Wolf_54 Posted April 10 Share Posted April 10 i have a problem i complete a flying school and i want to start a n.o.e mission but mission market not work pls help (only have one mod silent patch) https://gtasnp.com/3FMxo4 Link to comment Share on other sites More sharing options...
ArmanCan Posted April 10 Share Posted April 10 (edited) @Wolf_54 i got your file Edit: Yes.. i'm having the same problem.. Do you have some previous files? Like Werdant Meadows or Toreno's first missions..?? I would like to complete this Flight School and try again.. Second Edit: Somehow your other actual contacts are not shown on HUD and Map from the menu there is a similar problem in ths topic.. i will try this on your savefile.. Third Edit: Doesn't work.. The story doesn't continue.. you can only complete side missions "Learning to Fly" is the bottleneck of this story and because of that i need a previous save file so i can test it.. Edited April 10 by ArmanCan Link to comment Share on other sites More sharing options...
OrionSR Posted April 10 Share Posted April 10 (edited) @ArmanCan Suggested logic for debugging missions that won't start: How is the mission triggered? Search main.scm for N.O.E. to find: :DESERT_71311 00D6: if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $X_Old_Airport $Y_Old_Airport $Z_Old_Airport radius 1.2 1.2 2.0 on_foot 004D: jump_if_false @DESERT_71660 00D6: if 03EE: player $PLAYER_CHAR controllable 004D: jump_if_false @DESERT_71660 00D6: if 0038: $Mission_Learning_to_Fly_Passed == 1 004D: jump_if_false @DESERT_71439 00D6: if 0038: $Toreno_Total_Passed_Missions == 5 004D: jump_if_false @DESERT_71439 0004: $ONMISSION = 1 00BA: show_text_styled GXT 'DESERT6' time 1000 style 2 // N.O.E. 0050: gosub @PSAVE1_91643 0417: start_mission 79 // N.O.E. Assume player is in the correct position and is controllable. Does $Mission_Learning_to_Fly_Passed == 1? True; $87 == 1 Does $Toreno_Total_Passed_Missions == 5? True; $593 == 5 Is the 'DESERT' script current running? False!!! That's odd. The thread was running for previous missions, and should not terminate unless; :DESERT_70939 03A4: name_thread 'DESERT' :DESERT_70950 0001: wait $DEFAULT_WAIT_TIME ms 00D6: if 0038: $Toreno_Total_Passed_Missions == 9 004D: jump_if_false @DESERT_70975 004E: end_thread I have no idea how the thread could have been ended, but it will need to be restarted before story progress can continue. Can you wrap this code in a proper script and attempt a repair? 004F: create_thread 70939 // SAPCv1 I don't see any issues with a clogged blip pool. There appears to be several slots that have never been used. Edited April 10 by OrionSR Stahli 1 Link to comment Share on other sites More sharing options...
ArmanCan Posted April 10 Share Posted April 10 27 minutes ago, OrionSR said: Can you wrap this code in a proper script and attempt a repair? Hello OrionSR Do i look like a modder to you? I'm not an expert like you but i'm trying to eliminate the reasons.. he said that he don't have any mods but something is weird except not continuing missions.. i've also suspected this broken or modified "main.scm".. if he can send an any previous file (i can also try from San Fierro) we can make sure of it and say something Link to comment Share on other sites More sharing options...
ArmanCan Posted April 16 Share Posted April 16 @Wolf_54 can you please use my file and test it? https://gtasnp.com/EvJuSu Link to comment Share on other sites More sharing options...
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