_𝓐𝓖 Posted April 23 Share Posted April 23 (edited) Interactive Pause Menu Map Adds an interactive map to GTA III and replaces the default one on GTA VC, with the ability to display blips, markers, a waypoint and zones. Screenshots: Download Source Edited May 1 by _𝓐𝓖 Afowlia, Blackbird88, RRT94 and 44 others 46 1 Link to comment Share on other sites More sharing options...
H-G Posted April 23 Share Posted April 23 (edited) Holy sh*t, FIRST! Finally, we have a proper pause menu map mod for GTA3 now instead of all that weird CLEO-based texture drawing nonsense. Nice work! Edited April 23 by H-G TomilovSenya, _𝓐𝓖, Kaira and 2 others 5 Link to comment Share on other sites More sharing options...
Matt1010 Posted April 23 Share Posted April 23 20 years later and we finally get a functional map feature for this game. To hell with "viewing the map from the game's case". H-G 1 Link to comment Share on other sites More sharing options...
Jinx. Posted April 23 Share Posted April 23 You're on a roll! H-G 1 Link to comment Share on other sites More sharing options...
Elissay Posted April 23 Share Posted April 23 No way. Link to comment Share on other sites More sharing options...
_RoSs Posted April 23 Share Posted April 23 (edited) WoW! This one is a total banger! I've been waiting years for a mod like this! Thanks a lot Edited April 23 by _RoSs Link to comment Share on other sites More sharing options...
hiddenmask58 Posted April 23 Share Posted April 23 4 hours ago, Matt1010 said: 20 years later and we finally get a functional map feature for this game. To hell with "viewing the map from the game's case". Uh the definitive edition already has a functional map by the way Igor Bogdanoff, ForeverL, AshGamer007 and 7 others 10 Link to comment Share on other sites More sharing options...
gts. Posted April 24 Share Posted April 24 6 hours ago, hiddenmask58 said: Uh the definitive edition already has a functional map by the way I hope you are joking about it. Link to comment Share on other sites More sharing options...
Ethmods Posted April 24 Share Posted April 24 Your mods will bring the classics back to life more than the trilogy the Defective Edition dualshxk, RRT94, Dominik_ and 1 other 4 Link to comment Share on other sites More sharing options...
Bellik28 Posted April 24 Share Posted April 24 Quality work, no doubt. The question arises, can the code of the new GTA V Hud's GPS system be injected? Even if it's as an optional feature. By the way, I think I found an error (my game is in Spanish, I don't know if that influences): Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 24 Author Share Posted April 24 (edited) On 4/24/2022 at 9:07 AM, Bellik28 said: Quality work, no doubt. The question arises, can the code of the new GTA V Hud's GPS system be injected? Even if it's as an optional feature. By the way, I think I found an error (my game is in Spanish, I don't know if that influences): GPS? Probably yes. The missing text is supposed to not display, related to special zone types in the game, will be fixed in next release. Edit: New release out now. Here Edited April 25 by _𝓐𝓖 Ethmods, H-G, Bellik28 and 1 other 4 Link to comment Share on other sites More sharing options...
_RoSs Posted April 24 Share Posted April 24 I wanted to report a bug with the Map. I'm doing "Don't Spank Ma Bitch Up" and the icon of the bat is located at the Stauton Island Stadium instead of the front of Luigi's Club. I tested this on a modded (no .scm scripts) and vanilla with basic fixes (downgrade+cleo+ultimateasiloader etc.), the result is the same. Link to comment Share on other sites More sharing options...
H-G Posted April 24 Share Posted April 24 2 hours ago, _𝓐𝓖 said: GPS? Probably yes. You should make the GPS an optional feature if you're going to implement that because personally, I feel it'd be a tad too "modern"-ish for a classic game like GTA3. RRT94, Bellik28 and Blackbird88 3 Link to comment Share on other sites More sharing options...
Jinx. Posted April 24 Share Posted April 24 One great feature to implement would be the triangle blip shape from VC when the player is higher or lower than the blip on the Z axis. H-G, ForeverL, Nico and 1 other 4 Link to comment Share on other sites More sharing options...
Shadowy_X Posted April 24 Share Posted April 24 19 hours ago, hiddenmask58 said: Uh the definitive edition already has a functional map by the way Hmm but does it have the quality that this has Link to comment Share on other sites More sharing options...
Nico Posted April 24 Share Posted April 24 Ironically, despite the garbage that the definitive editions are, it's a great time to be a fan of the classic GTA games on PC. Bravo! H-G 1 Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
Nico Posted April 25 Share Posted April 25 I'm having an issue with this mod. In the mission Uzi Rider, I'm not getting any pedestrians spawning at Hepburn Heights, so I can't complete the mission. As soon as I uninstalled the mod, everything went back to normal. Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 25 Author Share Posted April 25 6 hours ago, Nico said: I'm having an issue with this mod. In the mission Uzi Rider, I'm not getting any pedestrians spawning at Hepburn Heights, so I can't complete the mission. As soon as I uninstalled the mod, everything went back to normal. Yes this has been recently noticed, has been already addressed and a fix will be out soon. Link to comment Share on other sites More sharing options...
RRT94 Posted April 25 Share Posted April 25 (edited) On 4/24/2022 at 1:19 PM, _𝓐𝓖 said: GPS? Probably yes. The missing text is supposed to not display, related to special zone types in the game, will be fixed in next release. Edit: New release out now. Here If it's possible then can you make the gps and the waypoint as a separate thing for VC also? Edited April 25 by RRT94 Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 25 Author Share Posted April 25 47 minutes ago, RRT94 said: If it's possible then can you make the gps and the waypoint as a separate thing for VC also? I'll look at it. New release out now. Fixes the mentioned issues. Here Nico 1 Link to comment Share on other sites More sharing options...
_RoSs Posted April 25 Share Posted April 25 1 hour ago, _𝓐𝓖 said: I'll look at it. New release out now. Fixes the mentioned issues. Here I love you! Link to comment Share on other sites More sharing options...
Nico Posted April 25 Share Posted April 25 I'm getting a blank screen when I enter the "Map" option. Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 25 Author Share Posted April 25 8 minutes ago, Nico said: I'm getting a blank screen when I enter the "Map" option. Oh well, that's new. Link to comment Share on other sites More sharing options...
Nico Posted April 25 Share Posted April 25 I tested on a fully vanilla copy (except Ultimate ASI Loader and SilentPatch) and I'm still getting the blank screen. I don't think it's a conflict with the many other mods I have. Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
Philips_27 Posted April 26 Share Posted April 26 That's amazing work, thank you! Would like to see a waypoint feature for VC so it would be fair then. Link to comment Share on other sites More sharing options...
H-G Posted April 29 Share Posted April 29 @_𝓐𝓖 - Is it possible to add a couple of INI options to give the menu map a custom color shade in RGB space? I use a self-made plain white radar mod with cyan color applied to it through memory address patching, and in the menu the map shows it's true colors which looks kinda "eyesore"-ish to me. Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted April 29 Author Share Posted April 29 50 minutes ago, H-G said: @_𝓐𝓖 - Is it possible to add a couple of INI options to give the menu map a custom color shade in RGB space? I use a self-made plain white radar mod with cyan color applied to it through memory address patching, and in the menu the map shows it's true colors which looks kinda "eyesore"-ish to me. Yes. New release out now. Get it here. Changes: -Added settings file. -Minor code change to ensure plugin injection. AshGamer007, H-G, Marsi4eg and 3 others 6 Link to comment Share on other sites More sharing options...
Nico Posted April 30 Share Posted April 30 I just wanted to say your mod works. Sorry to mislead you previously, I noticed it only works by putting the files on the scripts folder. If not, the page is blank like I showed. Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
_𝓐𝓖 Posted May 1 Author Share Posted May 1 VC port is out now. Get it here. Changes: -VC port. -Replace entire map screen. -Replace legend box. H-G, Jinx., TheoTTG and 5 others 7 1 Link to comment Share on other sites More sharing options...
H-G Posted May 1 Share Posted May 1 @_𝓐𝓖 - Nice update! Is it possible to implement the legend box in the GTA3 version as well? Philips_27 and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
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