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[3ds Max/GimsEvo/OpenIV] Issue about shadow & reflection on models import to GTA IV


Lilly_B
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Lilly_B

Hello !

 

i have an issue on some models i did with 3dsmax & Gims evo.
Sometime i have some reflection , halo & shadow effect but i dont understand why.

Here an example : https://imgbb.com/wggwj3L

 

Today i have the same problem with a simple plan model with a .dds texture i made. Here the detail of the material configuration :

https://ibb.co/T10sDyN

 

About the flag, by default i always use ytyp flag => 32 .

I tried to use flag = 16777248 ( FLAG 16777216 = Object will not cast reflections + FLAG 32 = Static entity ) but it doesn't work.

 

All vertis are paint in pink (100% red, 100% blue, 0% Green).

 

Did anybody have an idea about this issue ?

i don't know how to fix this and i dont know if it's about texture, normals or something else.

 

Thanks for your help

Lilly_B

 

 

 

 

 

 

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Your normals are definitely flipped, redo them in max.

HHnErXC.png


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Lilly_B
Posted (edited)

Hello _CP_

 

Thx for your answer :)

i'm pretty new with all of this (3d, modding etc...) and i checked the normals and it's seems correct for me, can you confirm or i did something wrong ?

The simple plane model in 3ds max : normal =>  https://ibb.co/ZgX33YB

in game => https://ibb.co/9TG0FrY

you can see a strange halo and there is also a reflexion everywhere (but i cant show it with a screen).

 

Thx for your help

Edited by Lilly_B
orthograph
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Lilly_B
5 hours ago, _CP_ said:

Your normals are definitely flipped, redo them in max.

 

Hi Again !

 

I dont know if it's can help (added to my previous answer), you can see that when it's 12 am everything is ok https://ibb.co/5K99LG6

but when it's 12 pm halo & reflexion are here : https://ibb.co/QNcg1FS 

 

this issue just make me crazy :(

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Lilly_B

Solved ! My model juste need a "reset x-form" in 3ds Max before export

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