FranswaPG Posted April 1 Share Posted April 1 Hi everyone. I want to make a fistfighting gang in GTA san andreas using a cleo script... I already have the script to make them appear in the location i want and to make them carry only brassknuckles. My problems are; First: By default they carry which no weapon, a 9mm or the weapons of my choice(brassknuckles), but the fact that some of them also carrying 9mm pistols don't make them the fistfight gang a wanted... Second: At the moment CJ start to hit them, 50% of the time they run away, so they don't fight against him. So it would be nice to adjust the scare level of the gang and to take off the default pistol setting. So this is the script im using to spawn the gang at a specific location and set weapons to them: {$CLEO .cs} //------------MAIN-------------- thread "GW" :GW_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @GW_11 :GW_34 0237: set_gang 5 weapons_to 1 1 1 076C: set_zone 'OVS' gang 5 density_to 60 076C: set_zone 'RING' gang 5 density_to 60 076C: set_zone 'CAM' gang 5 density_to 60 076C: set_zone 'PIRA' gang 5 density_to 60 076C: set_zone 'DRAG' gang 5 density_to 60 076C: set_zone 'PINK' gang 5 density_to 60 076C: set_zone 'HIGH' gang 5 density_to 60 076C: set_zone 'LOT' gang 5 density_to 60 076C: set_zone 'ISLE' gang 5 density_to 60 076C: set_zone 'ROY' gang 5 density_to 60 076C: set_zone 'CALI' gang 5 density_to 60 076C: set_zone 'STRIP' gang 5 density_to 60 0A93: end_custom_thread Is somebody know what to add to it to fix my issues? Thank you Link to comment Share on other sites More sharing options...
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