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Grand Theft Auto IV - Of Blood and Loyalty


donnits
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donnits

  

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Donnits presents

A collaboration with @Datalvarezguy, @Jeansowaty, and @slimeball supreme

Part 3/3 of Liberty City Nobodies

 

Vehicles by AG07, Dima_Next, DirectUA, G.C.T., Imtaj, Jeansowaty, Onepiece, Ross_R, Thundersmacker, and Zolika1351

 

******

 

To most, Wilbert Wetterer is just another Liberty City thug.

 

On the books: a cab driver living in crime-addled South Bohan. Off the books: a car thief and career criminal. Steering him straight and watching his back is the ever-dependable German ex-pat Helmut Swartzkopf; a chop shop runner with contacts overseas. Originally from Dukes, Will is a former associate of the infamous McReary family, but after a spat left the relationship strained, he has personally exiled himself from the old neighborhood. His only tie left is enforcer Gordon Sargent; a loyal friend and degenerate gambler indebted to the worst bookies in town.

 

Of mixed German and Irish heritage, Wilbert is always being guided by Helmut and Gordon; in both his work and his values. Although Will puts on a tough carefree facade, he's ultimately trying to find a place to belong and what to be loyal to in a city where nobody can be trusted and everyone is out to get you.

 

Wilbert's journey will interweave with those of Niko, Johnny and Luis, as well as Russian mobster Gennadi Zhukov and Spanish Lords enforcer Salvador Morales, who have their own stories to tell. Most pressing to Will is the return of his and Helmut's accomplice, Rod Hardman, who has just been released from prison. Partly for old time's sake, but mainly to repay a favor, Will agrees to help Rod again.

 

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Wilbert "Willy" Wetterer

The Shooter. Wilbert grew up in Dukes but moved to Bohan after a falling out with the McReary family 3 years ago. Never met his father, and his mother was a stripper and alcoholic. As a preteen, Packie McReary took him under his wing, and so he looked up to Packie as an older brother. Soon he began breaking heads for the Irish mob. Built like a truck and fiercely loyal, but often to his detriment.

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Helmut “H” Swartzkopf

Will’s friend and immigrant from a post-communist bordertown in Brandenburg, Germany with a plummeting population. He’s involved in the criminal import/export business, shipping cars in and out of Europe with help from contacts in his native country. A level-headed man with a strong conscience, he tends to be Will’s voice of reason.

Spoiler

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Gordon “Gordo” Sargent

Will’s friend and member of the McReary crew - a topic of some debate. In debt to the Messina family for his gambling addiction, something Will helps him deal with. A fellow cokehead and someone who just loves blowing sh*t up, he generally feeds into Will’s bad side. Despite that, he’s as loyal to Will as Helmut.

Spoiler

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Jermaine Andrews

Runs the repair garage in Outlook and the chop shop in Hove Beach, the latter of which he does business with Helmut. Eventually, he becomes Wilbert’s friend. Though loosely affiliated with Firefly Projects Hustlers, he’s a nervous person who prefers to stay out of immediate trouble.

Spoiler

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Rod Hardman

A former accomplice of Will and Helmut, recently released from prison. Affiliated with skinhead drug dealers in Northwood. Helmut knows he’s untrustworthy, but Wilbert feels obligated to help him after their botched carjacking which led to Rod’s incarceration. Born Roderick Ratner, he changed his name out of his own self-hating Jewishness.

Spoiler

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Patrick “Packie” McReary

Hard-living Irish-American. Barely kept in touch with Will after his move to Bohan - either out of spite or guilt. A boastful man clinging on to what little pride is left in his infamous family name. It’s hard to gauge his thoughts, unlike Will who wears his heart on his sleeve.

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Bucky Sligo

Heads an Irish stickup crew in Alderney. A former revolutionary with ties to the Irish Republican Army, though his true-believer status has been stomped out over the years, leaving behind only cynicism and paranoia. He and his followers squat in an abandoned house in Westdyke, which he finds symbolic. Forms a father-son relationship with Wilbert.

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Byron Burns

Bucky’s second-in-command. A retired ex-cop and the oldest in their crew. Stern and takes no bullsh*t.

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Kenny Petrovic

Leader of the Petrovic Mafiya. Machiavellian. Grief-stricken following his son's death. He later claims to see Wilbert as his new son.

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Mark Volpe

Messina caporegime in-hiding and debtor to Gordon, who with Will does favors to repay debts. Desperate to get back in the Messinas good graces after his brother, Fredo, turned police informant. He’s a loudmouth with a single lackey, Lillo Burns, with who he regularly argues like a buffoon.

Spoiler

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Calogero “Lillo Burns” Di Lapi

Lone enforcer under Mark Volpe. Dimwitted imp with a high-pitched voice. A loyal oaf, he’s constantly ridiculed by his capo.

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Park Young-Guk

Boss of the Korean Mob. Running a counterfeit currency operation with his son, Kim.

Spoiler

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Gerald McReary

Head of the McReary family. A short-tempered and pessimistic misanthrope. Disregards Wilbert; finds him pathetic. He recognizes the reality of his family’s place in the underworld and his own coming downfall.

Spoiler

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Sarah Kinley

Random encounter. Wilbert’s ex-girlfriend - broke up account of his anger issues.

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Gilbert

Random encounter. Sorta looks like Wilbert, but opposite in personality.

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"The F*cked F*cker"

Random encounter. Alcoholic. (Reference to The F*cking Story)

Spoiler

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Gennadi “Gena” Zhukov

The Driver. Hove Beach-based Russian mobster. Meets Wilbert through Kenny Petrovic.

Spoiler

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Salvador “Sal” Morales

The Muscle. Bohan-born Spanish Lords enforcer. Wilbert will cross his path.

Spoiler

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Brickade

HVY armored security van.

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Blista

1998 Dinka tuner hatchback. Wilbert’s personal car. (convert by Thundersmacker)

Spoiler

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Cabbie

Classic checkered taxicab. (convert by AG07, model by Onepiece & Kpym)

Spoiler

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Dominator

Modern Vapid muscle car. (convert by Thundersmacker)

Spoiler

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Elegy

Custom Annis sports car import. (convert by Thundersmacker)

Spoiler

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Gauntlet

Modern Bravado muscle car. (convert by G.C.T.)

Spoiler

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Hotknife

Custom Vapid hot-rod. (convert by Thundersmack)

Spoiler

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Jester

1992 sports car. (convert by G.C.T.)

Spoiler

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Majestic

Beater Classique sedan. (model by G.C.T.)

Spoiler

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Penumbra

1998 Maibatsu sports car (convert by Thundersmacker)

Spoiler

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Phoenix

Classic Imponte muscle car. (convert by Thundersmacker)

Spoiler

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Police Buffalo

LCPD Bravado Buffalo police interceptor.

Spoiler

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Presidente Sport

High-performance Albany sports sedan. (model by Dima_Next)

Spoiler

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Previon

1992 Karin tuner coupe. (convert by Zolika1351)

Spoiler

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Schafter

Latest Benefactor luxury sedan. Can be converted to a custom body kit model at mod shops.

Spoiler

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Sentinel

1986 Übermacht coupe. (convert by Thundersmacker)

Spoiler

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Serrano

Benefactor luxury crossover SUV. Can be converted to a custom body kit model at mod shops.

Spoiler

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Tow Truck

Used for Towing side jobs. Found outside the Native Engines Pay ‘n’ Spray in Outlook.

Spoiler

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ZR-350

1992 Annis sports car. (convert by Zolika1351)

Spoiler

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Daemon

Original “Deamon” customizable with Daemon parts as extras. (model by Jeansowaty)

Spoiler

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Lycan Custom

Yusuf Amir’s customized Lycan with a long fork and flame decal. (model by Ross_R)

Spoiler

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Nemesis

Streetfighter sports bike. (convert by Jeansowaty)

Spoiler

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Sanchez Custom
Maibatsu dirtbike with custom liveries. (convert by imtaj)

Spoiler

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Shinigami
Sh*tzu power cruiser motorcycle. (model by Jeansowaty)

Spoiler

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Spoiler

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Wooden Bat

Old-fashioned slugger. $5.

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Spoiler

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Crowbar

 

Basic melee weapon. Can be used for clean carjacks where you jimmy the lock instead of breaking the window. $5.

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Spoiler

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Golf Club
Good for driving golf balls or driving skulls in. Obtained after playing golf or entering a Caddy.

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Spoiler

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Revolver

Saturday night special. Six shooter that deals high damage but has a slow fire rate. $150. (model by Jeansowaty)

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Spoiler

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Fully Auto Pistol

Fully automatic pistol. Highest firing rate with a 33-round mag to boot, at the cost of accuracy and recoil control. $1000.

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Spoiler

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Silenced 9mm
If stealth is more your style. Pinpoint accuracy with a 15 round mag, less prone to alert bystanders when firing. $700. (model by Jeansowaty & his friend)

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Spoiler

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Magnum Shotgun

Willy’s trusted backup weapon. 9 round magazine, fires single slugs instead of buckshot spread, dealing devasting power with a long effective range if your aim is up to par. $600.

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Spoiler

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Special Shotgun

Military surplus combat shotgun. Rains buckshot in automatic fire with an 8 round magazine and balanced power and range. $5000.

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Spoiler

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Extended SMG

Micro SMG on growth hormone. Dependable stats all around; 30 round mag with high fire rate and range. $1250.

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Spoiler

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Light Rifle

Rugged and reliable rifle. Pinpoint accuracy at a slow fire rate with 20 round mag. $1500.

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Spoiler

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Compact Rifle

Fun size. Usable in drive-bys. Its short barrel and lack of a buttstock mean less accuracy and range compared to the regular Assault Rifle. $2000. (model by Jeansowaty)

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Spoiler

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Heavy Sniper

.50 caliber anti-materiel rifle. Unparalleled power and range, takes out anyone and anything with ease. $10000.

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Pipe Bombs

Homemade explosive. Gordo can cook these up for you at $500 each.

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Spoiler

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Molotov Cocktail

Blarneys Irish Stout-branded fire bomb. $350 each.

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More modern and classic R&B to get your temperature rising, baby.

 

“Don’t Matter” by Akon (2006)

“No One” by Alicia Keys (2007)

“What You Won’t Do for Love” by Bobby Caldwell (1978)

“Long Way 2 Go” by Cassie (2006)

“Ain’t Nobody” by Chaka Khan (1983)

"American Boy" by Estelle, Kanye West (2008)

“Crazy” by Gnarls Barkley (2006)

“Always and Forever” by Heatwave (1976)

“No Air” by Jordin Sparks, Chris Brown (2008)

“Dilemma” by Nelly, Kelly Rowland (2002)

“They-Say Vision” by Res (2002)

“Unfaithful” by Rihanna (2006)

“Beautiful Girls” by Sean Kingston (2007)

“Turn Off the Lights” by Teddy Pendergrass (1979)

“U Remind Me” by Usher (2001)

 

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Lord Finesse brings his own mix of classic old school hip hop joints - the raw way.

 

“Electric Relaxation” by A Tribe Called Quest (1993)

“Glamour Life” by Big Pun, Fat Joe, Triple Seis, Armageddon, Cuban Link (1998)

“Da Game” by Lost Boyz (1996)

“The Heist (Pt. 1)” by The LOX (1997)

"Downtown Swinga" by M.O.P. (1994)

"How About Some Hardcore" by M.O.P. (1993)

“Survival of the Fittest” by Mobb Deep (1995)

“Mathematics” by Mos Def (1999)

“I Gave You Power” by Nas (1996)

“Kick In The Door” by The Notorious B.I.G. (1997)

“Don’t Believe The Hype” by Public Enemy (1988)

“Visionz” by Wu-Tang Clan (1997)

 

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Punk is back with some classics from the U.K. and more of that Liberty City hardcore.

 

“Over the Years” by 25 Ta Life (1999)

“Numbers” by The Adicts (1981)

“Tough Guy” by Beastie Boys (1994)

“Unknown Soldier” by The Casualties (2004)

“Heavy Metal Winner” by Consumed (1998)

"Outcast" by Death Threat (2000)

“If These Are Good Times” by Dog Eat Dog (1994)

"Sick Boy" by Charged GBH (1982)

"Warsaw" by Joy Division (1977)

“Somebody’s Gonna Get Their Head Kicked In” by Murphy’s Law (1995)

“T.C.O.B.” by Skarhead (1998)

“Free At Last” by Warzone (1996)

 

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DJ Delmundo is in the mix to inject some trance hits into Liberty City.

 

“Better Off Alone” by Alice Deejay (1997)

“Russia Privjet” by Basshunter (2006)

“On The Move” by Barthezz (2001)

“Everytime We Touch” by Cascada (2005)

“Daddy DJ (Chico & Tonio Club Mix)” by Daddy DJ (1999)

“Heaven” by DJ Sammy (2002)

“L’Amour Toujours (I'll Fly with You)” by Gigi D’Agostino (2000)

“Free (DJ Hirohito Hitmix)” by Nakatomi (1995)

“Forgiven” by Sylver (2001)

“Versus” by Tomcraft, Sunbeam (2001)

“Kernkraft 400 (DJ Gius Mix)” by Zombie Nation (1999)

 

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Friends

Gordon Sargent and Helmut Swartzkopf are your friends and either/or can be called up to Hangout. Gordon can sell Guns at a nearby location in his red Benefactor Schafter and Helmut can deliver Vehicles directly to you at discounted prices. Helmut can also be called after certain missions for thoughts and advice. After completing the main story, Jermaine Andrews becomes a friend.

 

Safehouse

Wilbert lives in a dilapidated apartment building on Hollowback Street in South Bohan. Clothes can be changed at the wardrobe and a Magnum Shotgun can be picked up inside. Complete Import/Export missions to stockpile more guns. Wilbert's blue Dinka Blista is parked in front, and after completing certain missions and side jobs, more vehicles will be added outside. The Used Auto Parts & Salvage garage is down the street, a place Wilbert frequented to get work done on his Blista before it was destroyed in a supposed terror-related bombing.

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Haircuts

Toggle between the default caesar hairstyle and a buzzcut for $20 at Leroy’s Barber Shop on Franklin Street in Leftwood. Barber Shop is marked by a scissors icon on the map.

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Clothes

Buy new clothes at Victim on Bridger Street in Leftwood.

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Mod Shops

Choose and purchase each paint color, which extras are applied, and whether to enable Nitrous (replacing Cinematic Camera) at the Gaz N’ Baz Total Spanners mod shop on Beaumont Avenue in Bohan Industrial. Each car mod option is $100. Specific vehicles may also have the option to convert into a new model with a custom body kit or install a Car Bomb, which can be detonated at any time using Phonebook > Mod Shop > Detonate. Mod Shop is marked by a wrench icon on the map.

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Poker

Texas Hold’em-style poker is playable in illegal gambling dens around Liberty City. Low-stakes wagers can be played at the Discount Hardware den in Schottler, mid-stakes wagers at the Leprechaun's Winklepicker basement in Berchem, and high-stakes wagers at the Russian club in Chase Point. Gambling is marked by a playing card icon on the map.

 

Blackjack

Twenty-one blackjack can be played in the Leprechaun's Winklepicker basement, the Russian club in Chase Point, and Bucky Sligo’s House in Westdyke for a $50 ante. Gambling is marked by a playing card icon on the map.

 

Nightclub

Between 21:00 and 6:00, you can visit Bahama Mamas to dance and buy drinks at the bar. Friends will sit at the bar during Hangout sessions.

 

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Midnight Races

New race meetups are available only at night 22:00 to 5:00 against faster AI with rubberbanding capabilities and nitrous. Pedestrian traffic is automatically set very low during the race. Races vary between Sports, Luxury, and Motorcycles. The Albanian Mob and Triads have a large appearance in these races. Win 20 Midnight Races to unlock the ZR-350 behind Helmut’s Apartment. Midnight Race is marked by a checkered flag icon on the map. Once all races are completed, you can use the newly added Midnight Champion option on your cell phone to set up a new race at the track of your choice.

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Taxi Driver

Call up L.C.C. Taxis in your Phonebook to start the job and collect a cab at the depot on Harrison Street in East Island City. If already inside a Taxi or Cabby, the dispatcher will automatically instruct you to the customer. New customers spawn nearby after completing a fare. Cash is rewarded depending on the distance traveled, and customers that prefer you drive faster or slower pay a bonus tip if their order is followed. Call L.C.C. Taxis before picking up a new customer to finish the shift. Complete 10 fares to unlock the classic Cabbie outside the Bohan safehouse. Taxi Depot is marked by a taxi icon on the map.

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Towing

Get inside the Tow Truck outside Native Engines to automatically begin a Towing job. A car in need of tow will spawn somewhere on the map. Drive to it and park inside the nearby marker, triggering a fade to black. Once fading back in, the car will now be attached to your Tow Truck. You must then deliver it to the Impound Lot outside of the LCPD Headquarters in Lower Easton. The ramp barrier is disabled during Towing jobs. You are paid $100 per car towed. Deliver the Tow Truck back to Native Engines to finish the shift or leave the truck for 10 seconds. Complete 10 tows to unlock the Brickade armored van behind the Impound Lot.

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Demolition Derby

Meetup at the Liberty State Pavilion Towers fairground in Meadows Park to participate in unsanctioned demo derbies. Vehicles are automatically given nitro. You may use only select vehicles (classic cab, hotrod, ice cream truck, or any beater) in the marker to enter the derby using it, or you will have to enter the marker on foot and be given a Majestic to compete. Complete to unlock the Hotknife behind the fairground.

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Jermaine Andrews has a list of 25 unique and/or souped-up vehicles that he needs you to deliver to his Import/Export Garage on Masterson Street in Hove Beach. Visit Jermaine’s Native Engines garage opposite the Pay ‘n’ Spray in Outlook to begin an “Import” job. Missions vary between Convoy; a moving target vehicle with either gang or police escort, Meet; a stationary vehicle defended by gangs, and Steal; a stationary or pedestrian-driven vehicle unguarded until police dispatch. You are paid up to half the value of the vehicle if it’s delivered in perfect condition, plus an additional $500 times the number of jobs completed ($25000 is the limit on bonus pay - paid on 50 completed jobs and any after). If the vehicle is destroyed, you will fail and the job will end. Less money is paid depending on the amount of damage accumulated.

 

Once a vehicle is delivered, you can start an “Export” at the Import/Export Garage. You are tasked to transport the vehicle(s) to either the Broker Navy Yard or Port Tudor. If the vehicle is damaged during the run, you must repair it before you can export it. If the vehicle is destroyed, it will have to be acquired again during an Import job. Jermaine will text message you which cars are currently in the garage. You are paid half the value of each vehicle exported to the Broker Navy Yard or the full value of each vehicle exported to Port Tudor.

 

Once a vehicle is exported, a stock version can be delivered to you via phone call (costing you 10% of the value price). Upon exporting the original 25 vehicles, additional jobs will randomize mission variation and vehicle needed. Enemies get tougher as you progress, and new weapons are stored inside the Bohan safehouse every 10 vehicles exported. Import is marked by a car icon on the map, Export is marked by a garage icon - they will appear greyed out if unavailable.

 

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Coming soon.

  1. H Blown the Gaff
  2. GS Ante Up
  3. H Toys
  4. PM Shamrock Shenanigans
  5. RH Addicts Anonymous
  6. GS Favor for a Friend
  7. H Exhaust Fumes
  8. H Backwash
  9. GS Settling the Debt
  10. GS Make a Killing
  11. BS A House on Cariboo
  12. BS Old Fashioned
  13. RH No Money, No Problem
  14. BS Every Dog Has His Day
  15. BS Bad Luck Buck
  16. KP Hit Hard
  17. KP All The King's Men
  18. H DNF
  19. GS Dead On Arrival
  20. PM Break It Down
  21. KP The Big Leagues
  22. PM Third Wheel
  23. KP Dropping Out
  24. H Out of the Frying Pan
  25. RH Special Delivery
  26. RH No Thanks
  27. H Chopped Shop
  28. GS Hangman
  29. GS Once and For All

 

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Edited by donnits
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First.

 

@donnits - Good to see the LCNB trilogy finally come to life with all three fragments of the picture pieced together! That OP must've required a f*ckton of effort to be put in, really clean and sleek work there. Awesome!👍

Edited by H-G
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wise_man

Ah, it's all coming together, finally. Great job guys.

 

Considering car thief and race will be emphasized here, any plans for the Kibbutz brothers? maybe as possible racing opponents or random characters?

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The Notorious MOB

This looks absolutely smashing mate. I actually think it cold be very interesting to see the Irish Mob more so from the perspective of a periphery player with remaining ties rather than somebody still right in the thick of it. I'll be following this one closely for definite.

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The Coconut Kid
57 minutes ago, The Notorious MOB said:

This looks absolutely smashing mate. I actually think it cold be very interesting to see the Irish Mob more so from the perspective of a periphery player with remaining ties rather than somebody still right in the thick of it. I'll be following this one closely for definite.

 

I can't put this any better myself. I haven't been this excited for a concept featuring Jermaine and Gordon since what? 2010? :D

 

It's great to have you here as the third piece of the puzzle, Donnits. Thank you to yourself and @Datalvarezguy @Jeansowaty for breathing new life into a game we've enjoyed so much.

 

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@donnits - A little suggestion, do you think this song fits into your concept well?

On 3/13/2022 at 11:47 AM, H-G said:

Jeansowaty - I have a little suggestion. You know that IRL band called Conor & Jay who did a few in-game fictional songs for GTA2, GTA3 and LCS back in the day? Well, they made this one last song of theirs about two months after the release of GTAIV (before the band ceased to exist) and I must say it really gives off true IV\EFLC vibes:

 

 

It's modern, sombre and depressing. Perfect. It could fit very well on The Journey or any other IV\EFLC radio station that plays this kind of song. What say?

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donnits

 

16 hours ago, wise_man said:

Considering car thief and race will be emphasized here, any plans for the Kibbutz brothers? maybe as possible racing opponents or random characters?

Mori Kibbutz for sure makes an appearance, I'll have to see about Brucie

 

2 hours ago, H-G said:

@donnits - A little suggestion, do you think this song fits into your concept well?

It fits Journey for sure, but I can't say ambient tracks generally fit into this concept

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Jeansowaty
45 minutes ago, donnits said:

 

Mori Kibbutz for sure makes an appearance, I'll have to see about Brucie

 

It fits Journey for sure, but I can't say ambient tracks generally fit into this concept

Oh well I think I'll put it on my Journey eventually. You know that already but I'll just comment over here too that I wish you all the best with the concept. Looking swell just how I expected it to be :D 

DhF4CUK7S5mrQmZkTLK8DA.png

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  • 1 month later...
DocDunlop
Posted (edited)

Really cool concept, it's nice to see gangs we saw very little of in IV and EFLC like the skinheads and Koreans being explored more. I have one question though, is Rod Hardman's self-hating Jewishness his own problem or is it because he's a skinhead? Because the skinheads in GTA IV are based on the NYC Hardcore skinhead scene who aren't racists (usually having overlap with SHARP) and in IV there even seems to be influence from trad skins based on their friendship with Yardies and use of Jamaican/Rastafari imagery just like original skins. 

Edited by DocDunlop
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  • 3 weeks later...
donnits
On 6/3/2022 at 4:27 PM, DocDunlop said:

Really cool concept, it's nice to see gangs we saw very little of in IV and EFLC like the skinheads and Koreans being explored more. I have one question though, is Rod Hardman's self-hating Jewishness his own problem or is it because he's a skinhead? Because the skinheads in GTA IV are based on the NYC Hardcore skinhead scene who aren't racists (usually having overlap with SHARP) and in IV there even seems to be influence from trad skins based on their friendship with Yardies and use of Jamaican/Rastafari imagery just like original skins. 

Originally that was the idea but yeah I eventually learned there’s a difference. Regardless, it’s because he’s based on Ben Foster’s character in the movie Alpha Dog.

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E Revere

Can I ask yous how you make your character models? Is it by hand? It'd be great to know if there's some easy way you go through to do it.

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donnits
Posted (edited)
10 hours ago, E Revere said:

Can I ask yous how you make your character models? Is it by hand? It'd be great to know if there's some easy way you go through to do it.

We use existing character heads and make new textures for faces. Rockstar even does this themselves with a few peds - Eddie Low and the guy Mori talks to in Kibbutz Number 1 use the same head. Same with Sara and the girl Luis dances with in Boulevard Baby. There’s a few more examples.

 

Sometimes I morph the head model a bit too. Then we give them any ped clothes we want - if it doesn’t fit, we morph the model to make it fit. 3ds Max is needed to morph models. Sometimes I port clothes from other rockstar games. One I’m particularly proud of is Sal’s (from Heavy Lies the Crown) soccer jersey. I took the arms and uppr model from one of the Brazilians in Max Payne 3 and morphed them together, then retextured it with GTA lore logos. It’s all simple just time consuming, but I find it fun.

Edited by donnits
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E Revere
3 hours ago, donnits said:

we morph the model to make it fit. Sometimes I port clothes from other rockstar games

Wow. Is that really as simple as it sounds?

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donnits
Posted (edited)
46 minutes ago, E Revere said:

Wow. Is that really as simple as it sounds?

It took me a little over a month to get the hang of it. The hardest part is weighing skin bones. You need 3ds Max with GIMS. This was the tutorial I watched when I first learned but it overcomplicates some stuff: 


edit - generally though, we don’t need to use 3ds Max for our characters

Edited by donnits
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