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Cleo Thread Not Ending


Tysman909
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Tysman909

Hello My CLEO Script isnt ending the custom thread properly, i tried different methods to end the thread but it wont end.

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'BIGF' 

:BIGF_11
wait 350 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere -865.3514 -2181.003 26.40988 radius 30.0 30.0 30.0 on_foot 
jf @BIGF_11 
023C: load_special_actor 'BIGFOO' as 3 // models 290-299 

:BIGF_77
wait 0 
if
023D:   special_actor 3 loaded 
jf @BIGF_77 
[email protected] = Actor.Create(Mission1, #SPECIAL03, -746.4245, -2174.159, 36.45922)
Actor.SetImmunities([email protected], 0, 0, 1, 1, 1)
093B: unknown_actor [email protected] flag 1 
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 
Actor.Health([email protected]) = 5000
0446: set_actor [email protected] immune_to_headshots 0 
02A9: set_actor [email protected] immune_to_nonplayer 1 
0489: set_actor [email protected] muted 1 
07A1: set_walk_speed 6
Model.Destroy(#SPECIAL03)
0296: unload_special_actor 3
wait 1800 
0A1D: AS_actor [email protected] rotate_to_and_look_at_actor $PLAYER_ACTOR 
wait 1000 
0A1D: AS_actor [email protected] rotate_to_and_look_at_actor $PLAYER_ACTOR 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 1000 
05BC: AS_actor [email protected] jump 1 
wait 2000 
04EB: AS_actor [email protected] crouch 1 
wait 500 
06E3: AS_actor [email protected] roll_sideways 1 
wait 1000 
06E3: AS_actor [email protected] roll_sideways 1 
wait 1000 
04EB: AS_actor [email protected] crouch 0 
wait 1000 
05C2: AS_actor [email protected] show_the_finger 

:BIGF_399
wait 0 
if 
0104:   actor $PLAYER_ACTOR near_actor [email protected] radius 30.0 30.0 30.0 sphere 0 
jf @BIGF_399 
05D3: AS_actor [email protected] goto_point -782.5711 -2106.624 24.6489 mode 7 -2 ms // versionA 
wait 7000 
05D3: AS_actor [email protected] goto_point -855.5757 -1928.864 15.023 mode 7 -2 ms // versionA 
wait 15000 
05D3: AS_actor [email protected] goto_point -944.2416 -1963.871 48.21102 mode 7 -2 ms // versionA 

:BIGF_521
wait 0 
if 
   Actor.Animation([email protected]) == "SPRINT_PANIC"
jf @BIGF_521 
0393: actor [email protected] perform_animation "SPRINT_PANIC" at 2.5 times_normal_rate 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -842.2995 -2352.663 47.45227 radius 30.0 30.0 30.0
jf @BIGF_521
0A93: end_custom_thread

 

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Tysman909

I see, so i need to somehow end that animation after he is at the last point. Then can end the script normally. Would the

04EF: release_animation ""

work if so how would i add it in 

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What are you talking? it souds very crazy

same like this last part of the script

:BIGF_521
wait 0 
if 
   Actor.Animation(5@) == "SPRINT_PANIC"
jf @BIGF_521 
0393: actor 5@ perform_animation "SPRINT_PANIC" at 2.5 times_normal_rate 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -842.2995 -2352.663 47.45227 radius 30.0 30.0 30.0
jf @BIGF_521
0A93: end_custom_thread

what drugs do you take?

 

can you explain the intention?

or explain

why do you think that actor [email protected] do this animation "SPRINT_PANIC" ?

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Tysman909
Posted (edited)

just for actor [email protected] to get there quicker. How would i have the animation not performing a loop?

Edited by Tysman909
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Tysman909

i recovered my original account so will be replying with it

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i tried breaking the loop for animation but crashed my game as soon as actor was going to perform the animation

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