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[GTA:DE] - How to Compile Mods


ThePedro004
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ThePedro004
Posted (edited)

In this tutorial you will learn how to create a .pak file, which will allow your modified files to be read by the game. You will need UnrealPak.


Continuing from the previous tutorial, we have our shirt files that we have modified:

Imagem

The first thing to do is to create a folder structure so that the game knows where to inject the new textures. If you remember well, the original directory of our textures in Umodel was:

Game\SanAndreas\Textures\player
So you just create folders in this same order, right? NO!
The game reads differently, the path actually is:
Gameface\Content\SanAndreas\Textures\player
Create a folder with the name of your mod, and inside this folder create the structure above "Gameface\Content\SanAndreas\Textures\player".

In my case it looked like this:
CamisadoXaropinho\Gameface\Content\SanAndreas\Textures\player
Then paste your mod files inside this folder

Confused? The image below should help you with the structure:
Imagem

If you are going to modify files other than in the SanAndreas folder, it is okay, the Content folder is treated as the root folder, so if you for example edit something in the OriginalData folder, it will look like this: Gameface\Content\OriginalData

 

Now I have the folder CamisadoXaropinho with the right folder structure inside, including the files. In your case the name will be different, with the name of your mod. Copy this folder to the UnrealPak root folder.

Imagem

Now drag your mod folder onto UnrealPak-With-Compression.bat.

A CMD window will open, and within seconds it will generate a .pak file. Press ENTER to close CMD when you're done.

 

Imagem
It is normal for some Warnings to appear there, it doesn't affect anything.
Imagem

Now that we have our .pak file, we are ready to install it in the game, right? WRONG.
You need to rename the .pak so that the game knows the priority at which it will be loaded.
I will rename it to 500-CamisadoXaropinho.pak


This 500 is the priority of the mod, something like the priority of the modloader in classic GTA. The higher it is, the more priority it has. We have standardized on 500 as the default, but you may prefer to use another number.

Outra coisa que você pode querer fazer é adicionar _p ao final do nome do mod "500-CamisadoXaropinho_p.pak". Isso é outro nivel de prioridade, mods com _p no nome sempre terão prioridade maior que mods sem o _p, não importa o número no inicio do nome, mas entre outros mods com _p no nome, o número irá contar, confuso eu sei, mas prefira não usar o _p para mods não importantes, como este de textura.

 

Another thing you may want to do is add _p to the end of the mod name "500-CamisadoXaropinho_p.pak". This is another level of priority, mods with _p in the name will always have a higher priority than mods without the _p, it doesn't matter the number at the beginning of the name, but among other mods with _p in the name, the number will count, confusing I know, but prefer not to use _p for non-important mods, like this texture mod.

 


Now you are ready to install your mod and test it in the game. Copy your .pak file to the folder GTA San Andreas - Definitive Edition\Gameface\Content\Paks\~mods.

If the mods folder does not exist yet, create it. The process is the same for III and Vice City, only the folder name changes. Log into the game and your mod should be working.


Next Tutorial: How to Replace Sounds

Back to the Tutorials Index

Edited by ThePedro004
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