Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

[GTA:DE] - How to Replace Sounds


ThePedro004
 Share

Recommended Posts

ThePedro004

WARNING:

Sound mods don't seem to work in the latest 1.04 patch of the game. If you know how to solve this, please let me know. For 1.03 and prior versions, this tutorial still works.

 

In this tutorial you will learn how to modify sound effects in the game in the right way. This way your sounds will have the volume set in the game menu.


The audio file system of the definitive trilogy is more or less the same as the originals, opening Umodel and going to SanAndreas/Audio/SFX/GENRL, we can see that this time the audios are separated into categories:

Imagem

That's the banks, but now separated by name, find the sound you want to change within it. I will change the sounds of the AK-47 and the M4, which are in WEAPONS:

Imagem

As you can see, the sounds have different names, they start at S_000 instead of sound_001. In the original GTA San Andreas the sounds I want to change are Sound_004 and Sound_005. So in this case I will decrease the count by one number, I will change S_003 and S_004. You can extract the sounds to check which ones you want to change, but to do this you must select the Sound option when you start Umodel:

Imagem

 

Now we will need the sound you want to replace. Open it in Audacity or any other sound editor and export it as OGG at quality 10. Unlike the original games, the Unreal Engine supports stereo audio! After you have exported your audio, rename them to their original names, if you want to convert a lot of audio at once, this can be a bit of a pain, I recommend using the Bulk Rename Utility. Now import your sounds into the Unreal Engine.

Imagem

Now you should just cook the files, right? WRONG. If you do this, the in-game sounds will not follow the volume setting of the menu. To solve this we have to create a sound class. To find out what name of the sound class you should use, open the original audio file you want to modify in Fmodel and look for "SoundClassObject", like in the image below, if it is not written there, you do not need to create a sound class! This seems to be the case with the in-game radios, but always check!

Imagem
Imagem
 

As seen in Fmodel, the class I must create is SA_SFX, which controls the sound effects of the game. Then in Unreal Engine create a Common folder in the root of your project, and inside it create another folder called Audio, following the same structure of the screenshot above, where the classes are located.

Imagem

Imagem

Now right-click, go to Sounds\Class and create a new sound class:

Imagem
 

Name it the class name that your sounds belong to, in my case SA_SFX.

Imagem

Now go back to the root folder of your project and double click on your sound, if there are several, select them all by holding shift/ctrl and double click on them. A settings window will open, look for the following parameter:

Imagem

Here is our class! Now we just need to change it:

Imagem
 

Now click Save at the top of this window and close it. Your sounds should be right now! Save all and cook the files. Now go to your project folder, in the cooked files (I taught this in the previous tutorials, but some people forget, you have to go to Saved\Cooked\WindowsNoEditor "nameofyourproject"\Content.)

 

Take ONLY your audio files there, which should be in .uasset and .uexp. Do not create the .pak with the sound class, it is just a pointer!

Imagem

Once this is done, just compile it into .pak and drop it in the mods folder, everything should be fine.


Next Tutorial: How to Replace Models

Back to the Tutorials Index

Edited by ThePedro004
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.