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DYOM IX (Modification for DYOM)


Halter
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Toriality
4 hours ago, Halter said:

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💫Greetings to all designers. In this new update, many bug fixes and several new features for Actors and Vehicles💫

 

The first thing I wanted to talk about was the new features for Vehicles. Now Vehicles has three new features. Also 78 new colors were added.

 

spacer.png

Speed feature for Vehicle-Objectives, now when you turn it on there is a bar that measures the speed and if you exceed it, the mission will fail or you can choose the option to have the vehicle explode

 

spacer.png

Two other new features for vehicles Fail if Damaged, that is, if the vehicle is damaged, then either the mission will be failed or vehicle will explode. And the second function is to make vehicle immovable

 

spacer.png

For Actors, a Fight Style change function was added. With some fight style, the Actor beats stronger than the usual

 

spacer.png

Another function has been added to change the Actor's Walk Style

 

Other important bug fixes such as the publication of missions and functions for Cutscenes. Update the version, you can link from the first page. All other information in Changelog, thanks to all for support and suggestions

 

That's simply awesome!! nice work can't wait to test these features in my missions

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Horus Publishing
8 minutes ago, Kailojado haddines said:

What can cause crashes?

 

You can't play the mod with other limit adjusters, only with Fastman for now.

 

2 minutes ago, Kailojado haddines said:

When you and darkmorgan gonna make it work for others without this mod?  (maybe you don't know)

 

 Better to have it as separate mod. Still some features are buggy.

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Kailojado haddines
18 minutes ago, Horus Publishing said:

 

You can't play the mod with other limit adjusters, only with Fastman for now.

 

 

 Better to have it as separate mod. Still some features are buggy.

Ok then he will do it i hope

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Gammoudicj

I really can't wait to test this once I get back to designing missions. These features are like... a dream coming true. What a bad timing for me to be busy as hell.

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Carlo_Magno

Everything looks amazing, I've been a fan since 2012. I still remember when dyom v6 came out. I would like you to implement what @Kailojado haddines said but also to fix the bug that doesn't let you do story lines. There are a lot of people who still make story lines or play them and I think that would be important to fix, PRIORITY #1

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Kailojado haddines

How to activate turret mode?

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RedBaronFromTheUG
10 hours ago, Carlo_Magno said:

Everything looks amazing, I've been a fan since 2012. I still remember when dyom v6 came out. I would like you to implement what @Kailojado haddines said but also to fix the bug that doesn't let you do story lines. There are a lot of people who still make story lines or play them and I think that would be important to fix, PRIORITY #1

And if possible, it would be pretty cool to add more features to it to incentivize people to make more storylines, unfortunately this feature is undercooked as it lacks important features to it.

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Tzigans

I have another suggestion, a better one.
-Hide Objectives

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30 minutes ago, Tzigans said:

I have another suggestion, a better one.
-Hide Objectives


This is a highly requested one

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Toriality

An option to remove "Mission designed by ..." would be cool.

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RedBaronFromTheUG
1 hour ago, Toriality said:

An option to remove "Mission designed by ..." would be cool.

Yeah, when on storylines it removes the immersion.

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Horus Publishing
8 hours ago, Toriality said:

An option to remove "Mission designed by ..." would be cool.

 

Just imagine how many copycats would be on DYOM. They would claim it's their mission, but in reality it's Toriality's mission :D 

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Horus Publishing

@Halter - even when we scroll slowly through the new skins, Fastman Limiter is still crashing the game. It crashes after this skin: 6tI9iEr.jpg

With the following error code: fLYWlMh.jpg

 

Same is in previous versions. We have a new PC but still Fastman is a piece of crap. Log: https://www.mediafire.com/file/5edu29p7xrko5jf/fastman92limitAdjuster.log/file

 

Can we have a possible explanation on why is this happening on the new PC? 😕 can't scroll through the old skins. Put the new skins at the very bottom atleast.

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1 hour ago, Horus Publishing said:

@Halter - even when we scroll slowly through the new skins, Fastman Limiter is still crashing the game. It crashes after this skin: 6tI9iEr.jpg

With the following error code: fLYWlMh.jpg

 

Same is in previous versions. We have a new PC but still Fastman is a piece of crap. Log: https://www.mediafire.com/file/5edu29p7xrko5jf/fastman92limitAdjuster.log/file

 

Can we have a possible explanation on why is this happening on the new PC? 😕 can't scroll through the old skins. Put the new skins at the very bottom atleast.

 

This is the strangest crash to me because it doesn't crash to me and a lot of people but still crashes to other people. So new or old PC is not a case at all, you need to know that we have overcome the maximum value of the code that is possible, so thank god that it starts and works at all because I can already see that now the game has started to crash after my new functions (which are not in 4.1), so GTA SA is not infinite, it is not open source, which you can update and change everything you want forever. It's not easy, so the developers of the original DYOM once abandoned everything. Because they realized that everything is working almost at the limit and the maximums have been reached

23 hours ago, Kailojado haddines said:

How to activate turret mode?

Create Vehicle - Choose skin, colors, and then bottom line - Advanced and then Turret Mode, then just choose which position do you want

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Toriality

Does it means it will soon be impossible to add more features? Or there is a workaround for this? 

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The John David
On 4/23/2022 at 11:09 PM, Halter said:

spacer.png

💫Greetings to all designers. In this new update, many bug fixes and several new features for Actors and Vehicles💫

 

The first thing I wanted to talk about was the new features for Vehicles. Now Vehicles has three new features. Also 78 new colors were added.

 

spacer.png

Speed feature for Vehicle-Objectives, now when you turn it on there is a bar that measures the speed and if you exceed it, the mission will fail or you can choose the option to have the vehicle explode

 

spacer.png

Two other new features for vehicles Fail if Damaged, that is, if the vehicle is damaged, then either the mission will be failed or vehicle will explode. And the second function is to make vehicle immovable

 

spacer.png

For Actors, a Fight Style change function was added. With some fight style, the Actor beats stronger than the usual

 

spacer.png

Another function has been added to change the Actor's Walk Style

 

Other important bug fixes such as the publication of missions and functions for Cutscenes. Update the version, you can link from the first page. All other information in Changelog, thanks to all for support and suggestions

 

Very nice! Keep it up!

Spoiler

I hope on the next update would be feature to remove the slippery thing when spawning / using custom object as a platform to the player.

 

Edited by The John David
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23 minutes ago, Toriality said:

Does it means it will soon be impossible to add more features? Or there is a workaround for this? 

Unfortunately, everything has a limit. We have exceeded it a long time ago, but we continued to do it thanks to the limit adjuster, it's for a reason the limit was set in the game, so most likely yes, soon the opportunity to add something new will be ended, and maybe very very soon.

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Toriality

Well, in fact everything has its limit. Hope we still see some cool features before we reach that ultimate limit. But even when this day comes, you can still make tweaks and fixes to original DYOM (like the one John David stated above and many others) - if you wish to, of course!

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Horus Publishing
51 minutes ago, Halter said:

Unfortunately, everything has a limit. We have exceeded it a long time ago, but we continued to do it thanks to the limit adjuster, it's for a reason the limit was set in the game, so most likely yes, soon the opportunity to add something new will be ended, and maybe very very soon.

 

Will other limit adjuster work? We guess not if you say there are limitations. Would like to see DYOM IX get ported to III.VC.SA.LimitAdjuster to see if that crash would occur. Theoretically we think that's not the limit case. What about LDYOM? There are plenty of new skins, new features that are working fine there. We don't recall using Fastman while playing LDYOM, but if we used it and everything worked it's a strange thing why it does not work on DYOM IX. Probably some anims will crash too on DYOM IX, but only these things actually crash (other features have small bugs, but they work) - so hopefully you can work something out with other limit adjuster. What i would like you to do is to just swap these new skins that you added to very bottom of Special skins. Would want to have vanilla skins first and then new added skins. Also wondering if it has to do something with the GTA:SA version. We're using GTA:SA 1.1 version.

Edited by Horus Publishing
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44 minutes ago, Horus Publishing said:

 

Will other limit adjuster work? We guess not if you say there are limitations. Would like to see DYOM IX get ported to III.VC.SA.LimitAdjuster to see if that crash would occur. Theoretically we think that's not the limit case. What about LDYOM? There are plenty of new skins, new features that are working fine there. We don't recall using Fastman while playing LDYOM, but if we used it and everything worked it's a strange thing why it does not work on DYOM IX. Probably some anims will crash too on DYOM IX, but only these things actually crash (other features have small bugs, but they work) - so hopefully you can work something out with other limit adjuster. What i would like you to do is to just swap these new skins that you added to very bottom of Special skins. Would want to have vanilla skins first and then new added skins. Also wondering if it has to do something with the GTA:SA version. We're using GTA:SA 1.1 version.

First of all, the LDYOM was made in LUA, plus it was made relatively recently, the development of the DYOM was started back in 2008, so the code may be old and not very optimized. In addition, we still don't have the original source code of the DYOM, so it will be very difficult to redo many things. As for the limit adjusters, I have already said that only fastman's has the function of increasing the size of the code, which almost no one has except for the SA Limit Adjuster, but it is very old and crashes very, very often. GTA SA version is very influential and I recommend using only 1.0

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Horus Publishing
41 minutes ago, Halter said:

First of all, the LDYOM was made in LUA, plus it was made relatively recently, the development of the DYOM was started back in 2008, so the code may be old and not very optimized. In addition, we still don't have the original source code of the DYOM, so it will be very difficult to redo many things. As for the limit adjusters, I have already said that only fastman's has the function of increasing the size of the code, which almost no one has except for the SA Limit Adjuster, but it is very old and crashes very, very often. GTA SA version is very influential and I recommend using only 1.0

 

Riight, we'll try Hoodlum 1.0 exe. Same results, however most of the new animations work without crashing. It's starting to crash after animation 149

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BobAyman
35 minutes ago, Halter said:

I recommend using only 1.0

I always use 1.0 (not have 1.1 then use 1.0 exe however I don't know what is the difference) and I didn't experience any crash yet. But I admit that I didn't experience it a lot but I scrolled between the actors and the animations.

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Horus Publishing
7 minutes ago, BobAyman said:

 I didn't experience any crash yet. But I admit that I didn't experience it a lot but I scrolled between the actors and the animations.

 

I think there's still issue at our end if that's the case. If you're fine with Animations and Actors then everything works for you. How weird

Edited by Horus Publishing
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Toriality
18 minutes ago, BobAyman said:

I always use 1.0 (not have 1.1 then use 1.0 exe however I don't know what is the difference) and I didn't experience any crash yet. But I admit that I didn't experience it a lot but I scrolled between the actors and the animations.

1.0

- has hot coffe code (but can only be triggered with mods ironically, its developed by one of the DYOM creators

- all music included

- 100% moddable

 

2.0

- hot coffe removed

- cant install mods

 

steam version

- also not compatible with mods

- many songs removed due license expiration

- trash

 

Edited by Toriality
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BobAyman
29 minutes ago, Toriality said:

1.0

- has hot coffe code (but can only be triggered with mods ironically, its developed by one of the DYOM creators

- all music included

- 100% moddable

 

2.0

- hot coffe removed

- cant install mods

 

steam version

- also not compatible with mods

- many songs removed due license expiration

- trash

 

Yeah.. but is there a difference between if you have the retail 1.0 version AND if you have 1.1 version and used 1.0 exe hoodlum ?!

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Kailojado haddines
5 hours ago, Halter said:

 

This is the strangest crash to me because it doesn't crash to me and a lot of people but still crashes to other people. So new or old PC is not a case at all, you need to know that we have overcome the maximum value of the code that is possible, so thank god that it starts and works at all because I can already see that now the game has started to crash after my new functions (which are not in 4.1), so GTA SA is not infinite, it is not open source, which you can update and change everything you want forever. It's not easy, so the developers of the original DYOM once abandoned everything. Because they realized that everything is working almost at the limit and the maximums have been reached

Create Vehicle - Choose skin, colors, and then bottom line - Advanced and then Turret Mode, then just choose which position do you want

Ohhh ok now i get it

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Horus Publishing

We have another question - wanted to do some test mission with turret feature in it. Wanted to program an actor to stop at the certain point, to make player shoot better from Turret mode (because enemy actors would be standing / doing animations) and then we hide driver of the car and place him at the last position where his route ended, to make him resume driving. We can't because he's warping to another car near it, not the car where player is located in. The additional question is, is there a possibility to make it work for the actor to warp in the correct car, without hiding the current car? Because obviously if we would hide the car, with player's Turret Mode there it would mess up the mission.

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Kailojado haddines
3 minutes ago, Horus Publishing said:

We have another question - wanted to do some test mission with turret feature in it. Wanted to program an actor to stop at the certain point, to make player shoot better from Turret mode (because enemy actors would be standing / doing animations) and then we hide driver of the car and place him at the last position where his route ended, to make him resume driving. We can't because he's warping to another car near it, not the car where player is located in. The additional question is, is there a possibility to make it work for the actor to warp in the correct car, without hiding the current car? Because obviously if we would hide the car, with player's Turret Mode there it would mess up the mission.

Hmm try putting the another car far away from the turret car..

 

Edited by Kailojado haddines
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Kailojado haddines

 

I have a question:

When i try to activate turret mode on a helicopter, i put the actor who will fly that heli,

and i play the mission and it crashes😂

You need to fix it😂

 

 

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TheGamer120

Your new DYOM IX update looks good. I hope you will continue to develop it. Greetings from Russian Dyomers

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