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Grand Theft Auto IV - Of Blood and Loyalty


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Donnits presents

A collaboration with @Datalvarezguy, @Jeansowaty, and @slimeball supreme

Part 3/3 of Liberty City Nobodies

 

Theme Music by Jeansowaty

 

Additional models by BrynnaDaRosa, Dima_Next, Dirprof, DUFFY1, G.C.T., Imtaj, Jeansowaty, MrFinger, Ross_R, and Thundersmacker

 

Special thanks to BrynnaDaRosa, C1aude_III, Jeansowaty, and Zolika1351

 

GAME FILES (W.I.P.)

 

******

 

To most, Wilbert Wetterer is just another Liberty City thug.

 

On the books: a cab driver living in crime-addled South Bohan. Off the books: a car thief and career criminal. Steering him straight and watching his back is the ever-dependable German ex-pat Helmut Swartzkopf; a chop shop runner with contacts overseas. Originally from Dukes, Will is a former associate of the infamous McReary family, but after a spat left the relationship strained, he has personally exiled himself from the old neighborhood. His only tie left is enforcer Gordon Sargent; a loyal friend and degenerate gambler indebted to the worst bookies in town.

 

Of mixed German and Irish heritage, Wilbert is always being guided by Helmut and Gordon; in both his work and his values. Although Will puts on a tough carefree facade, he's ultimately trying to find a place to belong and what to be loyal to in a city where nobody can be trusted and everyone is out to get you.

 

Wilbert's journey will interweave with those of Niko, Johnny and Luis, as well as Russian mobster Gennadi Zhukov and Spanish Lords enforcer Salvador Morales, who have their own stories to tell. Most pressing to Will is the return of his and Helmut's accomplice, Rod Hardman, who has just been released from prison. Partly for old time's sake, but mainly to repay a favor, Will agrees to help Rod again.

 

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Wilbert "Willy" Wetterer

The Shooter. Wilbert grew up in Dukes but moved to Bohan after a falling out with the McReary family 3 years ago. Never met his father, and his mother was a stripper and alcoholic. As a preteen, Packie McReary took him under his wing, and so he looked up to Packie as an older brother. Soon he began breaking heads for the Irish mob. Built like a truck and fiercely loyal, but often to his detriment.

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Helmut “H” Swartzkopf

Will’s friend and immigrant from a post-communist bordertown in Brandenburg, Germany with a plummeting population. He’s involved in the criminal import/export business, shipping cars in and out of Europe with help from contacts in his native country. A level-headed man with a strong conscience, he tends to be Will’s voice of reason.

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Gordon “Gordo” Sargent

Will’s friend and member of the McReary crew - a topic of some debate. In debt to the Messina family for his gambling addiction, something Will helps him deal with. A fellow cokehead and someone who just loves blowing sh*t up, he generally feeds into Will’s bad side. Despite that, he’s as loyal to Will as Helmut.

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Jermaine Andrews

Runs the repair garage in Outlook and the chop shop in Hove Beach, the latter of which he does business with Helmut. Eventually, he becomes Wilbert’s friend. Though loosely affiliated with Firefly Projects Hustlers, he’s a nervous person who prefers to stay out of immediate trouble.

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Rod Hardman

A former accomplice of Will and Helmut, recently released from prison. Affiliated with skinhead drug dealers in Northwood. Helmut knows he’s untrustworthy, but Wilbert feels obligated to help him after their botched carjacking which led to Rod’s incarceration. Born Roderick Ratner, he changed his name out of his own self-hating Jewishness.

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Patrick “Packie” McReary

Hard-living Irish-American. Barely kept in touch with Will after his move to Bohan - either out of spite or guilt. A boastful man clinging on to what little pride is left in his infamous family name. It’s hard to gauge his thoughts, unlike Will who wears his heart on his sleeve.

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Bucky Sligo

Heads an Irish stickup crew in Alderney. A former revolutionary with ties to the Irish Republican Army, though his true-believer status has been stomped out over the years, leaving behind only cynicism and paranoia. He and his followers squat in an abandoned house in Westdyke, which he finds symbolic. Forms a father-son relationship with Wilbert.

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Byron Burns

Bucky’s second-in-command. A retired ex-cop and the oldest in their crew. Stern and takes no bullsh*t.

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Kenny Petrovic

Leader of the Petrovic Mafiya. Machiavellian. Grief-stricken following his son's death. He later claims to see Wilbert as his new son.

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Mark Volpe

Messina caporegime in-hiding and debtor to Gordon, who with Will does favors to repay debts. Desperate to get back in the Messinas good graces after his brother, Fredo, turned police informant. He’s a loudmouth with a single lackey, Lillo Burns, with who he regularly argues like a buffoon.

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Calogero “Lillo Burns” Di Lapi

Lone enforcer under Mark Volpe. Dimwitted imp with a high-pitched voice. A loyal oaf, he’s constantly ridiculed by his capo.

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Park Young-Guk

Boss of the Korean Mob. Running a counterfeit currency operation with his son, Kim.

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Gerald McReary

Head of the McReary family. A short-tempered and pessimistic misanthrope. Disregards Wilbert; finds him pathetic. He recognizes the reality of his family’s place in the underworld and his own coming downfall.

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Sarah Kinley

Random encounter. Wilbert’s ex-girlfriend - broke up account of his anger issues.

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Gilbert

Random encounter. Sorta looks like Wilbert, but opposite in personality.

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"The F*cked F*cker"

Random encounter. Alcoholic. (Reference to The F*cking Story)

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Gennadi “Gena” Zhukov

The Driver. Hove Beach-based Russian mobster. Meets Wilbert through Kenny Petrovic.

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Salvador “Sal” Morales

The Muscle. Bohan-born Spanish Lords enforcer. Wilbert will cross his path.

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Blista

1998 Dinka tuner hatchback. Wilbert’s personal car. (convert by Thundersmacker)

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Brickade

HVY armored security van.

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Buffalo

Stock Bravado sedan. Can be converted to a custom body kit model at mod shops. (based on advertisements from the base game)

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Cabbie

Classic checkered taxicab. (model by dirprof)

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Dominator

Modern Vapid muscle car. (convert by Thundersmacker)

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Elegy

Annis sports car import. (convert by Thundersmacker)

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Gauntlet

Modern Bravado muscle car. (convert by G.C.T.)

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Jester

1992 sports car. (convert by G.C.T.)

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Majestic

Beater Classique sedan. (model by G.C.T.)

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Penumbra

1998 Maibatsu sports car. (convert by Thundersmacker)

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Phoenix

Classic Imponte muscle car. (convert by Thundersmacker)

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Police Buffalo

Bravado police interceptor.

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Presidente Sport

High-performance Albany sports sedan. Can be converted from a stock Presidente at mod shops. (model by Dima_Next)

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Previon

1992 Karin tuner coupe. (convert by MrFinger)

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Schafter

Latest Benefactor luxury sedan. Can be converted to a custom body kit model at mod shops.

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Sentinel

1986 Übermacht coupe. (convert by Thundersmacker)

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Serrano

Benefactor luxury crossover SUV. Can be converted to a custom body kit model at mod shops.

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Tow Truck

Comes in new liveries for Muscle Mary's, Auto Limbo, and Axels Pay N' Spray, as well as the original Native Engines. Used for Towing side jobs.

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ZR-350

1992 Annis sports car. (convert by DUFFY1)

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Bati 800

Pegassi sports bike. Can be converted to a custom race bike with liveries at mod shops.

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Double T Custom

Custom Dinka drag bike. Can be converted from a stock Double T at mod shops. (new model)

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Hakuchou Custom

Custom Sh*tzu drag bike. Can be converted from a stock Hakuchou at mod shops. (new model)

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Lycan Custom

Yusuf Amir’s customized Lycan with a long fork and flame decal. Can be converted from a stock Lycan at mod shops. (model by Ross_R)

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Nemesis

Streetfighter sports bike. (convert by Jeansowaty)

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Sanchez Custom
Maibatsu dirtbike with custom liveries. Can be converted from a stock Sanchez at mod shops. (convert by imtaj)

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Shinigami
Sh*tzu power cruiser bike. (model by Jeansowaty)

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Belly Boy
Faggio-based delivery scooter for Iron Belly Deli.

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Noodle Boy

Faggio-based delivery scooter for New Centry Fast Food Restaurant.

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Pizza Boy

Faggio-based delivery scooter for Pizza This.

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Crowbar

Basic melee weapon. Can be used for clean carjacks where you jimmy the lock instead of breaking the window. $5.

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Golf Club
Good for driving golf balls or driving skulls in. Obtained after playing golf or entering a Caddy.

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targetrange="45.0" weaponrange="50.0" clipsize="6" ammomax="1500" damage base="60" physics force="100.0" aiming accuracy="0.3" anim group="gun@deagle" firerate="0.7" blindfirerate="0.6"

Revolver

Saturday night special. Six shooter that deals high damage but has a slow fire rate. $150. (based on beta content, model by Jeansowaty)

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targetrange="45.0" weaponrange="50.0" clipsize="33" ammomax="1500" damage base="20" physics force="40.0" aiming accuracy="1.2" anim group="gun@cz75" firerate="1.1" blindfirerate="3.3

Full Auto Pistol
Military surplus fully automatic pistol. Poor accuracy, but it won't matter when you can empty its 33 round mag in about two seconds. $1000.

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targetrange="40.0" weaponrange="50.0" clipsize="9" ammomax="80" damage base="90" physics force="250.0" aiming accuracy="0.01" pellets="1" anim group="gun@shotgun" firerate="1.1" blindfirerate="1.0"

Magnum Shotgun

Willy’s trusted backup weapon. 9 round magazine, fires single slugs instead of buckshot spread, dealing devasting power with a long effective range if your aim is up to par. $600.

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targetrange="35.0" weaponrange="40.0" clipsize="8" ammomax="160" damage base="20" physics force="15.0" aiming accuracy="0.05" anim group="gun@pumpshot" firerate="1.2" blindfirerate="1.4"

Special Shotgun

Special ops-grade combat shotgun. Rains buckshot in automatic fire with an 8 round magazine and balanced power and range. $5000.

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targetrange="45.0" weaponrange="55.0" clipsize="50" ammomax="1200" damage base="20" physics force="50.0" aiming accuracy="0.7" anim group="gun@gold_uzi" firerate="1.0" blindfirerate="1.55"

Extended SMG

Micro SMG on growth hormone. 50 round mag - it makes up for its low accuracy with a high fire rate. $1250.

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targetrange="55.0" weaponrange="60.0" clipsize="20" ammomax="1200" damage base="25" physics force="60.0" aiming accuracy="0.5" anim group="gun@mp5k" firerate="1.0" blindfirerate="1.4"

Combat SMG

High caliber SMG. Dependable stats all around; increased damage output with high accuracy and range in 20 round mags. $2450. (inspired by beta content)

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targetrange="65.0" weaponrange="70.0" clipsize="20" ammomax="600" damage base="30" physics force="75.0" aiming accuracy="0.1" anim group="gun@ak47" firerate="1.0" blindfirerate="1.0"

Light Rifle

Affordable and reliable rifle. Pinpoint accuracy and high range, but with 20 round mags and a slow fire rate. $1750.

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targetrange="50.0" weaponrange="1500.0" clipsize="10" ammomax="50" damage base="150" physics force="250.0" anim group="gun@rifle" firerate="0.5" blindfirerate="0.5"

Heavy Sniper

.50 caliber anti-materiel rifle. Unparalleled power and range, takes out anyone and anything with ease. $10000.

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firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="25.0" weaponrange="30.0" clipsize="6" ammomax="24" anim group="gun@aa12" firerate="0.7" blindfirerate="0.6"


Rotary Grenade Launcher

Shock and awe. Fires multiple grenades in quick succession before needing to reload. $21000.

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Pipe Bombs

Homemade explosive. Gordo can cook these up for you at $500 each.

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Molotov Cocktail

Blarneys Stout-branded fire bomb. $350 each.

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More modern and classic R&B to get your temperature rising on The Vibe 98.8:

 

“Don’t Matter” by Akon (2006)

“No One” by Alicia Keys (2007)

“What You Won’t Do for Love” by Bobby Caldwell (1978)

“Long Way 2 Go” by Cassie (2006)

“Lady” by D'Angelo (1995)

"American Boy" by Estelle, Kanye West (2008)

“Crazy” by Gnarls Barkley (2006)

“Always and Forever” by Heatwave (1976)

“No Air” by Jordin Sparks, Chris Brown (2008)

“I've Got Love on My Mind” by Natalie Cole (1977)

“Dilemma” by Nelly, Kelly Rowland (2002)

“They-Say Vision” by Res (2002)

“Unfaithful” by Rihanna (2006)

“Turn Off the Lights” by Teddy Pendergrass (1979)

“U Remind Me” by Usher (2001)

 

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Lord Finesse brings his own mix of classic old school hip hop joints - the raw way on The Classics 104.1:

 

“Electric Relaxation” by A Tribe Called Quest (1993)

“Glamour Life” by Big Pun, Fat Joe, Triple Seis, Armageddon, Cuban Link (1998)

“Da Game” by Lost Boyz (1996)

“The Heist (Pt. 1)” by The LOX (1997)

"Downtown Swinga" by M.O.P. (1994)

"How About Some Hardcore" by M.O.P. (1993)

“Survival of the Fittest” by Mobb Deep (1995)

“Mathematics” by Mos Def (1999)

“I Gave You Power” by Nas (1996)

“Kick In The Door” by The Notorious B.I.G. (1997)

“Don’t Believe The Hype” by Public Enemy (1988)

“Visionz” by Wu-Tang Clan (1997)

 

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DJ Delmundo is in the mix to inject some trance hits into Liberty City on Shine FM:

 

“Better Off Alone” by Alice Deejay (1997)

“Russia Privjet” by Basshunter (2006)

“On The Move” by Barthezz (2001)

“Everytime We Touch” by Cascada (2005)

“Daddy DJ (Chico & Tonio Club Mix)” by Daddy DJ (1999)

“Heaven” by DJ Sammy (2002)

“L’Amour Toujours (I'll Fly with You)” by Gigi D’Agostino (2000)

“Free (DJ Hirohito Hitmix)” by Nakatomi (1995)

“Forgiven” by Sylver (2001)

“Versus” by Tomcraft, Sunbeam (2001)

"A Neverending Dream" by X-Perience (1996)

“Kernkraft 400 (DJ Gius Mix)” by Zombie Nation (1999)

 

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Friends

Gordon Sargent and Helmut Swartzkopf are your friends and either/or can be called up to Hangout. Gordon can sell Guns at a nearby location in his red Benefactor Schafter and Helmut can deliver Vehicles directly to you at discounted prices. Helmut can also be called after certain missions for thoughts and advice. After completing the main story, Jermaine Andrews becomes a friend.

 

Safehouse

Wilbert lives in a dilapidated apartment building on Hollowback Street in South Bohan. Clothes can be changed at the wardrobe and a Magnum Shotgun can be picked up inside. Complete Import/Export missions to stockpile more guns. Wilbert's blue Dinka Blista is parked in front, and after completing certain missions and side jobs, more vehicles will be added outside. The Used Auto Parts & Salvage garage is down the street, a place Wilbert frequented to get work done on his Blista before it was destroyed in a supposed terror-related bombing.

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Haircuts

Cycle between new hairstyles at Leroy’s Barber Shop on Franklin Street in Leftwood. Barber Shop is marked by a scissors icon on the map. Available options:

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Caesar (default) - $50

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Buzzcut - $25

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Bleached hair - $100

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Dyed hair - $150

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Long hair - $240

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Bleached and long - $330

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Dyed and long - $420

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Cornrows - $600

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Bleached cornrows - $780

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Dyed cornrows - $860

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Clothes

Buy new clothes at Sub Urban on Bridger Street in Leftwood. Available apparel:

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Work shirt (default)

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Work jeans (default)

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Hinterland nubuck boots (default)

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Two-tone work shirt - $30

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Stripe work shirt - $30

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Black trench coat (wardrobe)

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Brown trench coat - $180

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Cocks tee (wardrobe)

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Blarneys tee (wardrobe)

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Logger tee (wardrobe)

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White tee - $15

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Crevis tee - $15

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Irish tee - $15

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Uptown Riders tee - $15

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Brown leather jacket (wardrobe)

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Black leather jacket - $90

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Liberty bomber jacket - $80

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ProLaps bomber jacket - $80

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Swingers bomber jacket - $80

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Rampage bomber jacket - $80

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Penetrators bomber jacket - $80

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Brown hoodie - $100

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Curbcrawler hoodie - $100

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Fruntalot hoodie - $100

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L.C. hoodie - $100

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Rampage navy hoodie - $100

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Rampage yellow hoodie - $100

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Faded sweater (wardrobe)

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Pale sweater - $40

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Gray sweater - $40

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Rearwall sweater - $40

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Rampage sweater - $40

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Penetrators sweater - $40

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Corduroy overcoat - $200

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Burlap overcoat - $200

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Wool overcoat - $200

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Ranch grey jeans - $70

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Shodi dark jeans - $70

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Tree blue jeans - $70

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Beige pleated pants - $60

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Black pleated pants - $60

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Brown pleated pants - $60

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Hinterland wheat nubuck boots - $120

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Hinterland black nubuck boots - $120

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Hinterland two-tone nubuck boots - $120

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Black high tops (wardrobe)

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White high tops - $85

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Blue high tops - $85

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Green high tops - $85

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Yellow high tops - $85

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Red high tops - $85

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Check high tops - $85

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Dress shoes - $150

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Dark sunglasses - $18

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Shutter shades - $27

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Hipster glasses - $36

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Rimmers - $169

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Black beanie (wardrobe)

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Green brimmed knit (wardrobe)

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Brown beanie - $8

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Green beanie - $8

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Brown brimmed knit - $9

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Gray brimmed knit - $9

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Black winter hat - $12

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Beige winter hat - $12

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Gray winter hat - $12

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Designer fitted cap - $48

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Graffiti fitted cap - $48

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L.C. fitted cap - $48

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Yeti fitted cap - $48

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Swingers fitted cap - $48

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Swingers baseball cap - $48

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Beige trilby - $56

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Brown trilby - $56

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Striped trilby - $56

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Steel helmet (equipped on motorcycles)

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Mod Shops

Choose and purchase each paint color, which extras are applied, and whether to enable Nitrous (replacing Cinematic Camera) at the Gaz N’ Baz Total Spanners mod shop on Beaumont Avenue in Bohan Industrial. Each car mod and color option is $200. Specific vehicles may also have the option to convert into a new custom model or install a Car Bomb, which can be detonated at any time using Phonebook > Gaz N' Baz > Detonate. Mod Shop is marked by a wrench icon on the map.

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Poker

Texas Hold’em can be played in illegal gambling dens around Liberty City. Low-stakes wagers are played at the Albanian Mob-owned Discount Hardware den in Schottler for a $100 ante, mid-stakes wagers are played at the Pavano-owned Leprechaun's Winklepicker basement in Berchem for a $500 ante, and high-stakes wagers are played at the Russian club in Chase Point for a $1000 ante. Gambling is marked by a playing card icon on the map. The Albanian Club is unlocked after “Ante Up” in Broker, the Irish Club is unlocked after “Old Fashioned” in Alderney, and the Russian Club is unlocked after “All The King’s Men” in Bohan.

 

Blackjack

Twenty-one blackjack can be played in the Leprechaun's Winklepicker basement, the Russian club in Chase Point, and Bucky Sligo’s House in Westdyke for a $50 ante. Gambling is marked by a playing card icon on the map.

 

Baseball

During Hangout sessions, you can play home run derby at Welham Park's Little Swingers baseball field in Boulevard, Bohan. Home runs are granted if the ball is hit over the fence. Avoid non-home runs, foul balls, and strikes. Each batter gets 10 swings before their turn is up, with 2 turns at bat. The player with the most home runs wins. When at bat, pull the analog stick backward and quickly thrust it forward in one well-timed motion to hit the ball. The angle of the forward thrust will direct the hit - keep it straight or else you will get a foul ball. If the backward pull isn’t quick enough, the hit will lose power and not be a home run. Mistiming the forward thrust will result in a strike. When pitching, you can skip your opponent's turn to randomly generate their score. Characters have dialogue when batting and pitching. Baseball is marked by a baseball bat icon on the map.

 

Nightclub

Between 21:00 and 6:00, you can visit Bahama Mamas to dance and buy drinks at the bar. Friends will sit at the bar during Hangout sessions.

 

LiJwole.png

 

Midnight Races

New race meetups are available only at night 22:00 to 5:00 against faster AI with rubberbanding capabilities and nitrous. Pedestrian traffic is automatically set lower during the race. Races vary between Sports, Luxury, Classic, Vans, and Motorcycles, depending on which vehicle you bring to the meetup marker. Some vehicles cannot be used. The Albanian Mob and Triads have a large presence in these races. Win 20 Midnight Races to unlock the ZR-350 behind Helmut’s Apartment. Midnight Race is marked by a checkered flag icon on the map. Once all races are completed, you can use the newly added Races option on your cell phone to set up a new race at the track of your choice.

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Taxi Driver

Call up L.C.C. Taxis in your Phonebook to start the job and collect a cab at the depot on Harrison Street in East Island City. If already inside a Taxi or Cabby, the dispatcher will automatically instruct you to the customer. New customers spawn nearby after completing a fare. You are paid depending on the distance traveled, plus additional tips if the customer doesn’t get angry during the ride. Customers may get angry if you crash, commit a crime, take too long, or drive too fast. Call L.C.C. Taxis before picking up a new customer to finish the shift, or leave the vehicle for 15 seconds. Every few jobs, the dispatcher will have an “off the books” client in need of a getaway driver. Complete 10 fares to unlock the classic Cabbie outside the Bohan safehouse. Taxi Depot is marked by a taxi icon on the map.

Jf8xYTJ.png

 

Towing

Get inside the Tow Truck parked outside Native Engines in Outlook, Auto Limbo in Purgatory, or Axels Pay N’ Spray in Leftwood to automatically begin a Towing job. A car in need of tow will spawn somewhere on the part of the map your Tow Truck is servicing. Native Engines services Bohan, Broker and Dukes, Auto Limbo services Algonquin, and Axels services Alderney. An objective marker will be placed next to the car which needs towing. Drive the Tow Truck inside it, which will trigger a fade to black and, upon fading back in, the car will become attached to your truck. You must then deliver it to either an impound lot or salvage yard. You are paid $250 per car towed. Take the Tow Truck back to its assigned spray shop to finish the shift, or leave the vehicle for 15 seconds. Complete 10 tows to unlock the Brickade armored van.

RwHG5kZ.png

 

Delivery Boy

Get on one of the parked delivery scooters to automatically begin a Delivery Boy job. The Belly Boy is parked outside Iron Belly Deli on Guantanamo Ave in Bohan Industrial, the Noodle Boy is parked outside New Centry Fast Food on Bismarck Ave in Chinatown, and the Pizza Boy is parked outside Pizza This on Farnsworth Rd in Berchem. A customer will spawn somewhere on the map nearby to your last delivery. Drive the scooter inside the objective marker to deliver the order to the customer. You are paid $25 per delivery, plus an additional tip depending on how fast you deliver. The scooter's rear box only stores 5 orders; you must return to the restaurant to restock once empty. Take the delivery scooter back to its assigned restaurant to finish the shift, or leave the vehicle for 15 seconds.

ZoWlEMN.png

 

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Jermaine Andrews has a list of 25 unique and/or souped-up vehicles that he needs you to deliver to his Import/Export Garage on Masterson Street in Hove Beach. Visit Jermaine’s Native Engines garage opposite the Pay ‘n’ Spray in Outlook to begin an “Import” job. Missions vary between Convoy; a moving target vehicle with either gang or police escort, Meet; a stationary vehicle defended by gangs, and Steal; a stationary or pedestrian-driven vehicle unguarded until police dispatch. You are paid up to half the value of the vehicle if it’s delivered in perfect condition, plus an additional $200 times the number of jobs completed ($10000 is the limit on bonus pay - paid on 50 completed jobs and any after). If the vehicle is destroyed, you will fail and the job will end. Less money is paid depending on the amount of damage accumulated.

 

Once a vehicle is delivered, you can start an “Export” at the Import/Export Garage. You are tasked to transport the vehicle(s) to either the Broker Navy Yard or Port Tudor. If the vehicle is damaged during the run, you must repair it before you can export it. If the vehicle is destroyed, it will have to be acquired again during an Import job. Jermaine will text message you which cars are currently in the garage. You are paid half the value of each vehicle exported to the Broker Navy Yard or the full value of each vehicle exported to Port Tudor.

 

Once a vehicle is exported, a stock version can be delivered to you via phone call (costing you 10% of the value price). Upon exporting the original 25 vehicles, additional jobs will randomize mission variation and vehicle needed. Enemies get tougher as you progress, and new weapons are stored inside the Bohan safehouse every 10 vehicles exported. Import is marked by a car icon on the map, Export is marked by a garage icon; they will appear greyed out if unavailable.

 

1ZUyNNi.png

 

eqR3OJx.png

 

Coming soon.

  1. H Blow the Gaff
  2. GS Ante Up
  3. H Toys
  4. PM Shamrock Shenanigans
  5. RH Addicts Anonymous
  6. GS Favor for a Friend
  7. H Exhaust Fumes
  8. H Backwash
  9. GS Settling the Debt
  10. GS Make a Killing
  11. BS A House on Cariboo
  12. BS Old Fashioned
  13. RH No Money, No Problem
  14. BS Every Dog Has His Day
  15. BS Bad Luck Buck
  16. KP Hit Hard
  17. KP All The King's Men
  18. H DNF
  19. GS Dead On Arrival
  20. PM Break It Down
  21. KP The Big Leagues
  22. PM Third Wheel
  23. KP Dropping Out
  24. H Out of the Frying Pan
  25. H Into the Fire
  26. RH Special Delivery
  27. RH No Thanks
  28. H Chopped Shop
  29. GS Hangman
  30. GS Once and For All

 

XCLX7Wr.png

Edited by donnits
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Nefarious Money Man

This looks absolutely smashing mate. I actually think it cold be very interesting to see the Irish Mob more so from the perspective of a periphery player with remaining ties rather than somebody still right in the thick of it. I'll be following this one closely for definite.

The Coconut Kid
57 minutes ago, The Notorious MOB said:

This looks absolutely smashing mate. I actually think it cold be very interesting to see the Irish Mob more so from the perspective of a periphery player with remaining ties rather than somebody still right in the thick of it. I'll be following this one closely for definite.

 

I can't put this any better myself. I haven't been this excited for a concept featuring Jermaine and Gordon since what? 2010? :D

 

It's great to have you here as the third piece of the puzzle, Donnits. Thank you to yourself and @Datalvarezguy @Jeansowaty for breathing new life into a game we've enjoyed so much.

 

  • Like 2
  • Best Bru 1

@donnits - A little suggestion, do you think this song fits into your concept well?

On 3/13/2022 at 11:47 AM, H-G said:

Jeansowaty - I have a little suggestion. You know that IRL band called Conor & Jay who did a few in-game fictional songs for GTA2, GTA3 and LCS back in the day? Well, they made this one last song of theirs about two months after the release of GTAIV (before the band ceased to exist) and I must say it really gives off true IV\EFLC vibes:

 

 

It's modern, sombre and depressing. Perfect. It could fit very well on The Journey or any other IV\EFLC radio station that plays this kind of song. What say?

 

16 hours ago, wise_man said:

Considering car thief and race will be emphasized here, any plans for the Kibbutz brothers? maybe as possible racing opponents or random characters?

Mori Kibbutz for sure makes an appearance, I'll have to see about Brucie

 

2 hours ago, H-G said:

@donnits - A little suggestion, do you think this song fits into your concept well?

It fits Journey for sure, but I can't say ambient tracks generally fit into this concept

45 minutes ago, donnits said:

 

Mori Kibbutz for sure makes an appearance, I'll have to see about Brucie

 

It fits Journey for sure, but I can't say ambient tracks generally fit into this concept

Oh well I think I'll put it on my Journey eventually. You know that already but I'll just comment over here too that I wish you all the best with the concept. Looking swell just how I expected it to be :D 

  • 1 month later...

Really cool concept, it's nice to see gangs we saw very little of in IV and EFLC like the skinheads and Koreans being explored more. I have one question though, is Rod Hardman's self-hating Jewishness his own problem or is it because he's a skinhead? Because the skinheads in GTA IV are based on the NYC Hardcore skinhead scene who aren't racists (usually having overlap with SHARP) and in IV there even seems to be influence from trad skins based on their friendship with Yardies and use of Jamaican/Rastafari imagery just like original skins. 

Edited by DocDunlop
  • Like 2
  • 3 weeks later...
On 6/3/2022 at 4:27 PM, DocDunlop said:

Really cool concept, it's nice to see gangs we saw very little of in IV and EFLC like the skinheads and Koreans being explored more. I have one question though, is Rod Hardman's self-hating Jewishness his own problem or is it because he's a skinhead? Because the skinheads in GTA IV are based on the NYC Hardcore skinhead scene who aren't racists (usually having overlap with SHARP) and in IV there even seems to be influence from trad skins based on their friendship with Yardies and use of Jamaican/Rastafari imagery just like original skins. 

Originally that was the idea but yeah I eventually learned there’s a difference. Regardless, it’s because he’s based on Ben Foster’s character in the movie Alpha Dog.

  • Like 3
10 hours ago, E Revere said:

Can I ask yous how you make your character models? Is it by hand? It'd be great to know if there's some easy way you go through to do it.

We use existing character heads and make new textures for faces. Rockstar even does this themselves with a few peds - Eddie Low and the guy Mori talks to in Kibbutz Number 1 use the same head. Same with Sara and the girl Luis dances with in Boulevard Baby. There’s a few more examples.

 

Sometimes I morph the head model a bit too. Then we give them any ped clothes we want - if it doesn’t fit, we morph the model to make it fit. 3ds Max is needed to morph models. Sometimes I port clothes from other rockstar games. One I’m particularly proud of is Sal’s (from Heavy Lies the Crown) soccer jersey. I took the arms and uppr model from one of the Brazilians in Max Payne 3 and morphed them together, then retextured it with GTA lore logos. It’s all simple just time consuming, but I find it fun.

Edited by donnits
  • Like 3
46 minutes ago, E Revere said:

Wow. Is that really as simple as it sounds?

It took me a little over a month to get the hang of it. The hardest part is weighing skin bones. You need 3ds Max with GIMS. This was the tutorial I watched when I first learned but it overcomplicates some stuff: 


edit - generally though, we don’t need to use 3ds Max for our characters

Edited by donnits
  • 6 months later...
universetwisters

Other than wanting to see the story kick off aswell, I completely ignored Shine FM because I thought it would just be Asian music but nah, I was dead dead wrong. Hell of a lot of bangers I just slept on for no reason and now I’m putting them all onto my iPod to listen to at work 10/10 why the f*ck is gta 3 the only other station with trance 

  • Like 3
  • 4 weeks later...
Nefarious Money Man

It really is a shame that this hasn't been updated. It's been almost a year now buddy, what gives?

 

I really do wonder how nostalgic a GTA IV DLC would be if it were released today considering that the time period is just about as far back as Vice City was when it was released in 2002.

Datalvarezguy
3 hours ago, The Notorious MOB said:

It really is a shame that this hasn't been updated. It's been almost a year now buddy, what gives?

 

I really do wonder how nostalgic a GTA IV DLC would be if it were released today considering that the time period is just about as far back as Vice City was when it was released in 2002.

Stepping up since y'know, life.

I'll abridge it for simplicity's sake:  The project isn't dead, we've doing sh*t on all 3 ends, me, donnie and Jeansie, its just a mixture of "massive IRL burnout", "GTA IV being GTA IV (A nightmare to work with at times)" and creative stuff, Donnie's taking it slow. While it is a bit sad we have to ask for some patience while we organize and continue working on this, we hope at least TRR and HLTC can make up in the meantime.

 

That said, not to jump on the rocket too early, sh*t *is* developing in ways we never intended to. Maybe they'll manifest and you lads will get glimpse of it.
 

I'm curious. Is the protagonist based on anything real? Not a person maybe, but his socioeconomic stature. I know that Boston, for instance, has some Irish Catholic background. How about Wilbert's hometown? Is there a strong German presence in the Bronx?

On 2/18/2023 at 7:21 PM, E Revere said:

I'm curious. Is the protagonist based on anything real? Not a person maybe, but his socioeconomic stature. I know that Boston, for instance, has some Irish Catholic background. How about Wilbert's hometown? Is there a strong German presence in the Bronx?

Nothing real but all the characters are mostly just inspired by other movies/shows. Wilbert only moved to Bohan in 2005, he grew up next door to Gordo in Steinway and met the McReary's through him. He's not connected to his roots, Helmut brings it up a lot since he's an immigrant from Europe, but Wilbert's really just an American/New Yorker (Libertonian?). A common trend in Wilbert's life is searching for belonging, though. No father in his life, mom was abusive, the McReary's never really accepted him. Part of the story is him finding his own way. The problem is I'm just not a writer which is why this concept is so slow to get rolling.

  • Like 4
The Coconut Kid
On 2/25/2023 at 8:15 AM, donnits said:

The problem is I'm just not a writer which is why this concept is so slow to get rolling.

Hey donnits!

 

Do you know what I love most about your concept? And Liberty City Nobodies more broadly?

 

It’s that you’re all not just writers. You mod things. You make things. You bring them all together and that is what sets your concepts apart.

 

We’re patient people... just know we’re always looking forward to more. Keep doing what you’re doing. :^:

  • Like 3
On 2/24/2023 at 4:45 PM, donnits said:

Nothing real but all the characters are mostly just inspired by other movies/shows. Wilbert only moved to Bohan in 2005, he grew up next door to Gordo in Steinway and met the McReary's through him. He's not connected to his roots, Helmut brings it up a lot since he's an immigrant from Europe, but Wilbert's really just an American/New Yorker (Libertonian?). A common trend in Wilbert's life is searching for belonging, though. No father in his life, mom was abusive, the McReary's never really accepted him. Part of the story is him finding his own way. The problem is I'm just not a writer which is why this concept is so slow to get rolling.

 

I appreciate the fact that Wilbert is from Bohan. Apart from the fact it was the smallest and most neglected borough, we never really got to see beyond its Hispanic community in GTA IV. The east side of Little Bay is based on Pelham Bay, which has always been strong with Irish and Italians. Also just a stones throw across the bridge from Steinway.

 

It is sort of an ironic coincidence that his immigrant friend's name is Helmutbecause he has an identity with his home country whereas Wilbert is truly the Mutt. He's probably third or fourth generation Irish, therefore just another American scrub scraping out an existence in Liberty City. Same as Gordon Sargent and company. Bastard children of Dukes. At least Packie had Derrick to keep close as his mainline to the old country.

 

As Coconut Kid stated, the trio of you have the magic touch of modding to enhance your ideas and it really shows with this one. I love the mugshots, especially Wilbert's as the picture tells a thousand words about him. Recently beaten, miserable, hungover, broke, and desperate. He's got an animal look in his eyes. I also love the weapons, they are crude and violent. Reminds me of The Town.

 

I understand how you feel about the writing part, I struggle with it as well compared to the utter geniuses we have on here writing grad school thesis-level fan fiction. However not everything has to be to that level of descriptiveness. I'd be satisfied to see what the missions entail at least. Who's killing who, what's the score, how does Wilbert react to it. Just an outline, at any level you are comfortable with. Throw in a screenshot of some action sequences and you're golden. 💪

  • Like 2
  • Best Bru 1
  • 1 year later...

It's been over a year of inactivity, but I want to change that. Last month or so, I got really inspired to continue this concept and I've been updating the OP periodically. I think it's currently in a state that deserves me bumping the thread. Check out the new vehicles, weapons, player customization and side jobs.

Spoiler

Just wanna say: I added the Pizza Boy before Rockstar did in the new GTA Online DLC

 

I also really want to start the story missions. I've had the general plot outline pretty much since I first posted this, but I'm just so uncomfortable getting into the details of it all. Whatever though, I'm going to just get it going anyway lol.

  • 1 month later...
Luis lopezz
On 6/30/2024 at 7:40 AM, donnits said:

It's been over a year of inactivity, but I want to change that. Last month or so, I got really inspired to continue this concept and I've been updating the OP periodically. I think it's currently in a state that deserves me bumping the thread. Check out the new vehicles, weapons, player customization and side jobs.

  Reveal hidden contents

Just wanna say: I added the Pizza Boy before Rockstar did in the new GTA Online DLC

 

I also really want to start the story missions. I've had the general plot outline pretty much since I first posted this, but I'm just so uncomfortable getting into the details of it all. Whatever though, I'm going to just get it going anyway lol.

Will this stay a cool concept or will this evolve into something bigger one day

  • 2 weeks later...

You know I just explicitly noticed some of the more gameplay-oriented parts of this thread whereas I previously mostly focused on the story bits like characters. And I find it cool that you thought about bringing back the odd jobs from the renderware era games. But I'm also surprised because they seem to be the same thing as in the renderware games. Is that the case? Because the HD era often tries to make side missions more realistic by giving it a story-related precedent. In BLL, the delivery mission for example, is it triggered just by entering the Faggio in front of the relevant restaurant?

9 hours ago, One of Wisemen said:

I've just realized that this now has an original theme, and it is lit, @Jeansowaty :shillkek: 

It was a start... of sorts. The Russian Roulette also has its own made theme tune btw ;) 

On 8/8/2024 at 5:22 PM, E Revere said:

You know I just explicitly noticed some of the more gameplay-oriented parts of this thread whereas I previously mostly focused on the story bits like characters. And I find it cool that you thought about bringing back the odd jobs from the renderware era games. But I'm also surprised because they seem to be the same thing as in the renderware games. Is that the case? Because the HD era often tries to make side missions more realistic by giving it a story-related precedent. In BLL, the delivery mission for example, is it triggered just by entering the Faggio in front of the relevant restaurant?

Once I FINALLY start detailing the missions (it's already been over a month... jeez...), you'll find Wilbert makes very little money during the main story. I want money to really feel like a struggle for Wilbert, since he's definitely the lowest tier criminal out of the IV, and LC Nobodies, protagonists. To counter this, he has a bunch side jobs if you need to make faster money. And yes, the idea is just like the 3D era - getting in the parked towtruck or delivery scooter will trigger the mission. However, it can easily just be an objective marker next to the vehicle - this would more likely be the case if this DLC ever actually became a reality. The objectives themselves are more streamlined to fit with the HD era, though. You aren't driveby shooting pizzas at customers every other block. You're parking into markers, and then cutscenes of Wilbert handing the order over will play - like Little Jacob's Drug Delivery. Not the most exciting stuff, but I like the more mellow moments in Liberty City.

  • Like 1
  • Best Bru 1

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