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GTA V Gen9 / "E&E" PC Discussion - Coming 2025


GTA V Gen9 / "E&E" PC Discussion - Coming 2025  

122 members have voted

  1. 1. When do you think it's being fully announced?

    • Last week of January
      2
    • February
      63
    • March
      42
    • Later
      15
  2. 2. Do you think it's going to be a free or paid upgrade?

    • Free
      70
    • Paid
      52
  3. 3. When do you think it's coming out?

    • February
      10
    • March
      38
    • April (also 10th anniversary of GTA V on PC)
      55
    • May
      1
    • Later
      18


Recommended Posts

BS_BlackScout

If they plan to split the player base at least enable cross play. Otherwise what's the point?

If they don't hand this update for free Gen9 online will be empty. Who's going to bother paying for an update that will mostly make the game heavier? It does bring some new content but eh. I don't see the incentive.

  • Like 1
2 minutes ago, BS_BlackScout said:

If they plan to split the player base at least enable cross play. Otherwise what's the point?

If they don't hand this update for free Gen9 online will be empty. Who's going to bother paying for an update that will mostly make the game heavier? It does bring some new content but eh. I don't see the incentive.

I don't mind paying a tenner maybe £20 if they really push the boat out. Add path tracing, upgraded textures DLSS, frame generation etc but there is no chance whatsoever I would pay full price. 

 

Whatever they do the DX12 implementation needs to be a lot better than it was in RDR2. Hopefully they add Vulkan again but with Stadia being dead I don't think Vulkan will be a priority.

 

 

Intstringeger
1 hour ago, BS_BlackScout said:

If they plan to split the player base at least enable cross play. Otherwise what's the point?

If they don't hand this update for free Gen9 online will be empty. Who's going to bother paying for an update that will mostly make the game heavier? It does bring some new content but eh. I don't see the incentive.

They can't enable cross play if the two versions have different assets, I don't know if E&E has more props in online but at least it has animals that the regular version hasn't.

  • Like 2
boomboom5950
3 hours ago, Spider-Vice said:

You can access it and even take your cars out (obviously), just not put anything new in there afaik.

can you replace the cars? if i got gta+ for a month and filled it with all 100 slots street cars can i replace the street car when i want to buy a new vehicle? (or move the street cars to a different garage and swap them?)

1 hour ago, BS_BlackScout said:

If they plan to split the player base at least enable cross play. Otherwise what's the point?

If they don't hand this update for free Gen9 online will be empty. Who's going to bother paying for an update that will mostly make the game heavier? It does bring some new content but eh. I don't see the incentive.

meh, the visual changes like the ray tracing stuff is whats most important to me. all the hsw and exclusive cars are just a bonus

16 minutes ago, Intstringeger said:

They can't enable cross play if the two versions have different assets, I don't know if E&E has more props in online but at least it has animals that the regular version hasn't.

An even more important tech aspect that I also highlighted in my post, they want to run this version of the game on a completely different Rockstar Online services config, so it's technically not even considered the same platform. Crossplay could not happen this way, neither could it with asset mismatches between the versions as you said.

 

There's exclusive cars, exclusive collectibles and features, etc etc.

  • Like 4
Salty_Yote aka SeaWallTx
14 minutes ago, boomboom5950 said:

can you replace the cars? if i got gta+ for a month and filled it with all 100 slots street cars can i replace the street car when i want to buy a new vehicle? (or move the street cars to a different garage and swap them?)

meh, the visual changes like the ray tracing stuff is whats most important to me. all the hsw and exclusive cars are just a bonus

You can indeed purchase it for a month and fill it, then cancel.

You can even switch them from garage to garage. Though it may not appear in your mechanics and vehicle management lists, i cant remember that part.

But you can replace them by buying a new or drive the car to a different full garage and swap them that way.

  • Like 2
8 hours ago, Spider-Vice said:

It very literally says that the title is called "GTA V - High Spec" and it's a separate title named "gta5_gen9", and the Online Services platform config ("pcrosalt") is different as well, to fully distinguish both versions from one another. I could see them using Launcher branches because it internally supports that feature too, sure, but there is nothing suggesting that is GTAO-only.

Well if we're talking about the files, you have to also consider that GTA V on PC has had stump files filling in for would-be Gen9 files for 2 years now, I don't think they'd be there if there wasn't a plan on filling them in.

Sure they serve some sort of compatiblity reasons, but that also proves that E&E would be a compatible update for existing GTA V, and not requiring a new purchase.

 

Another thing, if we're talking about the files, is we have to understand that this could just be a project folder that they'll later just merge into the main game folder.

 

Also we have understand that again THIS IS PC, broski you ain't selling me the same 11 year old game again.

The whole point of re-selling the game on console is because it's "on a new platform" or "the PS5/XBSX version".

PC doesn't have that, it's a singular platform, what are they gonna write in newswire posts? "Update available on PS5, XBOX Series X/S, PC and PC" because you now have 2 pc versions?

 

I'm sorry but the whole idea of them re-selling the game on PC sounds like a bad business plan at best and an idiotic idea at worst.

 

Also we're on PC and not to condone it, but we can pirate these games and R* knows.

 

I honestly don't understand why everyone has such a hard-on for them re-selling the game on PC, it just sounds stupid.

Sure it may be some paid DLC maybe, but not a whole stand-alone game.

 

BS_BlackScout
36 minutes ago, Intstringeger said:

They can't enable cross play if the two versions have different assets, I don't know if E&E has more props in online but at least it has animals that the regular version hasn't.

Huh? How is Gen9 for PC different in assets from Gen9 on consoles?

 

Anyway probably not happening so not worth discussing.

8 minutes ago, Matushka said:

I honestly don't understand why everyone has such a hard-on for them re-selling the game on PC, it just sounds stupid.

 

What's up with all this though? Literally nobody is saying that they *should* resell the game, no one in this thread has said that's a good idea - only that it unfortunately could be a reality.

 

The whole point of this argument is about them being separate versions entirely, which could still be done even if they wanted to give it away for free to current owners.

 

Just now, BS_BlackScout said:

Huh? How is Gen9 for PC different in assets from Gen9 on consoles?

 

You mentioned "splitting the player-base" (with a new version) and "crossplay" in the same sentence, so the way that came across is that you wanted crossplay between Gen8 and Gen9 builds of the game, which would be impossible.

20 minutes ago, Matushka said:

Well if we're talking about the files, you have to also consider that GTA V on PC has had stump files filling in for would-be Gen9 files for 2 years now, I don't think they'd be there if there wasn't a plan on filling them in.

Sure they serve some sort of compatiblity reasons, but that also proves that E&E would be a compatible update for existing GTA V, and not requiring a new purchase.

 

Another thing, if we're talking about the files, is we have to understand that this could just be a project folder that they'll later just merge into the main game folder.

 

Also we have understand that again THIS IS PC, broski you ain't selling me the same 11 year old game again.

The whole point of re-selling the game on console is because it's "on a new platform" or "the PS5/XBSX version".

PC doesn't have that, it's a singular platform, what are they gonna write in newswire posts? "Update available on PS5, XBOX Series X/S, PC and PC" because you now have 2 pc versions?

 

I'm sorry but the whole idea of them re-selling the game on PC sounds like a bad business plan at best and an idiotic idea at worst.

 

Also we're on PC and not to condone it, but we can pirate these games and R* knows.

 

I honestly don't understand why everyone has such a hard-on for them re-selling the game on PC, it just sounds stupid.

Sure it may be some paid DLC maybe, but not a whole stand-alone game.

 

I think the general consensus here (included myself) it's that the upgrade should be free, and if they plan include GTA+, the playerbase Will choose to Buy it or not...

But it's T2 we are talking about, they might push a 9.99 price tag.

But i agree with the fact that it's still the same plataform.

The only way i see it for them to "justify" charging US if they decide to shut down old gen, and updates Will be only available on new gen and PC and if they let old gen users to migrate to PC. 

21 minutes ago, Spider-Vice said:

What's up with all this though? Literally nobody is saying that they *should* resell the game, no one in this thread has said that's a good idea - only that it unfortunately could be a reality.

I meant "hard-on" as if they know rockstar is going to do that.

Not that they'd like it to be that way.

 

I've been wondering about something for the last week.

So, currently PC has crapton of different car customization-related checks and "anti-cheat" measures that mess with legit players trying to just play the game and buy stuff (remember trying to buy LSCM car with Pure White rims? Or La Coureuse with working backlight at Simeon's? Or having to pay for the same tuning part each time You took it off?). Since now we have BattlEye - what are the chances of R* finally removing those useless checks when E&E drops, so we will finally make use of those exclusive colors at dealerships?

Those checks never served their purpose anyway, because I literally modified my cars with uuugh... black market stuff months ago, and it worked flawlessly, but boy if I ever dared to buy a car with just an uncommon color from the official dealers - noooo, that's where they crossed the line :lmaokek:

Edited by MilesFox92
  • Like 2
1 hour ago, Matushka said:

Well if we're talking about the files, you have to also consider that GTA V on PC has had stump files filling in for would-be Gen9 files for 2 years now, I don't think they'd be there if there wasn't a plan on filling them in.

Sure they serve some sort of compatiblity reasons, but that also proves that E&E would be a compatible update for existing GTA V, and not requiring a new purchase.

 

Another thing, if we're talking about the files, is we have to understand that this could just be a project folder that they'll later just merge into the main game folder.

If there's a new Steam AppID, it's a new game with different files. Save folder appears to be different. It doesn't look like it'll be GTA Online standalone considering that the new Steam AppID is referred as GTA V - High Spec, of course porting all Gen9 stuff to then forget about singleplayer doesn't make sense... And I don't know how feasible it is considering that even the standalone version of GTA Online on PS5 and Series S|X includes all singleplayer files. Ignore those stub files, IIRC even PS4 and Xbox One versions have them. And besides, the backend of the Gen9 version is so much different compared to the Gen8 version that basically every file would need to be replaced, so yeah a new version makes much more sense.

Literally everything is pointing towards a new PC release of GTA V and GTA Online.

boomboom5950
33 minutes ago, MilesFox92 said:

I've been wondering about something for the last week.

So, currently PC has crapton of different car customization-related checks and "anti-cheat" measures that mess with legit players trying to just play the game and buy stuff (remember trying to buy LSCM car with Pure White rims? Or La Coureuse with working backlight at Simeon's? Or having to pay for the same tuning part each time You took it off?). Since now we have BattlEye - what are the chances of R* finally removing those useless checks when E&E drops, so we will finally make use of those exclusive colors at dealerships?

Those checks never served their purpose anyway, because I literally modified my cars with uuugh... black market stuff months ago, and it worked flawlessly, but boy if I ever dared to buy a car with just an uncommon color from the official dealers - noooo, that's where they crossed the line :lmaokek:

yea i know exactly what you mean, even stuff like the new LC plates wont stick if you forced it on with mods, i think stuff like that was to protect you from modders who might auto upgrade your car to the most expensive options, it prevented that sort of stuff from sticking to the car and ruining your customization. Even with battleye people can still cheat so i think this measure will stay

3 minutes ago, Moncastler said:

If there's a new Steam AppID, it's a new game with different files. Save folder appears to be different. It doesn't look like it'll be GTA Online standalone considering that the new Steam AppID is referred as GTA V - High Spec, of course porting all Gen9 stuff to then forget about singleplayer doesn't make sense... And I don't know how feasible it is considering that even the standalone version of GTA Online on PS5 and Series S|X includes all singleplayer files. Ignore those stub files, IIRC even PS4 and Xbox One versions have them. And besides, the backend of the Gen9 version is so much different compared to the Gen8 version that basically every file would need to be replaced, so yeah a new version makes much more sense.

Literally everything is pointing towards a new PC release of GTA V and GTA Online.

When i mentioned the stubs, I wanted to underline that those stubs are integrated, meaning if you first of all had the correct file format versions of the E&E files, and if  you decided to replace the stubs with the E&E files, they should by all accounts work, because the structure to support them is there.

 

Im not just pointing fingers and saying stubs = legit.

 

Im not that stupid.

7 minutes ago, Moncastler said:

Literally everything is pointing towards a new PC release of GTA V and GTA Online.

Honestly wouldn't be too surprised if they just migrated it, i mean valve game updates been leakin' and also had new IDs/pages, but for example with CS2 it ended up just replacing CSGO.

 

So take it with a grain of salt.

3 minutes ago, boomboom5950 said:

yea i know exactly what you mean, even stuff like the new LC plates wont stick if you forced it on with mods, i think stuff like that was to protect you from modders who might auto upgrade your car to the most expensive options, it prevented that sort of stuff from sticking to the car and ruining your customization. Even with battleye people can still cheat so i think this measure will stay

New plates actually stick if You mod them in. Even the unreleased ones.

Spoiler

image.thumb.png.b61ab12ad1781f702b49c997bd4c4ed5.png


Also, I'm fairly sure, that modders would not be able to permanently change your car parts anyway, because, how I think the game works (I may be wrong, because I'm just a player after all) is that it keeps list of your Personal Vehicles and their tuning in some kind of list, and when You go into the garage - it just loads a car model(s) and it's tuning parts, so it matches the one(s) from that list. And when You go to LSC and make a transaction - it overwrites the tuning parts in this list, and also on your current physical car model. But if You (or other player) change your car's parts via mods - there's no transaction, and therefore game doesn't acknowledge any actual changes to the car, and leaves it as it was in that list, and next time You load that car in game world - it will be the same it was before. But again, that's only my speculation, and I may be talking sh*t:p

16 minutes ago, Matushka said:

When i mentioned the stubs, I wanted to underline that those stubs are integrated, meaning if you first of all had the correct file format versions of the E&E files, and if  you decided to replace the stubs with the E&E files, they should by all accounts work, because the structure to support them is there.

You said that the presence of stub files "also proves that E&E would be a compatible update for existing GTA V, and not requiring a new purchase".

This is what I am contesting. A compatible update for the existing version of GTA V means that if you replace and/or add some files to the current installation, you're bringing PC to parity with Gen9. But we know that this can't be the case, because to bring PC in line with the Gen9 version basically every single file would need to be replaced. If you're replacing everything, can we really talk about a compatible update for the existing version of GTA V? Well no, it's clearly a new version of the game.

 

If you meant that the update, regardless of its size, will come to the existing version, again I think you're wrong. CS2 has the exact same Steam AppID that CSGO had, and GTA IV Complete Edition has the same Steam AppID that GTA IV (standalone) had. While these 2 games effectively received new releases, they were both updated on top of the existing version. In this case, GTA V - High Spec is a new Steam AppID and so, even if they replace the Gen8 version with the Gen9 port, you would still need to re-download the whole game.

The launcher metadata listing a single app ID for the Gen9 version is interesting. Normally, we would see separate apps for GTAV Story Mode and GTAO Standalone, much like how RDR2 metadata lists two apps. But it seems the Gen9 version will combine both. There's also a new attribute in the launcher that Rockstar may use to feature Battleye for one version but not the other. If this happens, I imagine they'll maintain the Gen8 version for FiveM and single-player mods, while the Gen9 version, with BE enabled, becomes the platform to experience new content on. Having BE enabled, even in Story Mode, also makes it harder to crack. This benefits them if they are to charge us for the Gen9 version.

 

They may allow online access on both versions, for all we know, but obviously we will end up seeing all the new content on the Gen9 version.

Edited by Tez2
boomboom5950
3 hours ago, Tez2 said:

The launcher metadata listing a single app ID for the Gen9 version is interesting. Normally, we would see separate apps for GTAV Story Mode and GTAO Standalone, much like how RDR2 metadata lists two apps. But it seems the Gen9 version will combine both. There's also a new attribute in the launcher that Rockstar may use to feature Battleye for one version but not the other. If this happens, I imagine they'll maintain the Gen8 version for FiveM and single-player mods, while the Gen9 version, with BE enabled, becomes the platform to experience new content on. Having BE enabled, even in Story Mode, also makes it harder to crack. This benefits them if they are to charge us for the Gen9 version.

 

They may allow online access on both versions, for all we know, but obviously we will end up seeing all the new content on the Gen9 version.

if they do this, then i dont see them updating gen8 consoles and the outdated pc online version anymore then. Otherwise 99% of the pc audience wont buy this new "high spec" version, and they will "split the playerbase", something they said they didnt want to do

9 hours ago, Tez2 said:

The launcher metadata listing a single app ID for the Gen9 version is interesting. Normally, we would see separate apps for GTAV Story Mode and GTAO Standalone, much like how RDR2 metadata lists two apps. But it seems the Gen9 version will combine both. There's also a new attribute in the launcher that Rockstar may use to feature Battleye for one version but not the other. If this happens, I imagine they'll maintain the Gen8 version for FiveM and single-player mods, while the Gen9 version, with BE enabled, becomes the platform to experience new content on. Having BE enabled, even in Story Mode, also makes it harder to crack. This benefits them if they are to charge us for the Gen9 version.

 

They may allow online access on both versions, for all we know, but obviously we will end up seeing all the new content on the Gen9 version.

Vindication.

 

It'll be bundled, not a new purchase.

  • excuseme 1
On 10/1/2024 at 3:59 PM, MilesFox92 said:

I've been wondering about something for the last week.

So, currently PC has crapton of different car customization-related checks and "anti-cheat" measures that mess with legit players trying to just play the game and buy stuff (remember trying to buy LSCM car with Pure White rims? Or La Coureuse with working backlight at Simeon's? Or having to pay for the same tuning part each time You took it off?). Since now we have BattlEye - what are the chances of R* finally removing those useless checks when E&E drops, so we will finally make use of those exclusive colors at dealerships?

Those checks never served their purpose anyway, because I literally modified my cars with uuugh... black market stuff months ago, and it worked flawlessly, but boy if I ever dared to buy a car with just an uncommon color from the official dealers - noooo, that's where they crossed the line :lmaokek:

Removing these checks would be a double-edged sword. There are a number of PC-only customization glitches that would suck to lose. For example, being able to easily paint stock rims because there's no tx associated with the stock rim changing the color to alloy, so on relog that change gets reverted to the last wheel color. You can do similar things with paint finish transfers and crew colors, because there's no tx associated with applying crew color also reverting the underlying color channel to classic black.

 

It would suck to lose those options just to be able to keep the occasional blacklisted rim or trim color from a dealer.

 

Not to mention that most console 'profit-related' car glitches, when they're found, end up behaving as part merges instead on PC. It's so much more useful if you'd rather customize your cars than make illegitimate money.

 

Realistically, they just need to remove the color whitelist from the wheel, trim and accent slots, or at the very least make any vanilla color swatch valid and not just the ones in the purchase list for those channels. Just like they did to make the new plates saveable. Removing ALL the checks would remove useful glitches and also open us up again to the cheat-based vandalism they were meant to prevent.

Edited by Puulis
  • Like 3
42 minutes ago, Puulis said:

Removing these checks would be a double-edged sword. There are a number of PC-only customization glitches that would suck to lose. For example, being able to easily paint stock rims because there's no tx associated with the stock rim changing the color to alloy, so on relog that change gets reverted to the last wheel color. You can do similar things with paint finish transfers and crew colors, because there's no tx associated with applying crew color also reverting the underlying color channel to classic black.

 

It would suck to lose those options just to be able to keep the occasional blacklisted rim or trim color from a dealer.

 

Not to mention that most console 'profit-related' car glitches, when they're found, end up behaving as part merges instead on PC. It's so much more useful if you'd rather customize your cars than make illegitimate money.

 

Realistically, they just need to remove the color whitelist from the wheel, trim and accent slots, or at the very least make any vanilla color swatch valid and not just the ones in the purchase list for those channels. Just like they did to make the new plates saveable. Removing ALL the checks would remove useful glitches and also open us up again to the cheat-based vandalism they were meant to prevent.

Well said. Hopefully they will actually solve it like this

Lost_Warrior
6 hours ago, Puulis said:

Realistically, they just need to remove the color whitelist from the wheel, trim and accent slots, or at the very least make any vanilla color swatch valid and not just the ones in the purchase list for those channels. Just like they did to make the new plates saveable. Removing ALL the checks would remove useful glitches and also open us up again to the cheat-based vandalism they were meant to prevent.

 

What is interesting is they already have a system like this in place (at least for body colors) ex: 0x2337CC98,vem_colour_mct_none_134 (Transaction data) = Pure White. Its not something I can easily test anymore to see if it actually uses that for pure white body paint but I can't find any other transaction it could use. All they need to do is just use a similar system for wheel/trim/accent but for whatever reason they don't. The actual paint itself is not blacklisted just the transaction data isn't used or isn't used properly. Forcing the paint ID onto the wheels/trim/accent will actually make it save but this can't be done legitimately or through any glitches.

  • Like 2
  • Realistic Steak! 1

man I just want them to fixing the ghosting when driving cars on asphalt surfaces no other vehicle ghosts other than cars and bike, on pc I can fix it but on console im out of luck I don't like ghosting whether in this case its caused by fsr1 or taa rockstar should have been fixed this its been over 2 years

9 hours ago, Gtaguy69 said:

man I just want them to fixing the ghosting when driving cars on asphalt surfaces no other vehicle ghosts other than cars and bike, on pc I can fix it but on console im out of luck I don't like ghosting whether in this case its caused by fsr1 or taa rockstar should have been fixed this its been over 2 years

I always find it strange when huge game companies just ignore for years the visual issues their games has.

 

We are talking about their flagship title that sold over 200 million units.

 

They could easily solve the issues by implementing FSR 2.2 or 3.1, and even FSR 2.1 was already available in September 2022!

Edited by Yoona
NightmanCometh96
3 hours ago, Yoona said:

I always find it strange when huge game companies just ignore for years the visual issues their games has.

 

We are talking about their flagship title that sold over 200 million units.

 

They could easily solve the issues by implementing FSR 2.2 or 3.1, and even FSR 2.1 was already available in September 2022!

It's especially strange because R* did actually upgrade the FSR in RDR2 to 2.2 earlier this year. I have no idea why they haven't done the same with E&E. I would have said PSSR would be useful on PS5 Pro, but the 8th Gen version never got a Pro/One X enhancement patch, so I fully expect history to repeat itself here; I'd have loved to see RT reflections in the Performance RT mode on Pro, but again, it's not worth getting excited for something that will likely never happen (until the PS6 remaster, at least).

 

DLSS (hopefully with frame gen), updated FSR and (possibly) XeSS will for sure be great improvements on PC, though.

Edited by NightmanCometh96
  • Like 3
2 hours ago, NightmanCometh96 said:

It's especially strange because R* did actually upgrade the FSR in RDR2 to 2.2 earlier this year. I have no idea why they haven't done the same with E&E. I would have said PSSR would be useful on PS5 Pro, but the 8th Gen version never got a Pro/One X enhancement patch, so I fully expect history to repeat itself here; I'd have loved to see RT reflections in the Performance RT mode on Pro, but again, it's not worth getting excited for something that will likely never happen (until the PS6 remaster, at least).

 

DLSS (hopefully with frame gen), updated FSR and (possibly) XeSS will for sure be great improvements on PC, though.

Oh and the same goes for badly implemented checkerboard on RDR2 on PS4 Pro since 2018, and the lack of 60 fps patch for PS5 obviously.

Edited by Yoona
  • Realistic Steak! 1
On 10/2/2024 at 9:19 AM, Matushka said:

Vindication.

 

It'll be bundled, not a new purchase.

Jeez, you're really taking this to heart, aren't you? :p Who cares in the end, is there a pedestal to be standing on or an Oscar to be given? I legitimately don't care whether I'm wrong or not, these are just theories and speculation on a forum.

 

On 10/1/2024 at 11:32 PM, Tez2 said:

The launcher metadata listing a single app ID for the Gen9 version is interesting. Normally, we would see separate apps for GTAV Story Mode and GTAO Standalone, much like how RDR2 metadata lists two apps. But it seems the Gen9 version will combine both. There's also a new attribute in the launcher that Rockstar may use to feature Battleye for one version but not the other. If this happens, I imagine they'll maintain the Gen8 version for FiveM and single-player mods, while the Gen9 version, with BE enabled, becomes the platform to experience new content on. Having BE enabled, even in Story Mode, also makes it harder to crack. This benefits them if they are to charge us for the Gen9 version.

 

They may allow online access on both versions, for all we know, but obviously we will end up seeing all the new content on the Gen9 version.

I personally don't think this analysis is entirely accurate either. Although the numerical ROS Title ID is the same, the actual internal name of the title used for the same online services is not, it's "gta5_gen9" rather than reusing "gta5". This can mean it's also a separate title when it comes to the ROS Cloud Services, Game Services, etc. Tunables would be for "gta5_gen9" rather than "gta5", etc etc.

 

e.g.

https://prod.cloud.rockstargames.com/Titles/gta5/pcros/0x1a098062.json

vs

https://prod.cloud.rockstargames.com/Titles/gta5_gen9/pcrosalt/0x1a098062.json (will not exist yet)

 

So, we have a separate platform config acting as if it were an entirely new platform ("pcrosalt") and a separate title name entirely ("gta5_gen9"), it would most likely be using entirely different service routes... like a completely separate version would.

I might eat my words and Matushka's ego might get filled enough to come back here and tag me saying "HAHA I TOLD YOU SO", but as far as my personal interpretation is concerned, I think it will be a completely separate title you will select in the Launcher, alongside the old version. I'm not saying it's the best way to do that either, I just think that's how it'll be.

 

Not entirely sure what to think about the "anticheat" key in the json, I'm not entirely convinced it's specifically related to the Gen9 version coming or a Gen8/NG version deprecation. We'll see tho 👁️ 

 

GTA Online Standalone not being included in the manifest might honestly just be because it'll work like consoles, Story Mode being an entitlement/licence given to you on your account, you still buy the same gta5_gen9 app from the RGL Store.

 

At the end of the day, that is a pre-release manifest, it could change too, so... we could all be wrong :lol: 

On 12/7/2022 at 5:16 PM, Spider-Vice said:

The trees from RDR2's first trailer were the ones from GTA V's PS4/Xbox One/PC version so in a sense yeah. And from a development standpoint it makes total sense. We have the graphics memory message from the VI leaks "back ported" onto RDR2 in the latest patch, we have features like ray tracing etc. that RDR2 doesn't have in GTA V's current-gen renderer (also likely ported from work on VI) and so on.

damn didnt know that

which trees exactly?

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