Efrialdy Zidane Posted April 2 Share Posted April 2 I was created "Mandalika International Street Circuit" for SA on last week FYI: -3D modeling with Blender -3D UV Map with Zmodeler 2.2.6 -Export to DFF by Kam Script (GoldFish) in 3dsMax -Export to COL by Kam Script (GoldFish in 3dsMax -TXD created with TXD Workshop 0.4b -Object installation with MEd v0.32 Textures in TXD: -asphalt -Gcorner -KerbR -KerbW -terrain -gravel -fences -dirt -concrete -beachsand (missed texture in game) So, i think all parts of object is done, but idk why a "beachsand" isn't visible in game, just white blank. And my question is: What happen with my texture or TXD file? Link to comment Share on other sites More sharing options...
ZAZ Posted April 3 Share Posted April 3 give the relevant object for download, dff, txd and col files and show the ide line Efrialdy Zidane 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Efrialdy Zidane Posted April 3 Author Share Posted April 3 Hello ZAZ, thank you for fast response. i've done with my missing texture. it was happen cuz my TXD is error. so i think re-build the TXD files with TXD Workshop 4.0b Link to comment Share on other sites More sharing options...
Efrialdy Zidane Posted April 3 Author Share Posted April 3 3 hours ago, ZAZ said: give the relevant object for download, dff, txd and col files and show the ide line ZAZ Did you know how to use COLL (COL1) in SA? #MandalikaTest #GTASanAndreas Link to comment Share on other sites More sharing options...
ZAZ Posted April 4 Share Posted April 4 (edited) On 4/3/2022 at 11:26 AM, Efrialdy Zidane said: ZAZ Did you know how to use COLL in SA? basicly yes COL1 is incompatible for SanAndreas it needs to change col version to col3 Use Collision File Editor II to open col file, then select col model name and do a RIGHT CLICK, then select "Target Version" and choose Col 3 Edited April 4 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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