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How did Rockstar Games make their textures for gta san?


vse_lor
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vse_lor

Hey lads, so I wanted to know if anyone knows what method Rockstar uses to create these types of textures for their models?:

 

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Do you know the effects they use to make their images so crisp with low poly quality like these ones? I've been asking a few professional modders on samp that knows how to create stuff like these but they just won't tell me how to do it, acting all salty and entitled or they'll topic about expensive payments to be taught on how to do these types of stuff. If anyone could just be decent enough to share how this is done and willing help others improve in modding areas with tips would be much appreciated. 

Edited by vse_lor
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Did you ever made the texturing, especially the UV mapping by 3d editor?

 

Basicly you need an Image to assigne it to the mesh

Therefor you can assigne the mesh in an associated way and modify the associated mesh

You can resize it, rotate it, stretch it, how ever you want

The mesh don't change, only the assignement to the image changes

 

Also, if you see the mesh of a SA charackter and compare it with the high poly mesh of a modern charackter

you can see a huge difference

 

Note: GTA III was the game of the year 2000

It was a sensation, the only open world game, the only game where you can enter\exit cars when ever you want

cars that can flip and start burning and you can/must leave it

grafical was it not senational but also not bad

have a look to old games of the year 2000 and you'll think OMG

 

5 years later SA came out, better grafic than gtaIII but not good enough

it was a known fact that the grafic was poor to keep performance

It was a very big pack of functions and features

 

So it doesn't matter, how the texture image was made

If you do the UV mapping, then you can make textures like you want

Mostly you need more images for a model

If you need to make small files than you try to use only one small image

 

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leaflinks

I'm guessing as it looks, sort of canvas, and the artwork was well done.

 

As for the statement there, yes sadly San Andreas couldn't have online for the PS2, would've of been a great. Performance was the reason, like so many of the downs of not getting certain features in. Like a working sunroof on a vehicle, that is now available in GTA V.

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