The John David Posted May 13 Share Posted May 13 On 5/8/2022 at 1:26 PM, Horus Publishing said: New update - covering new skins & fixed train position in Edit Mode: I literally did this train placing on the rail in my project using DYOM v8.1. Sadly it's only just a placement. It wasn't easy since I really did an amount of play-testing how can I fix its position to make it look better. But It really did works! Halter, Horus Publishing, Toriality and 1 other 4 Link to comment Share on other sites More sharing options...
bessem ben Posted May 14 Share Posted May 14 @Halter Is it possible to add something like this in red Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted May 14 Share Posted May 14 2 hours ago, bessem ben said: @Halter Is it possible to add something like this in red I would make several race missions ngl. bessem ben 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 15 Share Posted May 15 (edited) 11 hours ago, bessem ben said: @Halter Is it possible to add something like this in red It is still poorly done. No box on the right side with the time limit, checkpoints how many we passed or position that we're in the race etc. But its a good try anyway Still, there are no tutorial videos / or nothing to LDYOM (there were two but only for animation sequences, and we tried recreating it and nothing worked so ) there could be some, saw some updates on LDYOM on VK so hopefully somebody will get interested and do some tutos. Edited May 15 by Horus Publishing bessem ben 1 Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted May 15 Share Posted May 15 9 hours ago, Horus Publishing said: It is still poorly done. No box on the right side with the time limit, checkpoints how many we passed or position that we're in the race etc. But its a good try anyway Still, there are no tutorial videos / or nothing to LDYOM (there were two but only for animation sequences, and we tried recreating it and nothing worked so ) there could be some, saw some updates on LDYOM on VK so hopefully somebody will get interested and do some tutos. I agree, if he had a lot of tutorials, maybe then people would join his LDYOM. Horus Publishing 1 Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 20 Share Posted May 20 Suggest for the next update: Actor Must NOT be in checkpoint just like in Key to her heart, the gimp should not reach Millie's place Link to comment Share on other sites More sharing options...
AnDReJ98 Posted May 25 Share Posted May 25 Hello! First of all I want to thank both @darkmorgan and @Halter for their amazing contributions so far. It's been a while since I saw somebody dedicate their time and skills to DYOM so frequently. I've been willing to respond to your contributions for a long time now and, finally here we are. Now, let's get down to business - I've consulted with my fellows from the staff, and the reason why I'm posting this in DYOM RE thread is because I see DYOM RE as a true DYOM successor. Not that I denounce DYOM IX or anything, but I would rather focus on DYOM RE this time around. The main criteria is stability and backwards compatibility. This version supports both, old missions can be played in RE and no need for extra limit adjusters or similar. The second, also important thing is bugfixes. I'm satisfied with the way you handle bugs, respond to community's feedback, etc. so why not give it a shot? The next step is consistency - this is where things get moody. Although I fully support your commitment to this community, adding new features every now and then (even tho this is more of a IX related, but also happened here), without adequate feedback (mostly due to RE staying in shadows of IX), stability is threatened, various bugs appear, although minor - they still appear. Now, don't get me wrong, I'm very well aware of the code limit and lack of possible RE updates just like I'm aware of whenever a new feature gets added, a new bug appears. Always been that way. My fellow, zeko and I, have played around in RE for some time, testing some of the old and new stuff. So far I'm delighted and would like you to join us on Discord to discuss the possibilities. I don't want to reveal anything yet, so @Halter If you are interested, contact me on discord so we can resume the cooperation and talk about details. -Andrej, part of DYOM Staff. Platinum Card, Jimmy_Leppard, Stardust101 and 6 others 9 Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 26 Share Posted May 26 Is it possible to put fix non-collision interiors? Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted May 27 Share Posted May 27 8 hours ago, Kailojado haddines said: Is it possible to put fix non-collision interiors? There are mods for that, and they work extremely well, albeit they are a little hard to find. Link to comment Share on other sites More sharing options...
Jimmy_Leppard Posted June 2 Share Posted June 2 Haven't been here in a long time. I just saw this. And holy sh*t, it's a yes from me! :D Stardust101 and Horus Publishing 2 Link to comment Share on other sites More sharing options...
RazorITA Posted June 4 Share Posted June 4 Nice mod! Just a question, where we can find the names of the added skins, so we can replace them with modloader? Toriality 1 Link to comment Share on other sites More sharing options...
Toriality Posted June 4 Share Posted June 4 (edited) 20 minutes ago, RazorITA said: Nice mod! Just a question, where we can find the names of the added skins, so we can replace them with modloader? I took note on the skins halter added, it was taken from a conversation in discord server. Here it is: OGBURG - 1077 MAFZI2 - 1076 MAFZI1 - 1075 SALVAR - 1074 RALPH - 1073 BOGM - 1072 TRIDB - 1071 TRIDA - 1070 TBOSS - 1069 SILVERM - 1068 HELPER- 1067 CSSUZIE - 1062 CSKENDL - 1061 CSDRUG1 - 1060 CSTEXAN - 1059 CSJOSE - 1058 CSBDUP - 1057 CSSLUT - 1056 FAM5 - 1055 FAM4- 1054 CSMECH - 1053 CSWMORI - 1052 CROGRL2 - 1051 CSHO - 1050 SBMYTR4 - 1049 CSPRO1 - 1048 CSOMOST - 1047 CSBLUE2 - 1046 Just a reminder, Halter was talking about DYOM IX, so most of these skins are from IX, but I think there are some included in RED too. Edited June 4 by Toriality Link to comment Share on other sites More sharing options...
RazorITA Posted June 4 Share Posted June 4 1 hour ago, Toriality said: I took note on the skins halter added, it was taken from a conversation in discord server. Here it is: OGBURG - 1077 MAFZI2 - 1076 MAFZI1 - 1075 SALVAR - 1074 RALPH - 1073 BOGM - 1072 TRIDB - 1071 TRIDA - 1070 TBOSS - 1069 SILVERM - 1068 HELPER- 1067 CSSUZIE - 1062 CSKENDL - 1061 CSDRUG1 - 1060 CSTEXAN - 1059 CSJOSE - 1058 CSBDUP - 1057 CSSLUT - 1056 FAM5 - 1055 FAM4- 1054 CSMECH - 1053 CSWMORI - 1052 CROGRL2 - 1051 CSHO - 1050 SBMYTR4 - 1049 CSPRO1 - 1048 CSOMOST - 1047 CSBLUE2 - 1046 Just a reminder, Halter was talking about DYOM IX, so most of these skins are from IX, but I think there are some included in RED too. Thank you! Link to comment Share on other sites More sharing options...
Lancerator Posted June 4 Share Posted June 4 Nothing but thank you, sir. Link to comment Share on other sites More sharing options...
RazorITA Posted June 4 Share Posted June 4 (edited) Sorry for another post, but I want to report a little problem happened to me when testing a mission. I made a basic checkpoint with a time limit of 5 mins, without the money objective. After the checkpoint there is an adjust time limit to 0 (to remove the time limit) and some cutscenes will start. But when I enter the checkpoint the game say that I need to earn so many moneys, like 1106248962, a higher number than the maximum possible gain on gta. How it's possible? Another little bug (but this happen usually in the oldest version to dyom too): Sometimes when you pass a checkpoint it still remains visible. And one last note, but maybe it doesn't depend from dyom: I tried to make a mission with dyom on GTA mixed (a mod where liberty city and vice city maps are added), I made a mission on linerty city but even if I disable the cops, the stars still appear. I solved that problem using the "aezakmi" cheat. I hope these reports will help you to find bugs and solve them! Edited June 4 by RazorITA Horus Publishing 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted June 4 Share Posted June 4 15 minutes ago, RazorITA said: Sorry for another post, but I want to report a little problem happened to me when testing a mission. I made a basic checkpoint with a time limit of 5 mins, without the money objective. After the checkpoint there is an adjust time limit to 0 (to remove the time limit) and some cutscenes will start. But when I enter the checkpoint the game say that I need to earn so many moneys, like 1106248962, a higher number than the maximum possible gain on gta. How it's possible? Another little bug (but this happen usually in the oldest version to dyom too): Sometimes when you pass a checkpoint it still remains visible. And one last note, but maybe it doesn't depend from dyom: I tried to make a mission with dyom on GTA mixed (a mod where liberty city and vice city maps are added), I made a mission on linerty city but even if I disable the cops, the stars still appear. I solved that problem using the "aezakmi" cheat. I hope these reports will help you to find bugs and solve them! Also we encourage you to check out Mission Maker - a DYOM-like new software, with much many new features such as carrec paths (perfect car paths) Report bugs on Discord (and suggest new features): https://discord.gg/n8VhQG7yYy Platinum Card 1 Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted June 4 Share Posted June 4 17 hours ago, RazorITA said: Sorry for another post, but I want to report a little problem happened to me when testing a mission. I made a basic checkpoint with a time limit of 5 mins, without the money objective. After the checkpoint there is an adjust time limit to 0 (to remove the time limit) and some cutscenes will start. But when I enter the checkpoint the game say that I need to earn so many moneys, like 1106248962, a higher number than the maximum possible gain on gta. How it's possible? Another little bug (but this happen usually in the oldest version to dyom too): Sometimes when you pass a checkpoint it still remains visible. And one last note, but maybe it doesn't depend from dyom: I tried to make a mission with dyom on GTA mixed (a mod where liberty city and vice city maps are added), I made a mission on linerty city but even if I disable the cops, the stars still appear. I solved that problem using the "aezakmi" cheat. I hope these reports will help you to find bugs and solve them! I dunno about the rest but i do know that the checkpoint not disappearing both on the radar and the object itself can be easily fixed by going to the last objective you created, make a cutscene, point it towards the objective, and cancel, now your checkpoints won't show up on radar, now save and restart DYOM, it should start working properly overall. Link to comment Share on other sites More sharing options...
Sukhjinder86 Posted June 6 Share Posted June 6 Sa mission maker v1.3 bug fixes Link to comment Share on other sites More sharing options...
Pilotoarg Posted June 9 Share Posted June 9 On 6/3/2022 at 11:10 PM, Toriality said: I took note on the skins halter added, it was taken from a conversation in discord server. Here it is: OGBURG - 1077 MAFZI2 - 1076 MAFZI1 - 1075 SALVAR - 1074 RALPH - 1073 BOGM - 1072 TRIDB - 1071 TRIDA - 1070 TBOSS - 1069 SILVERM - 1068 HELPER- 1067 CSSUZIE - 1062 CSKENDL - 1061 CSDRUG1 - 1060 CSTEXAN - 1059 CSJOSE - 1058 CSBDUP - 1057 CSSLUT - 1056 FAM5 - 1055 FAM4- 1054 CSMECH - 1053 CSWMORI - 1052 CROGRL2 - 1051 CSHO - 1050 SBMYTR4 - 1049 CSPRO1 - 1048 CSOMOST - 1047 CSBLUE2 - 1046 Just a reminder, Halter was talking about DYOM IX, so most of these skins are from IX, but I think there are some included in RED too. Good to know about that list!, also, wich ones are the deleted? because in a project i'm working (that works with dyom for the missions) i, literally, replaced all the NPC skins (at least every one until 8.1, yes, 300 skins changed) if there is a list, i want to know wich ones to replace them again, thanks! Link to comment Share on other sites More sharing options...
Toriality Posted June 10 Share Posted June 10 14 hours ago, Pilotoarg said: Good to know about that list!, also, wich ones are the deleted? because in a project i'm working (that works with dyom for the missions) i, literally, replaced all the NPC skins (at least every one until 8.1, yes, 300 skins changed) if there is a list, i want to know wich ones to replace them again, thanks! I think this site might be helpful for you: https://open.mp/docs/scripting/resources/skins Link to comment Share on other sites More sharing options...
Pilotoarg Posted June 10 Share Posted June 10 12 hours ago, Toriality said: I think this site might be helpful for you: https://open.mp/docs/scripting/resources/skins not exactly, i know that list (but this is about SAMP skins), because the list you added before is about the new-added skins to DYOM, and as said before, there are "some skins deleted from dyom", that are the ones i want to know about, but thanks Horus Publishing 1 Link to comment Share on other sites More sharing options...
Sukhjinder86 Posted June 11 Share Posted June 11 (edited) Sa mission maker new fonts English subtitles https://mega.nz/file/mtxxyZJa#nv4Khs5iEQVM9pNgDAM9KeOqbbW2YRPGRESO5uD-x1s Freearc.exe download link https://mega.nz/file/y9Y1GDbT#Tw2lGOuVpxMfC8zMDa7HULjoimgHvegMrMTOAkid9PM Edited June 11 by Sukhjinder86 Link to comment Share on other sites More sharing options...
Horus Publishing Posted June 11 Share Posted June 11 3 hours ago, Sukhjinder86 said: Sa mission maker new fonts English subtitles https://mega.nz/file/mtxxyZJa#nv4Khs5iEQVM9pNgDAM9KeOqbbW2YRPGRESO5uD-x1s Freearc.exe download link https://mega.nz/file/y9Y1GDbT#Tw2lGOuVpxMfC8zMDa7HULjoimgHvegMrMTOAkid9PM If you can, you can also make indian fonts if you're talented and tbh translate it to Indian. For now if your language doesn't need to use any aditional special characters in letters and it will be understandable i can drop you a translation file Link to comment Share on other sites More sharing options...
Sukhjinder86 Posted June 11 Share Posted June 11 Send file Link to comment Share on other sites More sharing options...
Toriality Posted June 11 Share Posted June 11 Btw this thread is about DYOM REd. The official thread or MissionMaker is this: https://gtaforums.com/topic/982924-sa-mission-maker-new-era-in-mission-creation/ 20 hours ago, Pilotoarg said: not exactly, i know that list (but this is about SAMP skins), because the list you added before is about the new-added skins to DYOM, and as said before, there are "some skins deleted from dyom", that are the ones i want to know about, but thanks I don't know, only Halter can properly answer this, I think. Horus Publishing 1 Link to comment Share on other sites More sharing options...
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