Ryabaahd Posted April 13 Share Posted April 13 (edited) Hi, all! I've encountered a problem with Bullet mod by Ryosuke (http://hotmist.ddo.jp/plugin/bullet/index.html) Seems like this plugin rewrites weapons related memory adress so mods with minor memory adresses changes won't work properly. For example: Explosive Sniper bullets mod, which i wanted to modify seems has no effects and I can't track down what is exactly wrong. Explosive sniper script is based on detection of sniper bullet (0xC88740 +12): checking when it changes status from 1 to 0, records X, Y, Z coordinates (+16, +20, +24) of the bullet and creates an explosion by these coordinates, this how it should work by default. But when Ryosuke's Bullet mod installed nothing happens. I just wanted to know am I only who had this kind of problem, I thought it might be an easiest way to create a granade launching sistem. Correct me if I wrong pls Thanks! Edited April 13 by Ryabaahd mistake Link to comment Share on other sites More sharing options...
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