Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[GTA:DE] - Extracting Files


ThePedro004
 Share

Recommended Posts

ThePedro004
Posted (edited)

These are the first steps to start modding GTA Definitive Edition, which from now on I will just call GTA:DE. Keep in mind that we are very early in the modding scene for this game, meaning that things can and will change frequently, this series of tutorials is meant to lay a solid foundation for modding the game, a starting point. So expect frequent changes.

 

What you will need:

  • Basically everything from the Utilities section of the Tutorials Index.
  • Unreal Engine 4.26 (Download the EPIC Games Launcher and select EXACTLY version 4.26, which is the version of GTA Trilogy).
  • Obviously, one of the games in the Definitive Trilogy.

 

After you have downloaded everything, the first thing you should do is open UModel. Run umodel_gta_trilogy.exe.

 

spacer.png

 

Click the "..." button to select a folder.

You must select the directory for the paks in your game, in the case of GTA San Andreas is in GTA San Andreas - Definitive Edition\Gameface\Content\Paks. Select this folder and press OK.

 

spacer.png

 

This is the file structure of the game, there is a lot in there, so take a look around. But first, click on the little arrow under Tools and go to Options.

 

spacer.png

 

Up there you choose where to save the files you are going to extract. The rest of the options I recommend leaving as they are in the screenshot above, it will make it easier for future tutorials. Click OK.

To extract something, just select the file from the list and click Export. It will ask you for the Unreal Engine version, select 4.26 and click Ok.

 

spacer.png

 

In the example below, I have exported the file SM_colt45.uasset, located in Game\SanAndreas\Weapons.

 

spacer.png

 

This format can be opened in Blender and exported to .OBJ.

 

TIPS
Here are some tips to find the file you want inside the game.
Textures from gta3img are usually located in SanAndreas\Textures\gta3 (they are separated by categories)
There is a magnifying glass at the top of the program, it only looks for files in the folder you are in (does not include subfolders)

 

Naming Convention
Files contain prefixes that indicate their type, examples:
Textures start with T_
Static models start with SM_
Material instances begin with MI_
And so on, there is more information about this here.
There are also suffixes on textures:
Ended with _BC are Diffuse Maps
Ended with _N are Normal Maps
There are other types of suffixes, but we will get to those later.

Há outros tipos de sufixos, mas falaremos deles mais pra frente.


Next Tutorial: How to Replace Textures
Back to the Tutorials Index

 

Edited by ThePedro004
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.