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Poor load performance in GTA V E&E :( Do you notice it?


sutalu
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Has anyonelse notice the bad load performance of objects in GTA V E&E? :( 

 

Do you think that they will fix/improve this, and make something similar to PC? It's just increase the vehicle popping distance (at least), and load faster some elements.

 

The next-gen consoles has the power to achive it (they have SSD and "direct storage" techinique for load directly from SSD to GPU).

 

I've made this compilation. I will report it this to Rockstar.

 

In PC, this NEVER has happened to me. Well, perhaps less than 1%... but with PS5, all days :( 

 

  • KEKW 1
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Alex106

All the instances in the video showing vehicles and NPCs appearing/disappearing could be something related to the servers, but i'm not sure.

The part of the video with those buildings loading late could be happening because the screen fades in too early but, again, i'm not sure.
The part of the video with the Blimp and the Maze Bank West building it's an issue related to the LOD of the building (maybe it's the LOD distance value,  but I have never checked it out) that's been present since the release of the Import/Export update and has nothing to do with the loading times.
The part of the video with the SuperVolito and the disappearing parts of La Puerta/Vespucci Canals it's an issue related to the #map load list extent limit (when there's too many map data files in parallel in a place some part of the map unloads). This is also happening since two or three updates ago and it's unrelated to the loading times.

Edited by Alex106
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1 hour ago, Alex106 said:

All the instances in the video showing vehicles and NPCs appearing/disappearing could be something related to the servers, but i'm not sure.

The part of the video with those buildings loading late could be happening because the screen fades in too early but, again, i'm not sure.
The part of the video with the Blimp and the Maze Bank West building it's an issue related to the LOD of the building (maybe it's the LOD distance value,  but I have never checked it out) that's been present since the release of the Import/Export update and has nothing to do with the loading times.
The part of the video with the SuperVolito and the disappearing parts of La Puerta/Vespucci Canals it's an issue related to the #map load list extent limit (when there's too many map data files in parallel in a place some part of the map unloads). This is also happening since two or three updates ago and it's unrelated to the loading times.

 

So, is it more like a LOD/distance problem/settings than SSD load issues?

 

I hope they make something if it's just a configuration with LOD/distance settings :( 

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Alex106
1 hour ago, sutalu said:

 

So, is it more like a LOD/distance problem/settings than SSD load issues?

 

The issue with the the Maze Bank West building it's caused by wrong flags and "parentIndex" value of the SLOD1 entity and the wrong "numChildren" value of the SLOD2 entity.

To put it more simple, one LOD wasn't linked to another, thus causing the issue.

Three changes and it's fixed:

 

Spoiler
// hei_sm_15.ymap

  <Item type="CEntityDef">
   <archetypeName>sm_15_slod</archetypeName>
   <flags value="1572888" /> <!-- wrong flags: 1572880 ; right flags: 1572888 -->
   <guid value="3963595443" />
   <position x="-1382.30383" y="-475.965881" z="59.11754" />
   <rotation x="0" y="0" z="0" w="1" />
   <scaleXY value="1" />
   <scaleZ value="1" />
   <parentIndex value="16" /> <!-- wrong value: -1 ; right value: 16 -->
   <lodDist value="500" />
   <childLodDist value="250" />
   <lodLevel>LODTYPES_DEPTH_SLOD1</lodLevel>
   <numChildren value="5" />
   <priorityLevel>PRI_REQUIRED</priorityLevel>
   <extensions />
   <ambientOcclusionMultiplier value="255" />
   <artificialAmbientOcclusion value="255" />
   <tintValue value="0" />
  </Item>

// hei_sm_lod.ymap

  <Item type="CEntityDef">
   <archetypeName>sm_lod_slod2_13_14_15_16_17</archetypeName>
   <flags value="1572864" />
   <guid value="3193787396" />
   <position x="-1436.98535" y="-551.9458" z="70.17557" />
   <rotation x="0" y="0" z="0" w="1" />
   <scaleXY value="1" />
   <scaleZ value="1" />
   <parentIndex value="2" />
   <lodDist value="1500" />
   <childLodDist value="500" />
   <lodLevel>LODTYPES_DEPTH_SLOD2</lodLevel>
   <numChildren value="11" /> <!-- wrong value: 10 ; right value: 11 -->
   <priorityLevel>PRI_REQUIRED</priorityLevel>
   <extensions />
   <ambientOcclusionMultiplier value="255" />
   <artificialAmbientOcclusion value="255" />
   <tintValue value="0" />
  </Item>

 

06d6ae-santamon_lod_fix.png

 

As for the disappearing La Puerta/Vespucci Canals LODs, no, it's not related to neither.

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On 4/2/2022 at 1:56 PM, sutalu said:

Has anyonelse notice the bad load performance of objects in GTA V E&E? :( 

 

Do you think that they will fix/improve this, and make something similar to PC? It's just increase the vehicle popping distance (at least), and load faster some elements.

 

The next-gen consoles has the power to achive it (they have SSD and "direct storage" techinique for load directly from SSD to GPU).

 

I've made this compilation. I will report it this to Rockstar.

 

In PC, this NEVER has happened to me. Well, perhaps less than 1%... but with PS5, all days :( 

 

Hey I have sad news for you, is better to talk with wall than talk to Rockstar customer service...

 

I have some tips based on rockstar replies...

Turn off and on console

Uninstall and install game and eject disc.

Start GTA V exactly at 3:33 am alone in dark room.

Rotate console with GTA V playing horizontally and verically three times a day.

Sign lullabies to Trevor every ingame night.

Walk Chop the Dog twice ingame day.

Play yoga with Michael till your controller start drifting...

Obey traffic law, everywhere. This is really necessary!

 

But this is most important

 

Repeat till you understood that there is no problem and you are bothering them with stupid questions.

 

 

  • KEKW 2
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On 4/2/2022 at 5:59 PM, Alex106 said:

 

The issue with the the Maze Bank West building it's caused by wrong flags and "parentIndex" value of the SLOD1 entity and the wrong "numChildren" value of the SLOD2 entity.

To put it more simple, one LOD wasn't linked to another, thus causing the issue.

Three changes and it's fixed:

 

  Reveal hidden contents
// hei_sm_15.ymap

  <Item type="CEntityDef">
   <archetypeName>sm_15_slod</archetypeName>
   <flags value="1572888" /> <!-- wrong flags: 1572880 ; right flags: 1572888 -->
   <guid value="3963595443" />
   <position x="-1382.30383" y="-475.965881" z="59.11754" />
   <rotation x="0" y="0" z="0" w="1" />
   <scaleXY value="1" />
   <scaleZ value="1" />
   <parentIndex value="16" /> <!-- wrong value: -1 ; right value: 16 -->
   <lodDist value="500" />
   <childLodDist value="250" />
   <lodLevel>LODTYPES_DEPTH_SLOD1</lodLevel>
   <numChildren value="5" />
   <priorityLevel>PRI_REQUIRED</priorityLevel>
   <extensions />
   <ambientOcclusionMultiplier value="255" />
   <artificialAmbientOcclusion value="255" />
   <tintValue value="0" />
  </Item>

// hei_sm_lod.ymap

  <Item type="CEntityDef">
   <archetypeName>sm_lod_slod2_13_14_15_16_17</archetypeName>
   <flags value="1572864" />
   <guid value="3193787396" />
   <position x="-1436.98535" y="-551.9458" z="70.17557" />
   <rotation x="0" y="0" z="0" w="1" />
   <scaleXY value="1" />
   <scaleZ value="1" />
   <parentIndex value="2" />
   <lodDist value="1500" />
   <childLodDist value="500" />
   <lodLevel>LODTYPES_DEPTH_SLOD2</lodLevel>
   <numChildren value="11" /> <!-- wrong value: 10 ; right value: 11 -->
   <priorityLevel>PRI_REQUIRED</priorityLevel>
   <extensions />
   <ambientOcclusionMultiplier value="255" />
   <artificialAmbientOcclusion value="255" />
   <tintValue value="0" />
  </Item>

 

06d6ae-santamon_lod_fix.png

 

As for the disappearing La Puerta/Vespucci Canals LODs, no, it's not related to neither.

 

I have the PS5 version. So, I can't change those values :( But thanks for the info :) 

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