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Backface Culling plugin for GTA:III


_𝓐𝓖
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_𝓐𝓖
Posted (edited)

Backface Culling

This plugin makes you choose a Back-face culling mode for any object in the game, through ID or name.

By default it contains a list of models (also used in III mobile port) that determines which culling mode is used (more than 345 models require no culling because of flipped faces in GTA3), the remaining have been made correctly (hopefully) which makes this plugin useful for rendering buildings.

By culling back faces, you'll get a faster rendering time and possibly an improvement in performance.

Β 

Example:

tumblr_inline_p85rpfNHtc1r2xhmf_400.png

Β 

Download

Source

Β 

Many thanks to @Jinx. for finding more broken objects through Liberty City. ❀️

Edited by _𝓐𝓖
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Nice to see this finally out. Glad I could help :)

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TWIST_OF_HATE
Posted (edited)

Nice I guess

It's the same optimization they used in VC, right ?

Edited by TWIST_OF_HATE
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_𝓐𝓖
5 minutes ago, TWIST_OF_HATE said:

Nice I guess

It's the same optimization they used in VC, right ?

It's used in any other 3d GTA i guess

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Igor Bogdanoff

would it be possible to make mod for vice city that would disable bfc based on model ids you would put in ini/dat/w.e format you choose?

  • YEE 1
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  • 3 months later...
Clivesdonovan
On 6/3/2022 at 9:43 AM, Igor Bogdanoff said:

would it be possible to make mod for vice city that would disable bfc based on model ids you would put in ini/dat/w.e format you choose?

Exactly the same thing I thought, it would be very useful to have a mod that only disables some objects depending on its IDE. For GTA VC it would be very useful. At the moment the closest thing to that is mixsets which divides them into 5 groups respectively.

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