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SA: Mission Maker - New era in mission creation


Kumamon

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40 minutes ago, Kailojado haddines said:

You can add this project mission:

-Put Player

-Set Camera positions

-Restore Camera back to player If finished.

-Add Get in car objective

-Put checkpoint to drive

-Set another Camera Positions

-Restore Camera back to player again

-Add Kill all enemies and boss

-Add get in car again

-And drive to checkpoint

And FINISH!

 

Try it! it will work for sure!

 

 

 

Join discord, there are missions that you can play, and suggest suggestions there, admins read it very often there rather than here: https://discord.gg/n8VhQG7yYy

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Sukhjinder86

Features are missing and bug fix
-Add objective for objects get photography object ; touch object ; damage object ; shoot object
-add objective for vehicle fail to damage feature and speed to fail mission
-add objective for actors kill whole gang
- add object feature object moving for route and add a feature hide object
- add a feature for multi objective
-add a feature carrec for actors
-add a new group actor like guard but not attacks on the player on shoot on guards get the guards shooting
-Add a feature teleports for interiors
- add a feature for jetpack in for help on mission making
- add a feature setting and objective in gravity setting
- add a feature new group hate police feature for actors
-fix a bug for player is walking in action route but press a Sprint key for running
- add a more routes paths
- add a objective camera shaking on off
- add the lights effects on off feature 
- add effects for hide feature
-fix a bug on rc vehicles press the enter key get out the rc vehicles

Edited by Sukhjinder86
Feature is missing
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Kailojado haddines
5 hours ago, Sukhjinder86 said:

Features are missing 
- must survive on off for actors and vehicles
-add objective for objects get photography object ; touch object ; damage object ; shoot object
-add objective for vehicle fail to damage feature and speed to fail mission
-add objective for actors kill whole gang
- add object feature object moving for route and bug fixes for player but not move on player for object
-Add a feature hide object
- add a feature for multi objective
-add a feature carrec for actors
- add a heath bar for actors and vehicles
-add a new group actor like guard but not attacks on the player on shoot on guards get the guards shooting
-Add a feature teleports for interiors
- add a feature for jetpack in for help on mission making
- add a feature setting and objective in gravity setting
- add a feature new group hate police feature for actors
-fix a bug for player is walking in action route but press a Sprint key for running
- add a more routes paths

If he didnt add those suggestions that you said, then he will make it at 1.4 Version if not then 1.5

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Kailojado haddines
25 minutes ago, Toriality said:

If not then 1.6

I dunno about that

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- The "take a picture" item has been added to the actor's objectives menu.
- Open hood" has been added to the transport action menu.
- Open trunk" has been added to the transport action menu.
- Before creating a objective, there is now more fine-tuning of the objective:
*You can specify or not specify the text of the objective.
*You can set the color or turn off the marker.
*Can specify the amount of time you want to pass the objective.
*You can set the time to pass the objective.
- In the "Objective settings" item is removed to disable actor markers.
- Before you create an actor you can set or turn off a marker over it.
- The player shouts out lines now not when aiming, but when firing.
- Mission can be skipped by entering the cheat code "END".
- Before creating an actor or car, you can turn on the display of his health bar under the hood.
- The speed of the game is no longer reset with each objective.
- Reworked the ADDON system for actor models.
- Fixed the crash after recording the Carrec-path.
- Fixed some problems with Turret mode.
- When teleporting a player, the transport is no longer teleported with him.
- When adding a dialog, you can now enable the "skippable" function.
- Corrected a bug that prevents you from exiting the dialog settings menu.
- Lengthened text width for menu items with more than 30 sections. The display is now more readable at 720 resolution.
- Fixed a bug that prevented player animation previews.
- Health and armor scrolling acceleration added.
- Petrol Tank Explosion moved to vehicle immunities.
- Gangs whose skin the player has no longer attack the player. Including special actors like SWEET, Cesar.
- Countdown was added to the objectives menu. As in races.
- "Trees" and "Buildings" categories were added to base objects.
- Added camera fixing on vehicles and actors.
- Added keyboard character input sounds.
- Adapted many screen resolutions for mission previews.
Russian-speaking menu is corrected, if you use English language.
- Before creating a car or actor, a "Must Survive" item has been added.
- The item "clear traffic" has been added to the goal setting.
- Now when selecting a objective changes the player's position when teleporting.
- Added menu for editing the Title, description, author of the mission.

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Kailojado haddines

Storyline Ideas: 

-Buying Properties

-Custom Territories

-Girfriends

-Buying Guns, clothes ETC. (CJ)

-Your own garages

-Locking/Unlocking Cities

(I got it from a guy)

 

 

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Sukhjinder86

SA mission maker Features are missing and bug fix
-Add objective for objects get photography object ; touch object ; damage object ; shoot object
-add objective for vehicle fail to damage feature and speed to fail mission
- add object feature object moving for route and bug fixes for player but not move on player for object
-Add a feature hide object
- add a feature for multi objective
-add a feature carrec for actors
-add a new group actor like guard but not attacks on the player on shoot on guards get the guards shooting
-Add a feature teleports for interiors
- add a feature for jetpack in for help on mission making
- add a feature setting and objective in gravity setting
- add a feature new group hate police feature for actors
-fix a bug for player is walking in action route but press a Sprint key for running
- add a more routes paths
- add a objective camera shaking on off
- add the lights effects on off feature 
- add effects for hide feature
-fix a bug on rc vehicles press the enter key get out the rc vehicles
- add a feature for unknown dff and txd Objects add on and pickups
- bug fixes for trains no working
- shoot effects no working for effect setting in playing the mission
- you are forget rc vehicles disable exit on the car key
- add a feature time limit
- you are forget time show on off for the markers time limit
- add a feature mission like home Invision for noise feature add 
- add a feature for actors invisible on off
- add a feature spook o meter for actors and vehicles
- add a feature timeout objective

Edited by Sukhjinder86
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My screen keeps fading and spawning CJ in the center of Grove Street it won't let me open menu mission how do I fix this? 

 

Seems like I downloaded 1.2 accidentally now it directly doesn't let me create a new mission but start the game normally at Jefferson. What's the problem? 

Edited by Lancerator
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4 hours ago, Lancerator said:

My screen keeps fading and spawning CJ in the center of Grove Street it won't let me open menu mission how do I fix this? 

 

Seems like I downloaded 1.2 accidentally now it directly doesn't let me create a new mission but start the game normally at Jefferson. What's the problem? 

 

Do you have any external mods? Fastman limiter, or like SkyGFX? Delete / disable them. Try the mod also on clean 1.0 copy with already Silent Patch / Modloader installed. If that still didn't help, tag @ dev team at the Discord: https://discord.gg/n8VhQG7yYy (main modification creator: Naloger), also download 1.3 now: https://drive.google.com/file/d/1V8Bc1WcRxBYQ1qbPIJeVwigQGQQxqn9Q/view

Edited by Horus Publishing
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19 hours ago, Horus Publishing said:

 

Do you have any external mods? Fastman limiter, or like SkyGFX? Delete / disable them. Try the mod also on clean 1.0 copy with already Silent Patch / Modloader installed. If that still didn't help, tag @ dev team at the Discord: https://discord.gg/n8VhQG7yYy (main modification creator: Naloger), also download 1.3 now: https://drive.google.com/file/d/1V8Bc1WcRxBYQ1qbPIJeVwigQGQQxqn9Q/view

Yup. I re-installed the game as it was flooded with other mods and stuff, now it works perfectly.

Great mod. It has future no doubt. 

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Thank you again for the mod, this is a masterpiece!

 

Just a question: will it be possible to use this mod with GTA underground?

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13 hours ago, RazorITA said:

Thank you again for the mod, this is a masterpiece!

 

Just a question: will it be possible to use this mod with GTA underground?

No. However it works with GTA Mixed which is a miracle

15 hours ago, Lancerator said:

Yup. I re-installed the game as it was flooded with other mods and stuff, now it works perfectly.

Great mod. It has future no doubt. 

 

Waiting for sum missions. Don't miss v 1.4 trailer reveal today, new version today at 12:00MSC (Moscow Time)! 

 

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Some new vids. New features, and @RazorITA you can translate mm to your own language! Because you can now add your own languages & translate the software

 

 

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Impressiveline

This looks really interesting and cool especially the ability to add multiple actions for an actor . But can missions made in dyom work in SA mission creator ?

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RedBaronFromTheUG
On 6/19/2022 at 10:32 PM, Impressiveline said:

This looks really interesting and cool especially the ability to add multiple actions for an actor . But can missions made in dyom work in SA mission creator ?

No it doesn't work like that, it's two different sources, and it wouldn't even load because there's different file formats and MM uses something other than .Dat, the mod doesn't even recgonize a .dat file, only .samm!

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Despite having some stuff that DYOM doesn't, DYOM still outnumbers this mod in terms of pretty much everything. If it reaches DYOM's current standards (implement everything dyom has and fix stability issues), I will highly consider this myself. It's still far from that but it's certainly possible. So for now, I would focus on implementing the stuff we already have in DYOM, since we are all familiar with it, and then focus on adding 'new' stuff. This looks promising!

 

@Sukhjinder86 Pretty much summed it all up.

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Naloger is taking a little "vacation" as he said, and idk when in July exactly release will happen, but reported some bugs for him already, so hopefully he'll get back soon

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I'm literally gonna get this just because there's a feature that allows you to put multiple actions on one actor (according to this topic) something that DYOM was missing - something about actors just disappearing and reappearing with a different animation just doesn't feel right

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There were some concerns on Discord about "detections" of viruses, there are no viruses you just downloaded older versions from this archive that had .exe experimental installer, which didn't got updated after (i think the author of the post forgot to update it). Here are official updated versions of Mission Maker without needing an installer: https://www.moddb.com/mods/sa-mission-maker/downloads

 

Download only Modloader / CLEO & swap these two. Just to let you know, because we had reports of people getting trojan detections which obviously are false.

 

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23 minutes ago, RedlineGTR said:

How i can add my own music and my own characters?

 

Add Dialogue > Add Voiceover. For dialogs .wav is needed. If you want to add music go to Objective Settings - Music Settings (or somewhere there's that function) and it supports .mp3 files. Name it no longer than 8 characters.

 

Characters, what do you mean? For your own language characters you need to have fonts. You can check .ini of Russian translation in Mission Maker folder to see how it's really done. You need to know the formating, and how to implement these. You need to have fonts.txd and fonts file that reads these fonts.

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