Horus Publishing Posted May 8 Share Posted May 8 7 hours ago, RedBaronFromTheUG said: Lovely RedBaronFromTheUG 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 8 Share Posted May 8 9 hours ago, RedBaronFromTheUG said: Is there a way to fix smooth cutscenes? They work for us, this is problem on your end. We'll show a video with the new update and you'll see it works. RedBaronFromTheUG 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 8 Share Posted May 8 New update - covering new skins & fixed train position in Edit Mode: Halter, The John David, RedBaronFromTheUG and 1 other 4 Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 8 Share Posted May 8 (edited) Features for the next update: -Add a skin NAMED JOSE -Add cutscene skins -Add NOISE Feature -Hide actor or car objectives feature -Add different idle ped style -Add magnet attach objects on RC helis only ------------------------- Next Update -Add name health bar -Add Scare-o-meter feature -Add Put objects at every vehicle -Add 'Visibility' Feature on aircrafts only -Add MORE Objects -Add working stingers -Add can put stingers in car with counter -Add More animations -Add trip skip feature if its a long drive -Add Immovable actors Edited May 8 by Kailojado haddines Change BobAyman and bessem ben 2 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 8 Share Posted May 8 1 hour ago, Kailojado haddines said: Features for the next update: -Add a skin NAMED JOSE -Add cutscene skins -Add NOISE Feature -Hide actor or car objectives feature -Add different idle ped style -Add magnet attach objects on RC helis only -Add name health bar -Add Scare-o-meter feature -Add Put objects at every vehicle -Add 'Visibility' Feature on aircrafts only -Add MORE Objects -Add working stingers -Add can put stingers in car with counter -Add More animations -Add trip skip feature if its a long drive -Add Immovable actors Keep in mind, that this version CAN'T have TOO MANY features because its intended to work without frame limiter Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 8 Share Posted May 8 32 minutes ago, Horus Publishing said: Keep in mind, that this version CAN'T have TOO MANY features because its intended to work without frame limiter Ok then split it half stepanko101 and Horus Publishing 2 Link to comment Share on other sites More sharing options...
Mister A Posted May 8 Share Posted May 8 40 minutes ago, Kailojado haddines said: Ok then split it half Bruh, do you even know how coding works? Kailojado haddines and Horus Publishing 2 Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 8 Share Posted May 8 2 hours ago, Mister A said: Bruh, do you even know how coding works? Nope Link to comment Share on other sites More sharing options...
Carlo_Magno Posted May 9 Share Posted May 9 friend if you want to have all that install dyom ix. Here is something similar to dyom 8 with a few things implemented to not exceed the limit of the mod. I also want some things you ask for but I know they can break the game, so I better wait for them to come out soon or better play dyom ix. Would it be possible to add the function of opening the car doors? Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted May 9 Share Posted May 9 7 hours ago, Carlo_Magno said: friend if you want to have all that install dyom ix. Here is something similar to dyom 8 with a few things implemented to not exceed the limit of the mod. I also want some things you ask for but I know they can break the game, so I better wait for them to come out soon or better play dyom ix. Would it be possible to add the function of opening the car doors? And also while we are at it, how about the trunk and hood, i always wondered about all of these. Horus Publishing 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 9 Share Posted May 9 2 hours ago, RedBaronFromTheUG said: And also while we are at it, how about the trunk and hood, i always wondered about all of these. tbh could be cool if the car hood, doors and trunk opening / closing features would be added on DYOM Remastered, but wondering about how much can you do without limiters! Link to comment Share on other sites More sharing options...
Kailojado haddines Posted May 9 Share Posted May 9 @Halter I have a interior for you to do: Angel Pine Trailer interior (King in exile interior) Link to comment Share on other sites More sharing options...
BobAyman Posted May 9 Share Posted May 9 Can you add the enemy gang that shoots without being influenced by shots like Big Smoke in the last mission (from DYOM IX)? It would be cool with the enemies on the train so they won't fall.. bessem ben 1 Link to comment Share on other sites More sharing options...
yrkomm16 Posted May 9 Share Posted May 9 Hello there. Storyline mode works in DYOM Remastered? Halter and Horus Publishing 2 Link to comment Share on other sites More sharing options...
Halter Posted May 9 Author Share Posted May 9 Just now, yrkomm16 said: Hello there. Storyline mode works in DYOM Remastered? Yes it works same as DYOM 8.1 so you can do them Horus Publishing 1 Link to comment Share on other sites More sharing options...
RedBaronFromTheUG Posted May 10 Share Posted May 10 Beat the train is now available: Download Horus Publishing 1 Link to comment Share on other sites More sharing options...
bessem ben Posted May 10 Share Posted May 10 @Halter A function has been added to change the actor's path in dyom red There are two actors who can do a new path Can this be done for other characters Link to comment Share on other sites More sharing options...
Halter Posted May 10 Author Share Posted May 10 1 hour ago, bessem ben said: @Halter A function has been added to change the actor's path in dyom red There are two actors who can do a new path Can this be done for other characters What new path are you talking about? Nothing like this was added in the REd. Link to comment Share on other sites More sharing options...
Halter Posted May 10 Author Share Posted May 10 (edited) New v1.4 Update Download I've always wondered why money didn't matter at all in the DYOM. Well, you could give them in the storyline, through the Objectives, but there was no sense from them. Now I decided to correct this situation by introducing a new feature. The bottom line is that you launch an event, after which all checkpoints will be passed only if the Player has a certain amount of money. Then this event can be turned off. Also, Gang 2 now has a random amount of money, and the pickup of money began to give money after the Player takes it. Added a feature to the Objectives, now you can enable so that the Player must earn a certain amount of money in order to pass the checkpoint Pickup money now gives a random amount of money Deleted some low-poly Skins Deleted some pickups Gang 2 Actors now drops a random amount of cash after death Edited May 10 by Halter Horus Publishing and bessem ben 2 Link to comment Share on other sites More sharing options...
bessem ben Posted May 10 Share Posted May 10 (edited) @HalterCan you add that to red? Edited May 10 by bessem ben Link to comment Share on other sites More sharing options...
mekane Posted May 11 Share Posted May 11 (edited) great update but for some reason my game crashed when I try to make a Walk or Run route if I try to save it Edited May 11 by mekane Horus Publishing 1 Link to comment Share on other sites More sharing options...
Horus Publishing Posted May 11 Share Posted May 11 2 hours ago, mekane said: great update but for some reason my game crashed when I try to make a Walk or Run route if I try to save it Do you have any modifications installed? Or did you replace all of the files from the old update with the new update ones? Always when you download the archive replace files There might be Fastman Limiter tweaks aswell done by Developer Link to comment Share on other sites More sharing options...
Toriality Posted May 11 Share Posted May 11 (edited) If this happens all the time you try to add a routepoint, do what @Horus Publishing said, might solve your problem. But if its crashing just for this actor, might better just delete him and create another, sometimes editing existing routepoints cause crashes (DYOM 8.1 known bug). Edited May 11 by Toriality Horus Publishing 1 Link to comment Share on other sites More sharing options...
bessem ben Posted May 11 Share Posted May 11 (edited) Spoiler @Halter Can you do a checkpoint when you don't touch it first you lose like a race race Edited May 11 by bessem ben RedBaronFromTheUG 1 Link to comment Share on other sites More sharing options...
Fam3 Posted May 12 Share Posted May 12 (edited) I have a question. How do I add my own skin in dyom remaster Edited May 12 by Fam3 Link to comment Share on other sites More sharing options...
Super Shizuku Posted May 12 Share Posted May 12 1 hour ago, Fam3 said: I have a question. How do I add my own skin in dyom remaster The closest thing you can do is replace, since this version of DYOM doesn't use FLA. Even then, I'm not sure if DYOM can access skin(s) that is added with FLA. Horus Publishing 1 Link to comment Share on other sites More sharing options...
Toriality Posted May 12 Share Posted May 12 (edited) 1 hour ago, Fam3 said: I have a question. How do I add my own skin in dyom remaster As @Super Shizuku said, you can't literally add anything new to it. Just replace. If you're looking for creating your own skin model, this tutorial might be useful for you, but also use Google if you want something else. Else, you can download skins anywhere and replace them. Modloader is a good mod to replace anything from the game without having to replace original files, you just drag and drop into the folder and it will start working. Read it's documentation. And please aways give credits to author of the mods you use if you are going to release your missions. Edited May 12 by Toriality Horus Publishing 1 Link to comment Share on other sites More sharing options...
Mister A Posted May 12 Share Posted May 12 On 5/10/2022 at 8:29 PM, Halter said: New v1.4 Update Download I've always wondered why money didn't matter at all in the DYOM. Well, you could give them in the storyline, through the Objectives, but there was no sense from them. Now I decided to correct this situation by introducing a new feature. The bottom line is that you launch an event, after which all checkpoints will be passed only if the Player has a certain amount of money. Then this event can be turned off. Also, Gang 2 now has a random amount of money, and the pickup of money began to give money after the Player takes it. Added a feature to the Objectives, now you can enable so that the Player must earn a certain amount of money in order to pass the checkpoint Pickup money now gives a random amount of money Deleted some low-poly Skins Deleted some pickups Gang 2 Actors now drops a random amount of cash after death Should I keep DYOM# Addon while using DYOM RED or should I remove it? Link to comment Share on other sites More sharing options...
Toriality Posted May 12 Share Posted May 12 I keep it. Never had problems. Halter 1 Link to comment Share on other sites More sharing options...
Halter Posted May 12 Author Share Posted May 12 19 minutes ago, Mister A said: Should I keep DYOM# Addon while using DYOM RED or should I remove it? DYOM # is a great addon of course you should keep it Link to comment Share on other sites More sharing options...
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