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DYOM IX (Modification for DYOM)


Halter

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Impressiveline
3 hours ago, Toriality said:

 

Infelizmente não tem essa opção ainda :(

 

Apenas o MissionMaker tem customização de carros (eu acredito)

 

Brazilian ?

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Jimmy_Leppard

So I've been testing out the latest DYOM IX version yesterday for a while and I gotta say, I'm beyond impressed. I knew what time it was as soon as I saw that the animation list quadrupled. Absolutely amazing work by the authors!

That being said, I have to share my experience about two bugs that I think should easily be fixed considering the amazing work you guys have done with this. In my opinion, it needs to be fixed as soon as possible. I don't know if anyone already pointed these out, I haven't checked. But anyway, other than the two bugs I'm gonna list here, everything else worked like a charm. 😃

 

The bugs happen every time I do the same thing, so the authors shouldn't have a problem replicating it. Number 1, the smooth cutscene. In the 8.1 version, the smooth cutscene blends perfectly with the static cutscene. What I mean by that is, if a 1 second static cutscene is followed by a smooth cutscene that pans up and then is followed by another 1 second static cutscene which is in the exact same place that the smooth cutscene ends its journey, it goes smoothly from one end to the other. In DYOM IX, even if the first static cutscene and the smooth cutscene are directly above one another, the smooth cutscene jerks and is slightly out of place and zoomed-in in relation to the static cutscene before it. The transition is messed up. Now, when it comes to smooth cutscene coming to the end and then is followed by a static cutscene in the same place, the transition is seamless. Either way, I'm heartbroken over the fact that I can't use the smooth cutscene anymore which is horrible. - FIXED. Focus 25 and 50 don't work with smooth or linear cutscenes. But putting focus on 70 on both the static cutscene and the smooth cutscene that follows solves the problem.

 

The other bug is even worse and makes mission creation almost impossible to fool-proof. The teleport to objective tool doesn't work once you start putting in objectives. I tried with like 5 and 10 and 20 objectives, but after a mission gets to any number of objectives, let's say 10 of them, then when you go to tools and use teleport to objective, it will teleport you to the last objective for example. That works fine, but as soon as I open the DYOM menu again right after that and want to add an object or another objective or anything, the game crashes. Doesn't even let me click anything in the main menu. And so imagine if you have 90 objectives and you wanna find objective 64 because you don't know where exactly it is in a room crammed with tens of objectives in that small of a space, you gotta manually walk CJ around the place and check each objective on foot one by one. And it gets impossible if some objectives are in the same place, then you can't even see them as they're overlaped. I think fixing these two should be priority number 1 if there's ever gonna be a DYOM IX v5.6.

 

One other bug that I encountered once, but didn't want to try to replicate it was in an instance where I created 15 or so objectives, with one of them being teleport to car, then in that car following a few checkpoints and after reaching the last checkpoint, another objective followed which was just teleport out of the car so my character can be on foot. Up to that point, all worked well. However, from that point in the mission forward, I had a sequence where the character had to walk to 3 consecutive objectives on foot. The first two of them were floating in the air and the last one was invisible (even though I didn't make it invisible) and the HUD froze, the blip was in the wrong place, but I could still trigger the checkpoint (although only because I knew where exactly it was).

 

Hope this helps and that those get fixed. It would be much appreciated 😃

Edited by Jimmy_Leppard
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About the objective selection bug, I would again recommend DYOM# because it has improved this teleport to objective feature. You just have to press F2 -> Select objective -> Type the number -> Instead of pressing SPACE to select it, you can press TAB, it will fast-teleport to the objective you typed.

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Jimmy_Leppard
20 minutes ago, Toriality said:

About the objective selection bug, I would again recommend DYOM# because it has improved this teleport to objective feature. You just have to press F2 -> Select objective -> Type the number -> Instead of pressing SPACE to select it, you can press TAB, it will fast-teleport to the objective you typed.

I installed DYOM# yesterday too, but I didn't know it had that feature. I'll try with that then. Thanks!

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Impressiveline

Good to see you , Jimmy Leapard After a long period of Time . I love how people are working out after these releases .

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10 hours ago, Jimmy_Leppard said:

The other bug is even worse and makes mission creation almost impossible to fool-proof. The teleport to objective tool doesn't work once you start putting in objectives. I tried with like 5 and 10 and 20 objectives, but after a mission gets to any number of objectives, let's say 10 of them, then when you go to tools and use teleport to objective, it will teleport you to the last objective for example. That works fine, but as soon as I open the DYOM menu again right after that and want to add an object or another objective or anything, the game crashes. Doesn't even let me click anything in the main menu. And so imagine if you have 90 objectives and you wanna find objective 64 because you don't know where exactly it is in a room crammed with tens of objectives in that small of a space, you gotta manually walk CJ around the place and check each objective on foot one by one. And it gets impossible if some objectives are in the same place, then you can't even see them as they're overlaped. I think fixing these two should be priority number 1 if there's ever gonna be a DYOM IX v5.6.

 

One other bug that I encountered once, but didn't want to try to replicate it was in an instance where I created 15 or so objectives, with one of them being teleport to car, then in that car following a few checkpoints and after reaching the last checkpoint, another objective followed which was just teleport out of the car so my character can be on foot. Up to that point, all worked well. However, from that point in the mission forward, I had a sequence where the character had to walk to 3 consecutive objectives on foot. The first two of them were floating in the air and the last one was invisible (even though I didn't make it invisible) and the HUD froze, the blip was in the wrong place, but I could still trigger the checkpoint (although only because I knew where exactly it was).

 

Halter is not fixing / adding things to DYOM IX anymore. Mission Maker is more active, however maybe he'll be eager to come back again.

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Jimmy_Leppard
35 minutes ago, Horus Publishing said:

 

Halter is not fixing / adding things to DYOM IX anymore. Mission Maker is more active, however maybe he'll be eager to come back again.

Oh, okay then. Toriality has already given me viable solutions for those things anyway, so it's manageable.

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TheDistroyer

It's an amazing mod and has a very good features, but I am gonna suggest a feature to add in the next updates and that is :

The ability to record a vehicle drive rather than just put the route points in streets , this would make it easier to make a drive-by mission and a cutscene.

And that was my suggestion,  overall this is a great improvement to the original dyom version,  and thanks for reading.

Edited by TheDistroyer
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  • 4 weeks later...
On 6/9/2022 at 10:35 PM, YGE said:

I checked that, nothing wrong and it gives this error to me

unknown.png

it does say ''Please do not take a screenshot'' but who cares? lol

actually having the exact same problems as you trying to install this mod lol 

there's something about the specific limit adjuster given in this download because other versions worked fine for me. 

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  • 1 month later...
Just The Gamer

This is totally amazing. It is good to see DYOM community is still alive and the stuff is freed from the shackles of DYOM v8.1 :D However there are 2 major things that should be in DYOM in my opinion. Carrec path (I know there is Mission Maker but it seems too complicated and bugged for now so porting this feature to DYOM IX would be a good addition) and adding dialogues while an objective is active (this is mostly important for story telling). 

Edited by Just The Gamer
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  • 1 month later...
On 9/21/2022 at 1:51 PM, Just The Gamer said:

This is totally amazing. It is good to see DYOM community is still alive and the stuff is freed from the shackles of DYOM v8.1 :D However there are 2 major things that should be in DYOM in my opinion. Carrec path (I know there is Mission Maker but it seems too complicated and bugged for now so porting this feature to DYOM IX would be a good addition) and adding dialogues while an objective is active (this is mostly important for story telling). 

 

MM is not encrypted, so therefore there could be a possibility of doing a "CLEO Addon" that would add a Carrec Path working in DYOM, however as Naloger (dev of MM) once said: That is a hard task.

 

Adding dialogues while objectives was a thing that was honestly requested so much in Mission Maker, etc. Naloger couldn't replicate it, so for right now - nobody can :D 

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  • 4 weeks later...

Well first of all, it seems good to me that after a long time they have been concerned about updating this great gta mod.

 

And finally some suggestions.

 

1. Add more actors from the beta version of gta San Andreas.

 

2. As well as the possibility of adding nitro, and hydraulic suspension to the vehicles, there should be the option to tune them. (Place spoilers, air intakes, trims, front and rear bumpers) In short, as if it were a transfender, obviously these modifications would depend on the vehicle, if it can be modified by default in story mode or not.

 

3. This is something similar to the way of lifting objects, and it is that objects can be placed in the vehicles and that this move together with the movement of the vehicle [Example: place a container on top of a dft and take it from one place to another ]

 

4. Enable the mission trigger and story lines option.

 

5. Place an option in the story line mode if enabled, and it is to place an hour of the day to carry out certain missions. [Example: as in Ryder's mission in which we robbed a house, in which the mission can be done after 23:00 pm.

Edited by Fredyy
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Hi,

For some reason, after I installed DYOM IX, the game crashes when I am trying to scroll through cars somewhere in between ID's 490 to 610. I can scroll through them and they load up in preview, but after some seconds the game just crashes.

It also happens on other DYOM versions, since I installed DYOM IX.

Can anybody tell me, why it happens and how to fix?

 

Thanks

Edited by ghomser
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Theres a known bug that after scrolling through a few models (cars, peds or objects) the game crashes. Some people have that issue, some don't, apparently.

 

But this shouldn't occur with normal DYOM 8.1 version, at least no one ever issued that bug until now.

 

The best I can offer as a solution is to install DYOM# addon and browse through the specific car ID you want without having to scroll through many other cars. To do so, you need to go to Y > Cars > Add Car > Press TAB and enter the car ID you want. Googling "gta sa vehicle ids" might help you to know the id you need to input.

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  • 3 weeks later...

I want to create missions with this mod in GTA San Vice or GTA United. But each time game crashes while loading? Any idea to solve this issue?

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  • 3 months later...

Hi!
While i'm reaching created checkpoint the game crashes, here's the log:

 

Quote

 

Starting fastman92 limit adjuster 6.0, compilation time: Mar 26 2021 04:55:38 (UTC)
Website: http://fastman92.com

Launch time: 20-3-2023 0:57:57 (UTC), 03:57 (local)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 70
Delayed processing of limits? No

Root base directory: 
Root directory: c:\Games\GTA San Andreas
Initial directory: c:\Games\GTA San Andreas
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
File binary search by name enabled.
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Streaming memory available limit set to 2097152000 bytes (2000 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 128
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 10000000 bytes
 - max size of mission from main.scm: 10000000 bytes
Total size of CTheScripts::ScriptSpace: 20000000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 100000
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 100000
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 10000
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 10000
---------------------------------------------
Modified limit of SCM LIMITS: Scripts for brains to: 100000
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 300.000000
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 336
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 8540
Current thread ID: 8452
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: NOT SET
Exception address: 0x005381A5 ("gta_sa.exe"+0x1381A5)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0xFFFFFFFF (-1)
ECX: 0x00000DB1 (3505)
EDX: 0x000032C8 (13000)
ESI: 0x00000000 (0)
EDI: 0x0F835CFC (260267260)
EBP: 0x00AEFBF4 (11467764)
ESP: 0x0177FC70 (24640624)
EIP: 0x005381A5 (5472677) ["gta_sa.exe"+0x1381A5]
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 52.613335 bytes: 00 00 00 00 00 0E 74 D2 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 118.057114 bytes: 00 00 00 00 00 3E 1D EC 05 40
ST3: 515.264709 bytes: 00 00 00 00 00 F1 D0 80 08 40
ST4: 0.477465 bytes: 00 00 00 00 00 46 76 F4 FD 3F
ST5: 2234.325195 bytes: 00 00 00 00 00 34 A5 8B 0A 40
ST6: 102.000000 bytes: 00 00 00 00 00 00 00 CC 05 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0120
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0E 74 D2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 3E 1D EC
MM3: 00 00 00 00 00 F1 D0 80
MM4: 00 00 00 00 00 46 76 F4
MM5: 00 00 00 00 00 34 A5 8B
MM6: 00 00 00 00 00 00 00 CC
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Stack (printing from 0x177FC70):
+0x000  1E 00 00 00  04 58 83 0F  98 FC 04 0E  B0 04 00 00
+0x010  F4 FB AE 00  68 00 00 00  66 00 00 00  1C 10 0B 45
+0x020  8A 4B 06 45  CD B4 0B 45  0A A3 05 45  3E 30 53 00
+0x030  68 00 00 00  60 FF 77 01  31 C9 83 00  02 00 00 00
+0x040  ED 61 40 00  00 00 00 00  00 00 00 00  AC 48 8E 00
+0x050  F8 62 00 00  00 28 00 00  60 BB 07 00  0C 3E 9C 0D
+0x060  A8 4F C4 0E  DF C9 40 00  51 00 00 00  00 58 83 0F
+0x070  00 28 00 00  60 BB 07 00  F8 62 00 00  00 00 00 00
+0x080  60 4A 8E 00  40 00 56 01  00 58 83 0F  00 28 00 00
+0x090  BD 86 03 00  C0 E7 89 75  00 00 00 00  00 00 00 00
+0x0A0  4B 02 00 00  CA E2 40 00  00 58 83 0F  F8 62 00 00
+0x0B0  00 00 00 00  00 00 00 00  00 00 00 00  C0 E7 89 75
+0x0C0  4B 02 00 00  00 00 00 00  05 00 00 00  CF 70 56 01
+0x0D0  00 00 00 00  00 E8 40 00  34 36 8A 40  00 00 00 00
+0x0E0  C0 E7 89 75  8E 1A 56 00  ED E8 03 45  EC AD DD 44
+0x0F0  E6 A0 25 41  10 BF 53 00  1A 00 00 00  71 DF 01 00
+0x100  00 00 00 00  06 C7 94 AD  C0 E7 89 75  86 E0 43 74
+0x110  86 E9 53 00  01 00 00 00  AF 41 82 00  86 94 4D 00
+0x120  C2 EC 53 00  01 00 00 00  71 9B 61 00  1A 00 00 00
+0x130  01 00 00 00  01 00 00 00  01 00 00 00  A0 8D 74 00

base: 0x1580000   top: 0x177FC70   bottom: 0x1780000

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Games\GTA San Andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1664680    0x77170000    0x0019A000    0x00000000
C:\Windows\System32\KERNEL32.DLL    628400    0x761B0000    0x000E0000    0x761C5F70
C:\Windows\System32\KERNELBASE.dll    2084576    0x763B0000    0x001FD000    0x7649D6E0
C:\Windows\SYSTEM32\apphelp.dll    635904    0x73D50000    0x0009F000    0x73D88CD0
C:\Windows\SYSTEM32\AcLayers.DLL    380928    0x73570000    0x00284000    0x7358D1A0
C:\Windows\System32\msvcrt.dll    776472    0x75BD0000    0x000BF000    0x75C05B00
C:\Windows\System32\USER32.dll    1664696    0x75860000    0x00197000    0x7588C630
C:\Windows\System32\win32u.dll    89328    0x76B00000    0x00017000    0x00000000
C:\Windows\System32\GDI32.dll    127552    0x75A00000    0x00021000    0x75A04B50
C:\Windows\System32\gdi32full.dll    1413840    0x75F90000    0x0015A000    0x76050E50
C:\Windows\System32\msvcp_win.dll    501232    0x75740000    0x0007C000    0x75756760
C:\Windows\System32\ucrtbase.dll    1178816    0x75E20000    0x0011F000    0x75E47670
C:\Windows\System32\SHELL32.dll    5764664    0x76BE0000    0x0057A000    0x76D47C30
C:\Windows\System32\cfgmgr32.dll    236520    0x75F40000    0x0003B000    0x75F4CF50
C:\Windows\System32\shcore.dll    538160    0x75D90000    0x00084000    0x75DD2230
C:\Windows\System32\RPCRT4.dll    768488    0x760F0000    0x000BB000    0x7612BE20
C:\Windows\System32\SspiCli.dll    121888    0x74940000    0x00020000    0x7494C970
C:\Windows\System32\CRYPTBASE.dll    31752    0x74930000    0x0000A000    0x74932A40
C:\Windows\System32\bcryptPrimitives.dll    386320    0x74C30000    0x0005F000    0x74C61990
C:\Windows\System32\sechost.dll    478800    0x74BB0000    0x00076000    0x74BC2620
C:\Windows\System32\combase.dll    2584008    0x75320000    0x00275000    0x75451AF0
C:\Windows\System32\windows.storage.dll    6083832    0x74C90000    0x005C5000    0x74E921C0
C:\Windows\System32\advapi32.dll    488056    0x75650000    0x00079000    0x75667460
C:\Windows\System32\profapi.dll    85416    0x75BB0000    0x00017000    0x75BB9CF0
C:\Windows\System32\powrprof.dll    267528    0x75D40000    0x00043000    0x75D46D40
C:\Windows\System32\UMPDC.dll    46656    0x75260000    0x0000D000    0x75267450
C:\Windows\System32\shlwapi.dll    275240    0x74AD0000    0x00044000    0x74AE7AA0
C:\Windows\System32\kernel.appcore.dll    51336    0x756D0000    0x0000F000    0x756D4700
C:\Windows\System32\cryptsp.dll    68192    0x75D20000    0x00013000    0x75D25D20
C:\Windows\System32\OLEAUT32.dll    593128    0x757C0000    0x00092000    0x757F51B0
C:\Windows\System32\SETUPAPI.dll    4518336    0x766B0000    0x00449000    0x766E16E0
C:\Windows\System32\bcrypt.dll    96032    0x75A30000    0x00019000    0x75A39380
C:\Windows\SYSTEM32\MPR.dll    89856    0x74910000    0x00018000    0x74913490
C:\Windows\SYSTEM32\sfc.dll    2560    0x66680000    0x00003000    0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV    415232    0x748A0000    0x0006B000    0x748B4050
C:\Windows\SYSTEM32\PROPSYS.dll    800048    0x747D0000    0x000C5000    0x748388E0
C:\Windows\SYSTEM32\IPHLPAPI.DLL    196776    0x74790000    0x00032000    0x7479C320
C:\Windows\SYSTEM32\sfc_os.DLL    40960    0x74780000    0x0000F000    0x74785D60
C:\Windows\System32\IMM32.DLL    143808    0x75270000    0x00025000    0x75274390
C:\Windows\System32\WS2_32.dll    379840    0x76B20000    0x0005E000    0x76B35270
C:\Windows\System32\ole32.dll    1007160    0x765B0000    0x000F7000    0x765EA0D0
C:\Games\GTA San Andreas\vorbisfile.dll    53760    0x74760000    0x00011000    0x7476197B
C:\Windows\SYSTEM32\WINMM.dll    134320    0x74730000    0x00024000    0x74734350
C:\Games\GTA San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll    131176    0x74630000    0x00023000    0x746387E0
C:\Games\GTA San Andreas\vorbishooked.DLL    65536    0x001A0000    0x00011000    0x001A4C98
C:\Games\GTA San Andreas\ogg.dll    36864    0x001D0000    0x00009000    0x001D302E
C:\Games\GTA San Andreas\vorbis.dll    1060864    0x03690000    0x00108000    0x036A3F7C
C:\Games\GTA San Andreas\$fastman92limitAdjuster.asi    11251712    0x72AA0000    0x00AC5000    0x72BAB3F7
C:\Windows\System32\PSAPI.DLL    17008    0x75C90000    0x00006000    0x75C914D0
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.657_none_71d521d55ae5c7cf\COMCTL32.dll    568120    0x745A0000    0x0008D000    0x746071E0
C:\Games\GTA San Andreas\DllTricks.dll    33792    0x74720000    0x0000D000    0x7472147F
C:\Games\GTA San Andreas\MinHook.x86.dll    14848    0x74590000    0x00007000    0x00000000
C:\Games\GTA San Andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Games\GTA San Andreas\cleo.asi    334848    0x74430000    0x0007B000    0x74445676
C:\Games\GTA San Andreas\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Windows\SYSTEM32\MSACM32.dll    93680    0x74570000    0x00019000    0x74574420
C:\Games\GTA San Andreas\cleo\FileSystemOperations.cleo    98304    0x74410000    0x0001C000    0x74411A5A
C:\Games\GTA San Andreas\cleo\IniFiles.cleo    110080    0x743F0000    0x0001F000    0x743F1971
C:\Games\GTA San Andreas\cleo\IntOperations.cleo    76800    0x743D0000    0x00017000    0x743D16A4
C:\Windows\system32\uxtheme.dll    477184    0x744E0000    0x0007A000    0x7451B660
C:\Windows\System32\MSCTF.dll    1054864    0x76290000    0x00103000    0x762E7F40
C:\Windows\System32\TextInputFramework.dll    531464    0x74340000    0x00084000    0x74376690
C:\Windows\System32\CoreMessaging.dll    553896    0x742B0000    0x00089000    0x74302770
C:\Windows\System32\CoreUIComponents.dll    2490712    0x72840000    0x0025E000    0x728AB630
C:\Windows\SYSTEM32\ntmarta.dll    152896    0x739C0000    0x00029000    0x739C8030
C:\Windows\SYSTEM32\wintypes.dll    892488    0x73C70000    0x000DA000    0x73CE2E40
C:\Windows\System32\iertutil.dll    2260176    0x72610000    0x00229000    0x727C91F0
C:\Windows\SYSTEM32\igdail32.dll    161288    0x73B50000    0x00028000    0x73B56E56
C:\Windows\SYSTEM32\DDRAW.dll    529408    0x73B80000    0x000E9000    0x73B90FA0
C:\Windows\SYSTEM32\dxgi.dll    775768    0x72540000    0x000C1000    0x72573F60
C:\Windows\SYSTEM32\DCIMAN32.dll    11776    0x74560000    0x00007000    0x74562020
C:\Windows\SYSTEM32\dxcore.dll    85416    0x74290000    0x00019000    0x7429C890
C:\Windows\SYSTEM32\DSOUND.dll    490496    0x724C0000    0x0007E000    0x724EE890
C:\Windows\System32\clbcatq.dll    512304    0x75CA0000    0x00080000    0x75CC0630
C:\Windows\System32\MMDevApi.dll    383984    0x72450000    0x00062000    0x72476250
C:\Windows\System32\DEVOBJ.dll    137864    0x72420000    0x00023000    0x724297C0
C:\Windows\SYSTEM32\AUDIOSES.DLL    1154448    0x72300000    0x0011E000    0x72343750
C:\Windows\SYSTEM32\resourcepolicyclient.dll    52152    0x744D0000    0x0000F000    0x744D4280
C:\Windows\SYSTEM32\DINPUT8.dll    169984    0x722C0000    0x00037000    0x722C7E30
C:\Windows\SYSTEM32\inputhost.dll    792296    0x721F0000    0x000C2000    0x72291A50
C:\Windows\SYSTEM32\HID.DLL    28160    0x74280000    0x0000B000    0x74281F30
C:\Windows\System32\WINTRUST.dll    285256    0x75B50000    0x00046000    0x75B65770
C:\Windows\System32\MSASN1.dll    50608    0x763A0000    0x0000E000    0x763A5630
C:\Windows\System32\CRYPT32.dll    1020032    0x75A50000    0x000FB000    0x75AA2790
C:\Windows\SYSTEM32\d3d9.dll    1616784    0x72060000    0x0018E000    0x720DACA0
C:\Windows\SYSTEM32\dwmapi.dll    135000    0x72030000    0x00025000    0x72035290
C:\Windows\SYSTEM32\igdumdim32.dll    10675896    0x70FC0000    0x009F9000    0x71065937
C:\Windows\SYSTEM32\igdusc32.dll    3726232    0x70C40000    0x0037A000    0x70F49D66
C:\Windows\System32\quartz.dll    1466880    0x71E90000    0x00199000    0x71EBB610
C:\Windows\System32\devenum.dll    83088    0x71E70000    0x00015000    0x71E7E8F0
C:\Windows\SYSTEM32\D3DIM700.DLL    385536    0x71E00000    0x00062000    0x71E4F4A0
C:\Windows\SYSTEM32\wdmaud.drv    215552    0x71DC0000    0x0003A000    0x71DCCF30
C:\Windows\SYSTEM32\AVRT.dll    27536    0x73B40000    0x00008000    0x73B41A90
C:\Windows\SYSTEM32\ksuser.dll    20328    0x71DB0000    0x00007000    0x71DB1EC0
C:\Windows\SYSTEM32\msacm32.drv    23552    0x71DA0000    0x0000A000    0x71DA4220
C:\Windows\SYSTEM32\midimap.dll    18944    0x71D90000    0x00008000    0x71D91990
C:\Windows\System32\Windows.UI.dll    1047968    0x71BF0000    0x00100000    0x71C491D0
C:\Windows\SYSTEM32\wmvcore.dll    2138472    0x70A30000    0x0020D000    0x70A6DA20
C:\Windows\SYSTEM32\mfperfhelper.dll    1075528    0x70920000    0x00106000    0x70A0C3B0
C:\Windows\SYSTEM32\WMASF.DLL    247856    0x71D50000    0x0003D000    0x71D85E70
C:\Windows\system32\mlang.dll    198656    0x71BB0000    0x00034000    0x71BC05B0
C:\Windows\SYSTEM32\mscms.dll    602224    0x71B10000    0x00094000    0x71B27FC0
C:\Windows\SYSTEM32\ColorAdapterClient.dll    64512    0x71D30000    0x00011000    0x71D387A0
C:\Windows\SYSTEM32\USERENV.dll    116904    0x744B0000    0x0001E000    0x744B73F0
C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll    65536    0x70900000    0x00013000    0x7090B2D0
C:\Windows\System32\dsdmo.dll    185856    0x708C0000    0x00031000    0x708E7FA0
C:\Windows\System32\msdmo.dll    29104    0x71D20000    0x00009000    0x71D22970
Game terminated.

 



How to fix?

 

 

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  • 2 weeks later...
rydergsf4lif
On 4/16/2022 at 9:43 AM, Halter said:

 dyomixnewall.png

 

______________________________________________________________________________________________________________________________________

Original authors: Dutchy3010, PatrickW

Modification from: Halter/brassiere, darkmorgan

Testers: Arkian, M316, Robert17

Limit Adjuster: fastman92

Reworked Skins: _F_

_____________________________________________________________________________________________________________________________________

Download 5.5

______________________________________________________________________________________________________________________

What's new stuff?

- 295 New Animations

- 73 New Pickups

- 65536 Weathers are now available

- 215 New Objects

- 42 New Skins

- Gravity, Enabling/Disabling HUD and Shaking Camera for Objectives

- 7 New Groups of Actors with new behaviors to other groups

- Characteristics, Fight Style, and Weapon Skill for Player

- Fixed RC-Vehicles

- Fixed Trains

- 32 New Interiors in Tools

- Two Guns, Spook-o-meter, Invisibility and Weapon Droppable function, Rappel Down, Uninterrupted by Shots, Walk Style and Fight Style for Actors

- Turret feature, Fail if Too Fast feature, Fail if Damaged feauture, Nitro, hydraulics, opening components of the car(hood, doors, trunk), Siren, Must be in Checkpoint, Magnet for Helicopters, 78 new colors for Vehicles

- Gravity, Hide Peds/Traffic in Settings

- Lift Object in Objective-Objects

- Colors, Zoom In/Out, Focus and Fast Motion, New Shaking Types for Cutscenes

- More settings for Cars/Actors health

- A lot of bug fixes

___________________________________________________________________________________

F.A.Q.

  Reveal hidden contents
  • What is DYOM IX?

- This is a modification of DYOM 8.1 that has been approved by the original creators. Many different features and improvements have already been added to it.

 

  • How do I install DYOM IX?

1. Open the archive with DYOM IX with any archiver (for example WinRar)
2. Extract DYOM folder to My Documents / Documents
3. Extract the GTA San Andreas folder to the game folder with a replacement
4. Recommended, but not required to download gtasa.exe v1.0

 

  • How do I start DYOM IX?

- Enter the game, select "new game", select "Design Your Own Mission IX"

 

  • Is DYOM IX compatible with DYOM 8.1?

- Yes. You can run missions and storylines from 8.1 in DYOM IX, but the other way around is not possible.

 

  • Will my present missions in IX be launched in the future?

- Yes. Starting with version 3.0, support for all future ones begins. Therefore, you can safely do missions on 3.0+ versions. You will be able to run them and everything will be fine.

 

  • I have crashes, how to fix it?

- If DYOM crashes at startup, then most likely you do not have the CLEO library installed, or it is too old. Or, in addition to Limit Adjuster, you also have some Adjuster plugin installed. Unfortunately, the presence of other Adjuster plugins will cause crashes, therefore, please install only Limit Adjuster from the archive.

 

  • If crashes still occur?

- Try to install everything from scratch except the GTA San Andreas User Files folder, for this, download CLEO 4.4.0, then install Limit Adjuster. In "ini" file in the limit adjuster file, necessarily write down these numbers indicated in the pictures, while removing the # at the beginning.

 

222.png

 

3333.png

 

44.png

 

Screenshots

  Reveal hidden contents

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1.jpg

 

v1.0 improvements:

  Reveal hidden contents
  • Added new health settings for the actor, now you can make him immortal, as well as set such values as: 1, 25, 50, 5000, 10000, 25000 ♥️
  • Added new health settings for transport, now you can make it immortal, as well as set such values as: 5000, 10000, 25000 🥰
  • Added 10 new pickups 🫕
  • When choosing pickups, the number is now shown
  • Added 170 new animations 🎥
  • When choosing an animation, you can now inspect it (freezing is disabled)
  • When choosing the color of the vehicle, the number is now shown
  • When choosing a weather, a number is now shown
  • Now you can select all available weather in the game, which is now 65536 🌌
  • When choosing a weather, you can now inspect it (disabled freezing)

 

v1.2 improvements:

  Reveal hidden contents
  • Now you can simultaneously save and load up to 12 missions (Previously, you could only have 8. Now there can be dyom9.dat, dyom10.dat, dyom11.dat, dyom12.dat)
  • Fixed a critical bug: when choosing effects, the game immediately crashed

 

v2.0 improvements:

  Reveal hidden contents
  • As it turned out in previous versions, the limit on the project code was not removed. Now it's removed and everything should work better.
  • Now for the mission Cars you can open one of its parts (hood, trunk, doors). 🚘
  • Now the peds don't talk to the player
  • Disabled notifications about player statistics
  • Now Cars can be equipped with hydraulics 🏎️
  • Music is turned off in interiors
  • Removed music on crash (that's from limit adjuster)
  • Added 46 new animations 📼
  • Now, upon successful completion of the mission, the following will not be displayed: "Respect +"
  • Added 63 new pickups 🎽
  • Cars can now be supplied with nitro ⚡
  • Added 5 new groups for Actors. Each of them differs in its attitude towards certain groups, or behavior in general (less evil, attack only when triggered, etc) 🎭
  • Removed height limit
  • Added +31 new interiors and view locations in tools 🌠

 

v2.1 improvements:

  Reveal hidden contents
  • Fixed a bug when the audio code moved out and an extra CDE prefix appeared. Now the audio codes work fine, although only sounds so far
  • Actors can now be given two guns 🔫
  • Fixed a bug with incorrect display of the mission author
  • Actors can now be made invisible ✨
  • Replaced some animations with more appropriate ones 

 

v3.0 improvements:

  Reveal hidden contents
  • Starting with version 3.0, support for all future ones begins. That is, you can run missions made on 3.0 in a hypothetical 4.0 or 5.0
  • It is no longer possible to create storylines using IX missions due to their large size
  • Now the Actors can be equipped with a Spook-o-meter. Too close to the Actor, the Mission will Fail. 🚸
  • Now the Player can be given such characteristics as muscle, fat, stamina, driving level, lung capacity, etc.  👨‍💼
  • Added a new group of Enemies - Cowardly Enemy. 👀
  • Now in the settings, you can immediately hide peds or vehicles without resorting to using the Objectives 👻
  • Actors can now have Weapon Droppable function 🔪
  • Now the Camera can be set to the Zoom function. You can zoom in and out 📷
  • Disabled cheats in missions
  • The Tools now have a Mission Statistics function. You can see the number of pickups, actors, goals, etc.
  • Added 215 new models for objects 🧱
  • Now the Player can be given a certain fight styles (If you have DYOM #, then this may cause problems) 🥋
  • Removed firefighters and medics during the mission
  • Now the Player can be given the skill of a certain weapon (for example, for two weapons, walking while shooting, etc.) ⚔️
  • In the settings, you can now change the Gravity for the Mission. You can make it heavy (everything will be heavy), or easy (the player jumps high, vehicles levitate) 🛸
  • Now, when killing an Actor who should have survived, in addition to "Mission Failed", an additional inscription will appear below, explaining the reason for the failure
  • The player now has endless running
  • Now, when destroying a Vehicle that was supposed to survive, in addition to "Mission Failed", an additional inscription will appear below, explaining the reason for the failure
  • Now the Camera can be equipped with the Fast Motion function. ⏱️
  • Now, during the creation of missions, the Player jumps high, this feature will help you quickly get to any places
  • Added a new universal group - Police. The actor will behave like a cop (he holds a pistol with both hands, can arrest, attacks in front of the stars). ⭐

 

Bugofixes -

  • Restored compatibility with version 8.1, now missions are launched
  • Restored storyline compatibility from 8.1. Now they can be run on IX
  • Improved work of all processes
  • Restored am.mp3 system, now Audiocode works as it was before.
  • Fixed a bug when the game crashed when exporting the text to dyomtemp.txt.
  • Fixed a bug when a group of Enemy4 was saved as an Enemy5.
  • Fixed a bug when the first color of the vehicle was selected, the number was not displayed
  • Fixed incorrect display of case of letters.
  • Fixed a bug when teleporting the Player to the Car, when Driveby was placed incorrectly

 

v3.1 improvements:

  Reveal hidden contents
  • Added 18 new skins 🕺
  • Fixed crashes when selecting objects
  • Fixed a bug when it was impossible to make the Vehicle undying
  • Fixed a bug when it was impossible to select interiors coming after 153
  • Added new settings for Zoom: stay in focus, Zoom up to 25%, etc. 📽️
  • Keyboard cheats returned
  • Added the ability to disable or enable SuperJump in Tools 🤾‍♂️

 

v4.0 improvements:

  Reveal hidden contents
  • Added Vehicle Turret feature. The player attaches to the Vehicle and fires the weapon they were holding.🚘 
  • Added 76 new Animations🎬
  • Added a new function for the Camera. Now you can just put White, Black or Red color 🍨
  • Fixed a bug when Slow Time for Cutscenes didn't work 🔧

 

v4.1 improvements:

  Reveal hidden contents
  • Fixed if the vehicle used as the turret is destroyed, the mission will fail and the player will be turned off from the turret 🥍
  • Fixed fading at the beginning of the Cutscene 
  • Added 78 new colors for Vehicles🌌
  • Added a new feature for Vehicles. You can choose, if the car is damaged, the mission will fail or it will explode 💣
  • Fixed publication of Missions
  • Added a delay when scrolling Actors to prevent crashes
  • Added function to change Actor's Walk Style 🏃‍♂️
  • Reduced the size of dyom.dat files by 4 times
  • Added a new function for Vehicles-Objectives, if you exceed the speed bar, the mission will fail or it will explode 🧨
  • Fixed Smooth and Linear functions for Cutscene
  • Added function to change Actor's Fight Style 🥊
  • Now Vehicles will never burn up after flipping over ❄️
  • Train spawn now changes with traffic "Ped/Traffic Behaviour" settings
  • Added a new function for the Vehicle, now it can be made immovable 🚧

 

v5.0 improvements:

  Reveal hidden contents
  • Added a new feature for Actors "Uninterrupted From Shot", just like in Big Smoke's last mission 💪
  • Added a feature to Objectives, now you can disable or enable HUD (with radar) 🧭
  • The RC-vehicle system has been fixed, now the control is remote and the Player is not visible, he is in another part of the map🏎️
  • Added a feature that the Actor can go down the rope when spawned, the Actor needs to spawn at a height (with "No Animation") 🪜
  • Fixed a bug when opening parts of the Vehicle, the turret mode did not work
  • Added a feature to Objectives, now you can change Gravity without Settings
  • Fixed creating Trains. Also, they can now go at a certain speed without routepoints and without Actors by a special setting 🚇
  • Added a feature to Objectives, now you can disable or enable player camera shaking🥏

 

v5.2 improvements:

  Reveal hidden contents
  • Fixed Ped Spawning. Ghetto for ghetto people, city for urban, expensive and cheap cars
  • Added 3 new types of camera shaking in Cutscene 📹
  • Added a feature for Vehicles so that it must be in the checkpoint, and not the Player 🏁
  • Added the feature to attach a magnet to helicopters 🧲
  • Trains no longer float in the air after setting
  • Added a feature for Actors so that he must be in the checkpoint, and not the Player 🚹
  • Added a feature for Vehicles, now you can turn on the siren 🚔
  • Fixed some cutscene bugs
  • Air traffic now changes with Ped/Traffic settings and Objective
  • Added 27 new skins for Actors (Added custom cutscene.img to put there reworked and stable skins) 👨‍👩‍👧‍👦

 

v5.5 improvements (latest):

  Reveal hidden contents
  • Freeze disabled when setting time
  • Added a feature in Settings to make all objects liftable (Press Enter to lift any object near Player) 🛂
  • Added a feature in Objective-Objects to lift exact Object 🧱
  • Fixed 150 Health bar bug
  • Deleted Must be in Checkpoint feature for Actors due to big bugs
  • Added Angel Pine Trailer in Tools Interiors
  • Added 3 new Animations

 

I got a problem with my DYOM XI storyline. You can proceed to more details  by clicking the link

 

I thank you in advance for helping me out to resolve this issue 🙏🏻

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12 hours ago, rydergsf4lif said:

I got a problem with my DYOM XI storyline. You can proceed to more details  by clicking the link

 

I thank you in advance for helping me out to resolve this issue 🙏🏻

It's impossible to make storylines in DYOM IX. The feature was deleted in this version.

You can make storylines in DYOM REd, tho

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rydergsf4lif
30 minutes ago, Kokos_ said:

It's impossible to make storylines in DYOM IX. The feature was deleted in this version.

You can make storylines in DYOM REd, tho

So I have to use the version before this? Note that I made 6 missions with this version

 

 

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12 minutes ago, rydergsf4lif said:

So I have to use the version before this? Note that I made 6 missions with this version

 

 

If you want to use DYOM IX missions you can only make a mission pack, storyline is impossible to make

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  • 3 weeks later...
  • 2 months later...
  • 4 weeks later...
2 hours ago, TonyKitaab said:

Nice! I will have to give it a try in the future!

Yeah, about that, I keep crashing for some reason or another. I am using CLEO 4.4.3, GTA v.1 downgraded from Steam, and everything else installed. DYOM 8.1 and RED starts fine for me, but when I press IX, it just shows CJ falling to the ground and it stops, crashing.

Here is what the log has to say:

spacer.png

 

If anyone could help me on this, I will be very thankful!

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14 hours ago, TonyKitaab said:

Yeah, about that, I keep crashing for some reason or another. I am using CLEO 4.4.3, GTA v.1 downgraded from Steam, and everything else installed. DYOM 8.1 and RED starts fine for me, but when I press IX, it just shows CJ falling to the ground and it stops, crashing.

Here is what the log has to say:

spacer.png

 

If anyone could help me on this, I will be very thankful!

Better use 8.1, this version is [CENSORED]

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Kailojado haddines
On 7/21/2023 at 10:01 AM, Game Bag said:

Better use 8.1, this version is [CENSORED]

yeah this mod didnt age well

 

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On 7/21/2023 at 9:01 AM, Game Bag said:

Better use 8.1, this version is [CENSORED]

I do not know how but thanks to cheseg remastered giving me a link to a 1.0 US downgrade installer, it now works! But thank you anyway!

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  • 3 weeks later...
I would like to ask if you have any solution to the problem that some mod options do not appear for me, such as the "Add trigger mission"

If you can tell me a solution, I would appreciate it.
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