reallymore said: hello! I'm sorry for my delay! Oh! the file does not appear? Let me provide you with my fastman files that I have in my game! here you have https://www.mediafire.com/file/6sooofybv734r7e/Fastman_Limit_Adjuster.rar/file If in the event that a message appears to donate money when you run the game do not panic! This is part of the fastman limit adjuster (I tell you this because I was also scared when I installed it for the first time) I know, it's kind of strange that he did that hahaha because it literally looks like a virus xD but you have two options In the lower corner the option to skip or continue appears. and the game will simply begin or also At the bottom a long code of numbers and letters will appear. every time you open fastman, so you have to copy that entire line of numbers and paste it into the INI file that fastman provides and after pasting you save the changes and finally in the donation window you press continue to open the game and the next time you run the game this sign will not appear Thanks a lot man! Will try it later Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072337389 Share on other sites More sharing options...
A T A N I Posted February 13, 2024 Share Posted February 13, 2024 (edited) Hey, I added 3 new cars to GTA 3, which are the ones that appear in the images, but the problem occurs that when I installed the cars, they worked well for me, but it turns out that the audio of the cutscenes sounds very bad, seriously, at times you hear a crash or error sound in the game and I don't know why it happens, could you tell me what I should do to fix it? Edited February 13, 2024 by Atani xD Error Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072345741 Share on other sites More sharing options...
Jag24 Posted January 7 Share Posted January 7 When I try to add more than 9 cars (ID 4000+) the cars all spawn white. Is there a fix for this? Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072486665 Share on other sites More sharing options...
reallymore Posted January 9 Author Share Posted January 9 I've never had something like this happen before I guess it's a texture error It tries to increase the ID of the textures and vehicles, but it shouldn't do that Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072487706 Share on other sites More sharing options...
Jag24 Posted January 19 Share Posted January 19 I think I just had too many mods or something. I reinstalled the cars with the only mod being the Xbox textures mod and all is working right now. Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072491575 Share on other sites More sharing options...
reallymore Posted January 19 Author Share Posted January 19 5 hours ago, Jag24 said: I think I just had too many mods or something. I reinstalled the cars with the only mod being the Xbox textures mod and all is working right now. Yes, GTA 3 can't handle so many things haha I could sometimes add 15 or 20 new vehicles from GTA VC and SA but with the knowledge that the game would crash more often Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072491682 Share on other sites More sharing options...
Jag24 Posted January 21 Share Posted January 21 (edited) Incase someone else happens to have the same issue, if one specific car won't install it's probably because of the custom wheels. To fix this change the wheels part in Default.ide to a number between 160-166. Example that was causing my game to crash: 4031, peyote, peyote, car, PEYOTE, PEYOTE, poorfamily, 10, 7, 2ff0, 169, 0.7 change the "169" to "163" for old fashion covered wheels 4031, peyote, peyote, car, PEYOTE, PEYOTE, poorfamily, 10, 7, 2ff0, 163, 0.7 Posting here since I'm sure someone else might have the same issue. Edited January 21 by Jag24 Accidently posted before being done explaining the fix Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072492576 Share on other sites More sharing options...
Benefactor69 Posted February 18 Share Posted February 18 On 6/5/2022 at 10:22 AM, reallymore said: 5.Vehicle Audio Loader https://www.mediafire.com/file/tssdlz7mcklrx0h/Vehicle_Audio_Loader.rar/file The link to the vehicle audio loader doesn't seem to work anymore, do you have a mirror for it? I haven't been able to get any additional vehicles to work and I think not using this mod is causing the problem, but I can't find a working link for it anywhere. Thanks a lot! Link to comment https://gtaforums.com/topic/983061-how-to-add-cars-to-grand-theft-auto-iii-without-replacing-tutorial/#findComment-1072507179 Share on other sites More sharing options...
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