TitanicFan Posted April 7 Share Posted April 7 (edited) Deleted. Edited April 9 by TitanicFan Link to comment Share on other sites More sharing options...
ZAZ Posted April 8 Share Posted April 8 (edited) 12 hours ago, TitanicFan said: However I only use the 0AC4 opcode to link the 3d audiosteam to the vehicles. That's wrong 0AC4 is for actors 0AC3=2,link_3d_audiostream %1d% to_object %2d% 0AC4=2,link_3d_audiostream %1d% to_actor %2d% 0AC5=2,link_3d_audiostream %1d% to_vehicle %2d% use 0AC5 for vehicles 00A5: 1@ = create_car #BANSHEE at 11@ 12@ 13@ 2@ = -1 if 0AAB: file_exists "CLEO\Sound\MUSIC.MP3" else_jump @Exit :LOOP wait 0 if 0AC1: 2@ = load_audiostream_with_3d_support "CLEO\Sound\MUSIC.MP3"// - cleo 4 - //IF and SET else_jump @LOOP 0AAD: set_audiostream 2@ perform_action 1 0AC5: link_3d_audiostream 2@ to_vehicle 1@// - cleo 4 - Edited April 8 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
TitanicFan Posted April 8 Author Share Posted April 8 (edited) Deleted. Edited April 9 by TitanicFan Link to comment Share on other sites More sharing options...
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