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Rysoke's Bullet and memory adresses mods


Ryabaahd
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Ryabaahd

Hi, all!
I've encountered a problem with Bullet mod by Ryosuke (http://hotmist.ddo.jp/plugin/bullet/index.html)
Seems like this plugin rewrites weapons related memory adress so mods with minor memory adresses changes won't work properly.  
For example: Explosive Sniper bullets mod, which i wanted to modify seems has no effects and I can't track down what is exactly wrong. 
Explosive sniper script is based on detection of sniper bullet (0xC88740 +12): checking when it changes status from 1 to 0, records X, Y, Z coordinates (+16, +20, +24) of the bullet and creates an explosion by these coordinates, this how it should work by default. But when Ryosuke's Bullet mod installed nothing happens.
I just wanted to know am I only who had this kind of problem, I thought it might be an easiest way to create a granade launching sistem.
Correct me if I wrong pls

Thanks!

 

Edited by Ryabaahd
mistake
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