Toriality Posted May 7, 2022 Share Posted May 7, 2022 (edited) new camera features the other checkpoint features are also nice, good work gonna test it out now 5 minutes ago, Halter said: DYOM IX 5.2 Beta For test purposes The approach to release versions has been changed, now an open beta will be released in advance where it will not be possible to save missions for tests. If no critical bugs are found, the version will be released fully with the save function Download Changelog Reveal hidden contents Fixed Ped Spawning. Ghetto for ghetto people, city for urban, expensive and cheap cars Added 5 new types of camera shaking in Cutscene Added a feature for Vehicles so that it must be in the checkpoint, and not the Player Added the feature to attach a magnet to helicopters Trains no longer float in the air after setting Added a feature for Actors so that he must be in the checkpoint, and not the Player Added a feature for Vehicles, now you can turn on the siren (quotting it because we're in another page already) Edited May 7, 2022 by Toriality BobTheBot 1 Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071852772 Share on other sites More sharing options...
Toriality Posted May 7, 2022 Share Posted May 7, 2022 I tested the new camera features. It's a bit strange how things work, I believe it's rockstar's code fault. Type 1 - Very shaky camera Type 2 - I think its the same as Type 1 Type 3 - It just applies the shaky effect, and ignores where you put the camera at, it will aways be filmed where your current camera location is at. Type 4 - Doesn't shake anything, but makes the same effect as Smooth or Linear camera Type 5 - Same as 5 *1 - I can see a few use cases where Type 3 would be useful, like when you hear an explosion and want to "add" a shaky effect without having to set a camera position. But since we have "Shaky camera" feature for the player, it becomes useless. *2 - Maybe Type 4 and Type 5 are pointers to Smooth and Linear effects, maybe not in that exact order. Halter 1 Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071852838 Share on other sites More sharing options...
Guest Posted May 9, 2022 Share Posted May 9, 2022 (edited) BETA showcase of bugged helicopter magnet Correction: It actually works flawlessly with a Heist Van, however its bugged when you grab a car. Edited May 9, 2022 by Horus Publishing Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071853628 Share on other sites More sharing options...
Guest Posted May 9, 2022 Share Posted May 9, 2022 @Halter Hopefully you can fix the Heli magnet, but also - make Custom Health Bar feature to test out On 5/7/2022 at 11:57 PM, Toriality said: I tested the new camera features. It's a bit strange how things work, I believe it's rockstar's code fault. Type 1 - Very shaky camera Type 2 - I think its the same as Type 1 Type 3 - It just applies the shaky effect, and ignores where you put the camera at, it will aways be filmed where your current camera location is at. Type 4 - Doesn't shake anything, but makes the same effect as Smooth or Linear camera Type 5 - Same as 5 *1 - I can see a few use cases where Type 3 would be useful, like when you hear an explosion and want to "add" a shaky effect without having to set a camera position. But since we have "Shaky camera" feature for the player, it becomes useless. *2 - Maybe Type 4 and Type 5 are pointers to Smooth and Linear effects, maybe not in that exact order. There were some new camera variations in LDYOM. For example i would want a camera like a "Selfie" view, that would follow actor but from very close range. If you'll look up for LDYOM gameplay videos you might find a mission with that. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071853648 Share on other sites More sharing options...
Halter Posted May 9, 2022 Author Share Posted May 9, 2022 1 hour ago, Horus Publishing said: BETA showcase of bugged helicopter magnet Correction: It actually works flawlessly with a Heist Van, however its bugged when you grab a car. It's not bugged. It works same way in original game. Of course I can do custom magnet, but it will take a huge amount of code and variables which is not good. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071853667 Share on other sites More sharing options...
Guest Posted May 9, 2022 Share Posted May 9, 2022 (edited) 39 minutes ago, Halter said: It's not bugged. It works same way in original game. Of course I can do custom magnet, but it will take a huge amount of code and variables which is not good. I just assumed that was bugged, since we never saw a "car" getting lifted by a magnet in the original game Anyway, everythin' chill now You should write in the code a restriction for this "magnet" - to not to hook up to ordinary vehicles, only Heist Van and other vans that it can actually lift up. Just saying tho. Or if you have a normal car, just remove visibility of that feature when normal car is being placed. Edited May 9, 2022 by Horus Publishing Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071853691 Share on other sites More sharing options...
Halter Posted May 9, 2022 Author Share Posted May 9, 2022 Greetings to all designers. In this update, Magnet and Checkpoints for Actors and Vehicles Three new camera shaking types have been added, but that's not all... First of all, now you can turn on sirens, a feature that has been requested for a long time Now there is a custom cutscene in the archive. Cutscene.img is needed because reworked skins are attached there to work with the game. Now added 27 more skins ________________________________________________________________________________________________ New feature for Helicopters, now you can turn on a magnet that attracts any vehicle! ________________________________________________________________________________________________ New feature for Actors. Now you can choose so that it is a certain Actor that should come to the Checkpoint, and not a Player Exactly the same feature has been added for Vehicles To update the version, download it from the first page. Thank you all for your support Kailojado haddines, BobTheBot and The John David 3 Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071853700 Share on other sites More sharing options...
mekane Posted May 10, 2022 Share Posted May 10, 2022 yoo I love this mod and got maybe a 2 ideas what you can put in if its possible afcourse. 1) The option to choose what clothes CJ is wearing and if he is fat or skinny like this mod . 2) weapon shop option like this idunno if I can use it together ? have a good day (Y) Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854091 Share on other sites More sharing options...
Sukhjinder86 Posted May 10, 2022 Share Posted May 10, 2022 Next version please -static camera feature like madd dog drunk mission falling madd dog on truck please add a feature -add feature like mission house invasion for noise meter feature please add me -add a feature cutscene camera routes Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854135 Share on other sites More sharing options...
stepanko101 Posted May 10, 2022 Share Posted May 10, 2022 Tried to put allied gang members to a car, attach it to a heli with a magnet to make a flying drive-by-ish kind of stuff. But it doesn't work that way heheh. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854220 Share on other sites More sharing options...
Guest Posted May 10, 2022 Share Posted May 10, 2022 4 hours ago, stepanko101 said: Tried to put allied gang members to a car, attach it to a heli with a magnet to make a flying drive-by-ish kind of stuff. But it doesn't work that way heheh. Haha, nice try 8 hours ago, mekane said: 2) weapon shop option like this idunno if I can use it together ? There is already a weapon shop addon to DYOM: Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854363 Share on other sites More sharing options...
mekane Posted May 10, 2022 Share Posted May 10, 2022 (edited) 2 hours ago, Horus Publishing said: Haha, nice try There is already a weapon shop addon to DYOM: Nice good to know thnks mate Edited May 10, 2022 by mekane Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854479 Share on other sites More sharing options...
Kailojado haddines Posted May 10, 2022 Share Posted May 10, 2022 @Halter Hey, when i try the new skins it crashes after 1050 skin. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854496 Share on other sites More sharing options...
Halter Posted May 10, 2022 Author Share Posted May 10, 2022 (edited) 2 hours ago, Kailojado haddines said: @Halter Hey, when i try the new skins it crashes after 1050 skin. Did you put cutscene.img from the archive in your models folder and changed it? I putted custom cutscene.img to make new skins work cause they were crashed Guys make sure that Must Be in Checkpoint in Actors setting is off, cause game sometimes automatically uses for other things variable that was for this Actor which happens due to variables limits Edited May 10, 2022 by Halter Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854581 Share on other sites More sharing options...
Guest Posted May 11, 2022 Share Posted May 11, 2022 (edited) Some showcase of newly added skins: Full changelog from 5.2 in the description! Edited May 11, 2022 by Horus Publishing Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854801 Share on other sites More sharing options...
Kailojado haddines Posted May 11, 2022 Share Posted May 11, 2022 14 hours ago, Halter said: Did you put cutscene.img from the archive in your models folder and changed it? I putted custom cutscene.img to make new skins work cause they were crashed Guys make sure that Must Be in Checkpoint in Actors setting is off, cause game sometimes automatically uses for other things variable that was for this Actor which happens due to variables limits No no no, it fixed because those limiters were old, now they re new Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854889 Share on other sites More sharing options...
Super Shizuku Posted May 11, 2022 Share Posted May 11, 2022 (edited) @Halter This happens if the designer sets his character's health into 150. This bug has existed since v8.1: Edited May 12, 2022 by Super Shizuku Kailojado haddines and Halter 2 Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071854983 Share on other sites More sharing options...
Guest Posted May 11, 2022 Share Posted May 11, 2022 Has anyone made some missions in the newer DYOM IX versions? Would like to play, and cover on the channel Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855192 Share on other sites More sharing options...
Sukhjinder86 Posted May 12, 2022 Share Posted May 12, 2022 Rc vehicles bug fixes and glitches for dyom ix v5.2 please watching my video Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855328 Share on other sites More sharing options...
JACK WICHO Posted May 12, 2022 Share Posted May 12, 2022 HEY BUDDY, COULD I KNOW WHICH ARE THE MODELS (ID) OF THE ADDED PEDS? Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855329 Share on other sites More sharing options...
Toriality Posted May 12, 2022 Share Posted May 12, 2022 (edited) 13 minutes ago, Sukhjinder86 said: Rc vehicles bug fixes and glitches for dyom ix v5.2 please watching my video Tried it just now. It's bugged. Hope we see a fix next version. 7 minutes ago, JACK WICHO said: HEY BUDDY, COULD I KNOW WHICH ARE THE MODELS (ID) OF THE ADDED PEDS? Do you need the ID of them inside DYOM? Press N when selecting actor model, they will be there. If you mean the original game, I don't know the answer. I think they don't have an ID assigned to it because they are peds removed from release version of gta, or they only use in cutscenes. 9 hours ago, Super Shizuku said: @Halter This happens if the designer sets his character's health into 150. This bug has existed since v8.1: What bug? The health bar? I think the value is right. Edited May 12, 2022 by Toriality Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855333 Share on other sites More sharing options...
Super Shizuku Posted May 12, 2022 Share Posted May 12, 2022 31 minutes ago, Toriality said: What bug? The health bar? I think the value is right. Not the value, the limit. So if you collect a health pickup, your health limit is technically no different than 200. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855340 Share on other sites More sharing options...
RedBaron. Posted May 12, 2022 Share Posted May 12, 2022 12 hours ago, Super Shizuku said: @Halter This happens if the designer sets his character's health into 150. This bug has existed since v8.1: Damn i hate how the health changes improperly. Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855363 Share on other sites More sharing options...
Guest Posted May 12, 2022 Share Posted May 12, 2022 4 hours ago, Sukhjinder86 said: Rc vehicles bug fixes and glitches for dyom ix v5.2 please watching my video Ah yeah, same happens with Trains - radar doesn't change position. Weird af but funny too @Halter Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855381 Share on other sites More sharing options...
Halter Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) 5 hours ago, JACK WICHO said: HEY BUDDY, COULD I KNOW WHICH ARE THE MODELS (ID) OF THE ADDED PEDS? 1032-1074 are 15 hours ago, Super Shizuku said: @Halter This happens if the designer sets his character's health into 150. This bug has existed since v8.1: All right the bug is pretty obvious, developers just did >100 check, but ofc due to code limit they was need to do everything at minimum Edited May 12, 2022 by Halter Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855395 Share on other sites More sharing options...
Halter Posted May 12, 2022 Author Share Posted May 12, 2022 15 hours ago, Super Shizuku said: @Halter This happens if the designer sets his character's health into 150. This bug has existed since v8.1: Fixed the bug, thanks for helpy feedback Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855406 Share on other sites More sharing options...
Guest Posted May 12, 2022 Share Posted May 12, 2022 2 minutes ago, Halter said: Fixed the bug, thanks for helpy feedback Good that we notified you via pm waiting for more stuff Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855408 Share on other sites More sharing options...
Guest Posted May 12, 2022 Share Posted May 12, 2022 Presentation of "Police Sirens" - how they look in-game: Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855502 Share on other sites More sharing options...
Halter Posted May 12, 2022 Author Share Posted May 12, 2022 (edited) All right guys, as always nobody noticed that, but i noticed that. New feature Must be In Checkpoint for Actors is buggy because now old missions with checkpoint are bugged. So i will delete this feature in the update that will be today as beta Edited May 12, 2022 by Halter Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855699 Share on other sites More sharing options...
Toriality Posted May 12, 2022 Share Posted May 12, 2022 15 minutes ago, Halter said: All right guys, as always nobody noticed that, but i noticed that. New feature Must be In Checkpoint for Actors is buggy because now old missions with checkpoint are bugged. So i will delete this feature in the update that will be today as beta That's unfortunate. I really like this feature. Does this also applies to car checkpoint? Link to comment https://gtaforums.com/topic/981899-dyom-ix-modification-for-dyom/page/6/#findComment-1071855712 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now