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Original PS2/PS4 Alarm Sound for Black Project


razzer.exe
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razzer.exe

Hey guys, anyone knows how to make the alarm from Black Project fast just like on PS2 ? I've tried myself and I actually know the "codes" for this script to work. Using SannyBuilder 3.8, opening main.scm, searching for "097A: play_audio_at 0.0 0.0 0.0 event 1005" replacing it with "097A: play_audio_at 0.0 0.0 0.0 event 1161" and the second part is searching for "03CF: load_wav 1809 as 3" and replacing it with "03CF: load_wav 1824 as 3".
I've done it correctly but the problem is that SannyBuilder saves everything in .txt file. And I tried copying the code from the .txt into main.scm - it crashed; Then I tried renaming main.txt into main.scm in order to replace the orignal - it crashed as well. Anyone knows what I've done wrong ? 

If you're curios about the main.txt file, here it is 
https://www.mediafire.com/file/xdl2me5f1rh5i7v/main.txt/file
Also you might say that there's a script in this post

And yeah that's true, but I have two major problems with this script
1. Mission "Life's a Beach" needs to 4000 points to complete.
2. After completing "Key to her heart" Millie calls you and informs you about the key card and you can go right away and steal it, which it's too easy tbh...
If someone can help me, I'd appreciate this a lot :))

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TheoTTG

Press F6 to compile the main.scm when done editing in Sanny Builder.

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TheoTTG
38 minutes ago, razzer.exe said:

https://prnt.sc/_sRAUmNQuOjn
Getting an error everytime I do this

At what part of the code does it give this error.

Edited by TheoTTG
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razzer.exe
21 minutes ago, TheoTTG said:

At what part of the code does it give this error.

when pressing compiling (pressing F6)

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It's a known issue that sannybuilder doesn't accept this empty conditional check

 

 you need to find this Label:

:SYND4_3650

 

and change this

 

:SYND4_3650
if
jf @SYND4_3672
wait 0
jump @SYND4_3650

 

or maybe it looks like this

 

:SYND4_3650
00D6: if
004D: jump_if_false @SYND4_3672
0001: wait 0 ms
0002: jump @SYND4_3650

 

 

 

to this

:SYND4_3650
//if 
//jf @SYND4_3672 
wait 0 
jump @SYND4_3650

 

 

 

 

btw. read GTA SA Main.scm coding Tutorial

 

 

 

 

Edited by ZAZ
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razzer.exe
3 hours ago, ZAZ said:

 

It's a known issue that sannybuilder doesn't accept this empty conditional check

 

 you need to find this Label:

:SYND4_3650

 

and change this

 

:SYND4_3650
if
jf @SYND4_3672
wait 0
jump @SYND4_3650

 

or maybe it looks like this

 

:SYND4_3650
00D6: if
004D: jump_if_false @SYND4_3672
0001: wait 0 ms
0002: jump @SYND4_3650

 

 

 

to this

:SYND4_3650
//if 
//jf @SYND4_3672 
wait 0 
jump @SYND4_3650

 

 

 

 

btw. read GTA SA Main.scm coding Tutorial

 

 

 

 

thanks bruv, I'll look it up and tell you if it works

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