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TitanicFan
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TitanicFan

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12 hours ago, TitanicFan said:

However I only use the 0AC4 opcode to link the 3d audiosteam to the vehicles.

 

That's wrong

0AC4 is for actors

 

0AC3=2,link_3d_audiostream %1d% to_object %2d%
0AC4=2,link_3d_audiostream %1d% to_actor %2d%
0AC5=2,link_3d_audiostream %1d% to_vehicle %2d%

 

use 0AC5 for vehicles

 

00A5: 1@ = create_car #BANSHEE at 11@ 12@ 13@
2@ = -1

if
0AAB:   file_exists "CLEO\Sound\MUSIC.MP3"
else_jump @Exit

:LOOP
wait 0
if
0AC1: 2@ = load_audiostream_with_3d_support "CLEO\Sound\MUSIC.MP3"// - cleo 4 - //IF and SET
else_jump @LOOP
0AAD: set_audiostream 2@ perform_action 1
0AC5: link_3d_audiostream 2@ to_vehicle 1@// - cleo 4 -

 

Edited by ZAZ
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TitanicFan
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Edited by TitanicFan
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