Panzor23 Posted April 3 Share Posted April 3 How do I completely add in a new tank(not replace the rhino)? I have the free ids generator thing and have already added vehicles like aircraft in the past. I added a howitzer in and the model showed up and worked normally. I also added in its cannon which worked normally but the problem is I can't rotate the turret.. it just sits static facing forward... How do i make it move.... The mod I downloaded:- https://www.gtainside.com/en/sanandreas/cars/80511-norinco-plz-45-155mm-type-88-from-mercenaries-2-world-in-flames/ Can you try it out? also check out the cs script... I replaced Rhino in there with ARTY as the vehicle. The vehicle added has its id ARTY. Link to comment Share on other sites More sharing options...
Panzor23 Posted April 4 Author Share Posted April 4 Can anyone help out with this? I tried a few more stuff but I still can't make the turret rotate...Is this even possible? Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 4 Share Posted April 4 (edited) You need to: Install fastman92 Limit Adjuster from here. Open "root/data/model_special_features.dat". Add the line "modelname rhino" (without quotes) at the end. Note(s): "root": the game directory- where "gta_sa.exe" is located. "modelname": the name of the vehicle's model (dff file), e.g. if it's "arty.dff", then replace this with "arty". Edited April 4 by HzanRsxa2959 Panzor23 1 Link to comment Share on other sites More sharing options...
Panzor23 Posted April 4 Author Share Posted April 4 33 minutes ago, HzanRsxa2959 said: You need to: Install fastman92 Limit Adjuster from here. Open "root/data/model_special_features.dat". Add the line "modelname rhino" (without quotes) at the end. Note(s): "root": the game directory- where "gta_sa.exe" is located. "modelname": the name of the vehicle's model (dff file), e.g. if it's "arty.dff", then replace this with "arty". do these versions of the limit adjuster work with Improved vehicle features? I tried it and mine always showed errors with this... Is there any other replacement for model_special_features.dat? Link to comment Share on other sites More sharing options...
Panzor23 Posted April 4 Author Share Posted April 4 An emergency question:- How do I activate improved vehicle features and mod_special_features.dat? it says they are incompatible... I want to add the second rhino and keep my animated spoilers etc... Is this possible? Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 4 Share Posted April 4 Personally, I used ImVehFt only briefly, and never used it together with FLA, so I don't know of any incompatibilities between the two or how to solve them. How to activate Model Special Features: Go to the root directory of the game- where "gta_sa.exe" is located. Open the file "fastman92limitAdjuster_GTASA.ini" with any plain-text editor. Go to the section "ADDONS". See the "Enable model special feature loader" key. First, uncomment it by removing the "#" symbol in the beginning of the line. Then enable it by setting its value to 1. Link to comment Share on other sites More sharing options...
Panzor23 Posted April 4 Author Share Posted April 4 45 minutes ago, HzanRsxa2959 said: Personally, I used ImVehFt only briefly, and never used it together with FLA, so I don't know of any incompatibilities between the two or how to solve them. How to activate Model Special Features: Go to the root directory of the game- where "gta_sa.exe" is located. Open the file "fastman92limitAdjuster_GTASA.ini" with any plain-text editor. Go to the section "ADDONS". See the "Enable model special feature loader" key. First, uncomment it by removing the "#" symbol in the beginning of the line. Then enable it by setting its value to 1. I can activate it fine... but the game never starts correctly with this version... I just ended up reverting to the 1.8 version in the end.... Aside from this hve you actually added in a tank before yourself? I just want to confirm if its possible... also how is this tool compared to fastman's model_special_feature.dat? I'll try upping my version of imVehft and try an older version of the limit adjuster with the enable option(5.0 onward). Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 5 Share Posted April 5 12 hours ago, Panzor23 said: also how is this tool compared to fastman's model_special_feature.dat? Seems like it only supports rotation of the cannon, not shooting. 12 hours ago, Panzor23 said: Aside from this hve you actually added in a tank before yourself? I just want to confirm if its possible... Yes, I have; It's certainly possible. Link to comment Share on other sites More sharing options...
Panzor23 Posted April 5 Author Share Posted April 5 (edited) Double reply look below Edited April 5 by Panzor23 double reply Link to comment Share on other sites More sharing options...
Panzor23 Posted April 5 Author Share Posted April 5 9 hours ago, HzanRsxa2959 said: Seems like it only supports rotation of the cannon, not shooting. Yes, I have; It's certainly possible. The vehicle special abilities editor doesn't seem to work with the models I downloaded:( I have added in the tanks ,and they work well with Fastman's model_special_features.dat... The only problem, I had to remove improved vehicle features.... Can you try using both of them together to confirm their compatibility? If imveht has a compatibility patch or a newer version working with the limit adjuster can you post the link? If imveht is indeed incompatible as it seems, Can you tell me a way to add in animated spoilers without it- like that of the Mcalren p1? Looking forward to your reply. Topic almost solved! Link to comment Share on other sites More sharing options...
Panzor23 Posted April 6 Author Share Posted April 6 SOMEONE PLEASE RESPOND! 21 hours ago, Panzor23 said: The vehicle special abilities editor doesn't seem to work with the models I downloaded:( I have added in the tanks ,and they work well with Fastman's model_special_features.dat... The only problem, I had to remove improved vehicle features.... Can you try using both of them together to confirm their compatibility? If imveht has a compatibility patch or a newer version working with the limit adjuster can you post the link? If imveht is indeed incompatible as it seems, Can you tell me a way to add in animated spoilers without it- like that of the Mcalren p1? Looking forward to your reply. Topic almost solved! Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 6 Share Posted April 6 5 hours ago, Panzor23 said: SOMEONE PLEASE RESPOND! Hi again. Maybe try the v2.1.1 (new unofficial)? This is the latest I could find. Link to comment Share on other sites More sharing options...
Panzor23 Posted April 6 Author Share Posted April 6 39 minutes ago, HzanRsxa2959 said: Hi again. Maybe try the v2.1.1 (new unofficial)? This is the latest I could find. Tried that, same result.... Did you try it? does it work for you? If it does it may be a problem in my files or something but if it doesn't then:- Incompatibility Confirmed Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 6 Share Posted April 6 (edited) 1 hour ago, Panzor23 said: Tried that, same result.... Did you try it? does it work for you? If it does it may be a problem in my files or something but if it doesn't then:- Incompatibility Confirmed I just tried with: SA Essentials Pack ImVehFt fastman92 Limit Adjuster Added Peds, Vehicles and Weapons ...sadly, it doesn't work. But removing either ImVehFt or Added Peds, Vehicles and Weapons works. So ImVehFt is incompatible with a certain FLA configuration. If you could find which one, I guess reverting it would work. Here is the FLA log that I guess could narrow down the options: Spoiler --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. Count of file IDs is over 65532 and base ID of CStreamingInfo requires int32_t. Applying int32_t base ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 65529 (65530) - DFF models defined within IDE files 65530 - 131059 (65530) - TXD texture archives. 131060 - 196589 (65530) - COL collision archives. 196590 - 262119 (65530) - IPL Binary IPL files. 262120 - 262183 (64) - DAT files limited to nodes*.dat 262184 - 327713 (65530) - IFP animation archives. 327714 - 393243 (65530) - RRR car recordings, carrec*.rrr files 393244 - 393370 (127) - SCM scripts 393371 - 393372 (2) - Loaded list 393373 - 393374 (2) - Requested list 393375 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x4548008 CStreaming::ms_aInfoForModel: 0x4BF9020 CAnimManager::ms_aAnimBlocks: 0x538F020 CVehicleRecording::StreamingArray: 0x5590020 CTheScripts::StreamedScripts: 0x4625008 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 32765 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Modified limit Car generators to: 10500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Renderware world map size set to 384000 x 384000 World map size set to 384000 x 384000 World map info info: World map size: 384000 x 384000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 7680 * 7680 = 58982400 sector area: 50 x 50 CWorld::ms_aLodPtrLists type: lod count: 1920 * 1920 = 3686400 sector area: 200 x 200 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 279 Number of bike lines = 22 Number of flying lines = 35 Number of boat lines = 13 Number of animation group lines = 30 &mod_HandlingManager = 0x465AA08, sizeof(mod_HandlingManager) = 0x127A0 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 2550 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 11594 --------------------------------------------- Modified limit of IPL:Stunt jumps to: 10256 --------------------------------------------- Modified limit of IPL:Entry exits to: 10400 --------------------------------------------- Modified limit of 'IPL:AUZO spheres' to: 10003 --------------------------------------------- Modified limit of IPL:AUZO boxes to: 10158 Is extended structure used: 1 --------------------------------------------- Format of new savefiles will be different: patch for pickups is applied. Modified limit of 'IPL:PICK' to: 10620, pickups collected: 20 --------------------------------------------- Modified limit of IDE:objs:type1 section to 15545 --------------------------------------------- Modified limit of IDE:hier section to 95 --------------------------------------------- Modified limit of IDE:cars section to 281 --------------------------------------------- Modified limit of IDE:peds section to 282 --------------------------------------------- Modified limit of IDE:weap section to 155 --------------------------------------------- IMG archive size limit increased to 32 GB. --------------------------------------------- Modified max number of IMG archives to: 10008 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Extra to: 100550 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Cutscene directory to: 100512 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63 --------------------------------------------- Modified limit of PED STREAMING: Pedgrp peds per group to: 210 --------------------------------------------- Streaming memory available limit set to 104857600 bytes (100 MB) --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 10096 --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 255 --------------------------------------------- Format of new savefiles will be different: patch for radar traces is applied. Modified limit of OTHER LIMITS: Radar traces to: 10175 --------------------------------------------- SPECIAL: Make paintjobs work for any ID applied. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- Weapon type loader is enabled. NumberOfWeaponTypes = 255. --------------------------------------------- Vehicle audio loader is enabled Edited April 6 by HzanRsxa2959 Link to comment Share on other sites More sharing options...
Panzor23 Posted April 7 Author Share Posted April 7 15 hours ago, HzanRsxa2959 said: I just tried with: SA Essentials Pack ImVehFt fastman92 Limit Adjuster Added Peds, Vehicles and Weapons ...sadly, it doesn't work. But removing either ImVehFt or Added Peds, Vehicles and Weapons works. So ImVehFt is incompatible with a certain FLA configuration. If you could find which one, I guess reverting it would work. Here is the FLA log that I guess could narrow down the options: Reveal hidden contents --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. Count of file IDs is over 65532 and base ID of CStreamingInfo requires int32_t. Applying int32_t base ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 65529 (65530) - DFF models defined within IDE files 65530 - 131059 (65530) - TXD texture archives. 131060 - 196589 (65530) - COL collision archives. 196590 - 262119 (65530) - IPL Binary IPL files. 262120 - 262183 (64) - DAT files limited to nodes*.dat 262184 - 327713 (65530) - IFP animation archives. 327714 - 393243 (65530) - RRR car recordings, carrec*.rrr files 393244 - 393370 (127) - SCM scripts 393371 - 393372 (2) - Loaded list 393373 - 393374 (2) - Requested list 393375 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x4548008 CStreaming::ms_aInfoForModel: 0x4BF9020 CAnimManager::ms_aAnimBlocks: 0x538F020 CVehicleRecording::StreamingArray: 0x5590020 CTheScripts::StreamedScripts: 0x4625008 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 32765 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Modified limit Car generators to: 10500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Renderware world map size set to 384000 x 384000 World map size set to 384000 x 384000 World map info info: World map size: 384000 x 384000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 7680 * 7680 = 58982400 sector area: 50 x 50 CWorld::ms_aLodPtrLists type: lod count: 1920 * 1920 = 3686400 sector area: 200 x 200 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 279 Number of bike lines = 22 Number of flying lines = 35 Number of boat lines = 13 Number of animation group lines = 30 &mod_HandlingManager = 0x465AA08, sizeof(mod_HandlingManager) = 0x127A0 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 2550 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 11594 --------------------------------------------- Modified limit of IPL:Stunt jumps to: 10256 --------------------------------------------- Modified limit of IPL:Entry exits to: 10400 --------------------------------------------- Modified limit of 'IPL:AUZO spheres' to: 10003 --------------------------------------------- Modified limit of IPL:AUZO boxes to: 10158 Is extended structure used: 1 --------------------------------------------- Format of new savefiles will be different: patch for pickups is applied. Modified limit of 'IPL:PICK' to: 10620, pickups collected: 20 --------------------------------------------- Modified limit of IDE:objs:type1 section to 15545 --------------------------------------------- Modified limit of IDE:hier section to 95 --------------------------------------------- Modified limit of IDE:cars section to 281 --------------------------------------------- Modified limit of IDE:peds section to 282 --------------------------------------------- Modified limit of IDE:weap section to 155 --------------------------------------------- IMG archive size limit increased to 32 GB. --------------------------------------------- Modified max number of IMG archives to: 10008 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Extra to: 100550 --------------------------------------------- Modified limit of DIRECTORY LIMITS: Cutscene directory to: 100512 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63 --------------------------------------------- Modified limit of PED STREAMING: Pedgrp peds per group to: 210 --------------------------------------------- Streaming memory available limit set to 104857600 bytes (100 MB) --------------------------------------------- Modified limit of SCM LIMITS: Running scripts to: 10096 --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 255 --------------------------------------------- Format of new savefiles will be different: patch for radar traces is applied. Modified limit of OTHER LIMITS: Radar traces to: 10175 --------------------------------------------- SPECIAL: Make paintjobs work for any ID applied. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- Weapon type loader is enabled. NumberOfWeaponTypes = 255. --------------------------------------------- Vehicle audio loader is enabled 'removing either ImVehFt or Added Peds, Vehicles and Weapons works.' Do you mean that if you remove added peds, vehicles and weapons, This will make fastman92 limit adjuster work with imvehft? Or do you mean that both are incompatible with fastman92 limit adjuster and for the game to work, both must be removed? If it's the latter, we can confirm the incompatibility of the mods and get it over with since I am not great at modding and tracing doen the problematic element causing errors with imvehft is impossible(for me anyway.) This should be confirmed though that the FLA is the one causing problems with Improved vehicle features since modloader shows no error(when the mod is placed in it, or root directory, or scripts folder.) Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted April 7 Share Posted April 7 2 hours ago, Panzor23 said: 'removing either ImVehFt or Added Peds, Vehicles and Weapons works.' Do you mean that if you remove added peds, vehicles and weapons, This will make fastman92 limit adjuster work with imvehft? Or do you mean that both are incompatible with fastman92 limit adjuster and for the game to work, both must be removed? If it's the latter, we can confirm the incompatibility of the mods and get it over with since I am not great at modding and tracing doen the problematic element causing errors with imvehft is impossible(for me anyway.) This should be confirmed though that the FLA is the one causing problems with Improved vehicle features since modloader shows no error(when the mod is placed in it, or root directory, or scripts folder.) Yes, FLA by default does not conflict with ImVehFt: It's one or more options of FLA that do. We just need to find them and disable them. OK. What is your FLA configuration, i.e., have you added peds? Vehicles, weapons? Increased the DFF limit? Post your FLA log and let's look into it. Link to comment Share on other sites More sharing options...
Panzor23 Posted April 7 Author Share Posted April 7 (edited) 11 minutes ago, HzanRsxa2959 said: Yes, FLA by default does not conflict with ImVehFt: It's one or more options of FLA that do. We just need to find them and disable them. OK. What is your FLA configuration, i.e., have you added peds? Vehicles, weapons? Increased the DFF limit? Post your FLA log and let's look into it. Spoiler Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC) Website: http://fastman92.com Launch time: 7-4-2022 12:25:39 (UTC) Launched during the day. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes Game uses dynamic image base? No Game preferred image base: 0x400000 Game current image base: 0x400000 Number of FLA modules: 67 Delayed processing of limits? No Root base directory: Root directory: D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas Initial directory: D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 29999 (30000) - DFF models defined within IDE files 30000 - 39999 (10000) - TXD texture archives. 40000 - 40499 (500) - COL collision archives. 40500 - 40999 (500) - IPL Binary IPL files. 41000 - 41063 (64) - DAT files limited to nodes*.dat 41064 - 41563 (500) - IFP animation archives. 41564 - 42063 (500) - RRR car recordings, carrec*.rrr files 42064 - 42163 (100) - SCM scripts 42164 - 42165 (2) - Loaded list 42166 - 42167 (2) - Requested list 42168 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x1AB6928 CStreaming::ms_aInfoForModel: 0x3CFF020 CAnimManager::ms_aAnimBlocks: 0x1AD3DF0 CVehicleRecording::StreamingArray: 0x1AD7C78 CTheScripts::StreamedScripts: 0x1AD9BC0 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 5000 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Renderware world map size set to 30000 x 30000 World map size set to 12000 x 12000 World sector size set to 500 x 500 World LOD sector size set to 500 x 500 World map info info: World map size: 12000 x 12000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 24 * 24 = 576 sector area: 500 x 500 CWorld::ms_aLodPtrLists type: lod count: 24 * 24 = 576 sector area: 500 x 500 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 20 Number of flying lines = 50 Number of boat lines = 20 Number of animation group lines = 30 &mod_HandlingManager = 0x1ADA850, sizeof(mod_HandlingManager) = 0x20778 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Vehicles to: 500 The replays may not work correctly if the limit of DYNAMIC LIMITS: Vehicles is higher than 256. Car generators may also crash. --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 20150 --------------------------------------------- Modified limit of IPL:inst, buildings to: 23000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 5500 --------------------------------------------- Modified limit of IPL: inst per file to: 9096 --------------------------------------------- Modified limit of IDE:objs:type1 section to 24000 --------------------------------------------- Modified limit of IDE:cars section to 500 --------------------------------------------- Modified max number of IMG archives to: 16 --------------------------------------------- Streaming memory available limit set to 2147483648 bytes (2048 MB) --------------------------------------------- Modified limit of SCM LIMITS: Max number of used objects to: 500 --------------------------------------------- SPECIAL: Plane speed limit disabled. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_MODEL_HAS_COLLISION_ALREADY_SET_UP enabled. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Number of memory changes made: 5224 --------------------------------------------- Game has crashed, here's a crash log: Current process ID: 8036 Current thread ID: 5256 Last file to be loaded: AUDIO\STREAMS\AMBIENCE Last library loaded: NOT SET Exception address: 0x68BC771F ("ImVehFt.asi"+0x771F) Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) Inaccessible memory address: 0xA General registers: EAX: 0x00000237 (567) EBX: 0x0177F900 (24639744) ECX: 0x00000000 (0) EDX: 0x00A9B0C8 (11120840) ESI: 0x00001E48 (7752) EDI: 0x00000000 (0) EBP: 0x0177F89C (24639644) ESP: 0x0177F860 (24639584) EIP: 0x68BC771F (1757181727) ["ImVehFt.asi"+0x771F] EFL: 0x00010206 (66054) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: -0.759456 bytes: 00 00 00 00 00 B1 6B C2 FE BF ST1: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80 ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 ST3: 68.645439 bytes: 00 00 00 00 00 77 4A 89 05 40 ST4: 26885.761719 bytes: 00 00 00 00 00 86 0B D2 0D 40 ST5: 26885.761719 bytes: 00 00 00 00 00 86 0B D2 0D 40 ST6: 2025.000000 bytes: 00 00 00 00 00 00 20 FD 09 40 ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 CTRL: 007F STAT: 4025 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 B1 6B C2 MM1: 00 00 00 00 00 00 00 00 MM2: 00 00 00 00 00 00 00 00 MM3: 00 00 00 00 00 77 4A 89 MM4: 00 00 00 00 00 86 0B D2 MM5: 00 00 00 00 00 86 0B D2 MM6: 00 00 00 00 00 00 20 FD MM7: 00 00 00 00 00 00 00 00 XMM registers, 16 bytes: XMM0: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM1: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM2: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM3: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM4: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM5: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM6: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM7: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 Module list ; Path Module file size Base Size of image Entry point D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570 C:\WINDOWS\SYSTEM32\ntdll.dll 1665216 0x77860000 0x0019A000 0x00000000 C:\WINDOWS\System32\KERNEL32.DLL 628400 0x77090000 0x000E0000 0x770A5F70 C:\WINDOWS\System32\KERNELBASE.dll 2091832 0x75830000 0x001FF000 0x7591DF90 C:\WINDOWS\SYSTEM32\apphelp.dll 635904 0x69960000 0x0009F000 0x69998DA0 C:\WINDOWS\SYSTEM32\AcLayers.DLL 407040 0x68C90000 0x0028A000 0x68CADB40 C:\WINDOWS\System32\msvcrt.dll 776472 0x76EB0000 0x000BF000 0x76EE5B00 C:\WINDOWS\System32\USER32.dll 1668320 0x76D10000 0x00198000 0x76D3C9F0 C:\WINDOWS\System32\win32u.dll 89328 0x75810000 0x00017000 0x00000000 C:\WINDOWS\System32\GDI32.dll 127552 0x75040000 0x00021000 0x75044B50 C:\WINDOWS\System32\gdi32full.dll 1425024 0x75180000 0x0015D000 0x75240EB0 C:\WINDOWS\System32\msvcp_win.dll 501000 0x768F0000 0x0007C000 0x76906760 C:\WINDOWS\System32\ucrtbase.dll 1182744 0x77170000 0x00120000 0x7719A960 C:\WINDOWS\System32\SHELL32.dll 5768808 0x76370000 0x0057B000 0x764D88A0 C:\WINDOWS\System32\cfgmgr32.dll 236520 0x76B90000 0x0003B000 0x76B9CF50 C:\WINDOWS\System32\shcore.dll 535616 0x75070000 0x00084000 0x750B1630 C:\WINDOWS\System32\RPCRT4.dll 765944 0x75BA0000 0x000BB000 0x75BDC320 C:\WINDOWS\System32\SspiCli.dll 121912 0x75020000 0x00020000 0x7502C970 C:\WINDOWS\System32\CRYPTBASE.dll 31752 0x75010000 0x0000A000 0x75012A40 C:\WINDOWS\System32\bcryptPrimitives.dll 389952 0x76A30000 0x00060000 0x76A62890 C:\WINDOWS\System32\sechost.dll 478808 0x75AC0000 0x00076000 0x75AD2620 C:\WINDOWS\System32\combase.dll 2592808 0x77480000 0x00277000 0x775B39E0 C:\WINDOWS\System32\windows.storage.dll 6064704 0x75C90000 0x005C1000 0x75E8BFC0 C:\WINDOWS\System32\advapi32.dll 487784 0x75100000 0x00079000 0x75117450 C:\WINDOWS\System32\profapi.dll 85744 0x76970000 0x00017000 0x76979E40 C:\WINDOWS\System32\powrprof.dll 267528 0x757A0000 0x00043000 0x757A6D40 C:\WINDOWS\System32\UMPDC.dll 46656 0x777F0000 0x0000D000 0x777F7450 C:\WINDOWS\System32\shlwapi.dll 275272 0x77700000 0x00044000 0x77717A90 C:\WINDOWS\System32\kernel.appcore.dll 51632 0x77460000 0x0000F000 0x774646E0 C:\WINDOWS\System32\cryptsp.dll 68192 0x76BD0000 0x00013000 0x76BD5D20 C:\WINDOWS\System32\OLEAUT32.dll 593928 0x77750000 0x00092000 0x77785B20 C:\WINDOWS\System32\SETUPAPI.dll 4518336 0x752F0000 0x00449000 0x753216E0 C:\WINDOWS\System32\bcrypt.dll 96032 0x76990000 0x00019000 0x76999380 C:\WINDOWS\SYSTEM32\MPR.dll 89856 0x72DD0000 0x00018000 0x72DD3490 C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 415744 0x730F0000 0x0006B000 0x73104120 C:\WINDOWS\SYSTEM32\PROPSYS.dll 800560 0x72E20000 0x000C5000 0x72E88B70 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 196776 0x745A0000 0x00032000 0x745AC320 C:\WINDOWS\SYSTEM32\sfc_os.DLL 40960 0x69870000 0x0000F000 0x69875D60 C:\WINDOWS\System32\IMM32.DLL 143808 0x75C60000 0x00025000 0x75C64390 C:\WINDOWS\System32\WS2_32.dll 379840 0x76BF0000 0x0005E000 0x76C05270 C:\WINDOWS\System32\ole32.dll 1009208 0x76A90000 0x000F7000 0x76ACA090 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbisfile.dll 53760 0x69850000 0x00011000 0x69851A0B C:\WINDOWS\SYSTEM32\WINMM.dll 134320 0x72EF0000 0x00024000 0x72EF4350 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472 C:\WINDOWS\SYSTEM32\WINMMBASE.dll 131176 0x72DF0000 0x00023000 0x72DF87E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbishooked.DLL 65536 0x001E0000 0x00011000 0x001E4C98 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ogg.dll 36864 0x01800000 0x00009000 0x0180302E D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbis.dll 1060864 0x03A00000 0x00108000 0x03A13F7C D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\$fastman92limitAdjuster.asi 11256320 0x67520000 0x00ACD000 0x6762A427 C:\WINDOWS\System32\PSAPI.DLL 17008 0x76D00000 0x00006000 0x76D014D0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1556_none_bb650473ec8e03ae\COMCTL32.dll 568136 0x73160000 0x0008D000 0x731C71E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\DllTricks.dll 33792 0x69840000 0x0000D000 0x6984147F D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\MinHook.x86.dll 14848 0x69830000 0x00007000 0x00000000 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\CLEO.asi 264704 0x697C0000 0x0006B000 0x697CE484 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\BASS.dll 128181 0x69760000 0x00057000 0x697B6004 C:\WINDOWS\SYSTEM32\MSACM32.dll 93680 0x69740000 0x00019000 0x69744420 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\FileSystemOperations.cleo 65024 0x69720000 0x00014000 0x69721203 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\GxtHook.cleo 49152 0x018F0000 0x00022000 0x019100E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IniFiles.cleo 81920 0x69610000 0x00018000 0x696113AC D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IntOperations.cleo 58368 0x695F0000 0x00013000 0x695F1181 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EffectLoader.asi 144896 0x695C0000 0x00028000 0x695C3EB9 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\Hooks.asi 10240 0x69710000 0x00009000 0x69711D35 C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x69500000 0x000BF000 0x69511DFC D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\GUI.fp 59904 0x667A0000 0x00D7C000 0x667A93AF D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\FirstPerson.sp 445952 0x68C10000 0x00072000 0x68C1A313 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ImVehFt.asi 247296 0x68BC0000 0x00043000 0x68BD11B3 C:\WINDOWS\SYSTEM32\d3dx9_43.dll 1998168 0x689C0000 0x001FF000 0x68B7EC0D D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ImVehFtFix.asi 247808 0x68970000 0x00041000 0x6897AF26 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader.asi 643584 0x688C0000 0x000A4000 0x68914403 C:\WINDOWS\SYSTEM32\dbghelp.dll 1521664 0x72780000 0x0018F000 0x727BAFB0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\SilentPatchSA.asi 282624 0x68870000 0x00049000 0x68891860 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.asi.dll 202240 0x68830000 0x00037000 0x68845506 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.bank.dll 241664 0x687E0000 0x00042000 0x687F93E8 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.data.dll 2716672 0x68540000 0x0029E000 0x686FA471 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.fx.dll 299008 0x684F0000 0x0004E000 0x6850E728 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.movies.dll 143360 0x684C0000 0x00028000 0x684CAF48 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.scm.dll 142848 0x68490000 0x00028000 0x6849ACB8 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.sprites.dll 413184 0x66730000 0x0006A000 0x6675E279 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.stream.dll 388096 0x666C0000 0x00065000 0x666EA050 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.text.dll 162816 0x68460000 0x0002D000 0x6846D1D4 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.tracks.dll 178176 0x040F0000 0x00031000 0x041002B4 C:\WINDOWS\system32\uxtheme.dll 477184 0x72B30000 0x0007A000 0x72B6B640 C:\WINDOWS\SYSTEM32\DDRAW.dll 528896 0x66590000 0x000E9000 0x665A1280 C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x68450000 0x00007000 0x68452020 C:\WINDOWS\SYSTEM32\dxgi.dll 776288 0x664C0000 0x000C1000 0x664F3FE0 C:\WINDOWS\SYSTEM32\dxcore.dll 85232 0x664A0000 0x00019000 0x664AC920 C:\WINDOWS\SYSTEM32\DSOUND.dll 490496 0x66420000 0x0007E000 0x6644E890 C:\WINDOWS\System32\clbcatq.dll 512304 0x769B0000 0x00080000 0x769D0630 C:\WINDOWS\System32\MMDevApi.dll 383256 0x663B0000 0x00062000 0x663D6470 C:\WINDOWS\System32\DEVOBJ.dll 137864 0x66380000 0x00023000 0x663897C0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 1165264 0x66260000 0x00120000 0x662A3AA0 C:\WINDOWS\SYSTEM32\wintypes.dll 882136 0x67FF0000 0x000D7000 0x68063B50 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll 52152 0x66250000 0x0000F000 0x66254280 C:\WINDOWS\System32\MSCTF.dll 1053144 0x76F70000 0x00103000 0x76FC9960 C:\WINDOWS\SYSTEM32\avrt.dll 27536 0x66240000 0x00008000 0x66241A90 C:\WINDOWS\SYSTEM32\DINPUT8.dll 169984 0x66200000 0x00037000 0x66207E30 C:\WINDOWS\SYSTEM32\inputhost.dll 793832 0x66130000 0x000C2000 0x661D2020 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 553664 0x68330000 0x00089000 0x683828B0 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 2491032 0x680D0000 0x0025E000 0x6813B720 C:\WINDOWS\SYSTEM32\ntmarta.dll 152896 0x726F0000 0x00029000 0x726F8030 C:\WINDOWS\SYSTEM32\HID.DLL 28160 0x66120000 0x0000B000 0x66121F30 C:\WINDOWS\System32\WINTRUST.dll 285560 0x77800000 0x00046000 0x77815B80 C:\WINDOWS\System32\MSASN1.dll 50608 0x752E0000 0x0000E000 0x752E5630 C:\WINDOWS\System32\CRYPT32.dll 1043792 0x76260000 0x00101000 0x762B35D0 C:\WINDOWS\SYSTEM32\d3d9.dll 1616576 0x65F90000 0x0018E000 0x6600ACA0 C:\WINDOWS\SYSTEM32\dwmapi.dll 134808 0x72720000 0x00025000 0x72725290 C:\WINDOWS\SYSTEM32\igdumdim32.dll 38903864 0x63B30000 0x02454000 0x63C6A9B0 C:\WINDOWS\SYSTEM32\igdusc32.dll 5137776 0x63260000 0x008CA000 0x632DE092 C:\WINDOWS\System32\TextInputFramework.dll 524248 0x683C0000 0x00082000 0x683F9340 C:\WINDOWS\System32\iertutil.dll 2263792 0x74BD0000 0x0022A000 0x74D8A130 C:\WINDOWS\SYSTEM32\dcomp.dll 1476624 0x630F0000 0x0016A000 0x6316D4A0 C:\Windows\System32\quartz.dll 1467392 0x62F50000 0x00199000 0x62F7B630 C:\Windows\System32\devenum.dll 83616 0x62F30000 0x00015000 0x62F3EB50 C:\WINDOWS\SYSTEM32\D3DIM700.DLL 385536 0x62EC0000 0x00062000 0x62F0F4A0 C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4297200 0x0D5B0000 0x0041B000 0x0D5EF7E2 C:\WINDOWS\SYSTEM32\wdmaud.drv 215552 0x62A60000 0x0003A000 0x62A6CF30 C:\WINDOWS\SYSTEM32\ksuser.dll 20328 0x62A50000 0x00007000 0x62A51EC0 C:\WINDOWS\SYSTEM32\msacm32.drv 23552 0x62A40000 0x0000A000 0x62A44220 C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x62A30000 0x00008000 0x62A31990 C:\Windows\System32\Windows.UI.dll 1041712 0x62930000 0x000FD000 0x629898C0 C:\WINDOWS\SYSTEM32\wmvcore.dll 2138800 0x62720000 0x0020D000 0x6275DA20 C:\WINDOWS\SYSTEM32\WMASF.DLL 247856 0x626E0000 0x0003D000 0x62715E70 C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1075528 0x625D0000 0x00106000 0x626BC3B0 C:\WINDOWS\system32\mlang.dll 198656 0x62590000 0x00034000 0x625A05B0 C:\WINDOWS\SYSTEM32\mscms.dll 602240 0x698C0000 0x00094000 0x698D8040 C:\WINDOWS\SYSTEM32\USERENV.dll 117208 0x74FC0000 0x0001E000 0x74FC7460 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll 64512 0x6BAC0000 0x00011000 0x6BAC87A0 C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll 66048 0x698A0000 0x00013000 0x698AB550 Game terminated. 3 minutes ago, Panzor23 said: Reveal hidden contents Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC) Website: http://fastman92.com Launch time: 7-4-2022 12:25:39 (UTC) Launched during the day. Solution platform: WIN_X86 FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes Game uses dynamic image base? No Game preferred image base: 0x400000 Game current image base: 0x400000 Number of FLA modules: 67 Delayed processing of limits? No Root base directory: Root directory: D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas Initial directory: D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas INI filename: fastman92limitAdjuster_GTASA.ini Global exception handler has been registered. --------------------------------------------- At least one ID limit is changed. ID limits will be patched. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches. New ID limits: 0 - 29999 (30000) - DFF models defined within IDE files 30000 - 39999 (10000) - TXD texture archives. 40000 - 40499 (500) - COL collision archives. 40500 - 40999 (500) - IPL Binary IPL files. 41000 - 41063 (64) - DAT files limited to nodes*.dat 41064 - 41563 (500) - IFP animation archives. 41564 - 42063 (500) - RRR car recordings, carrec*.rrr files 42064 - 42163 (100) - SCM scripts 42164 - 42165 (2) - Loaded list 42166 - 42167 (2) - Requested list 42168 - count of all file IDs Addresses: CModelInfo::ms_modelInfoPtrs: 0x1AB6928 CStreaming::ms_aInfoForModel: 0x3CFF020 CAnimManager::ms_aAnimBlocks: 0x1AD3DF0 CVehicleRecording::StreamingArray: 0x1AD7C78 CTheScripts::StreamedScripts: 0x1AD9BC0 Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit. Format of new savefiles will be different: patch for enhanced format of model flags block is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Model special features loader enabled. --------------------------------------------- --------------------------------------------- Modified count of killable model IDs: 5000 --------------------------------------------- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied! Format of new savefiles will be different: patch for save game of variable length is applied! Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- Renderware world map size set to 30000 x 30000 World map size set to 12000 x 12000 World sector size set to 500 x 500 World LOD sector size set to 500 x 500 World map info info: World map size: 12000 x 12000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 24 * 24 = 576 sector area: 500 x 500 CWorld::ms_aLodPtrLists type: lod count: 24 * 24 = 576 sector area: 500 x 500 CWorld::ms_aRepeatSectors type: vehicles, peds, object count: 16 * 16 = 256 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 20 Number of flying lines = 50 Number of boat lines = 20 Number of animation group lines = 30 &mod_HandlingManager = 0x1ADA850, sizeof(mod_HandlingManager) = 0x20778 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Vehicles to: 500 The replays may not work correctly if the limit of DYNAMIC LIMITS: Vehicles is higher than 256. Car generators may also crash. --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 20150 --------------------------------------------- Modified limit of IPL:inst, buildings to: 23000 --------------------------------------------- Modified limit of IPL:inst, dummies to: 5500 --------------------------------------------- Modified limit of IPL: inst per file to: 9096 --------------------------------------------- Modified limit of IDE:objs:type1 section to 24000 --------------------------------------------- Modified limit of IDE:cars section to 500 --------------------------------------------- Modified max number of IMG archives to: 16 --------------------------------------------- Streaming memory available limit set to 2147483648 bytes (2048 MB) --------------------------------------------- Modified limit of SCM LIMITS: Max number of used objects to: 500 --------------------------------------------- SPECIAL: Plane speed limit disabled. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_MODEL_HAS_COLLISION_ALREADY_SET_UP enabled. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Number of memory changes made: 5224 --------------------------------------------- Game has crashed, here's a crash log: Current process ID: 8036 Current thread ID: 5256 Last file to be loaded: AUDIO\STREAMS\AMBIENCE Last library loaded: NOT SET Exception address: 0x68BC771F ("ImVehFt.asi"+0x771F) Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) Inaccessible memory address: 0xA General registers: EAX: 0x00000237 (567) EBX: 0x0177F900 (24639744) ECX: 0x00000000 (0) EDX: 0x00A9B0C8 (11120840) ESI: 0x00001E48 (7752) EDI: 0x00000000 (0) EBP: 0x0177F89C (24639644) ESP: 0x0177F860 (24639584) EIP: 0x68BC771F (1757181727) ["ImVehFt.asi"+0x771F] EFL: 0x00010206 (66054) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: -0.759456 bytes: 00 00 00 00 00 B1 6B C2 FE BF ST1: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80 ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 ST3: 68.645439 bytes: 00 00 00 00 00 77 4A 89 05 40 ST4: 26885.761719 bytes: 00 00 00 00 00 86 0B D2 0D 40 ST5: 26885.761719 bytes: 00 00 00 00 00 86 0B D2 0D 40 ST6: 2025.000000 bytes: 00 00 00 00 00 00 20 FD 09 40 ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00 CTRL: 007F STAT: 4025 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 B1 6B C2 MM1: 00 00 00 00 00 00 00 00 MM2: 00 00 00 00 00 00 00 00 MM3: 00 00 00 00 00 77 4A 89 MM4: 00 00 00 00 00 86 0B D2 MM5: 00 00 00 00 00 86 0B D2 MM6: 00 00 00 00 00 00 20 FD MM7: 00 00 00 00 00 00 00 00 XMM registers, 16 bytes: XMM0: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM1: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM2: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM3: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM4: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM5: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM6: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 XMM7: 98 0B ED 41 98 0B ED 41 00 F0 B6 41 00 F0 B6 41 Module list ; Path Module file size Base Size of image Entry point D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570 C:\WINDOWS\SYSTEM32\ntdll.dll 1665216 0x77860000 0x0019A000 0x00000000 C:\WINDOWS\System32\KERNEL32.DLL 628400 0x77090000 0x000E0000 0x770A5F70 C:\WINDOWS\System32\KERNELBASE.dll 2091832 0x75830000 0x001FF000 0x7591DF90 C:\WINDOWS\SYSTEM32\apphelp.dll 635904 0x69960000 0x0009F000 0x69998DA0 C:\WINDOWS\SYSTEM32\AcLayers.DLL 407040 0x68C90000 0x0028A000 0x68CADB40 C:\WINDOWS\System32\msvcrt.dll 776472 0x76EB0000 0x000BF000 0x76EE5B00 C:\WINDOWS\System32\USER32.dll 1668320 0x76D10000 0x00198000 0x76D3C9F0 C:\WINDOWS\System32\win32u.dll 89328 0x75810000 0x00017000 0x00000000 C:\WINDOWS\System32\GDI32.dll 127552 0x75040000 0x00021000 0x75044B50 C:\WINDOWS\System32\gdi32full.dll 1425024 0x75180000 0x0015D000 0x75240EB0 C:\WINDOWS\System32\msvcp_win.dll 501000 0x768F0000 0x0007C000 0x76906760 C:\WINDOWS\System32\ucrtbase.dll 1182744 0x77170000 0x00120000 0x7719A960 C:\WINDOWS\System32\SHELL32.dll 5768808 0x76370000 0x0057B000 0x764D88A0 C:\WINDOWS\System32\cfgmgr32.dll 236520 0x76B90000 0x0003B000 0x76B9CF50 C:\WINDOWS\System32\shcore.dll 535616 0x75070000 0x00084000 0x750B1630 C:\WINDOWS\System32\RPCRT4.dll 765944 0x75BA0000 0x000BB000 0x75BDC320 C:\WINDOWS\System32\SspiCli.dll 121912 0x75020000 0x00020000 0x7502C970 C:\WINDOWS\System32\CRYPTBASE.dll 31752 0x75010000 0x0000A000 0x75012A40 C:\WINDOWS\System32\bcryptPrimitives.dll 389952 0x76A30000 0x00060000 0x76A62890 C:\WINDOWS\System32\sechost.dll 478808 0x75AC0000 0x00076000 0x75AD2620 C:\WINDOWS\System32\combase.dll 2592808 0x77480000 0x00277000 0x775B39E0 C:\WINDOWS\System32\windows.storage.dll 6064704 0x75C90000 0x005C1000 0x75E8BFC0 C:\WINDOWS\System32\advapi32.dll 487784 0x75100000 0x00079000 0x75117450 C:\WINDOWS\System32\profapi.dll 85744 0x76970000 0x00017000 0x76979E40 C:\WINDOWS\System32\powrprof.dll 267528 0x757A0000 0x00043000 0x757A6D40 C:\WINDOWS\System32\UMPDC.dll 46656 0x777F0000 0x0000D000 0x777F7450 C:\WINDOWS\System32\shlwapi.dll 275272 0x77700000 0x00044000 0x77717A90 C:\WINDOWS\System32\kernel.appcore.dll 51632 0x77460000 0x0000F000 0x774646E0 C:\WINDOWS\System32\cryptsp.dll 68192 0x76BD0000 0x00013000 0x76BD5D20 C:\WINDOWS\System32\OLEAUT32.dll 593928 0x77750000 0x00092000 0x77785B20 C:\WINDOWS\System32\SETUPAPI.dll 4518336 0x752F0000 0x00449000 0x753216E0 C:\WINDOWS\System32\bcrypt.dll 96032 0x76990000 0x00019000 0x76999380 C:\WINDOWS\SYSTEM32\MPR.dll 89856 0x72DD0000 0x00018000 0x72DD3490 C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000 C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 415744 0x730F0000 0x0006B000 0x73104120 C:\WINDOWS\SYSTEM32\PROPSYS.dll 800560 0x72E20000 0x000C5000 0x72E88B70 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 196776 0x745A0000 0x00032000 0x745AC320 C:\WINDOWS\SYSTEM32\sfc_os.DLL 40960 0x69870000 0x0000F000 0x69875D60 C:\WINDOWS\System32\IMM32.DLL 143808 0x75C60000 0x00025000 0x75C64390 C:\WINDOWS\System32\WS2_32.dll 379840 0x76BF0000 0x0005E000 0x76C05270 C:\WINDOWS\System32\ole32.dll 1009208 0x76A90000 0x000F7000 0x76ACA090 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbisfile.dll 53760 0x69850000 0x00011000 0x69851A0B C:\WINDOWS\SYSTEM32\WINMM.dll 134320 0x72EF0000 0x00024000 0x72EF4350 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472 C:\WINDOWS\SYSTEM32\WINMMBASE.dll 131176 0x72DF0000 0x00023000 0x72DF87E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbishooked.DLL 65536 0x001E0000 0x00011000 0x001E4C98 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ogg.dll 36864 0x01800000 0x00009000 0x0180302E D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\vorbis.dll 1060864 0x03A00000 0x00108000 0x03A13F7C D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\$fastman92limitAdjuster.asi 11256320 0x67520000 0x00ACD000 0x6762A427 C:\WINDOWS\System32\PSAPI.DLL 17008 0x76D00000 0x00006000 0x76D014D0 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.1556_none_bb650473ec8e03ae\COMCTL32.dll 568136 0x73160000 0x0008D000 0x731C71E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\DllTricks.dll 33792 0x69840000 0x0000D000 0x6984147F D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\MinHook.x86.dll 14848 0x69830000 0x00007000 0x00000000 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\CLEO.asi 264704 0x697C0000 0x0006B000 0x697CE484 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\BASS.dll 128181 0x69760000 0x00057000 0x697B6004 C:\WINDOWS\SYSTEM32\MSACM32.dll 93680 0x69740000 0x00019000 0x69744420 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\FileSystemOperations.cleo 65024 0x69720000 0x00014000 0x69721203 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\GxtHook.cleo 49152 0x018F0000 0x00022000 0x019100E0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IniFiles.cleo 81920 0x69610000 0x00018000 0x696113AC D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\cleo\IntOperations.cleo 58368 0x695F0000 0x00013000 0x695F1181 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\EffectLoader.asi 144896 0x695C0000 0x00028000 0x695C3EB9 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\Hooks.asi 10240 0x69710000 0x00009000 0x69711D35 C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x69500000 0x000BF000 0x69511DFC D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\GUI.fp 59904 0x667A0000 0x00D7C000 0x667A93AF D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\FirstPerson.sp 445952 0x68C10000 0x00072000 0x68C1A313 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ImVehFt.asi 247296 0x68BC0000 0x00043000 0x68BD11B3 C:\WINDOWS\SYSTEM32\d3dx9_43.dll 1998168 0x689C0000 0x001FF000 0x68B7EC0D D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\ImVehFtFix.asi 247808 0x68970000 0x00041000 0x6897AF26 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader.asi 643584 0x688C0000 0x000A4000 0x68914403 C:\WINDOWS\SYSTEM32\dbghelp.dll 1521664 0x72780000 0x0018F000 0x727BAFB0 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\SilentPatchSA.asi 282624 0x68870000 0x00049000 0x68891860 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.asi.dll 202240 0x68830000 0x00037000 0x68845506 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.bank.dll 241664 0x687E0000 0x00042000 0x687F93E8 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.data.dll 2716672 0x68540000 0x0029E000 0x686FA471 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.fx.dll 299008 0x684F0000 0x0004E000 0x6850E728 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.movies.dll 143360 0x684C0000 0x00028000 0x684CAF48 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.scm.dll 142848 0x68490000 0x00028000 0x6849ACB8 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.sprites.dll 413184 0x66730000 0x0006A000 0x6675E279 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.stream.dll 388096 0x666C0000 0x00065000 0x666EA050 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.text.dll 162816 0x68460000 0x0002D000 0x6846D1D4 D:\Games TMR\GTA TMR\GTA SA\Compressed\GTA Sanandreas\modloader\.data\plugins\gta3\std.tracks.dll 178176 0x040F0000 0x00031000 0x041002B4 C:\WINDOWS\system32\uxtheme.dll 477184 0x72B30000 0x0007A000 0x72B6B640 C:\WINDOWS\SYSTEM32\DDRAW.dll 528896 0x66590000 0x000E9000 0x665A1280 C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x68450000 0x00007000 0x68452020 C:\WINDOWS\SYSTEM32\dxgi.dll 776288 0x664C0000 0x000C1000 0x664F3FE0 C:\WINDOWS\SYSTEM32\dxcore.dll 85232 0x664A0000 0x00019000 0x664AC920 C:\WINDOWS\SYSTEM32\DSOUND.dll 490496 0x66420000 0x0007E000 0x6644E890 C:\WINDOWS\System32\clbcatq.dll 512304 0x769B0000 0x00080000 0x769D0630 C:\WINDOWS\System32\MMDevApi.dll 383256 0x663B0000 0x00062000 0x663D6470 C:\WINDOWS\System32\DEVOBJ.dll 137864 0x66380000 0x00023000 0x663897C0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 1165264 0x66260000 0x00120000 0x662A3AA0 C:\WINDOWS\SYSTEM32\wintypes.dll 882136 0x67FF0000 0x000D7000 0x68063B50 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll 52152 0x66250000 0x0000F000 0x66254280 C:\WINDOWS\System32\MSCTF.dll 1053144 0x76F70000 0x00103000 0x76FC9960 C:\WINDOWS\SYSTEM32\avrt.dll 27536 0x66240000 0x00008000 0x66241A90 C:\WINDOWS\SYSTEM32\DINPUT8.dll 169984 0x66200000 0x00037000 0x66207E30 C:\WINDOWS\SYSTEM32\inputhost.dll 793832 0x66130000 0x000C2000 0x661D2020 C:\WINDOWS\SYSTEM32\CoreMessaging.dll 553664 0x68330000 0x00089000 0x683828B0 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 2491032 0x680D0000 0x0025E000 0x6813B720 C:\WINDOWS\SYSTEM32\ntmarta.dll 152896 0x726F0000 0x00029000 0x726F8030 C:\WINDOWS\SYSTEM32\HID.DLL 28160 0x66120000 0x0000B000 0x66121F30 C:\WINDOWS\System32\WINTRUST.dll 285560 0x77800000 0x00046000 0x77815B80 C:\WINDOWS\System32\MSASN1.dll 50608 0x752E0000 0x0000E000 0x752E5630 C:\WINDOWS\System32\CRYPT32.dll 1043792 0x76260000 0x00101000 0x762B35D0 C:\WINDOWS\SYSTEM32\d3d9.dll 1616576 0x65F90000 0x0018E000 0x6600ACA0 C:\WINDOWS\SYSTEM32\dwmapi.dll 134808 0x72720000 0x00025000 0x72725290 C:\WINDOWS\SYSTEM32\igdumdim32.dll 38903864 0x63B30000 0x02454000 0x63C6A9B0 C:\WINDOWS\SYSTEM32\igdusc32.dll 5137776 0x63260000 0x008CA000 0x632DE092 C:\WINDOWS\System32\TextInputFramework.dll 524248 0x683C0000 0x00082000 0x683F9340 C:\WINDOWS\System32\iertutil.dll 2263792 0x74BD0000 0x0022A000 0x74D8A130 C:\WINDOWS\SYSTEM32\dcomp.dll 1476624 0x630F0000 0x0016A000 0x6316D4A0 C:\Windows\System32\quartz.dll 1467392 0x62F50000 0x00199000 0x62F7B630 C:\Windows\System32\devenum.dll 83616 0x62F30000 0x00015000 0x62F3EB50 C:\WINDOWS\SYSTEM32\D3DIM700.DLL 385536 0x62EC0000 0x00062000 0x62F0F4A0 C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4297200 0x0D5B0000 0x0041B000 0x0D5EF7E2 C:\WINDOWS\SYSTEM32\wdmaud.drv 215552 0x62A60000 0x0003A000 0x62A6CF30 C:\WINDOWS\SYSTEM32\ksuser.dll 20328 0x62A50000 0x00007000 0x62A51EC0 C:\WINDOWS\SYSTEM32\msacm32.drv 23552 0x62A40000 0x0000A000 0x62A44220 C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x62A30000 0x00008000 0x62A31990 C:\Windows\System32\Windows.UI.dll 1041712 0x62930000 0x000FD000 0x629898C0 C:\WINDOWS\SYSTEM32\wmvcore.dll 2138800 0x62720000 0x0020D000 0x6275DA20 C:\WINDOWS\SYSTEM32\WMASF.DLL 247856 0x626E0000 0x0003D000 0x62715E70 C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1075528 0x625D0000 0x00106000 0x626BC3B0 C:\WINDOWS\system32\mlang.dll 198656 0x62590000 0x00034000 0x625A05B0 C:\WINDOWS\SYSTEM32\mscms.dll 602240 0x698C0000 0x00094000 0x698D8040 C:\WINDOWS\SYSTEM32\USERENV.dll 117208 0x74FC0000 0x0001E000 0x74FC7460 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll 64512 0x6BAC0000 0x00011000 0x6BAC87A0 C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll 66048 0x698A0000 0x00013000 0x698AB550 Game terminated. I have added 6 jets three tanks, three swatwans, two normal vehicles... but no add peds,vehicles,weapons as a stock mod.... I increased the dff limit significantly(just playing around with the setting[just in case] Maybe the dff file increase caused the crash? I'll check it out without the dff files limit increase...) I'll post result in edit. EDIT:- AHHHH It was Fixed!!!!! It works now!!!! THANKS ALOT !!!!! You Fixed It!!!!! Here is your Thumbs up:- Edited April 7 by Panzor23 HzanRsxa2959 1 Link to comment Share on other sites More sharing options...
Strs Posted April 22 Share Posted April 22 oh already you got what you need? if not i can do it with just cleo all working barrels and shooting like real game rhino which give (wanted stars not fake)and you can add like how much models you wanna add in game i have 8 hydra 4 hunters i like them so its good to have other cars idl and 50 weapons in game all added with just cleo and works perfect if silence gun no one run from gunshot sound but cops or peds die and give stars like 1 or 2 kills and other weapon which is not silence peds run away again i say it not fake which using another opcode to make peds run same as original game flame thrower and chainsaw to knife all added its possible and same thing for cars i just use III.VC.SA.LimitAdjuster thats it all done soon ill open workshop here mods that i make it not exist anywhere Link to comment Share on other sites More sharing options...
Dragomazing Posted April 26 Share Posted April 26 Here is much easier way: Link to comment Share on other sites More sharing options...
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