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GTA+ Criticisms, Rants, etc [please keep it civil!]


Quinn_flower
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GTA + Yay or Nay  

45 members have voted

  1. 1. GTA + Yay or Nay

    • Yes please give me GTA + I want to fund Strauss Zeldick new space rocket
      2
    • I wouldn't touch GTA + with a 10 footpole get that away from me
      43


Recommended Posts

ChiroVette
1 minute ago, ilRae said:


Throw the stickies on the track right before the tunnel, open the crates under cover, drive on the train track back the city. 

 

lol I did it similar to this my first time around, only I threw the sticky's at the four targets. The second time I did it, I just used my Oppressor, manually aimed the missiles, then easily flew it back to the Auto shop.

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R a f a e
23 minutes ago, Shadowfennekin said:

The Auto Shop is far from a good thing for beginners, the pay is good yes... but the AI is very powerful and with such a small healthbar? You're gonna die

The payout for help on the mission is quite generous but good luck getting people to join you(The train and indestructible trailer ones are some of the worst missions in the game that even high levels like me struggle with and hate. I passed it once, that's enough for me. f*ck doing that sh*t again, not fun lmao)

 

Getting a Bunker, the nuclear sub and the vehicle warehouse? Any one of those would be an amazing tool for new players to have

I grinded 201 Contracts for the max daily income and let me tell you, there have been times where I just got straight up shredded upon entering an interior. I usually resulted to methods that a new player or rookie wouldn't understand or do able to do such as the RAGE machete combined with Securoserv BST drop to clear a Vehicle Warehouse/Office workshop, and tossing molotovs inside of Tequila. The payout is amazing but quite difficult, a low level sure can't get a tank and blast everything in "Defend the sh*t" like I did(Though after the first eight times, I simply went to the computer to pick a job myself as it's BORING fighting ten minutes straight)

 

Maybe the auto shop contracts are a bit difficult but the security contracts from the agency can easily be done with a decent vehicle and weaponry and not much of anything else. The career builder should set you up decently for this.

 

I don't think there's been one time where I've done a security contract or payphone hit and thought that only high level players could get through these, they're really straight forward and to the point, not demanding in the slightest.

 

If we didn't have the career builder to start new players out with decent weaponry and vehicles, I would think differently.

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Lexiture

I was reluctant at first but the 2x on agency contracts is worth the price alone for me.

 

GTAO is the only game I play so... what's $5.99.

Edited by Lexiture
Misc.
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R a f a e

I just realized, even if the security contracts are slightly too hard for newer players, the x2 pay on them all month long is enticing to veterans as well so whichever way you go about it, this month still ends up being a good one for GTA+ members, whether you're just starting out or not.

 

🤷‍♂️ :prismkek:

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Black-Dragon96
1 hour ago, Rvfae said:

 

You're acting like cover doesn't exist or that doing anything but running straight into enemy fire won't get the job done, with some additional workarounds.

 

The AI in these jobs aren't all that overpowered anyway, not to the point of being impossible to complete these missions even as a new player at least.

Well because it doesnt.

And in the rare cases it does you are going to get shredded the second you pop out to shoot.

Saying that the enemies in the autoshop missions arent overpowered is pretty laughable. I cant tell you how many times during i got rammed and spun out by the merrywheater npcs while going to the drop off and then riddled with bullets before the car stoped spinning.

 

Or that mission from the contract update where you have to kill the bikers.

They dont have to see you, they just need a path for a bullet. They know exactly where you are and you spawn directly in the path of the additional npcs.

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Halal Cyborg
1 hour ago, Lexiture said:

I was reluctant at first but the 2x on agency contracts is worth the price alone for me.

 

GTAO is the only game I play so... what's $5.99.

Just under $72 a year or another game…

1 hour ago, Rvfae said:

I just realized, even if the security contracts are slightly too hard for newer players, the x2 pay on them all month long is enticing to veterans as well so whichever way you go about it, this month still ends up being a good one for GTA+ members, whether you're just starting out or not.

 

🤷‍♂️ :prismkek:

True veterans don’t need the money, I prefer to spend money on tangible things instead of increased payout for one mode in a game. 

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Jenkiiii
1 hour ago, Rvfae said:

I just realized, even if the security contracts are slightly too hard for newer players, the x2 pay on them all month long is enticing to veterans as well so whichever way you go about it, this month still ends up being a good one for GTA+ members, whether you're just starting out or not.

 

🤷‍♂️ :prismkek:

I will not pay a subscription for a game that is 100 years old with warts and all. You convince yourself if you like with early access and easier money-making opportunities, but I will not do it. The game has been played to death, still has the same bugs, still has the incomplete buildings, was launched on next-gen with next to no upgrades, and now Rockstar want my tired and bored backside to pay a monthly fee so that I can grind even more cash that I will never spend? For God's sake, Rockstar. This is great for noobs and returning players, maybe, but not for me.

 

And all for just $5.99!

EXACTLY, and this is where they have you by the gonads. It's inexpensive, so you just pay it. Well, Rockstar are cheap too, buddy.

 

It will be interesting to see what the summer update brings and how much they hide behind GTA+. Either way, I will only be buying whatever I can with my zillions of dollars in the hope that there is something left for me in this game, but I am not paying a subscription or even considering it until Rockstar launch a new game.

 

I am too tired and GTA+ has really demotivated me.

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Shadowfennekin
2 hours ago, ilRae said:


Assault shotgun. The NPCs are in the same location in the interiors every time.

Not effective from a great distance, I switch between it and Combat MG MK II

 

The Hangar, Stand your Ground, and Humane Labs are my least favorite of the Contracts... but you can easily cheese Humane with the machete and drive out then back in so the AI f*cks off... giving you a nice but slow easy drive back to LS. But even an assault shotgun isn't accessible to low levels right away, they have pretty sh*t arsenals.

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Commander S

"You don't need to buy GTA+" - true. But same logic applies: Rockstar didn't need to make it in the first place. It's not like GTAO was failing to make money, and so GTA+ is some last-ditch attempt to make the game profitable... :p

 

And I agree that it's no better or worse than Shark Cards (IMO worse value - Shark Card money can be used on anything, while a lot of GTA+ offerings are potentially useless if you don't use those parts of the game), at least in terms of how 'bad' they are. But that's just it, again: neither of them 'needed' to exist - certainly not in a game that sold as many copies as The Witcher 3 did in a year, in 48 hours. Rockstar already made record-breaking profits from regular game sales alone - anything beyond that is just avarice, plain and simple.

 

Compare it to No Man's Sky: that game's been out nearly 6 years, costs 2/3 the price of a new game these days (£40 - although it goes on sale quite frequently), and has had 17 major updates - and that up-front purchase gets you everything, no microtransactions, premium cosmetics, subscription, battle pass, or any extra money-grubbing. And unlike Rockstar, I don't think the folks at Hello Games were multi-millionaires swanning around in luxury mansions even before releasing the game. So what's Rockstar's excuse? :turn:

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ShmuckaRucka
11 minutes ago, Commander S said:

"You don't need to buy GTA+" - true. But same logic applies: Rockstar didn't need to make it in the first place. It's not like GTAO was failing to make money, and so GTA+ is some last-ditch attempt to make the game profitable... :p

 

And I agree that it's no better or worse than Shark Cards (IMO worse value - Shark Card money can be used on anything, while a lot of GTA+ offerings are potentially useless if you don't use those parts of the game), at least in terms of how 'bad' they are. But that's just it, again: neither of them 'needed' to exist - certainly not in a game that sold as many copies as The Witcher 3 did in a year, in 48 hours. Rockstar already made record-breaking profits from regular game sales alone - anything beyond that is just avarice, plain and simple.

 

Compare it to No Man's Sky: that game's been out nearly 6 years, costs 2/3 the price of a new game these days (£40 - although it goes on sale quite frequently), and has had 17 major updates - and that up-front purchase gets you everything, no microtransactions, premium cosmetics, subscription, battle pass, or any extra money-grubbing. And unlike Rockstar, I don't think the folks at Hello Games were multi-millionaires swanning around in luxury mansions even before releasing the game. So what's Rockstar's excuse? :turn:

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HamwithCheese

The whole handling of Grand Theft Auto 5 Expanded and Enhanced remastered premium plus definitive version 6.0 is laughable at best. 

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R a f a e
2 hours ago, Commander S said:

"You don't need to buy GTA+" - true. But same logic applies: Rockstar didn't need to make it in the first place. It's not like GTAO was failing to make money, and so GTA+ is some last-ditch attempt to make the game profitable... :p

 

Who said they made it for purely profit's sake? And even if they did, they're a business so there's no such thing as too much money for them 😂

 

I see GTA+ as a shortcut for new current gen players as GTAO is a behemoth of a game to get into, now more than ever. Sure the career builder helps, but only so much. The only reason GTA+ is getting so much flack is because there's a measly price tag attached to it lol, otherwise it's actually beneficial. Whether one deems it beneficial for that price is totally subjective.

 

it's totally optional, doesn't affect the core of GTAO in the slightest (not yet anyway) and it's still getting so much heat just off the fact that it's offered in the form of a monthly subscription. Once again, an optional one that you don't need in any way to access and play GTAO otherwise.

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Commander S
46 minutes ago, Rvfae said:

 

Who said they made it for purely profit's sake? And even if they did, they're a business so there's no such thing as too much money for them 😂

 

I see GTA+ as a shortcut for new current gen players as GTAO is a behemoth of a game to get into, now more than ever. Sure the career builder helps, but only so much. The only reason GTA+ is getting so much flack is because there's a measly price tag attached to it lol, otherwise it's actually beneficial. Whether one deems it beneficial for that price is totally subjective.

 

it's totally optional, doesn't affect the core of GTAO in the slightest (not yet anyway) and it's still getting so much heat just off the fact that it's offered in the form of a monthly subscription. Once again, an optional one that you don't need in any way to access and play GTAO otherwise.

 

 

I think it's pretty obviously for profit's sake (and yeah, there's nothing stopping them doing so!) - because if the aim was actually helping onboard new players, they'd have done a better job with the revamped introduction/tutorial part of "E&E". I love how the career builder gives people what is basically 'endgame' tools right from the get-go, but fails to explain things like how ranking up unlocks new contacts and gameplay mechanics... 🙃

 

There's a point where it's either so optional that it raises the question of "why does it even exist?", or worthwhile enough that you're losing out on some level if you don't buy it. Granted, I'm not even on a platform that gets GTA+, but even if I were, I can't see the appeal: because if I played enough to want to boost my earnings, I'd probably also be playing enough of things like Cayo Perico to not need the extra funds - meanwhile, considering I actually play GTAO about once a fortnight these days, that's not enough for GTA+ to really make a difference. And even as a on-off purchase, £5 is still too much (IMO) to spend on some crappy t-shirt I'd probably never wear even if I unlocked it for free! 😆

 

Again, I get that it's basically just Rockstar putting another tip jar next to the one labelled "Shark Cards", and if people want to throw money into those jars, it's entirely on them. But ...I just don't see why anyone would bother - if I were a new player, I wouldn't want to just buy my way to the endgame stuff (on top of a game I already just bought), rather than learning the ropes organically. And as an established player, most of the stuff is wasted on me. So the only rationale I can see for buying it is either people wealthy enough that they're happy to pay to not play the game as much (like people who just fork out for Shark Cards every new update), which just sounds boring to me, or 'maximalist' veteran players who are so obsessed with making the most money possible that paying real money for boosted earnings somehow makes sense to them. To those folks, I say "fill yer boots" - but I still can't see the point, myself. And with that in mind, I then start getting leery about Rockstar doing this, because it feels an awful lot like putting in a means to exploit the tendencies of more obsessive players.

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Yellow Dog with Cone
2 hours ago, Rvfae said:

doesn't affect the core of GTAO in the slightest (not yet anyway)

It already did though:

 

 

For the first time in GTA Online story, the game has become literally pay-to-win, and even if this is only for a week, this sets a really bad precedent that could become even worse down the line.

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ChiroVette
1 hour ago, Yellow Dog with Cone said:

It already did though:

 

 

For the first time in GTA Online story, the game has become literally pay-to-win, and even if this is only for a week, this sets a really bad precedent that could become even worse down the line.

 

Yep, the Youtuber says it best. Although, I have zero interest in compact races, it still is a form of pay-to-win.

 

I have been an exclusively SP GTA'er since 2001, and only started playing GTAO in June of 2020. You know, even being absurdly wealthy in this game, and having been a pure money-grinder for the 22 months I have played, and having amassed about 1.25 Billion in cash, there are things I would pay real money for in this game, but NOTHING they have ever offered so far. And even if I were a PvP player or liked playing in big lobbies with races and such, I would never support the pay-to-win model.

 

 

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Scott Stapp

None of this broken content is worth my used asswipe. Half the properties are redundant and they make the gameplay as miserable as possible. 

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Jenkiiii

The most shocking thing is the way Rockstar behaves like their long-term fans don't exist. Never any acknowledgement of how we brought them to where they are today. Just more and more tactics to get new and casual players on board to generate more income.

 

They didn't care about level 1,000 because we were obviously server over-loaders by this point, nor do they verify creations or give any rewards or recognition. They are totally right about us, we are too stupid, addicted and invested to know that Rockstar don't give a sh*t. They don't care who buys their products as long as somebody does.

 

And now they're like, GTA+ is the most important thing going on in life, drip-feeding cars through it, as though we care about any of that. In fact, it stops us playing altogether because we can no longer stomach it.

 

And you can't just say, oh it's only a few quid per month so it's obviously fantastic value because whatever we get must be worth something, surely it must good value because it's Rockstar. No, they are behaving obtusely by gratuitously milking a game that is older than my rusty penny farthing, taking us for a ride by marketing Victorian-age content. RDRO seems more fresh than this crusty fare.

 

Ooh, we get a loverly livery and some fanta pants, but they can loaf off at this point. We want a new game and genuinely fresh content and if GTA+ saves us a bit of grind and looks like a decent deal when VI comes out then we might go for a trial run.

 

But not with this old game.

 

They should have let GTA online die a dignified death over the next two years instead of exasperating their long-term fans by showing how much they are now controlled financially but T2.

 

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WildBrick142
3 hours ago, Yellow Dog with Cone said:

It already did though:

 

 

For the first time in GTA Online story, the game has become literally pay-to-win, and even if this is only for a week, this sets a really bad precedent that could become even worse down the line.

not really. what broughy doesn't seem to realize in all his "pay to win" screeching is that the overwhelming majority of the playerbase can't race as well as he does.

 

brioso is borderline uncontrollable at high speeds with hsw, speaking from experience, while it absolutely won't be a problem for people like broughy or his crew it's definitely gonna be difficult to drive for the average player.

 

the difference in lap time is very small. 1/5th of a second faster lap time from the next top compact doesn't amount to much in the average hands. i can guarantee you that if you had broughy in a club race an average gta+ sub in a hsw brioso, broughy would win the race every single time.

 

while true, you still pay for objectively better content, it doesn't mean anything when you consider that it's only slightly better and requires the 'right hands' to unlock its true potential. it's not like you're getting f1 handling on it that would make it the easiest car to drive and win in. it still requires skill to drive, and that's not something you can buy. experienced racers can still win easily with the club, while the inexperienced racers are barely gonna be keeping up with the hsw brioso. the only people that are really gonna benefit from it are the experienced racers who can handle it, and i doubt many of them are actually willing to subscribe. i'll eat my words if the hsw brioso being temporarily exclusive to gta+ is going to majorly disrupt the racing ecosystem in the week or 2 it's exclusive to gta+.

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Jenkiiii
2 minutes ago, WildBrick142 said:

not really. what broughy doesn't seem to realize in all his "pay to win" screeching is that the overwhelming majority of the playerbase can't race as well as he does.

 

brioso is borderline uncontrollable at high speeds with hsw, speaking from experience, while it absolutely won't be a problem for people like broughy or his crew it's definitely gonna be difficult to drive for the average player.

 

the difference in lap time is very small. 1/5th of a second faster lap time from the next top compact doesn't amount to much in the average hands. i can guarantee you that if you had broughy in a club race an average gta+ sub in a hsw brioso, broughy would win the race every single time.

 

while true, you still pay for objectively better content, it doesn't mean anything when you consider that it's only slightly better and requires the 'right hands' to unlock its true potential. it's not like you're getting f1 handling on it that would make it the easiest car to drive and win in. it still requires skill to drive, and that's not something you can buy. experienced racers can still win easily with the club, while the inexperienced racers are barely gonna be keeping up with the hsw brioso. the only people that are really gonna benefit from it are the experienced racers who can handle it, and i doubt many of them are actually willing to subscribe. i'll eat my words if the hsw brioso being temporarily exclusive to gta+ is going to majorly disrupt the racing ecosystem in the week or 2 it's exclusive to gta+.

You're missing the point, buddy. Broughy is alerting us to the likelihood that this is where it all begins. If it's evident just the second month into GTA+ then it will be full on pay to win and pay-wall content in six months or a year from now.

 

You're frightened about this and the negative opinions? So you should be, it's gaining speed and we will be forced to pay a subscription in the future, and that's when Rockstar release whatever they want whenever they want and the decline truly begins. It's only by people like us who stand up and say 'no' that we prevent a future where GTA online isn't worth playing anymore.

 

I think a lot of people are accepting that GTA+ is the payment reality going forward, perhaps 20 or 30 USD a month, and adapting their minds to it because they have no choice. Walking away is not easy for many and downright impossible for some.

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Black-Dragon96
8 hours ago, Rvfae said:

I see GTA+ as a shortcut for new current gen players as GTAO is a behemoth of a game to get into, now more than ever. Sure the career builder helps, but only so much. The only reason GTA+ is getting so much flack is because there's a measly price tag attached to it lol, otherwise it's actually beneficial. Whether one deems it beneficial for that price is totally subjective.

Except it isnt.

Neither an actual shortcut, nor beneficial. Not for veterans and not for new people.

 

Want an actual shortcut for an new player? Ok here it comes:

 

In the career builder choose the nichtclub. 

Take either the cheapest or the second cheapest option (personaly I would choose the second cheapest).

For interior grab the omega option as it comes with a staff upgrade that reduces popularity loss.

For vehicles, choose the free speedo van and the terrorbyte.

For weapons, the special carbine, the tec 9 and maybe even the 10 Pipebombs are decent choices for a starter pack.

Thats it.

 

You now got:

Assets:

- 900k - 950k in cash

- a property with a garage slot

- a van that can be armored up and armed

- a truck that is mk2 and orbital proove

- a full auto drive by weapon

- one of the best assault rifles

- a small batch of exploives

- a weapon workbench that allows you to get mk2 weapons and that lets you buy level locked weapons without having the level to unlock them (heavy sniper for example)

 

Gameplay options:

- Club popularity that can earn you up to 50k every 48 minutes

- bussiness battle cargo storage that increases the cargos value

- terrorbyte missions that earn you 30k a pop

- vip mission access (not related to club)

 

 

All you need to do now is do the treasure hunts, collect the 50k from your club (that you will have 2 days of because of the staff upgrade that came with the omega name), sprinkle in some terrorbyte missions and vip missions.

You will have the 2,2 Million for a kosatka in no time.

Do the heist, do the little missions dave asks you to do and grab yourself one of the coolest and most customizable cars in the game for free (the classic beetle) that your nightclub conviniently has a storage slot for.

Upgrade your sub with the money from your cayo perico heists, buy a stromberg or torreador (that can get stored in your sub) and you ard set for everything the game can trow at you.

 

No extra spending, no subscription bullsh*t.

Your "starter pack" will teach you every aspect of gameplay (driving, shooting, flying, boating, PvE, PvP) and give you acess to lots of future options (for example additional garagespace in your nightclub if you want more cars).

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2 hours ago, WildBrick142 said:

not really. what broughy doesn't seem to realize in all his "pay to win" screeching is that the overwhelming majority of the playerbase can't race as well as he does.


Race? Most players can't even drive a block without hitting something.

 

9 minutes ago, Black-Dragon96 said:

Except it isnt. Neither an actual shortcut, nor beneficial. Not for veterans and not for new people.


A free agency and the 2XGTA$ on security contracts is definitely worth it for a new player this month.

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HamwithCheese
9 hours ago, Rvfae said:

The only reason GTA+ is getting so much flack is because there's a measly price tag attached to it

You act like giving a price tag to something in what was originally a free game mode (now it has value as well) isn't a big deal. And that is not the only reason it's a dumbass idea.

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Yellow Dog with Cone

So weird, I thought this was the GTA+ Criticism, Rants, etc thread, not the GTA+ Subscribers one 🤔

 

4 hours ago, WildBrick142 said:

not really. what broughy doesn't seem to realize in all his "pay to win" screeching is that the overwhelming majority of the playerbase can't race as well as he does.

 

brioso is borderline uncontrollable at high speeds with hsw, speaking from experience, while it absolutely won't be a problem for people like broughy or his crew it's definitely gonna be difficult to drive for the average player.

 

the difference in lap time is very small. 1/5th of a second faster lap time from the next top compact doesn't amount to much in the average hands. i can guarantee you that if you had broughy in a club race an average gta+ sub in a hsw brioso, broughy would win the race every single time.

 

while true, you still pay for objectively better content, it doesn't mean anything when you consider that it's only slightly better and requires the 'right hands' to unlock its true potential. it's not like you're getting f1 handling on it that would make it the easiest car to drive and win in. it still requires skill to drive, and that's not something you can buy. experienced racers can still win easily with the club, while the inexperienced racers are barely gonna be keeping up with the hsw brioso. the only people that are really gonna benefit from it are the experienced racers who can handle it, and i doubt many of them are actually willing to subscribe. i'll eat my words if the hsw brioso being temporarily exclusive to gta+ is going to majorly disrupt the racing ecosystem in the week or 2 it's exclusive to gta+.

Just because the Briosso is already a niche vehicle in a niche racing class that would actually take skill to use to its greatest potential (which tbf, it's actually a rare thing to happen in GTA Online), that doesn't take away from the fact that this is literally paying for an advantage over players who don't, aka, pay-to-win.

 

I don't know how you of all people go out of your way to defend this, no offense.

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Mexicola9302
47 minutes ago, Yellow Dog with Cone said:

So weird, I thought this was the GTA+ Criticism, Rants, etc thread, not the GTA+ Subscribers one 🤔

 

Just because the Briosso is already a niche vehicle in a niche racing class that would actually take skill to use to its greatest potential (which tbf, it's actually a rare thing to happen in GTA Online), that doesn't take away from the fact that this is literally paying for an advantage over players who don't, aka, pay-to-win.

 

I don't know how you of all people go out of your way to defend this, no offense.

Does it really matter that non plussies, get the HSW upgrade a week later? Im not defending Rockstar's BS, but honestly it doesn't matter. Everybody should have the patience to wait a week for something like this. It would be something completly different, if non plussies would have to wait 3 months, like PC players have to wait for the actual content atm.

 

I mean it's nice that they increased the payout of MC businesses and daily income of nightclubs to be on the level of new gen consoles. But i won't touch the game until the actual content is released for PC.

 

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Leftover Pizza

If you guys think this is bad, go play The Elder Scrolls Online, check the micro transactions there and judge again. In TESO, DLC costs money, DLC chapters cost money, cosmetics cost money. You can play without the "optional" sub (12,99 monthly), but you'll be limited in gameplay. Some mounts are stuck behind a huge paywall. They can only be obtained from expensive loot boxes with a horrendous drop rate. Want to change your character's appearance? You'll have to pay for it with micro transactions. And I'm not talking about $1,99 or something low. QoL features? Pay for it. I've seen people on their forums spending hundreds of dollars on loot boxes for a specific item they want. That game, and many others, isn't just heavily monetised, but also heavily incentivised to get you to pay with your dearly earned money. Really really bad. 

Obviously, you can't blame a publisher for making money, but you can for the way they implement it. Then again, they mainly utilise the gamer's willingness to pay. 

 

GTA+ really isn't the end of the world as we know it. It adds some benefits for some, none for others. But it doesn't limit the gameplay in any way. GTA+ subbers get a few extra trinkets to play with, but those who don't sub can still play their game as they are used to. Deem it worthy? Have a ball. If you don't? Do the same. It's that simple. 

 

Don't get me wrong. I am in no way pro game subs, but GTA+ really isn't game breaking. And if you're fearing limitations while playing lastgen, you'll probably get those without GTA+ anyway. 

 

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Jenkiiii
18 minutes ago, Mexicola9302 said:

Does it really matter that non plussies, get the HSW upgrade a week later? Im not defending Rockstar's BS, but honestly it doesn't matter. Everybody should have the patience to wait a week for something like this. It would be something completly different, if non plussies would have to wait 3 months, like PC players have to wait for the actual content atm.

 

I mean it's nice that they increased the payout of MC businesses and daily income of nightclubs to be on the level of new gen consoles. But i won't touch the game until the actual content is released for PC.

 

I totally forgot that many people can't even play new HSW content because they're on PC, and there's me moaning about console. If I feel disgusted about GTA+ then imagine how demotivated PC players are right now.

 

You're absolutely right from your perspective, waiting a week for an upgrade or livery means nothing, but you also perceive that when you do get your hands on this content -:summer update maybe - a GTA+ subscription will probably be more expensive and mandatory.

 

I believe that when Rockstar force us into playing to get the most out of a paid subscription it could have the reverse effect and stop us playing altogether.

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ChiroVette
2 hours ago, Leftover Pizza said:

If you guys think this is bad, go play The Elder Scrolls Online, check the micro transactions there and judge again.

 

 

 

Okay, I don't mean this with any disrespect, but I hate this argument. Yes, there are worse offenders out there, a lot worse, if we're being honest. But that's not what we're talking about today. It literally doesn't make me feel any better about the direction GTA seems to be headed to know that there are far more egregious offenders out there.

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2 hours ago, Leftover Pizza said:

If you guys think this is bad, go play The Elder Scrolls Online, check the micro transactions there and judge again. In TESO, DLC costs money, DLC chapters cost money, cosmetics cost money. You can play without the "optional" sub (12,99 monthly), but you'll be limited in gameplay. Some mounts are stuck behind a huge paywall. They can only be obtained from expensive loot boxes with a horrendous drop rate. Want to change your character's appearance? You'll have to pay for it with micro transactions. And I'm not talking about $1,99 or something low. QoL features? Pay for it. I've seen people on their forums spending hundreds of dollars on loot boxes for a specific item they want. That game, and many others, isn't just heavily monetised, but also heavily incentivised to get you to pay with your dearly earned money. Really really bad. 

Obviously, you can't blame a publisher for making money, but you can for the way they implement it. Then again, they mainly utilise the gamer's willingness to pay. 

 

GTA+ really isn't the end of the world as we know it. It adds some benefits for some, none for others. But it doesn't limit the gameplay in any way. GTA+ subbers get a few extra trinkets to play with, but those who don't sub can still play their game as they are used to. Deem it worthy? Have a ball. If you don't? Do the same. It's that simple. 

 

Don't get me wrong. I am in no way pro game subs, but GTA+ really isn't game breaking. And if you're fearing limitations while playing lastgen, you'll probably get those without GTA+ anyway. 

 

 

TESO is a paradise compared to how bad it can really get. In TESO you can pay for DLC/chapters and be done with it, the vast majority of the cash shop stuff is purely cosmetic or can be earned in-game very very easily. Nothing on there is mandatory at all, nor does the game push you to towards it. The subscription has the main issue as it contains an unlimited storage "crafting bag" for crafting materials, but beyond that TESO's relatively fine among MMO's.

 

If you want truly awful, take a gander at Asian MMO's.

 

Imagine premium cosmetic costumes/skins in GTAO... that gave stats. Extra health, extra damage. Black Desert Online has that.

 

Imagine having to upgrade your guns or vehicles in GTAO by grinding for upgrade tools, of which you need multiple of. Then imagine that the upgrade can fail and if it does, you lose your upgraded gun/vehicle. Then imagine R* sold an item to make upgrading completely safe, so you'd never lose your stuff if the upgrade fails. BDO has that.

 

And that's the tip of the iceberg for Asian MMO's.

 

It's exactly why my reaction to GTA+ was tame, I thought it was poor value but nothing to be bothered by as is. The monetisation seen in western console games is not great, I've said as much before, but f*ck me sideways it's got nothing on what's out there in the MMO space.

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ChiroVette
3 hours ago, Mexicola9302 said:

Does it really matter that non plussies, get the HSW upgrade a week later?

 

 

 

It's not the point, to be honest. If this is as bad as it gets, then so be it. In my opinion, however, and I suspect this is true for a lot of people here, this seems like it may be a sort of test balloon on the feckless road to much more oppressive paywalls. Sure, who cares about a fastest compact car exclusivity for a week, right? It's not the end of the world. How many of us have EVER even hosted or participated in a GTAO race limited to compact cars? It wouldn't surprise me if the answer is none. This seemingly innocuous pay-wall, in my opinion, may very well be something being tried with the intention of getting a lot more aggressive in small increments over the final few years of the current iteration of GTAO, as they gear up to launch GTA VI.

 

So yeah, I don't give a sh*t about this week's pay-wall, as I will just buy the car and upgrade it next week to add it to my ever-growing collection.

 

But you really have to ask yourself, "What's next?" What will be next month's pay-wall, and the month after that, and next year, and the year after that?

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Shadowfennekin

I dread the day when a new MK II/Lobby Terrorizer is an 'exclusive'.

Even for one week that's blatant pay to win as most the time you need a MK II to kill a MK II. I love my Toreador but it's not going to kill a c*nt hiding in the clouds lmao

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