RandomTraveller Posted April 6 Share Posted April 6 (edited) I am having an issue with exporting a vehicle model from Blender. Basically I import the model after extracting all the images from the .txd file using MagicTXD from a folder, I import the model using DragonDFF and when I press Z so I can see all the textures on the car it shows this: https://i.imgur.com/21QgJ5W This is how it looks in game: https://imgur.com/8s3yUog Am I doing something wrong? I have previously edited a mod which had the texture of the car (the color and the stickets) painted on it as there was an image with the texture in the .txd. This mod is color changeable and there are stickets painted on the doors and the roof which do not show. What you see here is Blender exporting the car with textures from the vehiclegeneric.txd which is probably the only texture that the vehicle is exported with. Edited April 6 by RandomTraveller Link to comment Share on other sites More sharing options...
RandomTraveller Posted April 14 Author Share Posted April 14 Bump Link to comment Share on other sites More sharing options...
ZAZ Posted April 15 Share Posted April 15 I don't have experience with Blender, but it looks like the texture assignment isn't complete. I mean, not all parts have texture assignment. You know that a vehicle model have many parts (sub objects)? As first there's the LOD model (i believe it's called VLO_chassis) and the main model VLO_chassis and main chassis are overlapping it needs to switch off the VLO to can make a proper edit of the main chassis And then there're the damaged parts it needs to switch off the damaged parts to can make a proper edit of the main chassis and the undamaged parts CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
RandomTraveller Posted May 3 Author Share Posted May 3 On 4/15/2022 at 9:51 AM, ZAZ said: I don't have experience with Blender, but it looks like the texture assignment isn't complete. I mean, not all parts have texture assignment. You know that a vehicle model have many parts (sub objects)? As first there's the LOD model (i believe it's called VLO_chassis) and the main model VLO_chassis and main chassis are overlapping it needs to switch off the VLO to can make a proper edit of the main chassis And then there're the damaged parts it needs to switch off the damaged parts to can make a proper edit of the main chassis and the undamaged parts I will try crashing the car and see if the texture has been assigned to the damaged parts but I highly doubt it has. Link to comment Share on other sites More sharing options...
RandomTraveller Posted May 3 Author Share Posted May 3 On 4/15/2022 at 9:51 AM, ZAZ said: I don't have experience with Blender, but it looks like the texture assignment isn't complete. I mean, not all parts have texture assignment. You know that a vehicle model have many parts (sub objects)? As first there's the LOD model (i believe it's called VLO_chassis) and the main model VLO_chassis and main chassis are overlapping it needs to switch off the VLO to can make a proper edit of the main chassis And then there're the damaged parts it needs to switch off the damaged parts to can make a proper edit of the main chassis and the undamaged parts Nope it didn't work, Link to comment Share on other sites More sharing options...
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