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SA: Mission Maker - New era in mission creation


Kumamon
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RedlineGTR
39 minutes ago, Horus Publishing said:

 

Add Dialogue > Add Voiceover. For dialogs .wav is needed. If you want to add music go to Objective Settings - Music Settings (or somewhere there's that function) and it supports .mp3 files. Name it no longer than 8 characters.

 

Characters, what do you mean? For your own language characters you need to have fonts. You can check .ini of Russian translation in Mission Maker folder to see how it's really done. You need to know the formating, and how to implement these. You need to have fonts.txd and fonts file that reads these fonts.

well, in which folder should put my music files?

and about characters i mean new peds/actors

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Horus Publishing
22 minutes ago, RedlineGTR said:

well, in which folder should put my music files?

and about characters i mean new peds/actors

 

You should put your mp3 & wav files to miss folder (with your mission)

 

Ah, basically you go to Actor Creator - you change his model and just select Addon Model (and type skin txd dff name without txd.dff handle) (no more than 8 characters) and apply. They also need to be in the mission folder.

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  • 2 weeks later...
Horus Publishing
11 hours ago, Detonario said:

Link not working. :prismkek:

 

It's very funny, how blind you are not to spot this thread response that i've made before:

Not my fault that a guy who's not active on MM Discord won't update this thread, or idk why Naloger doesn't control this thread at all. ModDB has all of the latest versions, or Libertycity net > https://libertycity.net/files/gta-san-andreas/175089-sa-mission-maker-v1-45.html

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Toriality

why so passive-aggressive...

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  • 2 weeks later...

Hi there guys, long time no see.

 

Very nice to see this. Can somebody please clarify - what is the essential difference between this and DYOM?

How are missions exported? How are they loaded? Other than much more features, how does this differ from DYOM at its core?

 

Thanks for your reply.

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Horus Publishing
3 hours ago, Rytuklis said:

Hi there guys, long time no see.

 

Very nice to see this. Can somebody please clarify - what is the essential difference between this and DYOM?

How are missions exported? How are they loaded? Other than much more features, how does this differ from DYOM at its core?

 

Thanks for your reply.

 

It's technically same idea as DYOM - you open menu on ,,Y'' and there are bunch of same things. However.. it's very different in terms of features. There are features that you have never, ever seen before and i've covered it on my channel and I frequently update ModDB page: https://www.moddb.com/mods/sa-mission-maker - carrec paths (perfect car paths, you just drive and it records your path how you drive with exact speed accuracy, etc), raised limits (200 for objectives - 30 missions for storyline), capturing gang war territories is possible. Check out this tutorial: 

 

And you'll know the esential features & how to use them. Also i made tons of videos about mission maker, so check the whole channel out if you don't mind: https://www.youtube.com/channel/UCSLcldUNg-B34KEjtZOZfwg/videos 

 

If you want to know about missions - how they published, etc - whole mission code is decompiled and basically opening the mission file you can edit everything without f*cking up your game (in terms of crashes) - everything is editable, and you don't need to export any texts or anything - you can edit the whole mission from the file! But backup your missions! And also for more questions I encourage you visiting Discord: https://discord.gg/n8VhQG7yYy

 

So far I know, there are no limits in terms of adding features - adding more complex features will result in installing additional limiters such as Fastman. Program runs without fastman limiter or any limiter, but you need fastman for GTA Mixed for it to work - it does not also work on higher versions than v 1.0 and on heavily-moded GTA's.

Edited by Horus Publishing
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