Ezekiel Posted April 4 Share Posted April 4 (edited) GTA San Andreas NextGen Effects by Ezekiel Junior_Djjr Udated: 6.6.2022 Download GoogleDrive -Requirement mods: CLEO+ https://www.mixmods.com.br/2022/02/cleoplus/ MixSets https://www.mixmods.com.br/2022/03/sa-mixsets/ ECG https://www.mixmods.com.br/2019/10/ecg-enhanced-classic-graphics/ -MixSets IMPORTANT Settings RhinoFireType = 3 - Glitches Spoiler -when entering and leaving clubs with fog inside, and entering immediately again, fog will duplicate and will cause lag, maybe it will be fixed together with some more things, till then if you want to go to strip club, stay there, make up your mind. (it takes a 2 minute for fog to end after leaving interior) Edited June 6 by Ezekiel vizakavizard, VanBross, MBT and 30 others 29 4 Link to comment Share on other sites More sharing options...
mrbekirr Posted April 4 Share Posted April 4 Absolutely incredible work Link to comment Share on other sites More sharing options...
DavidReyes2250 Posted April 4 Share Posted April 4 (edited) A single mod like this makes GTA SA Classic a thousand times better than its Definitive Edition. Very good work. Edited April 4 by DavidReyes2250 GTA_homie1 and gta111 2 Link to comment Share on other sites More sharing options...
Merick Posted April 4 Share Posted April 4 This mod looks so good,cant wait to try it nice mod btw.. Link to comment Share on other sites More sharing options...
Akiri Posted April 5 Share Posted April 5 Your effect is the best!!! Can I ask a question? In your last beta effect mod,the lighting effect of heavy rain weather only shows up when game's camera face a certain direction. will it be the same in NextGen Remaster Effect Mod? Link to comment Share on other sites More sharing options...
DiscoTutos Posted April 6 Share Posted April 6 Excelente amigo, sos de los mejores haciendo mods. Esperando Link to comment Share on other sites More sharing options...
vizakavizard Posted April 10 Share Posted April 10 Very cool. Can't wait to try it. Loved it. Link to comment Share on other sites More sharing options...
Jackson Maun Posted April 10 Share Posted April 10 Very cool. Link to comment Share on other sites More sharing options...
tanishqraj Posted April 11 Share Posted April 11 (edited) Very nice effects mod, but i think this new version is incompatible with renderhook? My game crashes while loading, the old version which available on MixMods works just fine. I use Serendipity preset Edited April 11 by tanishqraj Link to comment Share on other sites More sharing options...
LaDiDa Posted April 11 Share Posted April 11 Effects look really good, but in the countryside it looks like the water effect is applied slightly over the ground. I was hoping your updated water.dat mod would fix it, but that doesn't seem to be the case: Spoiler Link to comment Share on other sites More sharing options...
WeedSR Posted April 11 Share Posted April 11 The greatest work! I like this rain and sandstorm. But thunder effects are not visible on default timecyc.dat with low draw distance for some case... (both default rain weathers are 650.0 dd) Link to comment Share on other sites More sharing options...
Ezekiel Posted April 11 Author Share Posted April 11 On 4/5/2022 at 7:01 PM, Akiri said: the lighting effect of heavy rain weather only shows up when game's camera face a certain direction. will it be the same in NextGen Remaster Effect Mod? yes, it's not in my control, + I find thunder to appear on every corner is unrealistic. 1 hour ago, WeedSR said: But thunder effects are not visible on default timecyc.dat with low draw distance for some case... (both default rain weathers are 650.0 dd) u still use default timecyc? sheesh. 2 hours ago, LaDiDa said: Effects look really good, but in the countryside it looks like the water effect is applied slightly over the ground. I was hoping your updated water.dat mod would fix it, but that doesn't seem to be the case: Reveal hidden contents oh, just a effect showing where shouldn't supposed to, asi. already handle most of this areas, this one missed us. 13 hours ago, tanishqraj said: Very nice effects mod, but i think this new version is incompatible with renderhook? My game crashes while loading, the old version which available on MixMods works just fine. I use Serendipity preset ohh gotta love RenderHook, one of the stable mods out there. srs, nobody realised how my effect.txd went from 300mb from previous version to 8mb, no one, huh? LaDiDa 1 Link to comment Share on other sites More sharing options...
DavidReyes2250 Posted April 12 Share Posted April 12 4 hours ago, Ezekiel said: srs, nobody realised how my effect.txd went from 300mb from previous version to 8mb, You should remove the mipmaps from the textures in effectsPC.txd and particle.txd since mipmaps don't work in those cases. I checked it through various tests a long time ago. Link to comment Share on other sites More sharing options...
vizakavizard Posted April 12 Share Posted April 12 (edited) Looking so dope, I'm loving it. Edited April 12 by vizakavizard GTA_homie1, Platinum Card and LaDiDa 3 Link to comment Share on other sites More sharing options...
vizakavizard Posted April 12 Share Posted April 12 16 hours ago, Ezekiel said: srs, nobody realised how my effect.txd went from 300mb from previous version to 8mb, no one, huh? I loved your previous effects mod but it always ended up crashing after a while. This one is a master piece. Played for 3hrs, and everything works and everything looks so dope. Very epic feat. Ocean waves near the beach, the dirt effect when driving on sand surfaces, everything is a major improvement just like your previous effects mod but much much better. I do wonder how you did though?? Pepsi Man 1 Link to comment Share on other sites More sharing options...
Pepsi Man Posted April 12 Share Posted April 12 Unfortunately, weapon muzzle flashes are absent if CJ's on a bike and a motorbike, haven't managed to test it on the buggies yet. Also, while I find the fire effect dope, I am just in love with the last one from your mod at MixMods, how can I replace them if it's even possible ? Also, keep up the great work! Link to comment Share on other sites More sharing options...
vizakavizard Posted April 14 Share Posted April 14 Easter Egg I think I can't really make any sense out of this if it is an easter egg but I'll try to get some answer on it. Ezekiel, GTA_homie1, Leinad and 1 other 4 Link to comment Share on other sites More sharing options...
ElPodrido Posted April 15 Share Posted April 15 (edited) I already fix the problem, I have 2 object dat more inside my modloader folder, and that causes the crash with fxfuncs Hi man, you make an incredible job with this new effects, but I got a ramdon crash with the fxsfuncs.asi of this new effects, here's the log from crashlist GTA SA 1.0.0.0 US Unhandled exception at 0x69B4A392 in fxsfuncs.asi (+0xa392): 0xC0000005: Access violation reading location 0xFFFFFFFF. Register dump: EAX: 0xFFFFFFFF EBX: 0x000000FF ECX: 0x0028F224 EDX: 0x14119C10 EDI: 0x14B7F994 ESI: 0x0028F1FC EBP: 0x0028F1E4 EIP: 0x69B4A392 ESP: 0x0028F1D0 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0028F1D0: 0581E9B0 05822960 140BE94C 14119C10 3D71AB6B 0028F1F0 0x0028F1E8: 69B5B4BB 0028F1FC 0581E970 69B5BEDD 0028F1FC 00000206 0x0028F200: 0581E9B0 05822960 0581E970 0028F224 140BE94C 00000000 0x0028F218: 14119C10 14B7F994 004A3A9C 058254EC 14118D80 00000006 0x0028F230: 3F800000 000000E6 42D24800 3E15F5D7 3BAFB93C 3F7D3C7A 0x0028F248: 00000000 BD15E3D5 3F7FD418 B0000000 42340000 0BF845A0 0x0028F260: 3F7D1110 3D144595 BE160F93 44E58B41 C4D2F5E1 4184F80B 0x0028F278: 14119C10 548C6608 00000000 00000000 285753B2 00C4B950 0x0028F290: 007FB8C1 0501B924 00000006 575A0880 BE4DC2D5 BE4A96C8 0x0028F2A8: BBEFD2EF 3E4CA9AD AECCCCCD 0BF845A0 BCEFEFBF BA8C9430 base: 0x00090000 top: 0x0028F1D0 bottom: 0x00290000 Backtrace (may be wrong): =>0x69B4A392 in fxsfuncs.asi (+0xa392) (0x0028F1E4) 0x69B5B4BB in fxsfuncs.asi (+0x1b4bb) (0x0028F1F0) 0x69B5BEDD in fxsfuncs.asi (+0x1bedd) (0x0028F21C) 0x004A3A9C _ZN13FxEmitterBP_c6RenderEP8RwCamerajfh+0xe5c in gta_sa.exe (+0xa3a9c) (0x0028F28C) 0x007FB8C1 _rxD3D9Im2DRenderFlush+0xb1 in gta_sa.exe (+0x3fb8c1) (0x0028F2C8) 0x007FBCED __rwD3D9Im2DRenderPrimitive+0x1ed in gta_sa.exe (+0x3fbced) (0x0028F2F4) 0x0070D81C _ZN7CSprite32RenderOneXLUSprite_Rotate_AspectEfffffhhhsffh+0x38c in gta_sa.exe (+0x30d81c) If it helps, the crashlit window said that the .asi file was looking for a file called "test" Edited April 23 by ElPodrido I fixed the problem Link to comment Share on other sites More sharing options...
Paixetamour Posted April 15 Share Posted April 15 Hello ezekiel. Im using proper fixes mod from Junior_djjr. Both mods have object.dat. Can i load the object.dat file from your mod in modloader ? And what about compability between those mods since both changes object.dat ? Link to comment Share on other sites More sharing options...
Pepsi Man Posted April 15 Share Posted April 15 (edited) 2 hours ago, Paixetamour said: Hello ezekiel. Im using proper fixes mod from Junior_djjr. Both mods have object.dat. Can i load the object.dat file from your mod in modloader ? And what about compability between those mods since both changes object.dat ? So far, both are working fine for me, and I'm using ROSA + PF adapted for texture packs (ROSA), perhaps if you encounter any issues, you might want to tinker around with the modloader priorities (in my case, Proper Fixes should be loaded in with more priority, and ROSA will be 2nd after it [for example, Proper Fixes is set to 52, and ROSA on 50]). Edited April 15 by Pepsi Man Paixetamour 1 Link to comment Share on other sites More sharing options...
Paixetamour Posted April 16 Share Posted April 16 (edited) 21 hours ago, Pepsi Man said: So far, both are working fine for me, and I'm using ROSA + PF adapted for texture packs (ROSA), perhaps if you encounter any issues, you might want to tinker around with the modloader priorities (in my case, Proper Fixes should be loaded in with more priority, and ROSA will be 2nd after it [for example, Proper Fixes is set to 52, and ROSA on 50]). My proper fixes priority is set to 100 (Rosa version), and Rosa is set to 96 because i use many other texture, models in my game. Loaded both object.dat files from modloader. I have no errors so far. Also while rosa is set to 96. I loaded ezekiel's object.dat simply by putting the file to folder comes with the nextgen effects mod and set the priority to 100. I have not encountered any bugs or errors yet. https://imgur.com/D3Tu3pv Edited April 16 by Paixetamour Pic added. Link to comment Share on other sites More sharing options...
Ezekiel Posted April 16 Author Share Posted April 16 (edited) since when modloader can load more than one object.dat, wtf? You can check if your modloader is not loading effects object.dat by crashing a street lamps ( electricity effect / flash ) There can be only one object.dat read by game. Edit: I can copy paste stuff from that mod to my dat, I need to know what they changed. Edited April 16 by Ezekiel Link to comment Share on other sites More sharing options...
DiscoTutos Posted April 19 Share Posted April 19 (edited) Excellent mod, beautiful. You should include the "mixsets" and "ECG" to avoid problems for inexperienced people. Edited April 20 by DiscoTutos works Link to comment Share on other sites More sharing options...
DiscoTutos Posted April 20 Share Posted April 20 On 4/12/2022 at 1:03 PM, Pepsi Man said: Unfortunately, weapon muzzle flashes are absent if CJ's on a bike and a motorbike, haven't managed to test it on the buggies yet. Also, while I find the fire effect dope, I am just in love with the last one from your mod at MixMods, how can I replace them if it's even possible ? Also, keep up the great work! You need to use the "mixsets", with settings: FxEmissionRateShare = 1 FxDistanceMult = 10 RhinoFireType = 3 GTA_homie1 1 Link to comment Share on other sites More sharing options...
MBT Posted April 20 Share Posted April 20 Interesting effects, as always from ezekiel! The waves looks unrealistic and not so good, but maybe are in working, the old ones looks much better and realistic Link to comment Share on other sites More sharing options...
Pepsi Man Posted April 20 Share Posted April 20 19 hours ago, DiscoTutos said: You need to use the "mixsets", with settings: FxEmissionRateShare = 1 FxDistanceMult = 10 RhinoFireType = 3 I changed the settings like the readme mentioned since I installed the mod. Also, I noticed your last comment, how did you get ECG to work, because when I use it, I don't get multiple effect variations. Link to comment Share on other sites More sharing options...
DiscoTutos Posted April 21 Share Posted April 21 3 hours ago, Pepsi Man said: I changed the settings like the readme mentioned since I installed the mod. Also, I noticed your last comment, how did you get ECG to work, because when I use it, I don't get multiple effect variations. The ideal would be for ezekiel to upload directly with the mixsets and ecg included, to avoid problems Link to comment Share on other sites More sharing options...
GTA_homie1 Posted April 22 Share Posted April 22 On 4/16/2022 at 11:31 PM, Ezekiel said: since when modloader can load more than one object.dat, wtf? You can check if your modloader is not loading effects object.dat by crashing a street lamps ( electricity effect / flash ) There can be only one object.dat read by game. Edit: I can copy paste stuff from that mod to my dat, I need to know what they changed. Will there be any updates for the object.dat ? Link to comment Share on other sites More sharing options...
vizakavizard Posted April 22 Share Posted April 22 (edited) 53 minutes ago, GTA_homie1 said: Will there be any updates for the object.dat ? I'd say if you use Proper Fixes, use the MixMods version of NextGen Effect (just got released there few minutes ago) since it would be compatible with it. Even if it ain't compatible, you can just ask them there and they would make it such that both mods work together. Only place where I've seen where u can use 2 or more object.dat works together is GTA Mixed mod which got a custom FLA that must enable them to work together. IDK how it works but it does the job because, I was also using Proper Fixes prior to getting this mod and both of them work on my GTA SA Copy which got GTA Mixed installed. Ofcourse, using proper fixes without deleting the object.dat on a regular version of SA would make game crash. *Edit - Well, using Proper Fixes with Next Gen effect in GTA Mixed somehow deleted the object.dat in Next Gen Effect so that explains how both work LMAO. Sorry about that, 2 or more object.dat will never work together. Edited April 22 by vizakavizard Edit GTA_homie1 1 Link to comment Share on other sites More sharing options...
vizakavizard Posted April 23 Share Posted April 23 On 4/16/2022 at 11:31 PM, Ezekiel said: I can copy paste stuff from that mod to my dat, I need to know what they changed. Well, here is a Gdrive link to the object.dat from Proper Fixes. I tried to add stuff but I still get no effect when crashing into a pole. Since, I failed, I ask for help here. https://drive.google.com/file/d/1oe-7geNuPdbwlmNFsN8tAG-fokp2uYUY/view?usp=sharing Link to comment Share on other sites More sharing options...
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