ItsClonkAndre Posted March 27 Share Posted March 27 (edited) VAmbience VAmbience is a mod that gives GTA IV some more ambient sounds!  Currently Implemented Ambient Sounds Distant Vehicle Sounds like in GTA V (Preview) Distant Gun Shoot Sounds like in GTA SA One secret sound  Requirements GTA IV 1080, 1070 or 1040 ASI Loader  Download Version 1.0  Suggestions / Bugs If you have any suggestions for this mod, like new ambient sounds, more secrets or something, just write a comment! If you encountered a bug that you would like to report, please post it in the #bug-report channel on my discord!  Other links GTAinside Github LCPDFR  Changelog Spoiler Version 1.0 Release  Edited March 28 by ItsClonkAndre Added bass.dll to the zip archive Motka, batmanrules17, RazielRoth and 4 others 6 1 Link to comment Share on other sites More sharing options...
Its-SG Posted March 28 Share Posted March 28 Interesting Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 28 Share Posted March 28 (edited) i get an error saying failed to load asi everytime i start the game, im using xliveless and scripthook btw Edited March 28 by batmanrules17 Link to comment Share on other sites More sharing options...
ItsClonkAndre Posted March 28 Author Share Posted March 28 4 hours ago, batmanrules17 said: i get an error saying failed to load asi everytime i start the game, im using xliveless and scripthook btw I forgot to include the bass.dll in the zip archive, you can download it here: https://gofile.io/d/3T1KJx Just drag & drop it into the main directory of GTA IV. Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 29 Share Posted March 29 12 hours ago, ItsClonkAndre said: I forgot to include the bass.dll in the zip archive, you can download it here: https://gofile.io/d/3T1KJx Just drag & drop it into the main directory of GTA IV. Â thank you it loaded in but for some reason it crashes my game when loading into the game, my version is 1.0.7.0 Link to comment Share on other sites More sharing options...
batmanrules17 Posted March 29 Share Posted March 29 (edited) 15 hours ago, ItsClonkAndre said: I forgot to include the bass.dll in the zip archive, you can download it here: https://gofile.io/d/3T1KJx Just drag & drop it into the main directory of GTA IV.  nvm i got it to work after reinstalling Visual C++ 2005 redistributable and changing TBOGT and TLAD to load as a DLC folder, amazing mod makes the whole city even more lively then before Edited March 29 by batmanrules17 ItsClonkAndre 1 Link to comment Share on other sites More sharing options...
LOW SPEC GAMER Posted May 20 Share Posted May 20 It's just mine or it actually crash while loading TLAD DLC Link to comment Share on other sites More sharing options...
T-ru Posted June 12 Share Posted June 12 (edited) No sounds to me, just nothing?!  I fixed it: Spoiler ; --------------------------------------------- Sound ------------------------------------------------------ ; Category to set the sound properties for the VAmbience mod. [Sound] ; A value from 0 to whatever value you want. Makes all sounds of this mod louder. ; If you want to increase the volume of the sounds, a value from 1 to 4 is probably enough. ; WARNING: Be careful with this value, it could blow your ears away (or your headphones.. perhaps both)... GlobalMultiplier=2 ; Sets if the sounds should actually come from a direction or should just be played as a 2D sound. ; Note: The 3D sound isn't perfect yet. Enable3D=0 ; If set to 0, this will prevent the Ambient sounds from playing while a cutscene is playing. PlayInCutscenes=1 ; ---------------------------------------- DistantVehicles ------------------------------------------------- ; Category to set the properties of the distant vehicle sounds. [DistantVehicles] ; Enables/Disables distant vehicle sounds Enabled=1 ; Increase this value to make all distant vehicle sounds appear less often. GlobalMuliplier=5 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to distant vehicle sounds. SoundMultiplier=3 ; Sets how far away the sound will be (Only works if 3D Sound is enabled). SoundDistance=120 ; Here you can set the percentage on how often the distant vehicle sounds should appear on each island. Alderney=24 Algonquin=25 Bohan=23 BrokerAndDukes=22 ChargeIsland=23 ColonyIsland=22 HappinessIsland=23 ; ------------------------------------- DistantGunSounds ----------------------------------------------- ; Category to set the properties of the distant gun sounds. [DistantGunSounds] ; Enables/Disables distant gun sounds Enabled=1 ; Increase this value to make all distant gun sounds appear less often. GlobalMuliplier=100 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to distant gun sounds. SoundMultiplier=2 ; Sets how far away the sound will be (Only works if 3D Sound is enabled). SoundDistance=300 ; Here you can set the percentage on how often the distant gun sounds should appear on each island. Alderney=4 Algonquin=1 Bohan=3 BrokerAndDukes=4 ChargeIsland=2 ColonyIsland=2 HappinessIsland=3 ; ------------------------------------------ Secrets --------------------------------------------------- ; Category to set the properties of all secret sounds. [Secrets] ; Enables/Disables all secret sounds Enabled=1 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to all secret sounds. SoundMultiplier=2   Edited June 12 by T-ru Link to comment Share on other sites More sharing options...
aricjoshua3 Posted July 14 Share Posted July 14 On 6/12/2022 at 7:22 PM, T-ru said: No sounds to me, just nothing?!  I fixed it:  Reveal hidden contents ; --------------------------------------------- Sound ------------------------------------------------------ ; Category to set the sound properties for the VAmbience mod. [Sound] ; A value from 0 to whatever value you want. Makes all sounds of this mod louder. ; If you want to increase the volume of the sounds, a value from 1 to 4 is probably enough. ; WARNING: Be careful with this value, it could blow your ears away (or your headphones.. perhaps both)... GlobalMultiplier=2 ; Sets if the sounds should actually come from a direction or should just be played as a 2D sound. ; Note: The 3D sound isn't perfect yet. Enable3D=0 ; If set to 0, this will prevent the Ambient sounds from playing while a cutscene is playing. PlayInCutscenes=1 ; ---------------------------------------- DistantVehicles ------------------------------------------------- ; Category to set the properties of the distant vehicle sounds. [DistantVehicles] ; Enables/Disables distant vehicle sounds Enabled=1 ; Increase this value to make all distant vehicle sounds appear less often. GlobalMuliplier=5 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to distant vehicle sounds. SoundMultiplier=3 ; Sets how far away the sound will be (Only works if 3D Sound is enabled). SoundDistance=120 ; Here you can set the percentage on how often the distant vehicle sounds should appear on each island. Alderney=24 Algonquin=25 Bohan=23 BrokerAndDukes=22 ChargeIsland=23 ColonyIsland=22 HappinessIsland=23 ; ------------------------------------- DistantGunSounds ----------------------------------------------- ; Category to set the properties of the distant gun sounds. [DistantGunSounds] ; Enables/Disables distant gun sounds Enabled=1 ; Increase this value to make all distant gun sounds appear less often. GlobalMuliplier=100 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to distant gun sounds. SoundMultiplier=2 ; Sets how far away the sound will be (Only works if 3D Sound is enabled). SoundDistance=300 ; Here you can set the percentage on how often the distant gun sounds should appear on each island. Alderney=4 Algonquin=1 Bohan=3 BrokerAndDukes=4 ChargeIsland=2 ColonyIsland=2 HappinessIsland=3 ; ------------------------------------------ Secrets --------------------------------------------------- ; Category to set the properties of all secret sounds. [Secrets] ; Enables/Disables all secret sounds Enabled=1 ; Same as the GlobalMultiplier, just that this sound multiplier will only be applied to all secret sounds. SoundMultiplier=2   The sound mod fixed it pretty well and no more problems with bugs cookie clicker Link to comment Share on other sites More sharing options...
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