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SA: Mission Maker - New era in mission creation


Kumamon

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39 minutes ago, Horus Publishing said:

 

Add Dialogue > Add Voiceover. For dialogs .wav is needed. If you want to add music go to Objective Settings - Music Settings (or somewhere there's that function) and it supports .mp3 files. Name it no longer than 8 characters.

 

Characters, what do you mean? For your own language characters you need to have fonts. You can check .ini of Russian translation in Mission Maker folder to see how it's really done. You need to know the formating, and how to implement these. You need to have fonts.txd and fonts file that reads these fonts.

well, in which folder should put my music files?

and about characters i mean new peds/actors

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22 minutes ago, RedlineGTR said:

well, in which folder should put my music files?

and about characters i mean new peds/actors

 

You should put your mp3 & wav files to miss folder (with your mission)

 

Ah, basically you go to Actor Creator - you change his model and just select Addon Model (and type skin txd dff name without txd.dff handle) (no more than 8 characters) and apply. They also need to be in the mission folder.

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  • 2 weeks later...
11 hours ago, Detonario said:

Link not working. :prismkek:

 

It's very funny, how blind you are not to spot this thread response that i've made before:

Not my fault that a guy who's not active on MM Discord won't update this thread, or idk why Naloger doesn't control this thread at all. ModDB has all of the latest versions, or Libertycity net > https://libertycity.net/files/gta-san-andreas/175089-sa-mission-maker-v1-45.html

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  • 2 weeks later...

Hi there guys, long time no see.

 

Very nice to see this. Can somebody please clarify - what is the essential difference between this and DYOM?

How are missions exported? How are they loaded? Other than much more features, how does this differ from DYOM at its core?

 

Thanks for your reply.

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3 hours ago, Rytuklis said:

Hi there guys, long time no see.

 

Very nice to see this. Can somebody please clarify - what is the essential difference between this and DYOM?

How are missions exported? How are they loaded? Other than much more features, how does this differ from DYOM at its core?

 

Thanks for your reply.

 

It's technically same idea as DYOM - you open menu on ,,Y'' and there are bunch of same things. However.. it's very different in terms of features. There are features that you have never, ever seen before and i've covered it on my channel and I frequently update ModDB page: https://www.moddb.com/mods/sa-mission-maker - carrec paths (perfect car paths, you just drive and it records your path how you drive with exact speed accuracy, etc), raised limits (200 for objectives - 30 missions for storyline), capturing gang war territories is possible. Check out this tutorial: 

 

And you'll know the esential features & how to use them. Also i made tons of videos about mission maker, so check the whole channel out if you don't mind: https://www.youtube.com/channel/UCSLcldUNg-B34KEjtZOZfwg/videos 

 

If you want to know about missions - how they published, etc - whole mission code is decompiled and basically opening the mission file you can edit everything without f*cking up your game (in terms of crashes) - everything is editable, and you don't need to export any texts or anything - you can edit the whole mission from the file! But backup your missions! And also for more questions I encourage you visiting Discord: https://discord.gg/n8VhQG7yYy

 

So far I know, there are no limits in terms of adding features - adding more complex features will result in installing additional limiters such as Fastman. Program runs without fastman limiter or any limiter, but you need fastman for GTA Mixed for it to work - it does not also work on higher versions than v 1.0 and on heavily-moded GTA's.

Edited by Horus Publishing
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  • 3 weeks later...

Reminder: New v 1.7 version is coming out today! 

 

 

Also, here's the changelog (download version from libertycity.net HERE (click Download File > Select Version v 1.7.1 ), to remove Russian fonts > head over to \modloader\SA(MissionMaker)\Dev\local and remove both fonts files - and you'll have normal fonts

 

Mission Maker is crashing! What should I do?

-First, better to archive & backup your missions from the older version of Mission Maker then delete the old folder with the older version - and paste the brand new version. The LibertyCity download is for the people that have problems with Auto Updater, if you're afraid of downloading anything - just turn on GTA:SA and Mission Maker v 1.6 version (if you don't have it, download HERE) and auto updater should pop up with the reminder of the next update. Update will be issued at 1PM (14:00 MSC) (13:00 CET)

 

Changelog for v 1.7

-Added trains

-The start of the mission is smoother now

-Increased the sphere of information for large transport

-Added switching of theme fonts

-Fixed crashes when creating/recreating transport

-Fixed animations of the player's weapon movement

-The wuzimu skin now has walking style

-Increased intelligence of actors

-Fixed a problem with slow time, after installing the object

-When installing a weapon for an actor, it is shown in his hands

-Added weapon adaptation for GTA MIXED

-Added adaptation of skins for GTA MIXED

-Added transport adaptation for GTA MIXED

-Added objectives for objects

-Added accessories for actors

-Added some objects from SAMP

-Added a list of Misc animations

-Added new animations from SAMM

-The work of missions has been accelerated

 

I'll also try to frequently upload this thread, with new videos etc.

 

[EDIT] Look up ModDB soon for a new "News" post, it will contain a link for the English fonts version, if you don't want to change anything.

ModDB

Edited by Horus Publishing
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New added animations in v 1.7 as well as new "Accessories" feature. Basically, you can add any new accessories now, such as shields & armor or sheriff cap, SWAT helmet to any character (CJ, Grove Member, Police Member) Armor & Shield might actually bounce off bullets & provide a little bit of protection. Check them out!

 

 

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  • 1 month later...

Thank you for your reply. Sorry that I am so late to reply - I aint 15 anymore and life happens haha.

I was wondering if this has an active community anywhere?
I can imagine missions made with this are not compatible with DYOM so I assume creating missions with it here would land you no audience.

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It used to have a somewhat active community but most people left since the developer wants money to continue the project. At least that is what I heard.

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50 minutes ago, Toriality said:

It used to have a somewhat active community but most people left since the developer wants money to continue the project. At least that is what I heard.

I think he should know better than ask money from people still stuck playing a 2006 game cause they can't afford a better PC :D

EDIT: doesnt seem to work for me. Crashes on startup :(

Edited by Rytuklis
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  • 2 weeks later...
The John David

It's gonna take me a lots of time to master all the features here. There's a lot of options inside at the Mission Maker that can be used up!

Splendid! 👍

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  • 3 months later...
On 5/30/2022 at 9:25 PM, Kumamon said:

 

Done.

dude, can i have the link?

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  • 1 month later...

This mod didn't age well

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  • 4 months later...
Kailojado haddines
On 3/19/2023 at 4:02 PM, Kokos_ said:

This mod didn't age well

Yeah i dunno what happened, after they said there wont be updates, They never updated their mod...

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Game Bag
31 minutes ago, Kailojado haddines said:

Yeah i dunno what happened, after they said there wont be updates, They never updated their mod...

MM Remake's beta version is coming soon

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Kailojado haddines
On 7/19/2023 at 8:02 PM, Game Bag said:

MM Remake's beta version is coming soon

ohh okay

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Kailojado haddines
On 7/19/2023 at 8:02 PM, Game Bag said:

MM Remake's beta version is coming soon

wait, are you for real?

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Game Bag
1 hour ago, Kailojado haddines said:

wait, are you for real?

yeah

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Kailojado haddines
1 hour ago, Game Bag said:

yeah

wow, i thought MM didnt age well

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