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[GTA SA] New Object Missing Texture


Efrialdy Zidane
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Efrialdy Zidane

I was created "Mandalika International Street Circuit" for SA on last week

 

FYI:

-3D modeling with Blender

-3D UV Map with Zmodeler 2.2.6

-Export to DFF by Kam Script (GoldFish) in 3dsMax

-Export to COL by Kam Script (GoldFish in 3dsMax

-TXD created with TXD Workshop 0.4b

-Object installation with MEd v0.32

 

Textures in TXD:

-asphalt

-Gcorner

-KerbR

-KerbW

-terrain

-gravel

-fences

-dirt

-concrete

-beachsand (missed texture in game)

 

So, i think all parts of object is done, but idk why a "beachsand" isn't visible in game, just white blank.

 

And my question is:

What happen with my texture or TXD file?

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Efrialdy Zidane

Hello ZAZ, thank you for fast response. i've done with my missing texture. it was happen cuz my TXD is error. so i think re-build the TXD files with TXD Workshop 4.0b

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Efrialdy Zidane
3 hours ago, ZAZ said:

give the relevant object for download, dff, txd and col files

and show the ide line

 

ZAZ Did you know how to use COLL (COL1) in SA? #MandalikaTest #GTASanAndreas

 

 

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On 4/3/2022 at 11:26 AM, Efrialdy Zidane said:

 

ZAZ Did you know how to use COLL in SA?

 

 

basicly yes

COL1 is incompatible for SanAndreas

it needs to change col version to col3

 

Use Collision File Editor II to open col file,

then select  col model name and do a RIGHT CLICK,

then select "Target Version" and choose Col 3

 

 

Edited by ZAZ
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