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n.o.e mission not start[v1]


Wolf_54
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Wolf_54

i have a problem i complete a flying school and i want to start a n.o.e mission but mission market not work pls help (only have one mod silent patch) https://gtasnp.com/3FMxo4

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ArmanCan

@Wolf_54 i got your file 🙂

 

Edit: Yes.. i'm having the same problem.. Do you have some previous files? Like Werdant Meadows or Toreno's first missions..?? I would like to complete this Flight School and try again.. 😉

 

Second Edit: Somehow your other actual contacts are not shown on HUD and Map from the menu 🤔

 

 

there is a similar problem in ths topic.. i will try this on your savefile..

 

Third Edit:  Doesn't work.. The story doesn't continue.. you can only complete side missions 😧 "Learning to Fly" is the bottleneck of this story and because of that i need a previous save file so i can test it.. 

Edited by ArmanCan
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OrionSR

@ArmanCan Suggested logic for debugging missions that won't start:

 

How is the mission triggered? Search main.scm for N.O.E. to find:

:DESERT_71311
00D6: if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere $X_Old_Airport $Y_Old_Airport $Z_Old_Airport radius 1.2 1.2 2.0 on_foot 
004D: jump_if_false @DESERT_71660 
00D6: if 
03EE:   player $PLAYER_CHAR controllable 
004D: jump_if_false @DESERT_71660 
00D6: if 
0038:   $Mission_Learning_to_Fly_Passed == 1 
004D: jump_if_false @DESERT_71439 
00D6: if 
0038:   $Toreno_Total_Passed_Missions == 5 
004D: jump_if_false @DESERT_71439 
0004: $ONMISSION = 1 
00BA: show_text_styled GXT 'DESERT6' time 1000 style 2  // N.O.E.
0050: gosub @PSAVE1_91643 
0417: start_mission 79  // N.O.E.

Assume player is in the correct position and is controllable.

Does $Mission_Learning_to_Fly_Passed == 1?  True; $87  == 1

Does $Toreno_Total_Passed_Missions == 5? True; $593 == 5

Is the 'DESERT' script current running? False!!!

 

That's odd. The thread was running for previous missions, and should not terminate unless;

:DESERT_70939
03A4: name_thread 'DESERT' 

:DESERT_70950
0001: wait $DEFAULT_WAIT_TIME ms 
00D6: if 
0038:   $Toreno_Total_Passed_Missions == 9 
004D: jump_if_false @DESERT_70975 
004E: end_thread 

 

I have no idea how the thread could have been ended, but it will need to be restarted before story progress can continue. Can you wrap this code in a proper script and attempt a repair? 

 

004F: create_thread 70939 // SAPCv1


I don't see any issues with a clogged blip pool. There appears to be several slots that have never been used.

 

Edited by OrionSR
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ArmanCan
27 minutes ago, OrionSR said:

Can you wrap this code in a proper script and attempt a repair? 

 

Hello OrionSR 🙂

 

Do i look like a modder to you? 😃 

 

I'm not an expert like you but i'm trying to eliminate the reasons.. he said that he don't have any mods but something is weird except not continuing missions.. i've also suspected this broken or modified "main.scm".. if he can send an any previous file (i can also try from San Fierro) we can make sure of it and say something 😉

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