ScrimpyMenke Posted June 5, 2022 Share Posted June 5, 2022 100% completion in GTA III is literally every task in the game; except for delivering all 10 securicars to the lockup at Portland Harbor. It’s not missable or anything, and it’s such a simple task, that they should’ve just added it as a 100% requirement. Wonder why they didn’t. Link to comment https://gtaforums.com/topic/983054-why-is-delivering-all-10-securicars-not-required-for-100/ Share on other sites More sharing options...
Martin4004 Posted June 5, 2022 Share Posted June 5, 2022 I think that DMA Design actually wanted to leave such task as non-100% requirement just for fun. Just look at GTA Vice City where you've got things like killing seagulls or Keepie-Uppie Beach Ball mini-game - these aspects are also non-100% requirements even though you can get a score written into your statistics. The same goes in GTA San Andreas with beating all arcade mini-games on getting 1st place. (Duality is a nightmare..) Then there are Criminal Ratings where getting the highest one can be a pain in the ass.. Although these tasks could be used nicely as some kind of hidden achievements, it's nice that we can do these installments on "110%" nevertheless. Link to comment https://gtaforums.com/topic/983054-why-is-delivering-all-10-securicars-not-required-for-100/#findComment-1071871213 Share on other sites More sharing options...
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