Tysman909 Posted March 26 Share Posted March 26 Hello My CLEO Script isnt ending the custom thread properly, i tried different methods to end the thread but it wont end. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'BIGF' :BIGF_11 wait 350 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -865.3514 -2181.003 26.40988 radius 30.0 30.0 30.0 on_foot jf @BIGF_11 023C: load_special_actor 'BIGFOO' as 3 // models 290-299 :BIGF_77 wait 0 if 023D: special_actor 3 loaded jf @BIGF_77 [email protected] = Actor.Create(Mission1, #SPECIAL03, -746.4245, -2174.159, 36.45922) Actor.SetImmunities([email protected], 0, 0, 1, 1, 1) 093B: unknown_actor [email protected] flag 1 0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1 Actor.Health([email protected]) = 5000 0446: set_actor [email protected] immune_to_headshots 0 02A9: set_actor [email protected] immune_to_nonplayer 1 0489: set_actor [email protected] muted 1 07A1: set_walk_speed 6 Model.Destroy(#SPECIAL03) 0296: unload_special_actor 3 wait 1800 0A1D: AS_actor [email protected] rotate_to_and_look_at_actor $PLAYER_ACTOR wait 1000 0A1D: AS_actor [email protected] rotate_to_and_look_at_actor $PLAYER_ACTOR wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 1000 05BC: AS_actor [email protected] jump 1 wait 2000 04EB: AS_actor [email protected] crouch 1 wait 500 06E3: AS_actor [email protected] roll_sideways 1 wait 1000 06E3: AS_actor [email protected] roll_sideways 1 wait 1000 04EB: AS_actor [email protected] crouch 0 wait 1000 05C2: AS_actor [email protected] show_the_finger :BIGF_399 wait 0 if 0104: actor $PLAYER_ACTOR near_actor [email protected] radius 30.0 30.0 30.0 sphere 0 jf @BIGF_399 05D3: AS_actor [email protected] goto_point -782.5711 -2106.624 24.6489 mode 7 -2 ms // versionA wait 7000 05D3: AS_actor [email protected] goto_point -855.5757 -1928.864 15.023 mode 7 -2 ms // versionA wait 15000 05D3: AS_actor [email protected] goto_point -944.2416 -1963.871 48.21102 mode 7 -2 ms // versionA :BIGF_521 wait 0 if Actor.Animation([email protected]) == "SPRINT_PANIC" jf @BIGF_521 0393: actor [email protected] perform_animation "SPRINT_PANIC" at 2.5 times_normal_rate if 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -842.2995 -2352.663 47.45227 radius 30.0 30.0 30.0 jf @BIGF_521 0A93: end_custom_thread Link to comment Share on other sites More sharing options...
ArmanCan Posted March 26 Share Posted March 26 @Tysman909 wrong topic my friend..You should open this request under this topic.. https://gtaforums.com/forum/332-gta-iii-vc-sa/ Link to comment Share on other sites More sharing options...
Tysman909 Posted March 26 Author Share Posted March 26 thanks i was trying to find coding section but isnt on main forum page Link to comment Share on other sites More sharing options...
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