_ππ Posted June 2 Share Posted June 2 (edited) Backface Culling This plugin makes you choose a Back-face culling mode for any object in the game, through ID or name. By default it contains a list of models (also used in III mobile port) that determines which culling mode is used (more than 345 models require no culling because of flipped faces in GTA3), the remaining have been made correctly (hopefully) which makes this plugin useful for rendering buildings. By culling back faces, you'll get a faster rendering time and possibly an improvement in performance. Β Example: Β Download Source Β Many thanks to @Jinx.Β for finding more broken objects through Liberty City. Edited June 2 by _ππ UnitedMel, Jinx., Ethmods and 8 others 10 1 Link to comment Share on other sites More sharing options...
Jinx. Posted June 2 Share Posted June 2 Nice to see this finally out. Glad I could help TJGM 1 Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted June 2 Share Posted June 2 (edited) Nice I guess It's the same optimization they used in VC, right ? Edited June 2 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
_ππ Posted June 2 Author Share Posted June 2 5 minutes ago, TWIST_OF_HATE said: Nice I guess It's the same optimization they used in VC, right ? It's used in any other 3d GTA i guess Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 3 Share Posted June 3 would it be possible to make mod for vice city that would disable bfc based on model ids you would put in ini/dat/w.e format you choose? Clivesdonovan 1 Link to comment Share on other sites More sharing options...
Clivesdonovan Posted September 12 Share Posted September 12 On 6/3/2022 at 9:43 AM, Igor Bogdanoff said: would it be possible to make mod for vice city that would disable bfc based on model ids you would put in ini/dat/w.e format you choose? Exactly the same thing I thought, it would be very useful to have a mod that only disables some objects depending on its IDE. For GTA VC it would be very useful. At the moment the closest thing to that is mixsets which divides them into 5 groups respectively. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now