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GTA V "E&E" PC Version Discussion


needforsuv
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MrsRackman
On 7/8/2022 at 4:15 PM, éX-Driver said:

Chronologically, sure. But the ‘current gen’ consoles are functionally stillborn. Practically zero take-up rate, as a result the PS5 only has about six exclusives two years after launch and the SeX has none. Dozens of games that were originally going to be NG exclusive were walked back and ported to Xbone and Ps4 because of how few people actually have the new consoles. 
I don’t know what the sales figures for GTAV E&E look like, but I reckon they’re bloody awful compared to continued sales on PC/current gen

soz for off-topic but got really lol from the "sex has no exclusives" line

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Spider-Vice
17 hours ago, VCPR said:

because SVNs are complicated?

lol. It's GSG who you should be yelling at for putting all the internal R* tools in the repo for the DE. There was no mistake in putting the gen9 files on PC, there was a conscientious code merge. It was in the PC version people found the first mentions of the new landing page on the Tuners DLC and so on. Even Cayo already had "E&E" references (to the Career Builder).

 

17 hours ago, VideoTech said:

Safe to say we can at least expect Rockstar and NVIDIA to partner up with DLSS support? 

Maybe, not sure what NVIDIA's contract looks like though and I don't know if they'd be OK with the game already having FSR support. Having both would be great. R* already used DLSS in RDR2 and now GTA V "E&E" is also using the SGA renderer so it's definitely doable.

 

35 minutes ago, MrsRackman said:

... and removed Windows Vista mentions from specs as well, tho the game still could run on Vista without any issues if only RGL wasn't released 

Huh, I don't think Vista was ever supported, was it? The game released when Windows 8 was already released as well and Vista was left in the dust.

 

2 hours ago, ddarko12 said:

I'm pretty late to this topic so excuse me if this has already been covered. But what exactly is update2.rpf in the files?

Looks like they split specific files into a secondary archive, could be for loading optimisation purposes?

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MrsRackman
14 hours ago, Spider-Vice said:

lol. It's GSG who you should be yelling at for putting all the internal R* tools in the repo for the DE. There was no mistake in putting the gen9 files on PC, there was a conscientious code merge. It was in the PC version people found the first mentions of the new landing page on the Tuners DLC and so on. Even Cayo already had "E&E" references (to the Career Builder).

 

Maybe, not sure what NVIDIA's contract looks like though and I don't know if they'd be OK with the game already having FSR support. Having both would be great. R* already used DLSS in RDR2 and now GTA V "E&E" is also using the SGA renderer so it's definitely doable.

 

Huh, I don't think Vista was ever supported, was it? The game released when Windows 8 was already released as well and Vista was left in the dust.

 

Looks like they split specific files into a secondary archive, could be for loading optimisation purposes?

Windows Vista was always supported by GTAV till RGL was released, can prove that by my own experience & 1 video on YouTube from 2015.

Actually, if there would be a way to bypass RGL checks, you could still run GTAV/GTAO on Vista, as Vista supports both DX10&11 & got all the redistributables the game requires. 

 

You can see Windows Vista mention in here, with Rockstar's advice to use Nvidia GPU if Vista is used to launch the game

png-transparent-grand-theft-auto-v-grand-theft-auto-iv-grand-theft-auto-episodes-from-liberty-city-playstation-3-pc-game-miscellaneous-display-advertising-playstation-4.png

Edited by MrsRackman
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MrQuiche

So what did i miss since E&E was released i'm wondering about that possible PC version coming but it seems like it has been put aside especially since R* has said that they have been moving ressources to the next GTA

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Spider-Vice
30 minutes ago, MrsRackman said:

You can see Windows Vista mention in here, with Rockstar's tip to use Nvidia GPU if Vista is used to launch the game

I went back to the original 2015 specs reveal article and it looks like you're right! That said, dropping Vista is no shocker when it's been end-of-support for quite a while, and even in 2015 it doesn't look like they cared much about it (Nvidia only?) - righfully so. Although RDR2 still supports Windows 7, it uses a Microsoft-supplied wrapper so some DX12 options are available on Windows 7 - or just use Vulkan of course.

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needforsuv
On 7/12/2022 at 2:45 AM, fryday said:

 

my fastest max speed was on PS4 downhill about 415 kmh on a stunt track, with 5x slipstream multiplier.

it was the tron bike and it was pure luck to have 5 people in front of you, everyone in its own slipstream, so I was ridiclous fast, but legit

433 in a streiter on my own in a custom track

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needforsuv
Posted (edited)
17 hours ago, Spider-Vice said:

Huh, I don't think Vista was ever supported, was it?

wrong, I have the boxed version and vista was defo listed as the minimum

Also, with Origin at least, you can bypass W10 only checks for certain games

sure someone could do something with vista and RGL, but vista DX11 isn't full dx11 anyway...

just like how ppl port WinXP stuff back to earlier windows NT versions

except of cause, vista is much less liked and really, if you like vista, you'll like 7

Edited by needforsuv
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RyuNova

So what is it? Do people just want the backend E&E stuff or the vehicles as well? How is it fair that console users had to pay for the content like vehicles and PC gets it for free?

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Mexicola9302
19 minutes ago, RyuNova said:

So what is it? Do people just want the backend E&E stuff or the vehicles as well? How is it fair that console users had to pay for the content like vehicles and PC gets it for free?

Because PC players don't switch the platform, it's just a few background changes. Also financial reasons, they don't have to press new physical copies of the game for PC players.

 

And also we have to live with hackers that are able to just ban ppl if they want to. And how should this work anyway, should they split the playerbase into before E&E and after E&E? That would be complete nonsense if it's the same platform.

Edited by Mexicola9302
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RyuNova
7 minutes ago, Mexicola9302 said:

Because PC players don't switch the platform, it's just a few background changes. Also financial reasons, they don't have to press new physical copies of the game for PC players.

 

 

Console users didn't switch platforms, the old Xbox One and PS4 versions of GTA worked just fine. It would have been a simple download/update like it will be on PC so that argument is moot. To my knowledge, GTAO did not get a physical release, you need to buy the entire GTAV physical package at full price for GTAO so again, that point is moot.

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Mexicola9302
31 minutes ago, RyuNova said:

 

Console users didn't switch platforms, the old Xbox One and PS4 versions of GTA worked just fine. It would have been a simple download/update like it will be on PC so that argument is moot. To my knowledge, GTAO did not get a physical release, you need to buy the entire GTAV physical package at full price for GTAO so again, that point is moot.

Oh sorry for calling switching from gen to gen, switching platform. Your 2 points are moot two. It's enough that there is a physical copy of GTA V itself...

81kAitW5qAL._SL1500_.jpg71+B4obYxML._SL1346_.jpg

There is absolutely no reason for another physical copy of the PC version, if it's just a simple update. R* saves money not producing the physical copies. And dividing the playersbase would be nonsense like already mentioned. It just isn't justified to charge money for a few lines of background code.

 

+ it's better for the enviroment not producing millions of copies, of such an old game again, just because of some graphical upgrades, like TAA, Raytracing and other small changes.

Edited by Mexicola9302
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ambi3nt
1 hour ago, RyuNova said:

So what is it? Do people just want the backend E&E stuff or the vehicles as well? How is it fair that console users had to pay for the content like vehicles and PC gets it for free?

There is no info whether it would be a free upgrade for PC. Regardless, console users already paid for a switch once, so why not do it again.

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RyuNova
14 minutes ago, Mexicola9302 said:

Oh sorry for calling switching from gen to gen, switching platform. Your 2 points are moot two. It's enough that there is a physical copy of GTA V itself...

 

 

You are splitting hairs, the Xbox One and PS4 versions of GTAV worked perfectly fine and, like PC, it would have been a simple case of updating to a new version. Many games on Xbox Series and PS5 have a free update where the old Xbox One and PS5 disks still authenticate.

 

Don't get shirty with me as well, nothing I said warrants such responses. It's the idea of PC players paying for an update that's got your back up, but you can't deny that it's unfair for two groups of players to pay for it while one gets it for free.

 

14 minutes ago, Mexicola9302 said:

There is absolutely no reason for another physical copy of the PC version, if it's just a simple update. R* saves money not producing the physical copies. And dividing the playersbase would be nonsense like already mentioned.

 

There was no reason for a Series X and PS5 version, but sh*t happens, you are just proving my point. Dividing what player base? Give people the backend improvements but make the content and HSW paid for is a fair compromise.

 

2 minutes ago, ambi3nt said:

There is no info whether it would be a free upgrade for PC. Regardless, console users already paid for a switch once, so why not do it again.

 

That's my point, PC players would be out for blood if they had to pay for it, but how is it fair when console players had to?

Edited by RyuNova
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Mexicola9302
4 minutes ago, RyuNova said:

 

You are splitting hairs, the Xbox One and PS4 versions of GTAV worked perfectly fine and, like PC, it would have been a simple case of updating to a new version. Many games on Xbox Series and PS5 have a free update where the old Xbox One and PS5 disks still authenticate.

 

Don't get shirty with me as well, nothing I said warrants such responses. It's the idea of PC players paying for an update that's got your back up, but you can't deny that it's unfair for two groups of players to pay for it while one gets it for free.

 

 

There was no reason for a Series X and PS5 version, but sh*t happens, you are just proving my point. Dividing what player base? Give people the backend improvements but make the content and HSW paid for is a fair compromise.

If they would charge money for it and really release a new game, that would mean some ppl play with old code and some with new code, they can't play together. THAT WOULD DIVIDE THE PLAYERBASE...

 

I personally wouldn't care paying money for an upgrade, but it still wouldn't make any sense at all.

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RyuNova
Just now, Mexicola9302 said:

If they would charge money for it and really release a new game, that would mean some ppl play with old code and some with new code, they can't play together. THAT WOULD DIVIDE THE PLAYERBASE...

 

But it would not be a new game, it would be an update. The free version would contain all the stuff like new effects and Ray Tracing while the paid version would have the vehicles, if you don't pay then the vehicles don't show up exactly how they are hidden with GTA+.

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Mexicola9302

They would never do something like this, it's just nonsense.

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RyuNova
3 minutes ago, Mexicola9302 said:

They would never do something like this, it's just nonsense.

 

Locking content away from players unless they pay, no...never, won't hap..., oh, hi GTA+!

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Mexicola9302

How much can be charged for this?

Haos.jpg

Now come up with a reasonable price, just for the cars. :D 

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ambi3nt
14 minutes ago, RyuNova said:

That's my point, PC players would be out for blood if they had to pay for it, but how is it fair when console players had to?

They just take a dip in a golden money pool and all the troubling thoughts of fairness go away.

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RyuNova
9 minutes ago, Mexicola9302 said:

Now come up with a reasonable price, just for the cars. :D 

 

The same price that console players paid for GTAO Series X/PS5 standalone at launch; ten dollars. A 4k/60fps update should have been free like has been with many games, but PC already had such things, the rest is back end updates, the meat of the Series X and PS5 versions are the cars and HSW.

 

3 minutes ago, ambi3nt said:

They just take a dip in a golden money pool and all the troubling thoughts of fairness go away.

 

Is that before or after they look down from high upon Mount Steamlympus?

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ambi3nt

Well I mean R*/T2. It doesn't matter what players find fair.

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33 minutes ago, RyuNova said:

That's my point, PC players would be out for blood if they had to pay for it, but how is it fair when console players had to?

It's just convention, nothing to do with fair or unfair. With that being said, they can easily charge $5-10 for extra content and updates, just like Death Stranding did with the Director's Cut upgrade.

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Spider-Vice

There is precedent of developers making PC upgrades free but console upgrades paid, unfortunately for console users. Red Faction Guerrilla Re-Mars-Tered was paid on console but a free upgrade on PC.

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Lost_Warrior
1 hour ago, RyuNova said:

You are splitting hairs, the Xbox One and PS4 versions of GTAV worked perfectly fine


The constant complaint of "20 fps max with multiple stutters and map loading problems" doesn't sound fine.

 

1 hour ago, RyuNova said:

it would have been a simple case of updating to a new version. Many games on Xbox Series and PS5 have a free update where the old Xbox One and PS5 disks still authenticate.

Don't get shirty with me as well, nothing I said warrants such responses. It's the idea of PC players paying for an update that's got your back up, but you can't deny that it's unfair for two groups of players to pay for it while one gets it for free.


They may still give the old consoles the new stuff as the newswire does say "all consoles" but for all we know they may have already stealthy dropped support as they have no reason to give them any more updates to "force" them to spend money on a new version. It was Rockstar's choice to charge money for the new generation and since they already did it once with obviously great success they decided to do it again because as shown in multiple instances they are a greedy company. Sony's website even says that upgrading to a PS5 version of a game can cost money even through its "validation program" or whatever.

Skyrim was released on multiple consoles and the only point it became a paid upgraded on PC was with the "Anniversary Edition" which doesn't even really count as an "upgrade" on PC because it was just mods that became "officially" supported and received huge backlash on the PC side because of that.
 

 

1 hour ago, RyuNova said:

There was no reason for a Series X and PS5 version, but sh*t happens, you are just proving my point.


Yes there were no reason for these version to exist they do and Rockstar saw a chance to get more money out of feature and implement other things such as GTA+ because they are a greedy company.

 

1 hour ago, RyuNova said:

Dividing what player base? Give people the backend improvements but make the content and HSW paid for is a fair compromise.  

 

That's my point, PC players would be out for blood if they had to pay for it,

 

 

Rockstar can't give all the content out at once on PC because their anti-cheat is so bad cheaters will just give themselves and potentially others the cars incentivizing people to not pay.

Only way for them to do it paid on PC is:
-Splitting the player base through DLC
-Having a system on their launcher and in-game that can handle a Paid DLC format because I don't think there is any

-This means that they will have to have a different set of authentication servers and checks for a DLC
------If they don't want to or can't implement checks for a DLC system they would need to make a separate listing on Steam/Epic Games
------This will probably have a bunch of other problems like character transfer potentially being a thing on PC and what happens when people boot the older version of the game

------I have no idea if there are system in place on Steam/Epic Games to verify that you can receive $X amount off a game if you have X game
-Which then begs the question of who do we buy it from (Steam/Epic Games or the Rockstar launcher)
-How much would it cost
-Why would people on PC buy a DLC of just cars to still get dicked by cheaters and then potentially banned losing both the cost of the game and a DLC
-Probably some other factors I'm missing


Non-paid DLC:
-release

 

 

2 hours ago, RyuNova said:

but how is it fair when console players had to?


You could ask the same question of "Why is it fair I need 5/4 different consoles to play all of my favorite games because Sony/Microsoft can't implement a 100% functional backwards Compatibility" or "Why do I have to pay a subscription to play online when PC doesn't" "Why did I have to buy Skyrim 3 different times"

I think its obvious at this point that outside of Rockstar console players are used to getting screwed over even by the manufactures of the consoles.

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rollschuh2282
2 hours ago, RyuNova said:

That's my point, PC players would be out for blood if they had to pay for it, but how is it fair when console players had to?

it´s mostly the norm.

and was also done before.

like the example i like to use is Red faction guerilla.
got re-mars-tered.
console had to pay and existing PC steam owners got it for free.

we don´t know yet how R* will handle it

1 minute ago, Spider-Vice said:

There is precedent of developers making PC upgrades free but console upgrades paid, unfortunately for console users. Red Faction Guerrilla Re-Mars-Tered was paid on console but a free upgrade on PC.

looool, if only i would have been 1 minute faster.
:kekw:

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needforsuv
2 hours ago, RyuNova said:

ou are splitting hairs, the Xbox One and PS4 versions of GTAV worked perfectly fine

yea... nope

never thought I'd see console arguements here, but hey...

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rollschuh2282
3 hours ago, RyuNova said:

You are splitting hairs, the Xbox One and PS4 versions of GTAV worked perfectly fine

ngl...you are giving me flashbacks to 2015 when R* dropped support for PS3/x360 :lol:

iirc that also had people saying that PS3/360 still work fine and they can just reduce texture resolution or something.
 

Edited by rollschuh2282
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Spider-Vice

It's an eternal loop. And I will reiterate my warning from before, if this PC topic becomes like all the others over the years, with constant arguing, console wars, and bickering like throwing words like "fanboys" around, it will be locked and people penalised. We've had enough of near 10 years of these topics going wrong because there's always some weirdo who likes making an argument out of everything.

 

So just please, in advance, having participated myself (before being staff) in VERY UGLY topics like the (literally) 3000 pages of GTA V PC speculation, stay civil, regardless of how dumb or w/e you think one's opinion or thought may be.

 

It is factual, it's all over Youtube and whatever that GTA Online on the last-gen consoles runs like absolute crap, closer to 10 FPS than 30. Not much they can do there, the engine is old and even on PC it has its issues, it's just that people who play on PC usually have higher end hardware than those consoles.

So they came up with some behind-the-scenes improvements in "E&E" to tide it over until GTA VI and take more advantage of the newer consoles' hardware. If it should have been paid or not is an entirely different question - this is a PC topic.

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RyuNova
2 hours ago, Spider-Vice said:

And I will reiterate my warning from before, if this PC topic becomes like all the others over the years

 

I want people to understand, it is not my intention, and it never will be, to start arguments. I only asked a simple question ans got people trying to tear my eyes out.

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Haakim_
6 hours ago, Mexicola9302 said:

They would never do something like this, it's just nonsense.

if they found a way to charge for it yeah they would. But since its PC, the new explosions can just be modded in so I see them releasing a free update in the near future

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