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DYOM Remastered 9.0 - cutscene problem


yrkomm16
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yrkomm16

Hello

 

I have a problem. Around objective 75, when I make a custscene i different interior, game crashes. I made teleport to this interior. All its fine until objective 75. 

My mission takes place in multiple areas, have 78 objectives, any limit has not been exceeded. Actors from past objectives are hid proportionally. 

I have DYOM# Addon, Cleo 4.4, ASI Loader, Silent Patch. No Limit Extender. Frame Limiter OFF.

Gladly thanks for help!

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Toriality
Posted (edited)

1) There are some interiors that always crashes the game. Is the game crashing when you're trying to select this interior or is it crashing during the mission gameplay? Also, what's the interior ID?

 

2) The player needs to be inside the interior to avoid bugs. If it is crashing during gameplay, make sure you make Teleport Player objective, to teleport your player to desired interior, then make your cutscene after the teleport.

 

3) If you don't want to teleport the player everytime you show an interior, you can always use objects. Everything you see in the world of San Andreas is made of objects. You can get their ID in this site and type it using DYOM#. When your cutscene is done, hide the interior.

 

4) If nothing solves your problem, it may not be related to the interior itself but something causing your game to crash (too many things getting rendered which breaks the game limits, some special character unsupported by the default font accidentally added into the cutscene, etc)

Edited by Toriality
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yrkomm16
On 5/18/2022 at 4:39 AM, Toriality said:

1) There are some interiors that always crashes the game. Is the game crashing when you're trying to select this interior or is it crashing during the mission gameplay? Also, what's the interior ID?

 

2) The player needs to be inside the interior to avoid bugs. If it is crashing during gameplay, make sure you make Teleport Player objective, to teleport your player to desired interior, then make your cutscene after the teleport.

 

3) If you don't want to teleport the player everytime you show an interior, you can always use objects. Everything you see in the world of San Andreas is made of objects. You can get their ID in this site and type it using DYOM#. When your cutscene is done, hide the interior.

 

4) If nothing solves your problem, it may not be related to the interior itself but something causing your game to crash (too many things getting rendered which breaks the game limits, some special character unsupported by the default font accidentally added into the cutscene, etc)

Thanks for help.

 

I figured it out. Just too much teleports in my mission to multiple interiors.

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