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GTA V "E&E" PC Version Discussion


needforsuv

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needforsuv
19 minutes ago, Spider-Vice said:

what

 

The Windows Display Driver Model, or WDDM, only was architectured for DX10 starting with Windows Vista. DX10 on XP is a scam pure and simple, you cannot run it there in any proper way.

https://bit-tech.net/reviews/tech/graphics/directx10_future_of_pc_gaming/1/

 

Again, you actually, factually do not know what you're talking about. Sorry. Lol.

I don't think they started development of DX10 on WDDM
 

the api doesn't have to be tied to the driver model

 

"However, the Alky Project reportedly reduces geometry shader instructions to native machine code for execution. In simple terms, the CPU is used to emulate missing GPU features."https://www.techradar.com/au/news/software/operating-systems/computing-components/graphics-cards/directx-10-port-for-windows-xp-users-140965

Basically software emulation/shim to make things run.

It's not DX10 at the driver level, no.

It just tricks the OS into thinking the DX9 drivers are version 10, and uses some code to actually deliver some dx10 functions is what I think the gist is.

ANYWAY, point is, let's say you could run GTAV on XP, you certainly wouldn't want to because XP64 itself is terrible for compatibility anyway...
The reason you'd have XP is for compatibility, but the 64bit versions are well...

 

ALSO:

 

https://www.fudzilla.com/news/graphics/39976-khronos-group-releases-vulkan-1-0-api

 

https://www.anandtech.com/show/10035/vulkan-10-released

originally vulkan was meant to come to XP, now that is certainly NOT a scam...

Vulkan support would be a good idea for 'future ports'
 

Edited by needforsuv
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Hazzardtohimself

GTA V "E&E" PC Version Discussion Graphics Arguments. 

DelayedLimitedGrouper-max-1mb.gif

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MaddenedGhost
1 hour ago, Hazzardtohimself said:

GTA V "E&E" PC Version Discussion Graphics Arguments. 

DelayedLimitedGrouper-max-1mb.gif

I found exactly what I was expecting here.

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Spider-Vice

What's funny is that it's not even about the graphics themselves but bloody graphics options in an XML file and technicalities. Not even sure if I missed these PC topics from the past or not. :sadkek: Hopefully we're put out of our misery soon.

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needforsuv
50 minutes ago, Spider-Vice said:

What's funny is that it's not even about the graphics themselves but bloody graphics options in an XML file and technicalities. Not even sure if I missed these PC topics from the past or not. :sadkek: Hopefully we're put out of our misery soon.

we get what we get

Also, I wonder if RT has something to do with the grass 'occlusion' being a massive circle instead of a appropriately sized box on pc


also, RT Bounding Volume Hierarchy (BVH) seems to be off for grass when grass shadows are off?

  

20 hours ago, Benny00002 said:
		<Raytracing_GrassBvhEnabled value="true" tags="quality" />
		<Raytracing_GrassBvhEnabled value="false" tags="performance_rt_1440" />



More importantly, you currently have to restart the game to apply grass setting changes on PC, will that change since you could change modes with differing grass settings on gen9?

And I just had a thought.
 Just as you could turn UP the settings on PS5 and have the game run crap, you could easily turn them down for even more fps...

Edited by needforsuv
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Mexicola9302

The texture filtering is just trash, when it comes to grass, it always been like this since the game got released for PC. This has nothing to do with anything RT related.

 

I think activating 16x anistropic filtering in the nvidia or AMD control panel, makes the "circle" a tiny bit larger, but maybe that is just a placebo effect. I just don't care about that anymore, i got used to it.

 

Lol or maybe it would help to completly turn off anistropic filtering, then just everything looks like trash, but you won't see it happen outside that "circle".

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videotech_

Well, this thread was entertaining to read. Phew! 

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Quinn_flower

so uh we are finally getting animals in free roam right? i mean there is no excuse 

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Spider-Vice
1 hour ago, VideoTech said:

Well, this thread was entertaining to read. Phew! 

Oh this is nothing compared to what it used to be for stuff like V PC. Not looking forward for the VI PC topic :kekw: 

 

17 minutes ago, Quinn_flower said:

so uh we are finally getting animals in free roam right? i mean there is no excuse 

If the console versions don't' have them, I'm assuming the PC update wouldn't either.

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needforsuv
4 hours ago, Mexicola9302 said:

The texture filtering is just trash,

I'm talking about the circle where no grass exists when you are over grass on E&E

It's a box on PC, not too big, but on PS5 it's a MASSIVE circle

 

 

that surely has to do with RT?

 

 

XrFguGB.png

Edited by needforsuv
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Mexicola9302

Ah yeah now that i see it, i believe you. Who wants to play with quality RT then, if that happens. That sort of "forcefield" that flattens the grass around the player looks just horrible. It looks like some very weird collision bug.

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needforsuv
57 minutes ago, Mexicola9302 said:

Ah yeah now that i see it, i believe you. Who wants to play with quality RT then, if that happens. That sort of "forcefield" that flattens the grass around the player looks just horrible. It looks like some very weird collision bug.

Not sure if it's exclusive to either RT mode, but it's certainly not a thing on PC, yet...

Would be interesting to know what's causing it.

The ray tracing BVH radius is the same between quality and perf for grass, EXCEPT Bounding Volume Hierarchy (BVH) is off in perf mode...

Not sure how/if it effects it, but RT surely has to have something to do with the grass depression being a circle instead of square?

After all, the game does like doing LOD on distance basis (which naturally gives you a circle as you go through 360 degrees of rotation, around you/an object), and I assume RT is the same, just not sure how that relates to drawing grass as the grass itself are only textures? UNLESS they are using some RT techniques to accelerate the drawing of grass and their shadows.

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Mexicola9302

I hope the thing with the grass doesn't happen on PC, if it gets updated to latest gen.

 

I honestly got no idea what causes it, and i don't wanna think about it. It's R* job to do such things.

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Hazzardtohimself

If the new specifications for running E&E outweigh my PC's capabilities and if there isn't an option to dial-back the pretties, then the release date will be my jumping off/falling off/pushed off point. 

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Spider-Vice

Nah, I'm assuming you'll still be able to tone it down to potato settings (for example), it's just that there'll be more eyecandy and improvements available. Tbh the current specs should've already gone up as the game definitely doesn't run like it did in 2015 anymore.

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needforsuv
16 minutes ago, Spider-Vice said:

the game definitely doesn't run like it did in 2015 anymore.

Only because of the online bloat.

A good spring clean should see 2015 fps restored.

I was lucky I had a 980ti to throw at gta not long after it launched

Even SP could use some work at this stage

That said, my 2014 laptop still runs gta better than the then current consoles...

IMO they'd just leave all the higher settings as higher options above what you get, with everything else staying much the same except with some fps boosts until you touch the settings.

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boomboom5950
7 hours ago, needforsuv said:

Not sure if it's exclusive to either RT mode, but it's certainly not a thing on PC, yet...

Would be interesting to know what's causing it.

The ray tracing BVH radius is the same between quality and perf for grass, EXCEPT Bounding Volume Hierarchy (BVH) is off in perf mode...

Not sure how/if it effects it, but RT surely has to have something to do with the grass depression being a circle instead of square?

After all, the game does like doing LOD on distance basis (which naturally gives you a circle as you go through 360 degrees of rotation, around you/an object), and I assume RT is the same, just not sure how that relates to drawing grass as the grass itself are only textures? UNLESS they are using some RT techniques to accelerate the drawing of grass and their shadows.

that may only be a bug with the cyclone 2, if someone can test any other vehicle in the game on ps5 there im sure it will look normal like pc

5 hours ago, Hazzardtohimself said:

If the new specifications for running E&E outweigh my PC's capabilities and if there isn't an option to dial-back the pretties, then the release date will be my jumping off/falling off/pushed off point. 

i actually expect it to run BETTER. Im sure they made some optimizations behind the scenes and im sure the original low settings will be the same, they likely are only adding a few new options like taa and ray tracing (hopefully more than just rt shadows)

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Spider-Vice
5 minutes ago, boomboom5950 said:

(hopefully more than just rt shadows)

The settings file extracted from the PS5 version implies RT Ambient Occlusion and perhaps some kinds of reflections at the very least, so...

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boomboom5950
Just now, Spider-Vice said:

The settings file extracted from the PS5 version implies RT Ambient Occlusion and perhaps some kinds of reflections at the very least, so...

ray traced reflections are a must, they transform games like watch dogs legion and the ugly cubemaps in gta look really bad when it starts raining

 

as for rt ao, who cares

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BS_BlackScout

I predict May 17. QALive changing today does not give enough time for testing until Tuesday. 

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theguy1998
1 minute ago, BS_BlackScout said:

I predict May 17. QALive changing today does not give enough time for testing until Tuesday. 

It can be just an exploit patch, it was mentioned there's some exploit floating around that makes the game unplayable on PC.

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BS_BlackScout

The game was already patched ?last week?, if they needed to patch it they would have already done it. I don't know if they did though.

EDIT: Steam straight up leaking update sizes, what the hell xD
PRX3cGt.png

Pressing download doesn't work or do anything.

Edited by BS_BlackScout
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needforsuv
1 hour ago, boomboom5950 said:

ray traced reflections are a must, they transform games like watch dogs legion and the ugly cubemaps in gta look really bad when it starts raining

cubemaps are fine if done right tho

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Quinn_flower
5 hours ago, BS_BlackScout said:

The game was already patched ?last week?, if they needed to patch it they would have already done it. I don't know if they did though.

EDIT: Steam straight up leaking update sizes, what the hell xD
PRX3cGt.png

Pressing download doesn't work or do anything.

refresh your steam 

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boomboom5950
On 5/5/2022 at 2:27 PM, needforsuv said:

cubemaps are fine if done right tho

GTA 5 has high res cubemaps but it bothers me like crazy when im driving over huge puddles and my car, NPCs, props and trees dont show up in the reflection at all. Il take the 50% performance loss for ray tracing, also why is there no screen space option for puddles? every other game has it and it looks good without a heavy performance cost

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On 5/5/2022 at 7:26 PM, BS_BlackScout said:

I predict May 17. QALive changing today does not give enough time for testing until Tuesday. 

Only if they won't find too many bugs, otherwise it may slip into last week. Based on publicly available information we have it seems, that Rockstar is testing last RC build for a week before they update public build.

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theguy1998
3 hours ago, needforsuv said:

Sure, but those polygons, densities and whatnot were only really tested on RDR with dx12 and vulcan

Not to mention LS doesn't have a forest as such

Hey man. It's getting annoying already, we're in the speculation topic, but if I need an advice regarding graphics or game programming I will contact you, don't worry.

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7 hours ago, needforsuv said:

They were designed and optimised with DX12/Vulkan in mind

API is just an API. Assets are being designed and optimised with performance of the platform in mind, not API. UE5 Matrix demo uses Directx12 and it still runs like crap.

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WildBrick142
25 minutes ago, rollschuh2282 said:

it´s just a 3D model.
and it doesn´t give a f*ck if it´s used in a movie, game, render, or a picture.
the model does not know!

no, no, the models are clearly sentient and they know when they are in their own assigned engine.

 

therefore i will now expose rockstar by posting a genshin impact model in gta v

fe3136-4.jpg

 

both games are different engines... or so we were fooled to believe! rage engine is a scam!!!1 in reality it's just a fork of unity that rockstar wants us to believe is their "own" creation. that's why this model is able to show in gta v! we have been living a lie for all these years. i always knew there was something sussy about rockstar games presents table tennis......

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