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Chapter V is best.


LucidLocomotive
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LucidLocomotive

Chapter V is best chapter to me. When you’re me, you are the kind of person who says “Chapter V is the best chapter in the Red Dead Redemption II or 2 kind of game”. 
 

the reason is? It is extremely cinematic and conducive to canon style gameplay (my favorite kind - basically where you’re able to act and move and behave in gameplay the same way the character would in a cutscene). The linear structure is a nice break, the severe change in setting provides a very nice sense of a neat type of novelty. It is almost like, “wow. Now this is the kind of setting that I am NOT used to from this game”

 

the shootouts are so cool in that South American setting. In fact, the entire chapter is highly reminiscent of several sections of a certain OTHER rockstar game, which also stars a bearded rugged man in a stained white button up shirt with suspenders, in a similar sort of a “South American” setting, who too murders many men, many many many many men (and in particular, men who hold authority in a government role) who wish death on him, with guns, and with an ability to seemingly slow time with his focus.
 

And did I mention the music? Because the electronic trumpet hybrid style of song that you hear during this chapter is entirely different from the musical tunes heard in the rest (or remainder) of the game. This kind of music is somewhat reminiscent of that other rockstar game that I was talking all about in the paragraph preceding. 
 

basically I just find this whole “chapter Five” of RDR2/RDRII to be a neat and interesting sort of movie or film, a kind of playable motion picture fixed hidden in the center of the story. I find it awesome and I hope you’ll soon see that it ain’t so bad after all.

 

every time I’m playing chapter V, I get this feeling deep inside my mind that sounds a little something like this:

 

“wow. Now this chapter rocks. And it also makes me feel like, I bet that either Sam or Dan, each of the Houser household, just WISH that they could, artistically speaking, return to the days of their occasional creation of a linear title. I’m talking your manhunts, your red dead revolvers, your manhunt 2’s, your warriors, your max Payne 3’s, etcetera. And they maybe even made a game name of “agent” in their brains that they never quite could kick into fruition due to take two and the money-making mayhem of the transition to popularity of the online gaming hobby. I wonder if Chapter V: Guarma is something similar to section of a game name of “Agent”, or even a different game that would have one day seen the light of day, a linear title, perhaps an indiana Jones/tomb raider style of exotic adventurer or explorer based game that never quite could come out. If that’s the case, then I do indeed want to suggest a moment of silence and a solemn “thank you, Guarma. And thank you Chapter V”, for offering us Rockstar gamers a snippet or sneak-peek into a different and interesting reality, one in which we could continue still to receive the occasional linear Rockstar game, well into our current generation gaming.”

Edited by LucidLocomotive
Note: added the fact that the other game too has suspenders on the outfit of its hero, yet another small similarity.
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Lemoyne outlaw

i like chapter 5 but its not my favorite. i love setting and some of the missions. but when im replaying the story and i get to chapter 5. i usually just try to rush it. so i can go back to the main map. i think it would have been much better if there were stores more missions and no invisible snipers. i would be okay to see another linear rockstar game again like max payne. it would be a smaller rockstar game in between their bigger open world games. but sadly it seems they only care about gta nowadays.

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21 hours ago, GroveStGTAV said:

Nuevo Paraiso > Guarma

Guarma/Chapter V could have been RDR2's "Mexico/Far Away" moment if they didn't cut the rest of the island, had more missions, and didn't force the back-to-back missions, like in the beta.

 

It really seems like it was meant to be RDR2's "Mexico." In the beta/original concept at least. What an amazing chapter and experience that could have been. Really could have driven home the whole "stranded/so far from home" theme.

Edited by cp1dell
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LucidLocomotive
1 hour ago, cp1dell said:

Guarma/Chapter V could have been RDR2's "Mexico/Far Away" moment if they didn't cut the rest of the island, had more missions, and didn't force the back-to-back missions, like in the beta.

 

It really seems like it was meant to be RDR2's "Mexico." In the beta/original concept at least. What an amazing chapter and experience that could have been. Really could have driven home the whole "stranded/so far from home" theme.

Personally I’m glad they didn’t do that! The linear nature of Guarma is my favorite part!

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I too think it's an underrated chapter. Also, it ends with Arthur getting TB and one of the best missions in the game, "That's Murfree Country".

 

The Guarma part is okay, I guess. I really like the missions (and Dutch's famous line to Simon is one of the best in the entire game), but I don't like how they handled the free-roam part. Hard as hell to study every animal, also.

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wangsparkinglot

The first part is so bloody tedious and the whole experience seems way to linear

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LucidLocomotive
1 hour ago, wangsparkinglot said:

The first part is so bloody tedious and the whole experience seems way to linear

I agree that it’s linear but I don’t find it tedious at all. It’s slow and cinematic and really beautiful imo 

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On 4/6/2022 at 2:50 AM, cp1dell said:

Guarma/Chapter V could have been RDR2's "Mexico/Far Away" moment if they didn't cut the rest of the island, had more missions, and didn't force the back-to-back missions, like in the beta.

 

It really seems like it was meant to be RDR2's "Mexico." In the beta/original concept at least. What an amazing chapter and experience that could have been. Really could have driven home the whole "stranded/so far from home" theme.

Nah, Mexico initially was not planned at all in the game along with New Austin, which was lucky to survive until the release.

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1 hour ago, RedDeadRus said:

Nah, Mexico initially was not planned at all in the game along with New Austin, which was lucky to survive until the release.

No. What I’m saying is: what Mexico is to RDR1–Guarma was supposed to be to RDR2.

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Em 04/06/2022 às 22:02, wangsparkinglot disse:

A primeira parte é tão tediosa e toda a experiência parece muito linear

linear ok, já tedioso acho que não.

Edited by Dallas0727
mistake two words
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Guarma is an interesting idea, but it is sadly too linear for my liking. If you have a unique setting and you use it to implement FOUR back-to-back missions, that's not good design.

 

That said, the return to Lemoyne is really good. Unshaken, the unknown fate of the gang, the shocking Pinkerton raid... a true rollercoaster of emotions.

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LucidLocomotive
1 hour ago, Alexlecj said:

Guarma is an interesting idea, but it is sadly too linear for my liking. If you have a unique setting and you use it to implement FOUR back-to-back missions, that's not good design.

 

That said, the return to Lemoyne is really good. Unshaken, the unknown fate of the gang, the shocking Pinkerton raid... a true rollercoaster of emotions.

I love the linear nature personally. It’s like a nice break from all of the exploration 

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2 hours ago, Alexlecj said:

Guarma is an interesting idea, but it is sadly too linear for my liking. If you have a unique setting and you use it to implement FOUR back-to-back missions, that's not good design.

 

That said, the return to Lemoyne is really good. Unshaken, the unknown fate of the gang, the shocking Pinkerton raid... a true rollercoaster of emotions.

Also Molly's death. Way underrated character, her importance in the story is not noted by many.

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4 hours ago, Alexlecj said:

Guarma is an interesting idea, but it is sadly too linear for my liking. If you have a unique setting and you use it to implement FOUR back-to-back missions, that's not good design.

 

That said, the return to Lemoyne is really good. Unshaken, the unknown fate of the gang, the shocking Pinkerton raid... a true rollercoaster of emotions.

I really wish the chapter was longer. I always had this idea that Arthur ended up being dropped off in New Austin instead, and having to fight his way across the state and find a way to make it through West Elizabeth past the Pinkertons. Between the Del Lobos, Sheriff Freeman, and Armadillo—it would all be a way of showing Arthur that the west and Dutch’s dream of heading out there really isn’t everything it’s made out to be.

 

I always thought it was strange to have Armadillo be a shadow of what it is in RDR1, and the town be inflicted with cholera. But in this case it would serve as an excuse for Arthur to visit a doctor under the assumption that he caught it in Armadillo, before finding out it’s actually tuberculosis.

Edited by cp1dell
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I'm one of those who loved Chapter 5, but knowing how bigger it was in the Beta version makes me sad. Guarma really was to RDR2 what Mexico was to RDR, plus shame you can't explore it unless you do an OOB glitch

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zbhEXO6.png

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11 hours ago, KarimNTerr said:

I'm one of those who loved Chapter 5, but knowing how bigger it was in the Beta version makes me sad. Guarma really was to RDR2 what Mexico was to RDR, plus shame you can't explore it unless you do an OOB glitch

Exactly. That whole portion could have been looked back on just as fondly as John’s trip to Mexico, but for whatever reason they cut back on it. I still dream of a day that someone is able to edit the mission scripts to remove the forced linearity, open up the map, and change the “Wanted Dead or Alive” from “New Austin style” to “Annesburg style,” like in Chapter Six where you’re WDOA, but it’s not used as an “out of bounds” function.

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Edward RDRIII

What makes Chapter V annoying is that it's the only chance you have to study, track, kill and skin Guarma's animals, so you have to spend a lot of time looking for them, especially when the little brats decides to repeat themselves instead of spawning the remaining ones, if it wasn't for that, it would be fine.

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Chapter 1 and 5 are the worst parts of the entire game IMO.

 

Don't get me wrong though. They are not terrible. But they do feel way too linear and unnecessarily long.

 

One could defend CH1 saying it's the Prologue but I cannot think of any good arguments when it comes to CH5.

 

I think the entire Guarma section could've been solved with 1-2 missions and cutscenes but instead we got 5-6 missions plus cutscenes.

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wangsparkinglot
2 hours ago, Badman_ said:

Chapter 1 and 5 are the worst parts of the entire game IMO.

 

Don't get me wrong though. They are not terrible. But they do feel way too linear and unnecessarily long.

 

One could defend CH1 saying it's the Prologue but I cannot think of any good arguments when it comes to CH5.

 

I think the entire Guarma section could've been solved with 1-2 missions and cutscenes but instead we got 5-6 missions plus cutscenes.

I have done 3 100% play throughs

 

The second 2 were from a save point starting at Horseshoe overlook.

 

The wagon ride off the mountain is sooooooo tedious

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LucidLocomotive
24 minutes ago, wangsparkinglot said:

I have done 3 100% play throughs

 

The second 2 were from a save point starting at Horseshoe overlook.

 

The wagon ride off the mountain is sooooooo tedious

Oh wow chapters 1 and 5 are my two most favorite!

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Edward RDRIII

There's something else which makes Chapter 5 annoying too, you have to do 5 missions in a row non stop, it's one hour without being able to do anything else, from "A Kind and Benevolent Despot" or "Savagery Unleashed" to "Fleeting Joy", you could argue that "Our Best Selves", "Red Dead Redemption" and "The Wheel" together are longer than this, but at least they're important to the story and interesting, so you don't really mind, plus you have all your weapons and your horse while doing them, unlike in Guarma.

Edited by Edward RDRIII
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Chapter 1 and 5 are purposely meant to be "bad", because the gang are at their lowest and this is reflected in the player too.

 

At least this is what I think.

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Edward RDRIII
2 hours ago, Sean800 said:

Chapter 1 and 5 are purposely meant to be "bad", because the gang are at their lowest and this is reflected in the player too.

 

At least this is what I think.

What can I say, the game is immersive even when it shouldn't lol.

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32 minutes ago, Edward RDRIII said:

What can I say, the game is immersive even when it shouldn't lol.

 

Chapter 1 ends with a glorious mission, probably one of the best, "Eastward Bound". 

 

While Chapter 5 ends with Arthur getting TB and the Molly accident. 

 

On my very first playthrough I told myself "yes, Chapter 6 will be the final chapter". And I was right...

 

Didn't except the Epilogue though.

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LucidLocomotive
11 hours ago, Edward RDRIII said:

There's something else which makes Chapter 5 annoying too, you have to do 5 missions in a row non stop, it's one hour without being able to do anything else, from "A Kind and Benevolent Despot" or "Savagery Unleashed" to "Fleeting Joy", you could argue that "Our Best Selves", "Red Dead Redemption" and "The Wheel" together are longer than this, but at least they're important to the story and interesting, so you don't really mind, plus you have all your weapons and your horse while doing them, unlike in Guarma.

There are tons of games, probably even the majority of them, where you do missions back to back throughout the entire game. Max Payne for example, or red dead revolver. I don’t see how that’s annoying. The missions themselves are incredible in guarma

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Edward RDRIII
2 minutes ago, LucidLocomotive said:

There are tons of games, probably even the majority of them, where you do missions back to back throughout the entire game. Max Payne for example, or red dead revolver. I don’t see how that’s annoying. The missions themselves are incredible in guarma

Interesting how you only read the part which you disagree about and then ignore everything else.

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LucidLocomotive
30 minutes ago, Edward RDRIII said:

Interesting how you only read the part which you disagree about and then ignore everything else.

I read all of it. What part are you talking about that changes it?

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Edward RDRIII
13 minutes ago, LucidLocomotive said:

I read all of it. What part are you talking about that changes it?

Ever since "you could argue...".

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ViktorFekete
On 4/12/2022 at 11:45 AM, Edward RDRIII said:

There's something else which makes Chapter 5 annoying too, you have to do 5 missions in a row non stop, it's one hour without being able to do anything else, from "A Kind and Benevolent Despot" or "Savagery Unleashed" to "Fleeting Joy", you could argue that "Our Best Selves", "Red Dead Redemption" and "The Wheel" together are longer than this, but at least they're important to the story and interesting, so you don't really mind, plus you have all your weapons and your horse while doing them, unlike in Guarma.

I couldn't agree with you more, the whole chater 5 is pointless as it is. I posted a while ago my opinion about this so just keeping it short, I really hate that you can do nothing during the chapter, there are only the missions which are really boring and far-fetched, and altough now we know how much energy they put into Guarma (which was supposed to be bigger) the final product is just a side note.

 

I would like to defend chapter 1 because it is kind of a tutorial which I can enjoy. but chapter 5 is pointless.

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