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Custom cutscene voices how to do it


MariusicaZeu
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MariusicaZeu

Hi, recently I've decided to do my own version of the game with people I know and stuff like that. I've been wondering about how to modify the cutscene sounds so I could make them in-theme with the rest of the game... I tried to do that with the SAAT editor but can't find anything about cutscenes. I've found the SAAT editor's manual and it doesn't mention anything about in-cutscene sounds. So, what could I do about that?

Edited by MariusicaZeu
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Star O Prammen

Awwww man. SAAT is great when it works. when being the key word. However, if used incorrectly it can seriously f*ck up your game, so backup EVERYTHING. 

 

First download this:

https://www.gtagaming.com/alcis-saat-problem-fixed-f11008.html

 

> Go onto SAAT.

> Set game directory (you may have to do this twice)- MAKE SURE YOUR DIRECTORY IS OUTSIDE OF PROGRAM FILES FOLDERS OR YOU WON'T HAVE THE CORRECT PERMISSIONS TO OVERWRITE ANY OF THE FILES

> Click CUTSCENES under STREAMS. It will export all of the cutscenes to your directory. (back them up)

> Use Audacity, and edit the .ogg files (with the voice acting) in the folder, save and click click export.

> For in game-dialogue, you will have to go GENRL in the SFX folder. It will export all the dialogue in game, with the first mission being Bank_196 or something like that (they're not in order) Make sure you save them as .wav files.

>Don't touch ANY of the config files, or you will do major damage to the game and sound effects (distortion crashes etc.)

 

If you need any work done on Sanny Builder to edit main.scm, I can help as I have plenty of experience (trust me)

 

Edited by Star O Prammen
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MariusicaZeu

Do you by any chance know which bank contains the ryder mission dialogue?

 

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MariusicaZeu

Also why are they soo deeply pitched?

 

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