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DLC Ideas Wishlist Topic


Kirsty
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Big Molio
17 hours ago, Target13 said:

finish the god damn Mile High Club.

 

I get what you are saying here, but to finish it would just render it as another solid block representing a building with no actual purpose. At least at the moment, in its unfinished state, it provides cover from jets and several high level vantage points, so it does have some play value even if the aesthetic is irritating.

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Sorry if anyone already mentioned this, but I would like to see a DLC where you get to play a doctor who's gone rogue or maybe is an assistant to a rogue doctor who runs an underground clinic for criminals. Missions would include:

 

1. Picking up wounded patients from shootouts to underground location (would include stealing an ambulance or airlift vehicle). To make these pickups more challenging, sometimes the rival gang/mafia shows up to finish off the victim.

2. Stealing medical supplies and equipment.

 

There would be both passive income (based on the number of patients the clinic heals) and active income (from running side activities). There would be a "cure rate", and the higher the percentage of people you cure, the higher the rep, the more "elite" criminals you pick up and the bigger the payout. So maybe at first you're picking up gangbangers and redneck bikers but as you gain rep you pick up mob lieutenants, drug kingpins, etc.

 

Maybe you can hire staff, like a medical student or other hospital staff who've gone rogue.

 

Lastly, there is a new clinic interior that you can upgrade over time to boost cure rate. Bottom tier clinic would be basically a grungy garage or warehouse with dirt floor and broken windows.  

Edited by atomicgirl
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WrothJet6063

Name: Open Seas

 

Property: Oil Rigs in different locations throughout the water

High value near Elysium Island, less expensive the further away you get. 

 

Features:

Helipad for super stallion

5 watercraft storage (small cranes that hold watercraft above water, ready to be deployed) 

Cargo storage

Passive income default $100/day    50k max

 

Upgrades:

Housing space

Aquatic workshop (upgrade watercraft) 

Weapon bench

Increased watercraft storage

Defense system (like yachts) 

HALO service

 

Vehicles include numerous gunned boats, and submarines

Cargo missions include going to abandoned ship wrecks, oil rigs, aircraft carriers

35k-75k instant money

Increase income by $100 permanently 

 

Special Vehicle: Large Helicopter mocking the Super Stallion, 3 gun seats, 1 in front, 2 side machine guns

Speed similar to the buzzard

Has cargo hook

 

HALO Service:

From the Oil Rig control room

Allows you to select 1 of 10-20 predetermined locations, teleports you the a high altitude above the location

Cost $5000/jump, decreases by 100 each cargo mission after purchasing upgrade

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Lemoyne outlaw

i wish they would add the item wheel from rdr2. its so much easier to heal yourself. in gta online. it takes a minute to get to the snacks and armor.

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FrugalDangerMan

Long distance Molotov basically. 

 

 

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conceptsguy

wrote this a couple days ago, Didn't know of the sticky thread. I'm still organising the ideas at the bottom so I apologise for a lack of TL;DR

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Binoculars. So you can scope out players without having to use a long rifle because sometimes you just wanna see what’s ahead and not have to worry about cracking off a shot by accident.

Edited by Erased
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éX-Driver

Arcades: Golden Age edition

 

Duality from San Andreas, reworked to have vector graphics

Pogo the Monkey — reskin of Invade and Persuade II

 

GPX Championship 2000 (Sprint 1)

“The future is now! It is the far-flung year of 2000AD, and you are a rookie hover racer in the GPX Championship. You have four races to try and become world champion, with each race paying points to the final championship points tally. How long can you maintain the top step on the podium? Sporting beautiful modern Hi-Fi graphics such as a green dot for your hover racer, and red squares for your competitors.”

Top down circuit racer, with four different track layouts that are cycled through for each level

—Degenetron—

 

Blind Billy (based on Frogger) “Blind Billy is late for school, and he’s lost his cane! It’s up to you to guide him across the busy motorways that stand in his path.” 

It’s frogger. Walk across the street without getting squelched by cars.

—8bit—

 

Blind Betty (based on Ms Pac Man) “the beloved sequel to Blind Billy, starring his sister Betty! Betty needs your help to navigate the labyrinthine halls of her school to get her class supplies. But be careful, there’s many enemies that seek to stop her like bullies, pervert teachers, and the nasty old janitor who will leave puddles Betty slips on!” 

You have to guide Betty from class to her locker and back without getting hit by an enemy. For extra points you can pick up other supplies like pencils and notebooks.

 2 enemies would be ‘bullies’, that wander aimlessly with a randomised path. 1 enemy is the ‘janitor’ that follows a predetermined path around the level and can leave water patches that cause you to stumble for 2-3 seconds. And the last enemy is the ‘pervy teacher’ that will actively chase Betty. Each level, they get progressively faster.

—8bit, cocktail cabinet—

 

Baked (Donkey Kong and Burger Time) “The Baker’s ingredients have been stolen by his arch nemesis, the oriental Noodle Cart Man! Jump and climb your way through the city to find his ingredients!” 

Essentially navigating a single-screen platformer to collect ingredients, whilst avoiding enemies and fall damage.

—8bit—

 

Invade and Persuade I (based on Ikari Warriors and Commando) “1969. Those damn commie Vietnamese have challenged America’s authority on the world stage. As a true blue red-blooded American soldier, it is your duty to cleanse that jungle hellscape of the Socialist scourge!” 

Top-down shoot em up, blow up villages and torch rice paddies for extra points

—16bit—

 

Pub Brawl 13 (Street Fighter 2, Mortal Kombat, Smash Bros) “the 13th installment in the most brutal fighting game ever designed! Pick your character as you fight and murder your way across pubs and taverns across the world before you can declare yourself the Bar Brawl Champion!” 

6 or so characters with a cheap drunkard theme. Soviet vodka swiller, pregnant chainsmoking hooker, homeless tramp, Irishman, etc. each one has 3 basic moves and a special move. 2 Player mode available

—16bit—

 

Super Smash Cricket!!! (Pooh’s Home Run Derby & Golden Tee with Punch Out elements) “little Pajeet dreams of nothing more than being a world famous cricket batsman, but everything and everyone stands in his way! From the evil colonial Englishman, to the ineffectual American, to the explosively scary Saudi and many more! Each bowler has their own bowling style, so choose your timing carefully. If you fail, Pajeet will never fulfil his dream!” 

You pull the analogue stick back to bring the bat backwards, and push it forwards to swing when the timing is right. Cabinet is like the old golf and baseball arcade cabinets with a big ball that you have to roll rather than a joystick.

You get an Over (6 bowls) to hit the ball far enough to score a set number of runs. (marked on the play field, certain distances worth specific numbers of runs) if you hit the bowler, it’s an autowin for that Over. every Over is a new bowler, and each bowler has their own theme and bowling style. If you miss your swing or swing poorly, the ball will hit your wickets causing you to lose a bail. You only get 2 bails per Over. To win, you have to complete a full Innings by surviving every Over.

—16bit—

 

Ozzy Roolz (NBA Jam, 2 on 2 Ice Challenge, NFL Blitz)

Comedy version of Australian Football. 2 player or PvAI, can tackle to contest possession, run with the ball, kick for a goal try, or kick to mark to a player on your team. 5v5 teams, with cheesy announcer dialogue filled with Australian slang. Special powerups should be on the pitch for things like a temporary speed boost or ability to shrug off tackle attempts and laser-guided kicks. 

—16bit—

 

Shiny Wasabi Kitty Super Ecchi Adventure (Dragon’s Lair in gameplay, Time Gal in theme) “Wasabi Kitty is supposedly just a normal high school girl on her way to class when she’s suddenly accosted by superlewd monsters! Unfortunately for them, Wasabi Kitty is actually Japan’s #1 super-ecchi superhero! Help guide her decisions so she can make it to class in time! Unfortunately, this is the original western cabinet so no R18 allowed.” 

FMV-inspired gameplay where periodically you have to click a direction to make a choice in direction. If you make the wrong choice, you lose a life. The ‘deaths’ are hentai. All of them being covered in censored bars so no naughty bits are shown.

 

Love Fist’s Golden Balls (KISS, ACϟDC, Iron Maiden pinball machines)

“An early 90s Japan-only classic from when LF were still relevant. Rare as hen’s teeth and with a weirdly rabid fanbase (what is it with pinball fans?), which explains the price. Some people really just love to hump machines slap around balls all day and pay for the privilege”

‘Golden balls’ are a Japanese euphemism for bollocks, so having the pinballs being gold would make it a good pun

 

Some sort of DDR knockoff

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KonaSquid

We need a way to hide certain masks, glasses, hats, etc from the interaction menu. 

Edited by KonaSquid
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My advice:
1) Black Hawk down rescue mission... just as you can imagine.
2) Add wingsuit for skydiving.
3) Adding rocket launch sites to oil rigs and space-related missions. Destroy other players' orbital cannon, space equipment or similar.
4) GTA has beautiful oceans but underwater activities are not enough. Added underwater city, deep sea exploration and mining, etc.

5) Players can take photos as model for photography or hire as many model on the street as possible. Add more motion capture and static poses so players have full control. Add a flash to camera or attach a light stand, softbox, and more, just like a studio.

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Big Molio
On 1/15/2022 at 10:33 PM, Erased said:

Binoculars. So you can scope out players without having to use a long rifle because sometimes you just wanna see what’s ahead and not have to worry about cracking off a shot by accident.

 

^ This. I've been asking for binoculars for years.

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May be I am crazy.

Sorry for posting a long story, I think it may not happen in the future.

 

story content:

 

Since the introduction of the Orbital cannon by Los Santos players, aliens on Earth have begun to feel the deadly threat posed by humans, and the private military and security company "Merryweather" is helping the US government secretly develop a devastating high-tech Bomb, ready to be tested at the US military base, where aliens feel humans are threatening their safety in Los Santos.

 

The aliens intercepted the information that "Merryweather" transported the bomb, they decided to divide their troops into two groups. The alien space force was responsible for destroying the communication satellites over Los Santos and the space weapons owned by the players, paralyzing human communication with the outside world and the ground attack ability.

 

The main alien ground force landed from the beaches of the northwest, quickly occupied Paleto Bay and Forest, moved eastward across Mount Chillad, captured the farm areas of Los Santos, cut off food supplies, and aimed to capture the entire Blaine County.

The army then advanced from the east on both sides of the city, attacking Sandy Shores and heading south to capture wind farms and power plants.

 

The 1st Alien Secret Service was responsible for assaulting the US Air Force Base Fort Zancudo in the west, blowing up the bridge connecting the base to the outside, preventing the US Marines from going to Blaine County and hindering the occupation.

 

The second team of the alien secret service is responsible for breaking into the base and robbing Merryweather of the high-tech bombs stored in the US military base.

 

After the raid was launched, the U.S. military base and the outside world were cut off, the government was unable to know the situation inside the base, and the life and death of the personnel were uncertain.

 

The LSPD and NOOSE special forces became the only armed forces in the city, but due to scattered forces, they could barely fight the alien army, delaying time and rescuing some of the trapped residents.

 

Trevor, who lives near the small airfield at Sandy Shores, armed with Ron Jakowski and some citizens, formed a temporary position against the alien army. They hope the government can send planes to respond, but unfortunately there are no air or land supplies. Survival and combat are gradually becoming difficult.

 

The alien army is advancing to the city, the residents of Los Santos need to evacuate urgently within the time limit. The government sends special planes and ships to evacuate from both the sea and the air.

Citizens rushed to the container terminal and the airport, and the traffic was congested along the way. Since all the LSPDs went to the front line, no one was responsible for maintaining order and arranging the refugees to leave. The scene was very chaotic.

 

The government called on local gangs and players to arm themselves. Players were ordered to set up defense lines in the main road sections leading to the urban area, delaying the residents for a little time and preventing the alien army from entering the urban area.

 

Nonetheless, the city quickly fell, and the Micheal family quickly arrived at the airport by car to flee.

Lester was captured by an alien army due to his mobility issues.

Knowing about Trevor and Lester, Franklin and Lamar decide to stay and try to rush to rescue them.

 

A large number of players responded to the call to join the retreat to support the operation. Players used heavy weapons in their hands to provide sea and air cover to resist the alien army so that the citizens could evacuate safely.

 

Players who have bunkers in the area begin to rescue nearby residents and attempt to obtain alien weapons. Unexpectedly, alien weapons can only kill humans, but they have no effect on aliens. Players can only kill enemies with their own weapons.

 

Due to the deterioration of the fighting situation, the government asked local gangs and players to go to Sandy Shores to rescue trapped citizens and provide supplies to the small airfield, so that the local rebels could continue to fight.

 

Franklin and Lamar quickly organize a convoy to deliver ammunition and recruit players to join the Sandy Shores battle, as the aliens are too tired to attack and are sending more troops to Sandy Shores.

 

The alien warship dropped a super combat robot in Sandy Shores. The robot had beam energy weapons and armor. The rebels were quickly wiped out and retreated, and a large number of residents were captured. Blaine County's only access to the city and most of the surrounding area was quickly blocked by aliens.

 

Trevor saw the weakness of the super robot and ventured to climb on the robot to set a bomb, and was found and captured by the alien soldiers. Fortunately, Trevor successfully detonated the bomb, and the invincible robot was finally knocked down.

 

Merryweather was ordered to send soldiers to the US base to scout the base in order to deploy an attack and recapture the super bomb. It is a pity that there is no news of the soldiers. The government can only recruit players to be death squads, risk crossing the line of defense of the alien army, sneak into the base to scout and retrieve the bomb weapons.

Players discover that the super bomb has been looted and shipped to a starship in outer space. Some of the U.S. Marines at the base were killed or captured and are being held on the starship.

 

Players go to an overseas oil rig, which is a rocket launch base with advanced space recycling rockets that can help players go to outer space for reconnaissance missions.

However, there are alien fighters patrolling in outer space, players need space combat weapons to approach the mothership, and the rescue mission can only be put on hold.

 

U.S. military equipment and Wehrmacht soldiers have been transported from overseas to Los Santos for reinforcements. Since aliens have gained air and sea dominance, players need to provide air and sea cover for transport aircraft and ships so that new equipment and troops can land in Los Santos.

Due to the interruption of communication, the sky and sea are very chaotic, players need to buy air command aircraft from overseas, responsible for coordinating air and sea operations.

 

However, alien creatures suddenly appeared in the sea, sinking a large number of U.S. ships and player submarines, making the landing operation a failure.

 

The IAA recruits players to investigate underwater disguised as sea creatures. It was discovered that the xenomorphs are actually octopuses that know how to emit high voltage electricity, they can burn through the hull and knock down the people inside.

Players track the octopus to an alien base hidden under the sea. This is a place that collects human intelligence, transforms marine creatures into weapons, and directs creatures to attack.

 

In order to allow equipment and troops to reach Los Santos, the military recruited players to sneak into the submarine base to destroy, but encountered a large number of giant squid attacks. After several battles, the player successfully completed the mission, destroying the submarine base and allowing sea transport to be restored.

 

Players can choose to join the army, LSPD, NOOSE, fire or medical department, then go to the war zone to fight. A new evil force "Apostles of Doom" began to appear in some occupied areas, preventing players from rescuing trapped and injured citizens and taking away the remaining supplies.

Players must unite to recapture and restore Los Santos.

 

IAA scouts find the wreckage of the blown-up Super Robot, but there are a large number of alien soldiers stationed there. The IAA plans to arrange a surprise operation to snatch the energy cannon on the droid.

First, the US military will have access to an unprecedented advanced technology, and second, players will need energy weapons to fight in space.

 

The IAA assigned a group of players to draw the attention and distract the guarding alien soldiers, one player to dismantle the robot's cannon, and the other to hoist the cannon away with a Cargobob.

 

Earth's "OriginY" company has developed a nuclear-powered space vehicle, which was originally used for space tourism, but is now converted into a space fighter that players can buy. US army weapons specialists mount a robotic beam energy cannon on a fighter jet.

 

The player then lifts off with a rocket launch pad, releases the fighter plane on the orbit, and the player enters space to start a treasure hunt and rescue adventure.

 

Players encounter alien patrol ships in space and start a fierce battle. After eliminating the perimeter defenses, players land on the starship and attack. Since there are no Ammunition Nation supplies on the starship, only the strongest players can bring along enough ammo to fight, or using melee weapons if necessary.

 

After defeating the bottom alien defenders, the player rescued Trevor and some US Marines. The player gave them the weapons they brought, and asked Trevor to save the others.

 

Players use the MerryWeather tracker to find the whereabouts of the super bomb. Trevor and the US Marines attack the upper deck of the starship and rescue the captured Lester.

 

Trevor attacked the starship control center and knocked out the aliens who were guarding it. Marines quickly occupied and blocked the starship control room. Lester began to fumble the computer system.

 

At this time, a group of alien fighters and troop transport ships came from the earth, intending to reinforce the starship. Trevor informs the player that the player immediately grabs the fighters on the starship to go out to intercept, the player needs to control the starship turret to shoot to prevent the troop carrier from landing, and the player has to rush to the landing gate to prevent the alien soldiers from entering the starship.

 

However, a team of 1st Alien Secret Service managed to infiltrate the starship through a secret passageway in an attempt to regain control of the starship, fighting Trevor and the Marines in the control room.

In the end, the alien agents broke into the control room, and Trevor and Lester took the opportunity to escape. The alien agents re-occupied the starship, but due to the large number of human soldiers on the starship, they could not stand for long, and decided to charge the starship to Los Santos, at the same time detonated the MerryWeather super bomb on the ship, moving Los Santos to the ground.

 

The player knew that the starship had started the self-destruction countdown, and immediately divided the troops into two groups, rushed to the control center to eliminated the alien secret service team, and brought in Lester to repair the flight system and cancel the self-destruction setting.

Another team of player went to look for the weapon warehouse storing the Merryweather super bomb, and happened to meet the second team of the alien secret service. The two gangs launched a fierce firefight. The Alien Secret Service successfully activated the super bomb, but the player failed to disarm the bomb using the key he brought, suspecting that the aliens did something on the bomb.

 

The player immediately contacted Lester for help, and the bomb was successfully defused seconds before it exploded.

 

Lester successfully restored the control of the starship, the super bomb was destroyed, and the player successfully captured the starship and obtained the precious artifacts, precious stone and treasures collected on the ship.

 

The Marines, Trevor and Lester returned to Los Santos by fighter plane to help eliminate the remaining alien ground forces, some of whom disguised themselves as humans and escaped and disappeared in the crowd.

 

 

Ended.

 

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Big Molio

^ That would be the final

jump-the-shark.gif

moment for me.

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xInfected_Virus

Doomsday Heist DLC Part II Finale.

 

Synopsis. 

 

Nothing was found in the Alamo sea of Cliffford except for Avon's burnt remains. Is Cliffford really still out there? There's still a presence of his men in Los Santos and they maybe based somewhere out of Los Santos to avoid detection from the IAA. Who knows maybe somewhere far away and secret. The whole world is at stake they need to be found but the IAA has been working on it for the past four and a half years so strap yourselves on to stop Cliffford's mercenaries once and for all on an island. Two sisters have reunited with someone familiar their dad who's been searching for them for the past seven years and have finally met a year ago. They're also ready for an adventure too but only if Avon has been killed and the nuclear apocalypse on Mount Chiliad has been stopped. 

 

 

Story of the lost island sisters.

 

Sophia and Mina were out in the stormy Pacific Ocean with their parents in their family boat. They're boat is floating in the storm with waves bashing on them and everything is shaking. Their parents tried to steer the boat away from the storm but to no avail, the storm was too big and worst of all lightening struck the hull which caused a hole. Sophia and Mina opened the door and went to the deck as they saw ocean entering the boat which began to sink. Another huge wave smashes onto them, it knocks dad off but he manages to hang on the boat and mum grabs onto him while he hangs on for dear life with Sophia and Mina rushing to help. They manage to pull dad back on the boat despite the heavy waves but another wave hits them but doesn't knock them off but instead separates them on the boat but they're still on.

Another bolt of lightening strikes and it hits both mum and dad who are holding on to each other. Along with another batch of strong waves smashing into the boat they fall unconscious and both Sophia and Mina ran to them while the boat is shaking and sinking and told them to wake up but to no avail so they release the ropes for the lifeboat which is made of fibreglass. 

 

Just as they untied the ropes another massive wave surge comes at them so they quickly got into the boat and braced for impact. After the waves smashed them, their parents bodies are nowhere to be seen not on the boat as it's sinking. Sophia and Mina desperately looked for their bodies in the storm but to no avail. More waves came and pushed them away from where their parents could be and they yelled out mum and dad loudly for no response. The two sisters are very saddened at the realitzy that they're parents are likely passed away first from the lightening strike and the heavy stormy waves. All they can do is wait on the raft while the storm passes. They cuddle each other in sadness while seeing off the storm but eventually the storm calms down. Not caring about life anymore, they let the ocean's currents take them to wherever and they fall asleep on the raft. 

 

Eventually Sophia and Mina woke up from their sleep during the hot baking sun of the Pacific and they see a pretty big island which could be inhabited so they row their boat there. Finally they arrived at the island's shores and pulled the boat towards the island, the boat as a storage container at the back but the two sister chose not to open it yet as they can do so later. Both of them decide to make a shelter quickly in the hot sun so they go inland to look for materials for their shelter. Inside the island had pretty harsh terrain and they both don't have any shoes on so they had to traverse the harsh terrain barefoot. They take slow steps on the ground to not risk injury as they have no medical equipment available and grab some sticks and and leaves on the ground and slowly dragged it to shore. Before setting up shelter, they find a potential place on the beach to place their shelter but both of them are thirsty from the hot sun so they went back inside the island traversing slowly to look for water. 

 

To their amazement and happiness, they see a natural pool inside the island with water flowing from the top so they took a drink from the waterfall and found out the water is fresh water so they drank a lot of it not caring if it was contaminated and they also jumped in the pool which is really deep. Finally they feel quenched of their thirst in this hot tropical weather so they build their shelter near the freshwater natural pool. It also as a cave nearby but they make it's clean first by checking for any bugs plus those bugs or other creatures hiding there can be food. Sophia and Mina got their shelter materials and they pulled their boat near their shelter spot. 

 

Already Sophia and Mina started on building their shelter using the tree branches and leaves found scattered on the island. Throughout the day, they're making pretty decent progress with their beds being built on an elevated level inside the cave to prevent ground animals from getting to them and their shelter is partially completed near the cave and freshwater source and they also gathered seaweed from the ocean for dinner should they not catch seafood but they also managed to catch three pieces of fish. It's pretty late at night and Sophia and Mina were both making makeshift fishing rods to catch fish for dinner. Sophia was the one to start the fire after working very hard to create friction and was rewarded with a nice burning fire to stay warm and to cook food. As they were finished with their fishing rods, two crabs crawled on shore and the two sisters already boiled them using the freshwater from the waterfall. A nice and delicious dinner the sisters eaten and they used the tree branches as a makeshift toothbrush and a somewhat toothpaste. The two sisters now fell asleep in their first night in their newly made beds inside the cave. 

 

A new bright sunny day on the island and the two sisters woke up also brushing their teeth using the same method last night just before going to bed. They check their boat's container attached at the back and they opened it. Sophia grabbed a big book inside the container, turned out the book is a survival book with plenty of pages, the container also contained four pieces of machete, fire starting flint flair gun, unused fishing nets, extendable fishing rods, rope, fishing line, and a first aid kit. All contents in the container are completely dry despite the waves battering the boat as the container is fully sealed. All that effort of lighting up the fire last night was still worth it to Sophia after she spent the hard work creating it. 

 

After seeing all the contents, they checked at the bottom of the container and they see two pieces of a briefcase which is pretty big along with a gun maintenance book and tools so they opened it and found to be a Carbine Rifle MK-II with a holographic sight, grip, heavy barrel, flashlight, precision muzzle break and three extra magazines of 60 rounds. The Carbine Rifle MK-II is blue metallic painted everywhere and every part. Also the briefcase also contains an AP Pistol with three mags of 36 rounds with a flashlight attachment. It was pretty strange having Assault rifles on the boat Sophia taught but not surprising considering their parents was in the military together and loved guns and they even taught them how to use guns at an early age to protect themselves from potential enemies. 

 

The two sisters take out the fishing kit and are travelling away from the island to fish. Sun was baking down on them so they had to go back to their island but they did caught a decent amount of fish. Mina carried the fish in the net and Sophia got the fire starting flint near their home and lighted a fire, they stored the guns in their shelter along with their briefcase it came with. Fish was finally cook and they had a nice meal like they did last night and they also caught seaweed too which they loved eating. They decide to clean their boat using the freshwater pond to wash the salt away since Sophia read the survival book and it had instructions how to maintain their boat but they didn't actually put it in the pond as to not get it salty. 

 

Since the hot sun forced them to stop fishing, they decided to make a makeshift roof on the boat and thankfully the boat has a few anchor holes at the top. Took them pretty much the whole day gathering wood, leaves and tree cord to make the roof on the boat and they perfectly installed it on the boat. Both sisters are having fun making the boat roof and they finally finished by night. Feeling hungry again, Mina cooked the surplus fish and seaweed they caught in the morning for dinner which they loved. They go through the same routine of brushing their teeth using tree cords and fall asleep on their shelter.

 

Eight years later summer 2022....

 

Sophia and Mina are loving the island isolation lifestyle and have no intentions to leave despite having a flair gun and their Carbine Rifle MK-II to alert aircraft and ships. They found that this is their true home although they still miss their parents who have very likely passed away. The island has abundance of resources from freshwater, seafood and wood that they can live there for the rest of their lives. After eight years of not wearing shoes, the soles of Sophia and Mina's bare feet has toughened up to the point where they can walk on the harsh terrain inside the island and they explored the whole island multiple times and found some interesting places such as more caves.

 

Their shooting has become spot on despite hardly shooting their guns due to the limited ammunition they have and they have killed big sharks and enemies who tried to attack them thanks to their guns and their boat has been well maintained during those eight years making sure to add new wood and leaves for the roof which also can withstand stormy weather. Sophia and Mina have also traversed other islands nearby and they aren't as resourceful as the one they're currently on and they also see skeletons from dead survivors and makeshift shelters there that are torn down by nature. 

 

However they have encountered a strange island nearby with military like activity from a distance but they don't go to it due to how dangerous it is. They first encountered them while they were fishing around their island and it was the first human contact they had but the men there were hostile so the sisters pretended to be clueless fisherman or fisher girls in this case and they noted how many of them look similar if not the same. It was then when the mercenaries started to threaten them they had to kill them using their Carbine Rifle MK-II and they killed them via headshot as they know it's the most effective way to kill them and they grabbed their ammunition which happened to be 5.56 mm NATO rounds plus 9mm which is perfect for their Carbine Rifle MK-II and AP Pistol respectively. That was three years ago and ever since they've gone back there several times at night to see what's going on there. 

 

A year ago during a fishing trip near the island, they saw a boat and the boat went up to them and it was the same guys but different again so they had to kill them in self defense. Another boat came up to them and the people they saw is different to the other ones wearing a uniform with a eye pyramid logo on it. The different people on the boat had an IAA tag and the man said he came in peace. After a bit Sophia and Mina realized it was their dad and they immediately went up to hug him and their dad went up to them as well and hugged back. They cried and they kept hugging each other. 

 

Dad told them about how both him and mum survived, they were unconscious during the storm but not long later once the storm as passed they were rescued by a cargo ship. They made a recovery there and searched for their lost daughters over the years but nothing. Only by sheer coincidence that they found each other both being alive and well. Sophia and Mina showed dad the island they've been living on and dad's impressed, their shelter is like a full home that can withstand storms, has clean drinking water and their boat is still in good condition. Of course they show them their guns and dad told them he stored them in the boat just in case. Instead of coming home, they want to stay on this island for the rest of their lives which surprised dad but he was happy for them to make their own decision having all grown up and living on the island for seven years. 

 

During the year they also got to see mum who they missed a lot and dad purchased the island his daughters are living on so no one can evict them. He told Sophia and Mina the news that he purchased the island for them and they teared up again giving dad hugs. They built a proper home with natural materials that's an improvement on the one they have and even install solar panels with long lasting batteries having access to electricity in a long time and they even managed to get a WIFI tower built on their home. They also provide them a motor powered boat as well and taught them how to drive and even a four wheel drive which is a Kamacho. 

 

Now they visit the island during their spare time although dad is pretty worried about the cloned soldiers a decent amount of distance away. He's been studying the island using IAA tech. Sophia and Mina also visit Los Santo while wearing their island made outfit since that's what they love and both their parents accept their choice of clothing having.

 

Present day Los Santos summer 2022. Story and gameplay. 

 

Patricia Rackman and Agent 14 call the player and tell them to come to the IAA building in downtown Los Santos. The player makes their way to the marker at the IAA building in the middle of the city right next to the FIB building and near the Maze Bank tower (some players have a CEO office there). They enter the building being escorted by Rackman and Agent 14 until they reach the elevator that leads underground which looks different to the Act 1 finale interior. 

Inside the IAA facility underground the IAA building in downtown Los Santos Patricia Rackman and Agent 14 were spying on the left over Cliffford mercenaries having been notified of their presence in Los Santos well after Avon Hertz has been killed back in December 2017. Lester is also there as well helping them track Cliffford's mercenaries and helping them hack into their systems. The IAA found the island where Cliffford's mercenaries have been hiding and it's an big island purchased by Avon Hertz a few years before his death and it contains a huge mainframe (different to the server farm one) but surprisingly no nuclear weapons on the island according to spy nanodrones they sent. It also contains a huge Aircraft carrier near the island with Cliffford logos on it with clones turns out there's no jets on them with Lester hacking into their transactions and found that they are ordering new ones four to be exact. 

 

Rackman and Agent 14 then tells the player to expand on their Yacht by installing a commands center where the operation would be conducted from as the Yacht can also be used as a mobile facility as the IAA and Galaxy Super Yacht struck a deal with each other. The player sees the Yacht engine room like the one on the Series A Coke heist setup Yacht with workers there operating the engines and on the white double doors halfway inside the yacht they will see the command center with Agent 14 and Rackman guiding you where the technology are and tell you where the extra stuff you bought should be regardless if the player bought it or not. They show the player the computer where the mission will take place. Lester then enters the Yacht and tells the team about plans to destroy Cliffford once and for all and the plan on how to attack the island. 

 

  • Player needs to be in a CEO/VIP or MC President.
  • Preps can be done solo but setups and finale requires 2 - 4 players.
  • Preps can be done in an invite only lobby just like Casino Heists and Cayo Perico and I hope R* changes the original Doomsday Heist preps to be done in an invite only or private lobby.

 

Once the cutscene finishes the player has control of their character again and goes on the mission computer and chooses to do the computer virus software mission. Lester tells the player that a group of hackers have a massive computer virus which have the capability to destroy the world's network and it's being protected by hackers and Merryweather mercenaries hired by the hackers. The player is sent to a hacking warehouse that's on a random location on the map (ideally four random locations), they arrive at the location killing enemies at the entrance and they enter the warehouse that has a new unique interior. They kill all the enemies in the warehouse first and enter a truck (MTL Pounder) and drive it to a random location on the map where it will be on a docks where a tug will be waiting to deliver the hacking equipment to the Yacht. The player then returns to the Yacht and starts the next mission which is stealing a frequency match device which protects Cliffford's own vehicles from their target systems (Lester laughs that they never learn after what happened at Mt Chilliad back in the Air Defenses setup). This is either located on the last section of Act 3 finale where you enter from the top of Mt Chilliad and go through reverse until you found the frequency match device and you exit out via the same way like you did at Act 3 finale OR it could be located in a Terrorbyte driving around the map with Cliffford mercenaries protecting it. Either way the player collects the frequency matching device and must evade pursuers in Dubsta 6x6 or Buzzards and deliver it to the Yacht. 

 

After delivering the prep item, the player heads to the mission computer and starts the Submarine prep. The player heads out to a location on the ocean and steals a submarine that resembles the Kosatka. It's guarded by Cliffford mercenaries on Dinghys and Buzzards so the player must destroy all enemies present guarding it. Once all enemies on the water have been killed the player enters the submarine and must kill everyone inside before they can drive the submarine. After everyone is killed, the player takes the submarine to Pacific Bluffs where the IAA will take care of it. 

 

  • Sometime during the setups Rackman and Agent 14 praise the player for destroying their corrupt division of the IAA back on the Auto shop contracts mission 'The Agency Deal' (unique diologue only if the player completes The Agency Deal as host). Rackman explains that the only time agents keep their money when management confirms that there is proof beyond reasonable doubt that the particular person or division of the IAA is corrupt so she tells the player they done the right thing plus none of the official agents had to take care of them as the player already killed them.

 

The player heads back to their Yacht and starts up the Steal four jets. This mission should be trivial if the player owns a hangar at Fort Zancudo but the player must steal four. Players who don't own a Hangar or have their Hangar in LSIA they will have to steal a disguise in a random part of the map where a soldier gets drunk and the player has to knock him out so they can enter Fort Zancudo without getting a four star wanted level. In this prep, they will be lots of jets on Fort Zancudo for the player to take and they will respawn consistently. Once the player enters the jet, they must deliver it to Sandy Shores airfield. 

 

Once all the preps (Collect hacking device, Frequency matcher, Submarine that's the same as the Kosatka and Stealing four jets from Fort Zancudo) there will be setups that the player needs to complete. First setup will be clearing out the Aircraft carrier which will be important for the jets the player took. Once the player started that setup they will be sent to the islands, go to where the aircraft carrier is and disembark the boat (should the player go a certain distance away from the ship then mission fail). After they got out they go upstairs killing all the Cliffford mercenaries on the ship from big storage area of the ship, up to the deck and the bridge room. Once the ship is cleared from the enemies, mission passed and the teammates get $50,000 on normal and $62,500 on hard for completing the setup.

 

They will respawn on their Yacht and they can start the second setup mission where it's smuggling the hacking device in. After careful analysis of what the servers look like on the island with the nano drone they found a Cliffford mercenary dock (used previously for Rescuing Agent 14 setup) this time the players must stealthily kill all enemies without alerting anyone otherwise the mission will fail and the Cliffford mercenaries on the island will be aware that anything sent from there maybe a trap or something dodgy from alerts from the docks without any alerts no suspicion. They must also deliver the server with the deadly computer virus on it which will wipe Cliffford from existence on a MTL Pounder. Once delivered and ALL the enemies are killed the IAA agent disguised as the boat driver will deliver the malware filled server to the island. Note all enemies MUST be killed before the boat delivery can commence. After the IAA agent collects the malware server and all enemies are killed the the mission is passed and the player is spawns in front of the Pacific Allied shipyard entrance. (That mission is reminiscent to Humane Labs Deliver EMP setup). 

 

The player goes to their Yacht after respawning in the Pacific Allied shipyard entrance and activates the next setup mission which is destroy the minesweepers just like the Submarine Recon prep back in Act 2 setups plus the island's anti air system (the Aircraft carrier takeover setup MUST be completed for this prep to become available). They have the option to choose their personal Toreador or Stromberg or the stock Stromberg the game gives you. It's explained that the IAA kept the four Strombergs after the Submarine Recon prep was completed back in Act 2 on the original Doomsday Heist. The player destroys mines located around the island, once they destroy the mines, they make their way to the ship and have to run all the way upstairs to the Lazers they stolen back on Fort Zancudo and they have to destroy the island's anti air defenses with a dive bomb. Lazers are mobile and can dodge ground homing missile fire from the enemies on ground level  but not from the anti air craft missiles hence why they are used than a bomber plane like the Volatol or Alkonost and the frequency matching device is a much needed tool as Agent 14 explains. Once the player destroys all the anti air equipment on the island they have to land the jets back at the aircraft carrier they took over in the earlier setup and the setup is passed. The anti aircraft equipment could be on random parts of the island and same with the mines underwater, they can be in different positions underwater.

 

The player spawns at their Yacht and activates the final setup mission which is using the stolen submarine to destroy enemy supply boats coming to the island (the previous minesweeping setup MUST be completed before this setup becomes available). Once mission begins they start at the stolen submarine with one person driving and one person using the missiles. Supply boats in this mission contains mainly food, missiles and ammunition. The player and their teammate is in the submarine near the island. Ten boats must be destroyed and once the players destroy the boats they have to crash the submarine into the loading dock on the island where it has other submarines and boats where the player plants a bomb in it. After the bombs has been planted the players escape the submarine, they must fight their way to a boat where an IAA agent is waiting and once they get it, they must kill off and pursuers until they reach a safe point. 

 

The player will return to their Yacht after the final setup is completed. Now the finale and Mrs Rackman, Agent 14 and Lester explain to the player that it's the last part of Cliffford that needs to be destroyed before the world is free from the evil AI. Their nano drones show that they are two vehicles the Cliffford guys leave near the entrance of the island a faster Patriot Mil Spec with a Cliffford logo and it has a turret on top like the Insurgent's and plus it has a front machine gun as well OR they can choose the Rhino Tank MK-II yes the Rhino Tank MK-II (this time it can fit four players with the second player operating the machine gun and the other two operating the other two homing missiles, this tank will have the same armor as the fully upgraded Khanjali in freemode) Agent 14 says yes the US Military decided to update their Rhino Tanks although you can still get the good old one from Warstock. The characters will be dressed with armored clothing but it's cosmetic of course.

 

  • Finale payout: Normal ($2,000,000) and Hard ($2,500,000) + the secondary loot if found (same ones as Cayo Perico with Ruby Necklace paying out the most if not including the Panther Statue). Fair enough pay if you purchased the Yacht at full price including the mobile command center. Finale should be harder than Act 3 finale to discourage players from spamming back to back. 

 

After the player fights their way through the island using the Rhino Tank MK-II or weaponized Patriot Mil Spec, they enter the lair where Cliffford mercenaries are waiting. The players fight their way through Cliffford mercenaries who may want to rapid fire them and they fight through the room. After they fought their way through the first room, they saw a Ruby necklace just like the one El Rubio purchases and they collect it. Eventually after killing the enemies on the next room, they come across juggernauts which are standing next to a big red gas canister and the player manages to kill them. Should the player die in this section then the player will start from the beginning of the base.

 

They eventually reach the hacking room where they find the server with the virus on it. The player must manually activate the virus while infinite amounts of Cliffford mercenaries trying to stop them (for gameplay purposes the hacker doesn't get targeted). The hacker completes a minigame and Cliffford is finally shutdown once and for all but the player must still kill the remaining Cliffford mercenaries in the room. After destroying Cliffford for good the player enters a clone room where the mercenaries get made and the player must plant bombs (the same satchel charges from the Destroy Assets contract on the Contract DLC) on the equipment so no more Cliffford mercenaries can be produced while Cliffford mercenaries storm in the room trying to stop the player from planting the bombs. Should the player die in this section then they will spawn at the start of the server room.

 

After the players planted the bombs and dealt with the Cliffford mercenaries then they must fight their way through the final room before the bomb explodes and there's a time limit that the player must escape the base before it explodes. Failure to escape means the mission fails and they will respawn at the start of the cloning room. Once the player escapes they must kill off remaining enemies and reach the boat and drive to the island Agent 14 tells them to go. Enemy boats still chases them but the passenger and driver can get some kills in. Once they arrive at the island then the heist is completed.

 

A cutscene plays with Agent 14 on the island along with Lester and Rackman to praise the player for completing the heist and that Cliffford is no more once and for all. The player is introduced to Agent 14's daughter Sophia and Mina who now live on the island and they see their new fully built reinforced shelter with solar panels for electricity. After the cutscene ends the player is shown how much money they made and whether they got the elite challenge or not.

 

  • Elite challenge.
    - Get 200 headshots.
    - Secondary loot found. (Random locations around the base).
    - Finish in under 35 minutes. 
  • Reward for completing the Elite challenge: An extra $200,000

Criminal Mastermind completion requirements.

- No deaths during setup or finale. Deaths on the preps are allowed.

- Must be done with the same team of players.

 

Criminal Mastermind payments. One time per account.

- 2 player: $1,000,000

- 3 player: $2,000,000
- 4 player: $4,000,000

 

After the player completes the finale for the first time they can visit the island Sophia and Mina live. Of course they're aren't allowed weapons just like going to the Cayo beach party but they can sprint around the island. 

 

Secret missions. 

 

  • This only unlocks if the player has already completed the original Doomsday Heist as host and thus unlocking Lester's free wanted level removal and the completion of the new finale mentioned above although players who haven't played or completed the original Doomsday Heist or the new proposed heist can also join as a crew member but can't host yet. 

The player visits the island Sophia and Mina are on and they enter their newly built home. On the table there's native island berries and the player eats it and they fall unconscious. Sophia and Mina ate four each and had no problems likely due to years of eating it and building a tolerance to it. The host can choose to be Sophia or Mina at the selection screen. Once the player has found a second player a cutscene plays that the last of Cliffford's soldiers visits their island and tells them that they are taking it over. Sophia replies that they are never going to take their home away from them and the Cliffford mercenary tells her this is their last warning and Mina being angry at the men especially that they were the ones who ruin their fishing trip over the years start shooting them. Sophia gets her gun out and starts shooting.

 

The players have control of Sophia and Mina depending on who the hosts choose and they must fight of waves of Cliffford mercenaries who want the island. First wave is just them coming by boat. Sophia and Mina only have a Carbine Rifle MK-II with all the attachments and AP Pistol and they can't collect other weapons dropped by enemies although they can get ammo. They manage to deal with the second wave when they had more men on boats and afterwards the third wave came which they dealt with. A cutscene plays where a Cliffford mercenary runs onto the boat and drives away, rather than killing the last guy, Sophia and Mina followed him and he leads them to a big submarine like the Bogdan one on Act 2 finale on the Original Doomsday Heist. He puts on a scuba outfit and swims to the subs entrance with Sophia and Mina following him without the need for scuba outfit, they're just in their island made clothes. 

 

They enter the submarine and they clear everyone inside from the engine room, basement area where the prison cells are, the torpedo room, the kitchen, the bunks where the enemies sleep, the top floor of the submarine which has the command and control room same as the Bogdan finale. A cutscene plays after everyone is killed in the submarine and they see a man hiding who's the submarine captain so Sophia and Mina chased after him and after they told him to stop by threatening to shoot him. They interrogate him and he reveals the Cliffford mercenaries have a nuclear missile on the island and three cloning labs located on a Yacht in Los Santos and somewhere in Los Santos and on the main island. After the interrogation, they order the captain to drive the submarine to their island and they call their dad Agent 14 to get his IAA buddies to capture him. 

 

Mission passed and the player wakes up from the poison berry saga but they decide to eat the poison berry again which puts them unconscious. Cutscene plays and Agent 14 with two other IAA agents to capture the submarine captain Sophia and Mina captured. They tell him of two more Cliffford cloning labs on a Yacht in Los Santos and somewhere in Los Santos so they go there. Agent 14 drops Sophia and Mina to the Yacht where the clones are from a safe distance as to not trigger the Yacht's anti air defenses. Sophia and Mina have a very high lung capacity over the years of surviving on the island and can swim faster than the player can probably the same speed when they're in the scuba outfit. They swim underwater evading detection from the boats above and make their way to the Yacht. This Yacht has the same interior as the one in Series A but the difference is the double doors where the players command center would be is replaced by the cloning lab. Sophia and Mina kill everyone one the boat and plant explosives on the Yacht. They escape the Yacht with boats docked outside the back and head to the beach where their dad Agent 14 is picking them up. 

 

They get in a helicopter where another cutscene plays (this cutscene is skippable) and they found the coordinates of the second and last cloning lab located in an old Merryweather hideout. It's the same interior of the underground parking area of the player's vehicle warehouse. They kill all the enemies there and plant satchel charges. Agent 14 takes them back to their island praising them to help near the end of Cliffford's mercenaries once and for all. 

 

The player wakes up again and chooses to eat another poison berry which incapacitates them. A cutscene plays of Sophia and Mina on the island with Agent 14 discussing that they are secret nuclear warheads that wasn't picked up by the nano drones and the player while they destroyed the base. The submarine captain told them everything about the secret nuclear warheads on the island. So Sophia and Mina got on a boat with Agent 14 and drove to the island where enemies are waiting. They are no more enemies outside the island so they get in a Patriot Mil Spec weaponized and go to the entrance without any enemies attacking them. 

 

Once they're inside they deal with plenty of enemies maybe even more than what the player dealt with on the finale. They fight their way through the enemies and even grab a secondary loot (the player gets paid only for the secondary loot). Instead of the hacking room, they enter another room of the island facility and it's the secret nuclear area that the submarine captain told them. They must clear all the enemies there and deactivate the missiles on a console (same hacking puzzle as Act 3 finale). After the missiles have been deactivated, Sophia and Mina make their way to the final cloning area and it's much bigger than the ones the player destroyed so the plant Satchel Charges and they leave the building before the Satchel Charges explode. They make their way through an alternate exit and enter a boat where they drive away back to their island. Thus completing the mission.

 

A cutscene plays where Agent 14 is very proud of his daughters for helping stopping a worldwide terrorist organization and the IAA has send the military to clean up and nuclear warheads and the remaining Cliffford soldiers Lester is also on the island seeing potential for the two sisters for a heist. He also gets deconstructionists to tear everything Cliffford's mercenaries have built and get environmental conservationists to restore the island to it's former glory before Cliffford's mercenaries took over it. Sophia and Mina's eyes tear up in happiness. 

 

Elite Challenge for Sophia and Mina's finale (Pretty much almost the same as Act 3 Finale on the original Doomsday Heist).

  • Finish in under 30:00 minutes.
  • Secondary loot collected.
  • Get 150 headshots.

An extra $300,000 bonus should the player get the Elite. 

 

Once the player has completed Sophia and Mina's missions as HOST ONLY, they will earn two million plus the secondary loot taken on the island. They also unlock the island clothes that Sophia and Mina wear. For female characters it will be the same ones Sophia and Mina wear and for male characters it will be covering their penis and bums. 

 

What will the new Yacht look like?

 

Add the engine room like on Series A and have the doors open to reveal a commands center that the player will be doing the heists in. The player can also do their businesses if they choose to on those computers and they also have their unique missions that pay a great amount of money per completion with the mission layout being done in free mode on any lobby from public to private. The Yacht command center and the near the back of the Yacht's engine room is where the player can connect to the second floor of the Yacht. Also they can also make it that you can access the captain's bridge room via the third floor of the Yacht, this removes the need from having to go outside and entering it from there. The third floor can have extra space as there seems to be wasted space from the outside view. 

 

If the player purchases the Aquarius Yacht then the windows outside from the engine room and commands room should be visible. The front areas of the Yacht can have more access to maximize space of the Yacht and you can enter it from the front just like in Series A but you have to wait for the loading time to finish. The Commands center should be permanently discounted or free if the player has completed all the Doomsday Heist as host thus unlocking the Free Remove Wanted level ability from Lester. 

 

 

What vehicles could they have?

 

As mentioned the Rhino Tank MK-II which has a good cannon, players accessing the machine gun and lock on missiles that have the accuracy of the Deluxo or Ruiner 2000. They can add more unique military vehicles that are BALANCED and not overpowered so the player base can enjoy them. Also they can add more sports and other cars in the game and even more classic cars too. The Patriot Mil Spec should now be customization on the vehicle workshop on the MOC or Avenger. I wouldn't mind they drip feed those vehicles. Maybe one more Open Wheels car. Don't want to post too much here, R* can think of something but they better NOT make that vehicle or militarized vehicles OP. 

 

 

Anything else?

 

New game unique game modes. Not sure which ones but Rockstar can think of something. Additional survival levels for Sophia and Mina dealing with Cliffford soldiers and illegal pirates on a separate levels and locations from the Cliffford mercenaries this time they have the weapons the player has. Would like to see a new stick cricket vs the world game for the Arcade besides it promotes the beautiful game to players from non cricketing nations.

 

Cricket arcade game. 

 

They must face different bowling styles from the world's best bowlers out to get you. You have a full ten wickets or ten chances so make it count with a right and left batting partners batting together for their lives!

 

The player can (depends which platform your on) defend/leave/ducking or swaying (Triangle/Y/Up), play straight down the ground (X/A/Down), on the right  handers on side or left handers off side (Square/X/Left) and on the right handed batsmen's off side and left handed batsmen's leg side (Circle/B/Up) Note vice versa for left handed batsmen with off and leg sides. Score as much runs as you can without getting out and there will be a reward otherwise the batters will be punished. A great way to promote the beautiful game of cricket to non cricketing nations around the world.

 

Survive four overs of each bowler to win the game with the bowler trying the odd variations. Note spinners maybe slower in the air but can deceive the batsmen do don't underestimate them. Overs will go very quick for gameplay reasons as bowlers will bowl from the crease just like in the original stick cricket games.

 

They will be tips and explanation in game to help players from non cricketing countries who have no idea what cricket is and demonstrations of the batting shots as well to pace and against spin. 

 

Bowling Styles.

  • Right arm medium, fast. Can bowl in-swing or out-swing and bouncers (balls that bounces high for the batter's head).
  • Left arm medium, fast. Can bowl in-swing or out-swing and bouncers (balls that bounces high for the batter's head).
  • Right arm slow off spin (finger spinner). Can sometimes bowl a doosra (the other one), top spinners and side spins too.
  • Right arm slow leg spin (wrist spinner). Can bowl a wrong un which goes the other way or a top spin and flipper.
  • Left arm slow orthodox (finger spinner). Can sometimes bowl a doosra (the other one), top spinners and side spins too.
  • Left arm slow wristspin (wrist spinner). Can bowl a wrong un which goes the other way or a top spin and flipper.

Cricket bowler terminology for non cricket fans.

 

  • Outswing: Bowled by a fast or medium bowler which the ball moves away in the air from the batsmen.
  • Inswing: Bowled by a fast or medium bowler which the ball moves in the air into the batsmen.
  • Bouncer: Bowler by a fast for medium bowler which bounces on the middle of the pitch with the aim to hit the batsmen's head.
  • Leg spin and wrist spin: Bowled by a slow right arm leg spinner where the ball turns away from the right handed batsmen but into the left handed batsmen. For a left arm wrist spinner it will turn into the right handed batsmen but away from left handed batsmen.
  • Wrong un: Bowled by a Wrist or leg spin bowler where for a right handed leg spin bowler the ball turns into the right handed batsmen and away from the left handed batsmen. For a left arm wrist spinner the ball will turn away from the right handed batsmen but into the left handed batsmen.
  • Off spin and orthodox: Right arm off spin bowler will turn it into the right handed batsmen and away from the left handed batsmen. Left arm orthodox bowlers will turn it away from right handed batsmen and into the left handed batsmen.
  • Doosra: An opposite version of the wrong un but for the right arm off spin or left arm orthodox finger spin bowlers. For a right arm off spinner the ball will turn away from the right handed batsmen and into from the left handed batsmen. For left arm orthodox the ball will turn into the right handed batsmen and away from the left handed batsmen.
  • Topspinner: Spin bowler exclusive focuses on extracting more bounce.
  • Sidespin: Spin bowler exclusive focuses on getting more turn.
  • Drift: For the spinners only, the ball moving in the air before bouncing on the pitch.

 

Cricket batting terminology.

 

  • Off side: On the right side of the pitch right handed batsmen or on the left side of the pitch for the left handed batsmen.
  • On/leg side: On the left side of the pitch for the right handed batsmen or on the right side of the pitch for the left handed batsmen.
  • Defensive shot: The batsmen blocks the ball from hitting their stumps.
  • Leave: The batsmen leaves the ball so they don't get out. Normally for good balls the bowlers bowled.
  • Ducking or sway: The batsmen ducks or sways to a short pitched delivery to avoid getting hit on the head.

Mirror this picture for a left handed batsmen as this picture is for right handed batsmen. In between pull and on drive pictures would be called "Flick" 
Note: Reverse sweep and sweep shots are mainly exclusive shots against spin bowlers.

File:Cricketing Shots.jpg - Wikimedia Commons

 

 

Small expansion in The Contracts DLC.

 

The player goes to a payphone as normal but instead of a normal payphone assassination mission it's something different that will test the players morality. Only a one time thing per character so choose wisely.

 

Franklin: "A rich student is fed up with a student ruining everything for her in school so she got her rich as family here so we can take care of it, she's been harassing her, making fun of her and she stole her crush, from what I've heard the girl who ruined her life is from a poor family and only got into this prestigious school of elites because of a scholarship which made the client even more frustrated since one of her friends who had plenty of money didn't get in,"

 

The player can choose to accept it or not.

 

If the player accepts the contract then they must fly to where the target is and kill her by any means. Killing the poor girl will net the player $200,000 and the rich client family will be moving away to Vice City for an even richer school. They will never be heard from again.

 

If the player declines or accepts but lets the timer run out (Franklin does say you don't have to do this if you want) then Franklin will praise them for their morality saying that the poor have no power from the rich. Later on Imani looks into their clients history and found that their dad is the CEO of an oil company who constantly union busts and pays his workers poorly that they strike and the mum is a board member of the same oil company and their daughter is known to be mean, manipulative and use her wealth to get what she wants in this case trying to get them to eliminate a peasant who's family is poor. 

  • Franklin will call the player and told them their address in Richman and the player must go to the house where they see the family leaving via helicopter. 
  • The player must shoot down the helicopter before it reaches LSIA airport. Should the player fail to shoot down the helicopter they will arrive at the airport where their private jet is waiting and the player during a cutscene will shoot the engines which the player can shoot down the jet or wait for it to crash. 
  • Once it crashes the player walks up to the jet (or helicopter depending how early or late the player took out the aircraft) and a cutscene plays where the player plants a sticky bomb at the elitist douchenozzles and blows them up.
  • They are rewarded two million dollars. To prevent players from exploiting the game to abuse earning money, they can only earn the money once the cutscene finishes. Closing the game early means yes you can re do the mission but NOT earn any of the money unless they watch the whole cutscene.

In an even of a game crash or using methods to stop the mission from playing or simply the real life internet getting cut off. The player will always get the opportunity to complete the mission unless the final cutscene completes and they earn the two million dollars that's when it permanently becomes unplayable unless in another organization where they'll earn a portion of the cut (of the host closes the game early so the player in their organization can spam getting the part of the cash then they won't be able to until the host gets it and finishes the cutscene).

 

 

Finally finished this post after a month. Been really busy and got too distracted to do this post.

 

I may make edits to this post and update it if I made a mistake or see something's not right.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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3 hours ago, xInfected_Virus said:

Doomsday Heist DLC Part II Finale.

 

Synopsis. 

 

Nothing was found in the Alamo sea of Cliffford except for Avon's burnt remains. Is Cliffford really still out there? There's still a presence of his men in Los Santos and they maybe based somewhere out of Los Santos to avoid detection from the IAA. Who knows maybe somewhere far away and secret. The whole world is at stake they need to be found but the IAA has been working on it for the past four and a half years so strap yourselves on to stop Cliffford's mercenaries once and for all on an island. Two sisters have reunited with someone familiar their dad who's been searching for them for the past seven years and have finally met a year ago. They're also ready for an adventure too but only if Avon has been killed and the nuclear apocalypse on Mount Chiliad has been stopped. 

 

 

Story of the lost island sisters.

 

Sophia and Mina were out in the stormy Pacific Ocean with their parents in their family boat. They're boat is floating in the storm with waves bashing on them and everything is shaking. Their parents tried to steer the boat away from the storm but to no avail, the storm was too big and worst of all lightening struck the hull which caused a hole. Sophia and Mina opened the door and went to the deck as they saw ocean entering the boat which began to sink. Another huge wave smashes onto them, it knocks dad off but he manages to hang on the boat and mum grabs onto him while he hangs on for dear life with Sophia and Mina rushing to help. They manage to pull dad back on the boat despite the heavy waves but another wave hits them but doesn't knock them off but instead separates them on the boat but they're still on.

Another bolt of lightening strikes and it hits both mum and dad who are holding on to each other. Along with another batch of strong waves smashing into the boat they fall unconscious and both Sophia and Mina ran to them while the boat is shaking and sinking and told them to wake up but to no avail so they release the ropes for the lifeboat which is made of fibreglass. 

 

Just as they untied the ropes another massive wave surge comes at them so they quickly got into the boat and braced for impact. After the waves smashed them, their parents bodies are nowhere to be seen not on the boat as it's sinking. Sophia and Mina desperately looked for their bodies in the storm but to no avail. More waves came and pushed them away from where their parents could be and they yelled out mum and dad loudly for no response. The two sisters are very saddened at the realitzy that they're parents are likely passed away first from the lightening strike and the heavy stormy waves. All they can do is wait on the raft while the storm passes. They cuddle each other in sadness while seeing off the storm but eventually the storm calms down. Not caring about life anymore, they let the ocean's currents take them to wherever and they fall asleep on the raft. 

 

Eventually Sophia and Mina woke up from their sleep during the hot baking sun of the Pacific and they see a pretty big island which could be inhabited so they row their boat there. Finally they arrived at the island's shores and pulled the boat towards the island, the boat as a storage container at the back but the two sister chose not to open it yet as they can do so later. Both of them decide to make a shelter quickly in the hot sun so they go inland to look for materials for their shelter. Inside the island had pretty harsh terrain and they both don't have any shoes on so they had to traverse the harsh terrain barefoot. They take slow steps on the ground to not risk injury as they have no medical equipment available and grab some sticks and and leaves on the ground and slowly dragged it to shore. Before setting up shelter, they find a potential place on the beach to place their shelter but both of them are thirsty from the hot sun so they went back inside the island traversing slowly to look for water. 

 

To their amazement and happiness, they see a natural pool inside the island with water flowing from the top so they took a drink from the waterfall and found out the water is fresh water so they drank a lot of it not caring if it was contaminated and they also jumped in the pool which is really deep. Finally they feel quenched of their thirst in this hot tropical weather so they build their shelter near the freshwater natural pool. It also as a cave nearby but they make it's clean first by checking for any bugs plus those bugs or other creatures hiding there can be food. Sophia and Mina got their shelter materials and they pulled their boat near their shelter spot. 

 

Already Sophia and Mina started on building their shelter using the tree branches and leaves found scattered on the island. Throughout the day, they're making pretty decent progress with their beds being built on an elevated level inside the cave to prevent ground animals from getting to them and their shelter is partially completed near the cave and freshwater source and they also gathered seaweed from the ocean for dinner should they not catch seafood but they also managed to catch three pieces of fish. It's pretty late at night and Sophia and Mina were both making makeshift fishing rods to catch fish for dinner. Sophia was the one to start the fire after working very hard to create friction and was rewarded with a nice burning fire to stay warm and to cook food. As they were finished with their fishing rods, two crabs crawled on shore and the two sisters already boiled them using the freshwater from the waterfall. A nice and delicious dinner the sisters eaten and they used the tree branches as a makeshift toothbrush and a somewhat toothpaste. The two sisters now fell asleep in their first night in their newly made beds inside the cave. 

 

A new bright sunny day on the island and the two sisters woke up also brushing their teeth using the same method last night just before going to bed. They check their boat's container attached at the back and they opened it. Sophia grabbed a big book inside the container, turned out the book is a survival book with plenty of pages, the container also contained four pieces of machete, fire starting flint flair gun, unused fishing nets, extendable fishing rods, rope, fishing line, and a first aid kit. All contents in the container are completely dry despite the waves battering the boat as the container is fully sealed. All that effort of lighting up the fire last night was still worth it to Sophia after she spent the hard work creating it. 

 

After seeing all the contents, they checked at the bottom of the container and they see two pieces of a briefcase which is pretty big along with a gun maintenance book and tools so they opened it and found to be a Carbine Rifle MK-II with a holographic sight, grip, heavy barrel, flashlight, precision muzzle break and three extra magazines of 60 rounds. The Carbine Rifle MK-II is blue metallic painted everywhere and every part. Also the briefcase also contains an AP Pistol with three mags of 36 rounds with a flashlight attachment. It was pretty strange having Assault rifles on the boat Sophia taught but not surprising considering their parents was in the military together and loved guns and they even taught them how to use guns at an early age to protect themselves from potential enemies. 

 

The two sisters take out the fishing kit and are travelling away from the island to fish. Sun was baking down on them so they had to go back to their island but they did caught a decent amount of fish. Mina carried the fish in the net and Sophia got the fire starting flint near their home and lighted a fire, they stored the guns in their shelter along with their briefcase it came with. Fish was finally cook and they had a nice meal like they did last night and they also caught seaweed too which they loved eating. They decide to clean their boat using the freshwater pond to wash the salt away since Sophia read the survival book and it had instructions how to maintain their boat but they didn't actually put it in the pond as to not get it salty. 

 

Since the hot sun forced them to stop fishing, they decided to make a makeshift roof on the boat and thankfully the boat has a few anchor holes at the top. Took them pretty much the whole day gathering wood, leaves and tree cord to make the roof on the boat and they perfectly installed it on the boat. Both sisters are having fun making the boat roof and they finally finished by night. Feeling hungry again, Mina cooked the surplus fish and seaweed they caught in the morning for dinner which they loved. They go through the same routine of brushing their teeth using tree cords and fall asleep on their shelter.

 

Eight years later summer 2022....

 

Sophia and Mina are loving the island isolation lifestyle and have no intentions to leave despite having a flair gun and their Carbine Rifle MK-II to alert aircraft and ships. They found that this is their true home although they still miss their parents who have very likely passed away. The island has abundance of resources from freshwater, seafood and wood that they can live there for the rest of their lives. After eight years of not wearing shoes, the soles of Sophia and Mina's bare feet has toughened up to the point where they can walk on the harsh terrain inside the island and they explored the whole island multiple times and found some interesting places such as more caves.

 

Their shooting has become spot on despite hardly shooting their guns due to the limited ammunition they have and they have killed big sharks and enemies who tried to attack them thanks to their guns and their boat has been well maintained during those eight years making sure to add new wood and leaves for the roof which also can withstand stormy weather. Sophia and Mina have also traversed other islands nearby and they aren't as resourceful as the one they're currently on and they also see skeletons from dead survivors and makeshift shelters there that are torn down by nature. 

 

However they have encountered a strange island nearby with military like activity from a distance but they don't go to it due to how dangerous it is. They first encountered them while they were fishing around their island and it was the first human contact they had but the men there were hostile so the sisters pretended to be clueless fisherman or fisher girls in this case and they noted how many of them look similar if not the same. It was then when the mercenaries started to threaten them they had to kill them using their Carbine Rifle MK-II and they killed them via headshot as they know it's the most effective way to kill them and they grabbed their ammunition which happened to be 5.56 mm NATO rounds plus 9mm which is perfect for their Carbine Rifle MK-II and AP Pistol respectively. That was three years ago and ever since they've gone back there several times at night to see what's going on there. 

 

A year ago during a fishing trip near the island, they saw a boat and the boat went up to them and it was the same guys but different again so they had to kill them in self defense. Another boat came up to them and the people they saw is different to the other ones wearing a uniform with a eye pyramid logo on it. The different people on the boat had an IAA tag and the man said he came in peace. After a bit Sophia and Mina realized it was their dad and they immediately went up to hug him and their dad went up to them as well and hugged back. They cried and they kept hugging each other. 

 

Dad told them about how both him and mum survived, they were unconscious during the storm but not long later once the storm as passed they were rescued by a cargo ship. They made a recovery there and searched for their lost daughters over the years but nothing. Only by sheer coincidence that they found each other both being alive and well. Sophia and Mina showed dad the island they've been living on and dad's impressed, their shelter is like a full home that can withstand storms, has clean drinking water and their boat is still in good condition. Of course they show them their guns and dad told them he stored them in the boat just in case. Instead of coming home, they want to stay on this island for the rest of their lives which surprised dad but he was happy for them to make their own decision having all grown up and living on the island for seven years. 

 

During the year they also got to see mum who they missed a lot and dad purchased the island his daughters are living on so no one can evict them. He told Sophia and Mina the news that he purchased the island for them and they teared up again giving dad hugs. They built a proper home with natural materials that's an improvement on the one they have and even install solar panels with long lasting batteries having access to electricity in a long time and they even managed to get a WIFI tower built on their home. They also provide them a motor powered boat as well and taught them how to drive and even a four wheel drive which is a Kamacho. 

 

Now they visit the island during their spare time although dad is pretty worried about the cloned soldiers a decent amount of distance away. He's been studying the island using IAA tech. Sophia and Mina also visit Los Santo while wearing their island made outfit since that's what they love and both their parents accept their choice of clothing having.

 

Present day Los Santos summer 2022. Story and gameplay. 

 

Patricia Rackman and Agent 14 call the player and tell them to come to the IAA building in downtown Los Santos. The player makes their way to the marker at the IAA building in the middle of the city right next to the FIB building and near the Maze Bank tower (some players have a CEO office there). They enter the building being escorted by Rackman and Agent 14 until they reach the elevator that leads underground which looks different to the Act 1 finale interior. 

Inside the IAA facility underground the IAA building in downtown Los Santos Patricia Rackman and Agent 14 were spying on the left over Cliffford mercenaries having been notified of their presence in Los Santos well after Avon Hertz has been killed back in December 2017. Lester is also there as well helping them track Cliffford's mercenaries and helping them hack into their systems. The IAA found the island where Cliffford's mercenaries have been hiding and it's an big island purchased by Avon Hertz a few years before his death and it contains a huge mainframe (different to the server farm one) but surprisingly no nuclear weapons on the island according to spy nanodrones they sent. It also contains a huge Aircraft carrier near the island with Cliffford logos on it with clones turns out there's no jets on them with Lester hacking into their transactions and found that they are ordering new ones four to be exact. 

 

Rackman and Agent 14 then tells the player to expand on their Yacht by installing a commands center where the operation would be conducted from as the Yacht can also be used as a mobile facility as the IAA and Galaxy Super Yacht struck a deal with each other. The player sees the Yacht engine room like the one on the Series A Coke heist setup Yacht with workers there operating the engines and on the white double doors halfway inside the yacht they will see the command center with Agent 14 and Rackman guiding you where the technology are and tell you where the extra stuff you bought should be regardless if the player bought it or not. They show the player the computer where the mission will take place. Lester then enters the Yacht and tells the team about plans to destroy Cliffford once and for all and the plan on how to attack the island. 

 

  • Player needs to be in a CEO/VIP or MC President.
  • Preps can be done solo but setups and finale requires 2 - 4 players.
  • Preps can be done in an invite only lobby just like Casino Heists and Cayo Perico and I hope R* changes the original Doomsday Heist preps to be done in an invite only or private lobby.

 

Once the cutscene finishes the player has control of their character again and goes on the mission computer and chooses to do the computer virus software mission. Lester tells the player that a group of hackers have a massive computer virus which have the capability to destroy the world's network and it's being protected by hackers and Merryweather mercenaries hired by the hackers. The player is sent to a hacking warehouse that's on a random location on the map (ideally four random locations), they arrive at the location killing enemies at the entrance and they enter the warehouse that has a new unique interior. They kill all the enemies in the warehouse first and enter a truck (MTL Pounder) and drive it to a random location on the map where it will be on a docks where a tug will be waiting to deliver the hacking equipment to the Yacht. The player then returns to the Yacht and starts the next mission which is stealing a frequency match device which protects Cliffford's own vehicles from their target systems (Lester laughs that they never learn after what happened at Mt Chilliad back in the Air Defenses setup). This is either located on the last section of Act 3 finale where you enter from the top of Mt Chilliad and go through reverse until you found the frequency match device and you exit out via the same way like you did at Act 3 finale OR it could be located in a Terrorbyte driving around the map with Cliffford mercenaries protecting it. Either way the player collects the frequency matching device and must evade pursuers in Dubsta 6x6 or Buzzards and deliver it to the Yacht. 

 

After delivering the prep item, the player heads to the mission computer and starts the Submarine prep. The player heads out to a location on the ocean and steals a submarine that resembles the Kosatka. It's guarded by Cliffford mercenaries on Dinghys and Buzzards so the player must destroy all enemies present guarding it. Once all enemies on the water have been killed the player enters the submarine and must kill everyone inside before they can drive the submarine. After everyone is killed, the player takes the submarine to Pacific Bluffs where the IAA will take care of it. 

 

  • Sometime during the setups Rackman and Agent 14 praise the player for destroying their corrupt division of the IAA back on the Auto shop contracts mission 'The Agency Deal' (unique diologue only if the player completes The Agency Deal as host). Rackman explains that the only time agents keep their money when management confirms that there is proof beyond reasonable doubt that the particular person or division of the IAA is corrupt so she tells the player they done the right thing plus none of the official agents had to take care of them as the player already killed them.

 

The player heads back to their Yacht and starts up the Steal four jets. This mission should be trivial if the player owns a hangar at Fort Zancudo but the player must steal four. Players who don't own a Hangar or have their Hangar in LSIA they will have to steal a disguise in a random part of the map where a soldier gets drunk and the player has to knock him out so they can enter Fort Zancudo without getting a four star wanted level. In this prep, they will be lots of jets on Fort Zancudo for the player to take and they will respawn consistently. Once the player enters the jet, they must deliver it to Sandy Shores airfield. 

 

Once all the preps (Collect hacking device, Frequency matcher, Submarine that's the same as the Kosatka and Stealing four jets from Fort Zancudo) there will be setups that the player needs to complete. First setup will be clearing out the Aircraft carrier which will be important for the jets the player took. Once the player started that setup they will be sent to the islands, go to where the aircraft carrier is and disembark the boat (should the player go a certain distance away from the ship then mission fail). After they got out they go upstairs killing all the Cliffford mercenaries on the ship from big storage area of the ship, up to the deck and the bridge room. Once the ship is cleared from the enemies, mission passed and the teammates get $50,000 on normal and $62,500 on hard for completing the setup.

 

They will respawn on their Yacht and they can start the second setup mission where it's smuggling the hacking device in. After careful analysis of what the servers look like on the island with the nano drone they found a Cliffford mercenary dock (used previously for Rescuing Agent 14 setup) this time the players must stealthily kill all enemies without alerting anyone otherwise the mission will fail and the Cliffford mercenaries on the island will be aware that anything sent from there maybe a trap or something dodgy from alerts from the docks without any alerts no suspicion. They must also deliver the server with the deadly computer virus on it which will wipe Cliffford from existence on a MTL Pounder. Once delivered and ALL the enemies are killed the IAA agent disguised as the boat driver will deliver the malware filled server to the island. Note all enemies MUST be killed before the boat delivery can commence. After the IAA agent collects the malware server and all enemies are killed the the mission is passed and the player is spawns in front of the Pacific Allied shipyard entrance. (That mission is reminiscent to Humane Labs Deliver EMP setup). 

 

The player goes to their Yacht after respawning in the Pacific Allied shipyard entrance and activates the next setup mission which is destroy the minesweepers just like the Submarine Recon prep back in Act 2 setups plus the island's anti air system (the Aircraft carrier takeover setup MUST be completed for this prep to become available). They have the option to choose their personal Toreador or Stromberg or the stock Stromberg the game gives you. It's explained that the IAA kept the four Strombergs after the Submarine Recon prep was completed back in Act 2 on the original Doomsday Heist. The player destroys mines located around the island, once they destroy the mines, they make their way to the ship and have to run all the way upstairs to the Lazers they stolen back on Fort Zancudo and they have to destroy the island's anti air defenses with a dive bomb. Lazers are mobile and can dodge ground homing missile fire from the enemies on ground level  but not from the anti air craft missiles hence why they are used than a bomber plane like the Volatol or Alkonost and the frequency matching device is a much needed tool as Agent 14 explains. Once the player destroys all the anti air equipment on the island they have to land the jets back at the aircraft carrier they took over in the earlier setup and the setup is passed. The anti aircraft equipment could be on random parts of the island and same with the mines underwater, they can be in different positions underwater.

 

The player spawns at their Yacht and activates the final setup mission which is using the stolen submarine to destroy enemy supply boats coming to the island (the previous minesweeping setup MUST be completed before this setup becomes available). Once mission begins they start at the stolen submarine with one person driving and one person using the missiles. Supply boats in this mission contains mainly food, missiles and ammunition. The player and their teammate is in the submarine near the island. Ten boats must be destroyed and once the players destroy the boats they have to crash the submarine into the loading dock on the island where it has other submarines and boats where the player plants a bomb in it. After the bombs has been planted the players escape the submarine, they must fight their way to a boat where an IAA agent is waiting and once they get it, they must kill off and pursuers until they reach a safe point. 

 

The player will return to their Yacht after the final setup is completed. Now the finale and Mrs Rackman, Agent 14 and Lester explain to the player that it's the last part of Cliffford that needs to be destroyed before the world is free from the evil AI. Their nano drones show that they are two vehicles the Cliffford guys leave near the entrance of the island a faster Patriot Mil Spec with a Cliffford logo and it has a turret on top like the Insurgent's and plus it has a front machine gun as well OR they can choose the Rhino Tank MK-II yes the Rhino Tank MK-II (this time it can fit four players with the second player operating the machine gun and the other two operating the other two homing missiles, this tank will have the same armor as the fully upgraded Khanjali in freemode) Agent 14 says yes the US Military decided to update their Rhino Tanks although you can still get the good old one from Warstock. The characters will be dressed with armored clothing but it's cosmetic of course.

 

  • Finale payout: Normal ($2,000,000) and Hard ($2,500,000) + the secondary loot if found (same ones as Cayo Perico with Ruby Necklace paying out the most if not including the Panther Statue). Fair enough pay if you purchased the Yacht at full price including the mobile command center. Finale should be harder than Act 3 finale to discourage players from spamming back to back. 

 

After the player fights their way through the island using the Rhino Tank MK-II or weaponized Patriot Mil Spec, they enter the lair where Cliffford mercenaries are waiting. The players fight their way through Cliffford mercenaries who may want to rapid fire them and they fight through the room. After they fought their way through the first room, they saw a Ruby necklace just like the one El Rubio purchases and they collect it. Eventually after killing the enemies on the next room, they come across juggernauts which are standing next to a big red gas canister and the player manages to kill them. Should the player die in this section then the player will start from the beginning of the base.

 

They eventually reach the hacking room where they find the server with the virus on it. The player must manually activate the virus while infinite amounts of Cliffford mercenaries trying to stop them (for gameplay purposes the hacker doesn't get targeted). The hacker completes a minigame and Cliffford is finally shutdown once and for all but the player must still kill the remaining Cliffford mercenaries in the room. After destroying Cliffford for good the player enters a clone room where the mercenaries get made and the player must plant bombs (the same satchel charges from the Destroy Assets contract on the Contract DLC) on the equipment so no more Cliffford mercenaries can be produced while Cliffford mercenaries storm in the room trying to stop the player from planting the bombs. Should the player die in this section then they will spawn at the start of the server room.

 

After the players planted the bombs and dealt with the Cliffford mercenaries then they must fight their way through the final room before the bomb explodes and there's a time limit that the player must escape the base before it explodes. Failure to escape means the mission fails and they will respawn at the start of the cloning room. Once the player escapes they must kill off remaining enemies and reach the boat and drive to the island Agent 14 tells them to go. Enemy boats still chases them but the passenger and driver can get some kills in. Once they arrive at the island then the heist is completed.

 

A cutscene plays with Agent 14 on the island along with Lester and Rackman to praise the player for completing the heist and that Cliffford is no more once and for all. The player is introduced to Agent 14's daughter Sophia and Mina who now live on the island and they see their new fully built reinforced shelter with solar panels for electricity. After the cutscene ends the player is shown how much money they made and whether they got the elite challenge or not.

 

  • Elite challenge.
    - Get 200 headshots.
    - Secondary loot found. (Random locations around the base).
    - Finish in under 35 minutes. 
  • Reward for completing the Elite challenge: An extra $200,000

Criminal Mastermind completion requirements.

- No deaths during setup or finale. Deaths on the preps are allowed.

- Must be done with the same team of players.

 

Criminal Mastermind payments. One time per account.

- 2 player: $1,000,000

- 3 player: $2,000,000
- 4 player: $4,000,000

 

After the player completes the finale for the first time they can visit the island Sophia and Mina live. Of course they're aren't allowed weapons just like going to the Cayo beach party but they can sprint around the island. 

 

Secret missions. 

 

  • This only unlocks if the player has already completed the original Doomsday Heist as host and thus unlocking Lester's free wanted level removal and the completion of the new finale mentioned above although players who haven't played or completed the original Doomsday Heist or the new proposed heist can also join as a crew member but can't host yet. 

The player visits the island Sophia and Mina are on and they enter their newly built home. On the table there's native island berries and the player eats it and they fall unconscious. Sophia and Mina ate four each and had no problems likely due to years of eating it and building a tolerance to it. The host can choose to be Sophia or Mina at the selection screen. Once the player has found a second player a cutscene plays that the last of Cliffford's soldiers visits their island and tells them that they are taking it over. Sophia replies that they are never going to take their home away from them and the Cliffford mercenary tells her this is their last warning and Mina being angry at the men especially that they were the ones who ruin their fishing trip over the years start shooting them. Sophia gets her gun out and starts shooting.

 

The players have control of Sophia and Mina depending on who the hosts choose and they must fight of waves of Cliffford mercenaries who want the island. First wave is just them coming by boat. Sophia and Mina only have a Carbine Rifle MK-II with all the attachments and AP Pistol and they can't collect other weapons dropped by enemies although they can get ammo. They manage to deal with the second wave when they had more men on boats and afterwards the third wave came which they dealt with. A cutscene plays where a Cliffford mercenary runs onto the boat and drives away, rather than killing the last guy, Sophia and Mina followed him and he leads them to a big submarine like the Bogdan one on Act 2 finale on the Original Doomsday Heist. He puts on a scuba outfit and swims to the subs entrance with Sophia and Mina following him without the need for scuba outfit, they're just in their island made clothes. 

 

They enter the submarine and they clear everyone inside from the engine room, basement area where the prison cells are, the torpedo room, the kitchen, the bunks where the enemies sleep, the top floor of the submarine which has the command and control room same as the Bogdan finale. A cutscene plays after everyone is killed in the submarine and they see a man hiding who's the submarine captain so Sophia and Mina chased after him and after they told him to stop by threatening to shoot him. They interrogate him and he reveals the Cliffford mercenaries have a nuclear missile on the island and three cloning labs located on a Yacht in Los Santos and somewhere in Los Santos and on the main island. After the interrogation, they order the captain to drive the submarine to their island and they call their dad Agent 14 to get his IAA buddies to capture him. 

 

Mission passed and the player wakes up from the poison berry saga but they decide to eat the poison berry again which puts them unconscious. Cutscene plays and Agent 14 with two other IAA agents to capture the submarine captain Sophia and Mina captured. They tell him of two more Cliffford cloning labs on a Yacht in Los Santos and somewhere in Los Santos so they go there. Agent 14 drops Sophia and Mina to the Yacht where the clones are from a safe distance as to not trigger the Yacht's anti air defenses. Sophia and Mina have a very high lung capacity over the years of surviving on the island and can swim faster than the player can probably the same speed when they're in the scuba outfit. They swim underwater evading detection from the boats above and make their way to the Yacht. This Yacht has the same interior as the one in Series A but the difference is the double doors where the players command center would be is replaced by the cloning lab. Sophia and Mina kill everyone one the boat and plant explosives on the Yacht. They escape the Yacht with boats docked outside the back and head to the beach where their dad Agent 14 is picking them up. 

 

They get in a helicopter where another cutscene plays (this cutscene is skippable) and they found the coordinates of the second and last cloning lab located in an old Merryweather hideout. It's the same interior of the underground parking area of the player's vehicle warehouse. They kill all the enemies there and plant satchel charges. Agent 14 takes them back to their island praising them to help near the end of Cliffford's mercenaries once and for all. 

 

The player wakes up again and chooses to eat another poison berry which incapacitates them. A cutscene plays of Sophia and Mina on the island with Agent 14 discussing that they are secret nuclear warheads that wasn't picked up by the nano drones and the player while they destroyed the base. The submarine captain told them everything about the secret nuclear warheads on the island. So Sophia and Mina got on a boat with Agent 14 and drove to the island where enemies are waiting. They are no more enemies outside the island so they get in a Patriot Mil Spec weaponized and go to the entrance without any enemies attacking them. 

 

Once they're inside they deal with plenty of enemies maybe even more than what the player dealt with on the finale. They fight their way through the enemies and even grab a secondary loot (the player gets paid only for the secondary loot). Instead of the hacking room, they enter another room of the island facility and it's the secret nuclear area that the submarine captain told them. They must clear all the enemies there and deactivate the missiles on a console (same hacking puzzle as Act 3 finale). After the missiles have been deactivated, Sophia and Mina make their way to the final cloning area and it's much bigger than the ones the player destroyed so the plant Satchel Charges and they leave the building before the Satchel Charges explode. They make their way through an alternate exit and enter a boat where they drive away back to their island. Thus completing the mission.

 

A cutscene plays where Agent 14 is very proud of his daughters for helping stopping a worldwide terrorist organization and the IAA has send the military to clean up and nuclear warheads and the remaining Cliffford soldiers Lester is also on the island seeing potential for the two sisters for a heist. He also gets deconstructionists to tear everything Cliffford's mercenaries have built and get environmental conservationists to restore the island to it's former glory before Cliffford's mercenaries took over it. Sophia and Mina's eyes tear up in happiness. 

 

Elite Challenge for Sophia and Mina's finale (Pretty much almost the same as Act 3 Finale on the original Doomsday Heist).

  • Finish in under 30:00 minutes.
  • Secondary loot collected.
  • Get 150 headshots.

An extra $300,000 bonus should the player get the Elite. 

 

Once the player has completed Sophia and Mina's missions as HOST ONLY, they will earn two million plus the secondary loot taken on the island. They also unlock the island clothes that Sophia and Mina wear. For female characters it will be the same ones Sophia and Mina wear and for male characters it will be covering their penis and bums. 

 

What will the new Yacht look like?

 

Add the engine room like on Series A and have the doors open to reveal a commands center that the player will be doing the heists in. The player can also do their businesses if they choose to on those computers and they also have their unique missions that pay a great amount of money per completion with the mission layout being done in free mode on any lobby from public to private. The Yacht command center and the near the back of the Yacht's engine room is where the player can connect to the second floor of the Yacht. Also they can also make it that you can access the captain's bridge room via the third floor of the Yacht, this removes the need from having to go outside and entering it from there. The third floor can have extra space as there seems to be wasted space from the outside view. 

 

If the player purchases the Aquarius Yacht then the windows outside from the engine room and commands room should be visible. The front areas of the Yacht can have more access to maximize space of the Yacht and you can enter it from the front just like in Series A but you have to wait for the loading time to finish. The Commands center should be permanently discounted or free if the player has completed all the Doomsday Heist as host thus unlocking the Free Remove Wanted level ability from Lester. 

 

 

What vehicles could they have?

 

As mentioned the Rhino Tank MK-II which has a good cannon, players accessing the machine gun and lock on missiles that have the accuracy of the Deluxo or Ruiner 2000. They can add more unique military vehicles that are BALANCED and not overpowered so the player base can enjoy them. Also they can add more sports and other cars in the game and even more classic cars too. The Patriot Mil Spec should now be customization on the vehicle workshop on the MOC or Avenger. I wouldn't mind they drip feed those vehicles. Maybe one more Open Wheels car. Don't want to post too much here, R* can think of something but they better NOT make that vehicle or militarized vehicles OP. 

 

 

Anything else?

 

New game unique game modes. Not sure which ones but Rockstar can think of something. Additional survival levels for Sophia and Mina dealing with Cliffford soldiers and illegal pirates on a separate levels and locations from the Cliffford mercenaries this time they have the weapons the player has. Would like to see a new stick cricket vs the world game for the Arcade besides it promotes the beautiful game to players from non cricketing nations.

 

Cricket arcade game. 

 

They must face different bowling styles from the world's best bowlers out to get you. You have a full ten wickets or ten chances so make it count with a right and left batting partners batting together for their lives!

 

The player can (depends which platform your on) defend/leave/ducking or swaying (Triangle/Y/Up), play straight down the ground (X/A/Down), on the right  handers on side or left handers off side (Square/X/Left) and on the right handed batsmen's off side and left handed batsmen's leg side (Circle/B/Up) Note vice versa for left handed batsmen with off and leg sides. Score as much runs as you can without getting out and there will be a reward otherwise the batters will be punished. A great way to promote the beautiful game of cricket to non cricketing nations around the world.

 

Survive four overs of each bowler to win the game with the bowler trying the odd variations. Note spinners maybe slower in the air but can deceive the batsmen do don't underestimate them. Overs will go very quick for gameplay reasons as bowlers will bowl from the crease just like in the original stick cricket games.

 

They will be tips and explanation in game to help players from non cricketing countries who have no idea what cricket is and demonstrations of the batting shots as well to pace and against spin. 

 

Bowling Styles.

  • Right arm medium, fast. Can bowl in-swing or out-swing and bouncers (balls that bounces high for the batter's head).
  • Left arm medium, fast. Can bowl in-swing or out-swing and bouncers (balls that bounces high for the batter's head).
  • Right arm slow off spin (finger spinner). Can sometimes bowl a doosra (the other one), top spinners and side spins too.
  • Right arm slow leg spin (wrist spinner). Can bowl a wrong un which goes the other way or a top spin and flipper.
  • Left arm slow orthodox (finger spinner). Can sometimes bowl a doosra (the other one), top spinners and side spins too.
  • Left arm slow wristspin (wrist spinner). Can bowl a wrong un which goes the other way or a top spin and flipper.

Cricket bowler terminology for non cricket fans.

 

  • Outswing: Bowled by a fast or medium bowler which the ball moves away in the air from the batsmen.
  • Inswing: Bowled by a fast or medium bowler which the ball moves in the air into the batsmen.
  • Bouncer: Bowler by a fast for medium bowler which bounces on the middle of the pitch with the aim to hit the batsmen's head.
  • Leg spin and wrist spin: Bowled by a slow right arm leg spinner where the ball turns away from the right handed batsmen but into the left handed batsmen. For a left arm wrist spinner it will turn into the right handed batsmen but away from left handed batsmen.
  • Wrong un: Bowled by a Wrist or leg spin bowler where for a right handed leg spin bowler the ball turns into the right handed batsmen and away from the left handed batsmen. For a left arm wrist spinner the ball will turn away from the right handed batsmen but into the left handed batsmen.
  • Off spin and orthodox: Right arm off spin bowler will turn it into the right handed batsmen and away from the left handed batsmen. Left arm orthodox bowlers will turn it away from right handed batsmen and into the left handed batsmen.
  • Doosra: An opposite version of the wrong un but for the right arm off spin or left arm orthodox finger spin bowlers. For a right arm off spinner the ball will turn away from the right handed batsmen and into from the left handed batsmen. For left arm orthodox the ball will turn into the right handed batsmen and away from the left handed batsmen.
  • Topspinner: Spin bowler exclusive focuses on extracting more bounce.
  • Sidespin: Spin bowler exclusive focuses on getting more turn.
  • Drift: For the spinners only, the ball moving in the air before bouncing on the pitch.

 

Cricket batting terminology.

 

  • Off side: On the right side of the pitch right handed batsmen or on the left side of the pitch for the left handed batsmen.
  • On/leg side: On the left side of the pitch for the right handed batsmen or on the right side of the pitch for the left handed batsmen.
  • Defensive shot: The batsmen blocks the ball from hitting their stumps.
  • Leave: The batsmen leaves the ball so they don't get out. Normally for good balls the bowlers bowled.
  • Ducking or sway: The batsmen ducks or sways to a short pitched delivery to avoid getting hit on the head.

Mirror this picture for a left handed batsmen as this picture is for right handed batsmen. In between pull and on drive pictures would be called "Flick" 
Note: Reverse sweep and sweep shots are mainly exclusive shots against spin bowlers.

File:Cricketing Shots.jpg - Wikimedia Commons

 

 

Small expansion in The Contracts DLC.

 

The player goes to a payphone as normal but instead of a normal payphone assassination mission it's something different that will test the players morality. Only a one time thing per character so choose wisely.

 

Franklin: "A rich student is fed up with a student ruining everything for her in school so she got her rich as family here so we can take care of it, she's been harassing her, making fun of her and she stole her crush, from what I've heard the girl who ruined her life is from a poor family and only got into this prestigious school of elites because of a scholarship which made the client even more frustrated since one of her friends who had plenty of money didn't get in,"

 

The player can choose to accept it or not.

 

If the player accepts the contract then they must fly to where the target is and kill her by any means. Killing the poor girl will net the player $200,000 and the rich client family will be moving away to Vice City for an even richer school. They will never be heard from again.

 

If the player declines or accepts but lets the timer run out (Franklin does say you don't have to do this if you want) then Franklin will praise them for their morality saying that the poor have no power from the rich. Later on Imani looks into their clients history and found that their dad is the CEO of an oil company who constantly union busts and pays his workers poorly that they strike and the mum is a board member of the same oil company and their daughter is known to be mean, manipulative and use her wealth to get what she wants in this case trying to get them to eliminate a peasant who's family is poor. 

  • Franklin will call the player and told them their address in Richman and the player must go to the house where they see the family leaving via helicopter. 
  • The player must shoot down the helicopter before it reaches LSIA airport. Should the player fail to shoot down the helicopter they will arrive at the airport where their private jet is waiting and the player during a cutscene will shoot the engines which the player can shoot down the jet or wait for it to crash. 
  • Once it crashes the player walks up to the jet (or helicopter depending how early or late the player took out the aircraft) and a cutscene plays where the player plants a sticky bomb at the elitist douchenozzles and blows them up.
  • They are rewarded two million dollars. To prevent players from exploiting the game to abuse earning money, they can only earn the money once the cutscene finishes. Closing the game early means yes you can re do the mission but NOT earn any of the money unless they watch the whole cutscene.

In an even of a game crash or using methods to stop the mission from playing or simply the real life internet getting cut off. The player will always get the opportunity to complete the mission unless the final cutscene completes and they earn the two million dollars that's when it permanently becomes unplayable unless in another organization where they'll earn a portion of the cut (of the host closes the game early so the player in their organization can spam getting the part of the cash then they won't be able to until the host gets it and finishes the cutscene).

 

 

Finally finished this post after a month. Been really busy and got too distracted to do this post.

 

I may make edits to this post and update it if I made a mistake or see something's not right.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Wow !! Loved Story of the lost island sisters. It is really a fan-level article. It is longer and more detailed than mine.

 

I thought you were writing about existing gameplay, because I haven't played DLCs. 

I don't know the development of people and things in the DLC behind. Anyway, thanks for sharing the stories.

 

I think the current DLC comes out to greet new players and super players. A light player like me doesn't even have the chance to open the DLC.

No matter how good the DLC story is, it feels like it never came out to me.

But I can still go to Youtube to see how other players play the DLC and perform themselves, which is what makes the DLC meaningful to me.😆


Of course, players like me are not the online customer group, I guess there are not many in the market.

R* keep up the good work, I think Los Santos still has a lot of story to tell.

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There are too many vehicles that you can accumulate in this game now... since its been out long enough.

They need to add an interface that allows you view all your vehicles located in any storage, garage, terrorbyte, etc...  along with an image of the vehicle (3d rotating one preferable).   I'm not saying you can request a vehicle from here, that would cause balance issues... but at the least, when you request vehicle from interaction menu or mechanic ,  there should be another window showing image of the vehicle.

 

Why haven't they added this yet?  Should be in the next update.

 

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thebaddude12

Realism DLC :

 

Now the player use the cellphone like in story mode

Now you can storage all type of vehicles in the garage

Edited by thebaddude12
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I just want to be able to purchase police, FIB, IAA, etc. outfits and be able to buy, customise, and store their vehicles.

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Quote

Posted July 23 (edited)

 

By Kraff (A Heist in Time)

 

-Future expansions/chapters with time travel - past and in the future - for current GTA Online or using GTA 6's map.

 

-You travel to the past to change things in the present map (businesses, etc); could be stuck there until the end of the chapter (similar to The Division: Warlords of New York); or you could go back and forth between past and present (could still do/finish missions in the present but the map would only be altered if you finished a specific mission in the past).

 

-Could still communicate with your operator in the present due to quantum shenanigans (It's a game we can make things up); could still get some tools/equipement from the present to help complete missions (limited due to some space time quantum shenanigans - meaning there would be a limit to the dimensions of the object that could be send to the past).

 

-Plot could be worked to have a reason to not make many changes in the past.

 

-Your operator could be an Epsilon (ex)member that was following Kraffs journey through the city or state in order to uncover the cults secrets; Initially you would help him with certain tasks that would lead to discovering a device left by Kraff that allows time travel; The device could get destroyed in the end of the expansion/chapter (reason: usage/travel limit), and for others time travel expansions/chapters you'd need to find other devices in the map.

 

-Could make heists in the past in order to store/hide retrieved objects in certain locations (in the past), so they could be sold in the present for a higher price.

 

-Could be solo or coop (could start solo and call for help or invite another player to your map instance).

 

-Could be a challenge making changes in the past and present map. Because my inexperience tells me you'd need at least two maps (past and present) but if you wanted to do an online shared map it could be more complicated.

 

- Could fulfill nostalgic fans desires.

 

- Developers would have work for a long time, I guess.

 

 

EDIT:

Yes , @Brian X without any info on GTA6 the time is ripe for wishful thinking and delusional ideas lol.

 

Edited July 28 by OOI

 

Update:

 

I have a better idea that I think is more feasible. In case there are maps from different time eras and different cities, for instance a map of Liberty City in the past and a map of Los Santos in the present, we could "time travel" to Liberty City and use it for heists/missions and anything collected there would be stored so later once you returned to Los Santos (in the present) you could receive it via shipping for instance.

 

The item could also already be stored in a lockbox or bank or any other place that makes sense in the story. Like, if you or another character had given instructions to place or deliver it to a specific spot. I can also imagine a mission where the item wasn't delivered to the specific spot, because of betrayal or because things changed place as time went by, so it could give the feeling of a "treasure hunt" to the mission.

 

 

PS:

A small note about getting some tools/equipement from the present to help complete missions: You could have some missions where you have to deploy relays in certain places of the map in order to receive your equipment. Developers could play around with placing received equipment in odd places where you'd have to mask or conceal the sudden appearance of the object (for instance in a public space, a party, etc...).

 

I would expect players to be dressed according to the time period or mission requirements. It would be cool to have the first trip in time getting you to an unexpected place like a barn (Back to the Future reference) or a costume party (you would have an excuse for wearing modern day clothes or anything too outlandish).

 

Edited by OOI
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Big Molio

I had this idea that the Oppressor 2 could be used in an Adversary Mode game a bit like Quidditch meets Rocket League. So you zoom around an arena on them trying to snag a ball on the front of it and then punt it into the opponent's scoring area or goal. The Oppressor 2 would be fitted with a kind of Up and Atom type weapon which just knocks other players off, or used to shoot the ball into the goal. I have no idea how it would work, but I just know it could be fun.

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Bella Odessa

Penthouse update; you have the option to clean your own penthouse, and you can also invite friends over to help. 😆

Okay lol, but maybe the option to hire DJ's for parties (kinda like we saw in the new dlc where you have to steal the laptop), and more decorations/clothing items specific to the casino as well. 

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25 minutes ago, Bella Odessa said:

Penthouse update; you have the option to clean your own penthouse, and you can also invite friends over to help. 😆

Okay lol, but maybe the option to hire DJ's for parties (kinda like we saw in the new dlc where you have to steal the laptop), and more decorations/clothing items specific to the casino as well. 

 

I can wield a hell of a mop.   😁

 

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Hyperborean Gus Fring

A trucking/hauling themed DLC.

 

Way more truck cabs would be added, with options to fit them with large fuel tanks, even more obnoxious horns, cool liveries, a sleeping cabin and stuf like that.

 

Ideally, for me, the missions would be realistic; you would go to one part of the map, pick up some cargo (be legal or illegal) and then haul it to another part of the map. Of course, there should be missions where you have to steal a trailer full of cargo, but i'd prefer it if there isn't some massive shootout in which hundreds of people are killed.

 

Players should also be able to steal others shipments, but there should be no incentive to destroy it.

 

Pretty unoriginal idea, but it stems from my ages-old gripe with GTA V that there aren't enough trucks in the game.

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more Cars are based off what you'd actually see on roads in the US, not obscure/euro/jdm cars with hints of USdm cars, which they're finally start doing,

Edited by gta111
Missed a word
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Guy_incognito79

More 1920's - 1960's era motorcycles... sportbikes, choppers and cruisers are cool but lets see some true classics por favor.

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vicecityfan89

car steal-a-thon dlc : zaibatsu makes a return to GTA specifically online 

murder for hire payphone missions make a return 

the plot: zaibatsu has a stolen modified 86 Infernus taken by war criminals they want it back 

you have to track down the war criminals and make them pay and steal anything they have that belongs to zaibatsu 

there are 115 payphones missions you must complete them to get the bonus as for the elite bonus 

and gather intel on tommy vercetti who aged since the eighties who is responsible for pushing his coke product in vice city now, he wants you the player to setup a deal between him and Lamar  

unfortunately, it didn't go as planned the vagos and the ballas heard about the deal now you have to take out both gangs and recover 100 kilos of coke 

reward for the mission: your very own mansion/coke lab and vice city 80's clothing sent to your closet 

 

Edited by vicecityfan89
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Diablo Stallion via Benny's, deimos sp based off the F50, Phobos VT badged as an Invetero, same styling queues as LCS, Idaho, modern Dinka Hakumai, updated Chavos, more Cars from Fathom and Obey, updated annis pinnacle, Turismo from IV

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Mexicola9302

I would like to have some sort of hardcore mode for GTA Online, for example if you die you always spawn in a hospital ER getting released, if you get arrested you spawn in jail getting released. In both cases without any weapons, you would have to go to your weapons stash to retrieve them. If a personal vehicle gets destroyed you got a 1 hour real life cooldown before you can call it via mechanic again. No blips of any players not in the same ORG/MC on the map/minimap anymore. We have to eat and drink else we get stamina and hp reductions. Vehicles need gasoline and jets need kerosene. More realistic vehicle dmg, for example doing a jump in a car might break it.

 

Ppl would think twice going on a griefer run with stuff like that lol.

 

But something like this will never happen. Was just something i just thought about for fun.

 

Maybe GTA VI is more realistic, i would welcome it, even if the game feels a bit tedious then.

Edited by Mexicola9302
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A Red Fox

"GTA Online: Vehicle Collectors" (mid-sized Summer update).

New "Pegasus Warehouse" property - $1,500,000 (minimum), abilities:
1) Store land Pegasus vehicles.
2) "Leave via Pegasus vehicle" option in other properties is FREE for owners of this property.
3) Pegasus Vehicle Workshop ($750,000 add-on), works like Pegasus aircraft in Hanger.

4) Living Quarters ($200,000 add-on).

Southern San Andreas (Personal Vehicles):
1) Lost Gang Burrito - $175,000

2) Civilian Burrito (blank street one) - $250,000
3) Brute Pony Custom (new paintable version) - $100,000

Warstock (Personal Vehicles):
1) Merryweather Dilettante - $75,000

Warstock (Pegasus Vehicles):

1) All semi truck box trailers - $100,000 to $500,000

2) Civilian semi trucks (excluding 2013 Phantom and Hauler because of MOC versions) - $100,000 to $500,000
3) Taco Van - $250,000

4) Military semi truck cab - $500,000

Docktease (Pegasus Vehicles):
-2013 Submersible (2013 submarine) - $700,000 (near half of 2014 Kraken's price)

Weapons:

-None.

Clothing:
-Clean and worn Angels of Death MC jackets and vests.
-Clean Lost MC jackets and vests.

-Lifeguard outfits.

QoL improvements:
-Players can now set vehicle access on all Pegasus vehicles (land, air, sea).

-The "Empty Vehicle" option works for not-owned vehicles taken from NPC drivers.

-Players can disable the ability to receive job invites from non-friend and non-crew players via the "settings" menu in the pause menu.
-The "Kick for Idling" system is now disabled in "Friends Only", "invite Only" and "Solo" sessions. This is still active for "Crew" and "Closed Crew" sessions due to player-created crews maxing out at 1,000 players and Rockstar-created crews having an infinite amount of player slots.
-The "Lifeguard" SUV can now have Bulletproof tires and custom rims/tires equipped.

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