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Make DYOM 9.0 Official Version


Halter
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Make DYOM REd - DYOM 9.0 Official Version  

25 members have voted

  1. 1. Make DYOM REd - DYOM 9.0 Official Version



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Halter
Posted (edited)

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Hello to all designers. Today I present to the public DYOM v9.0 Many will say that there is already DYOM IX. Storyline will never work in DYOM IX again, and this is a very important feature for DYOM. The version that I present now has more stability and independence from Limit Adjusters. Now the DYOM is filled to the top, I could barely cram in some not very required functions, I will provide a full review right now.

Download

 

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New feature Spook-o-meter. An actor with this feature enabled must not be approached otherwise the mission will fail

 

 

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Another new feature is the Vehicle Turret Mode. The turret can be placed on any boats, trains, cars, etc.

 

 

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The big fix is related to Trains. The fact is that before the trains just hung in the air, now they appear and you can put an Actor there who will follow the path. Each head and carriage creates a separate train with its own number of carriages

 

 

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Another fix is RC-Vehicle. Now the Player is invisible, and the control is performed remotely

 

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16 new skins for Actors, which are pulled out of the bowels of the game

 

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There were few Animations in the DYOM. So added new 56 different Animations

 

 

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New features for Special Player Objectives. Now you can turn off the HUD with the radar and turn on the Player's camera shake

 

 

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Extended health settings for Actors and Vehicles

 

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Added 76 new vehicle colors

 

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Open access to all possible Weather in the game

 

 

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Now all the money in the DYOM make sense. You can enable an event after which you need to have a certain amount of money to pass checkpoints

 

Full Changelog

Spoiler
  • Added 31 new Interiors in Tools
  • Added Spook-o-meter feature for Actors
  • Added Disabling and Enabling HUD (with radar) feature in Special Player Objectives
  • Added 56 new Animations
  • Added Shaking Camera for Player feature in Special Player Objectives
  • In Settings, you can immediately hide peds and vehicles without using the Objectives
  • Added Turret Mode for Vehicles
  • Fixed Ped Spawning (Ghetto for ghetto people, beach for beach people etc.)
  • Fixed RC-vehicles, Player is no longer visible. Control is now remote
  • Vehicles never explode after being rolled over
  • Fixed Trains. Each train head or carriage creates a separate train with its own number of carriages
  • Added 16 new skins for Actors
  • Added Superjump feature to get to inaccessible places (can be disabled in the Tools)
  • 76 New Colors for Vehicles added
  • Added a feature to the Objectives, now you can enable so that the Player must earn a certain amount of money in order to pass the checkpoint
  • Pickup money now gives a random amount of money
  • Gang 2 Actors now drops a random amount of cash after death
  • Added Mission Statistics feature in Tools
  • Pickup number now shows when selecting
  • Train spawn now changes with traffic "Ped/Traffic Behaviour" settings
  • 5 New Pickups added
  • Weather number now shows when selecting
  • Additional 3 mission slots added (now it can be dyom9.dat (delete DYOM9 folder if you can't save) dyom10.dat etc.)
  • Disabled firefighters, medics, pop-ups and other unnecessary
  • Disabled freeze when viewing the weather
  • Added additional health settings for Actors, Vehicles (1,25,50,5000,10000,25000,Immortality)
  • 65536 Weathers are unlocked
  • Fixed Trains after putted now no more floated
  • Fixed 150 Health bar bug

 

Edited by Halter
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Horus Publishing

Definetely YES! 🔥

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Artic Sinho

god! this is epic! 👌

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VanBross

This is great, just one question...

Firefighters and paramedics are disabled forever?

Or only during mission creation?

 

If the answer is the first. It would be great if we could choose whether to activate them or not.

  • Bonk! 1
  • Realistic Steak! 1
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BobAyman

What's the difference between this and DYOM REd?

And which has more options and is generally better?! 🤔

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Halter
18 minutes ago, BobAyman said:

What's the difference between this and DYOM REd?

And which has more options and is generally better?! 🤔

They are the same, its just in another MPACK

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Horus Publishing
On 5/7/2022 at 9:56 PM, BobAyman said:

What's the difference between this and DYOM REd?

And which has more options and is generally better?! 🤔

 

Difference about this is that this program works without any limiters, so it's technically for all DYOM designers (newbies aswell)

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BobAyman
7 minutes ago, Horus Publishing said:

 

Difference about this is that this program works without any limiters, so it's technically for all DYOM designers (newbies aswell)

I think they are the same.. DYOM REd also works without any limit adjusters.. Even the last version of DYOM REd says DYOM V9.0 On startup.

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