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Future of GTA online


CG_007
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So I wanted to ask this question long time ago, 

 

What's going to happen to GTA online when GTA 6 drops? like will GTA 6 have its own version of online and our entire progress from GTA V online will be wiped out? 

Maybe even GTA V online will be linked to GTA VI online, like the progress will be carried and maybe even both games will merge with each other in one map but what about the cars, guns, outfits, characters, mechanics, physics, etc...... 

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The GTA6 version of online will be new, and be its own thing separate from what we are currently playing. 

 

My speculation is that The Contract DLC, which was a more story-focused experience for single players or co-op, but within the online environment, could possibly form the model of GTA6's story element. I had a thought that we may see an "always online" persistent and progressive story, but within the multiplayer environment.

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GTA online 2.0 will launch at least two weeks after GTA VI comes out.

 

Our existing characters and progress will most likely remain in 1.x, but we'll get some tie in rewards like clothes, a free starter pack or even a million dollars.

 

 

I hope we leave the old tired business formula behind us. Where's that helicopter & crates gif when we need it ...

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1 hour ago, Big Molio said:

The GTA6 version of online will be new, and be its own thing separate from what we are currently playing. 

 

My speculation is that The Contract DLC, which was a more story-focused experience for single players or co-op, but within the online environment, could possibly form the model of GTA6's story element. I had a thought that we may see an "always online" persistent and progressive story, but within the multiplayer environment.

 

Here is my hypothesis for GTA 6 and online mode, the contract is a beta to try out a mesh between the two. Same way our online character in RDO.  IF they do that they need to get our toon a voice. 

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Spider-Vice

I have a couple of theories that I've already detailed in the GTA VI speculation topic, but I have two things in mind that I won't overtly detail here (it's also the morning :kekw:)

 

  1. There will be two separate entities of GTA Online, a new one with VI and the GTA V-based old one.
    1. The new GTA Online could potentially become the *real* persistent and "infinite" GTA Online, adding in future content from future Story Mode games too as time goes.
  2. The current version of GTA Online will be "upgraded", per-se, it will include LS, whatever city VI is set in, etc. making GTA Online just be one sole entity that survives through all Story Mode GTA iterations by having content from them added to it. Many walls would have to be added so economy doesn't collide and for balancing reasons - stuff like perhaps you not being able to bring your money from SA to VC or something, but still. This would likely be an architectural nightmare for devs though.
    1. Or, if GTA VI is set in a mix of GTA cities, such as LC+VC+SA, they could still make a "GTAO 2" like I described in the first point, while keeping LS in the universe, then expanding.

As for the Short Trips, I do also think GTA VI could potentially have some sort of coop option for Story Mode, but I don't think anything Online will *replace it*. Believe it or not, I'm sure R* still wants to make deep single player stories (see RDR2, everyone was afraid it was the end of SP games already).

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If Rockstar wants to embrace the new "Session Management/Migration" system, used on RDO, with the new version of GTA Online which there's a high likelihood of them doing exactly that, then it has to be separated from the current GTA Online.

 

This is just one of more technical reasons demanding the next version of GTA Online be separated from the current one.

Edited by Tez2
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Don't worry about it. GTA6 will be on next gen and they simply won't let us transfer characters to next gen.

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9 hours ago, Big Molio said:

 My speculation is that The Contract DLC, which was a more story-focused experience for single players or co-op, but within the online environment, could possibly form the model of GTA6's story element. I had a thought that we may see an "always online" persistent and progressive story, but within the multiplayer environment.

So basically the same route call of duty took? Would be pretty neat to see this in a GTA styled way.

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28 minutes ago, CG_007 said:

So basically the same route call of duty took? Would be pretty neat to see this in a GTA styled way.

 

I haven't played Call of Duty since Modern Warfare 2, so I will have to take your word for that. Is that what they did?

 

It wouldn't surprise me to see them try this model. You would be in a "Freemode Lobby" and the story would unlock piece by piece as you progressed through the ranks possibly. So, if the next part of the story required you to fly an aircraft for example, the NPC characters that you interact with in the story would tell you to come back once you had completed the Flight School challenge. And you would be able to either progress the story or go and do something else for a while, with other players in the same lobby.

 

Edited by Big Molio
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10 hours ago, Big Molio said:

My speculation is that The Contract DLC, which was a more story-focused experience for single players or co-op, but within the online environment, could possibly form the model of GTA6's story element. I had a thought that we may see an "always online" persistent and progressive story, but within the multiplayer environment.

 

I have said this before, I have a feeling that the next GTA will be a hybrid of GTAVI and GTAO2, a persistent "always online" world where the story is delivered over time via Updates and players are free to do what they want inbetween.

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HamwithCheese

None of that matters, better question is if you can make your own lobbies? EnE doesn't even let you do that from the load screen, it shoves you into public, that kinda worried me.

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1 hour ago, RyuNova said:

 

I have said this before, I have a feeling that the next GTA will be a hybrid of GTAVI and GTAO2, a persistent "always online" world where the story is delivered over time via Updates and players are free to do what they want inbetween.

 

I think it is very possible. And episodic type gaming isn't without precedent. If they did, however, my worry is that they would continually try to charge for new story content.

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Valiant ENT CEO

I personally would like gta online to end asap. Unless they add the rest of San Andreas because they've just let complete hacks and frauds transfer their *cough* progress *cough* to the 3rd generation of this title. Like what the f*ck. GTA6 doesnt need MP in my opinion. R* cant do multiplayer games. 

 

 

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CaliMeatWagon
12 hours ago, Jamwes said:

Don't worry about it. GTA6 will be on next gen and they simply won't let us transfer characters to next gen.


GTA VI is going to be tied to the current Online. 
If you own E&E and GTA VI you will be able to tab between the stories on the same main menu. 
Same with the onlines. GTA VI map will be a map expansion to Online. And if you own both you'll be able to travel back and forth. Cayo Perico was a test of this system. 
IMO. 

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CosmicBuffalo

I think the online character is now a permanent part of GTA assuming this "E&E" does well.  Its hard to tell from reading here if the masses will buy the game again.  Even if the better part of  judgment says start over, the monetary interest to keep those hooked into their online character similar to a wow account is too strong.  The character may jump cities and eventually lose their bank account by going to another country, but things like Pegasus, weapons, and maybe a handfull of cars will travel with them.  

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CaliMeatWagon

I also want to add that I think GTA V's map size will become the standard.
1. It's large enough that you grumble if you have to travel to Paleto Bay from the city, but not large enough not to really be that big of a deal. 
2. It's small/large enough that 30 players feels populated enough. 
3. It's large enough to have a variety of areas, but small enough to still have a high level of detail. 

4. The bigger the map, the longer it takes to load. The smaller the map, the quicker the load times and if we're able to travel between maps they'll want that. 
5. RDR2 about the same size. 

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CaliMeatWagon
23 hours ago, Spider-Vice said:
  1. The current version of GTA Online will be "upgraded", per-se, it will include LS, whatever city VI is set in, etc. making GTA Online just be one sole entity that survives through all Story Mode GTA iterations by having content from them added to it. Many walls would have to be added so economy doesn't collide and for balancing reasons - stuff like perhaps you not being able to bring your money from SA to VC or something, but still. This would likely be an architectural nightmare for devs though


This is not only what I see happening, but also what I hope happens. 
Going to Cayo Perico outside of the heist shows they now have the infrastructure to travel between locations via the airport. 
Plus one of the Hoosier? brothers did an interview awhile back where they talked about how they would like to travel between the old maps. 

Also for how to balance it, or tie it in:
You can buy sharkcards, so financially balancing of that sort isn't too much of a problem, to me at least. 
As for tying it in, surely we've made a name for ourselves in Los Santos. And if we hear about people like Packie, why would LS hear about us? Have to different starts for GTA VI:O. One were we go through the career builder in the new city. The other were we get a phone call, a cutscene, and skip the career builder, traveling to the new city to make new deals. 
Vice City wants to buy some of that good Cali bud. But what's this? It's a trap set by "insert the multitude of people we've f*cked over in the last 8 years" and they want to get revenge? Now we are stuck in a different city with no resources and must hustle to get our sh*t together. Earning money, making connections, until we can finally travel back and forth and have our vehicles shipped. 
"Johnny on the spot, I can't get to you right now boss, you're a couple states away". 
 

Edited by CaliMeatWagon
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Spider-Vice
15 minutes ago, CaliMeatWagon said:

You can buy sharkcards, so financially balancing of that sort isn't too much of a problem, to me at least. 

You can buy shark cards but there's a big difference between buying a GTA$8M Megalodon shark card and having like GTA$2B in your account from the original GTA Online. :p Keeping the economy as is for the new city would make it so old players can just buy everything they want and new players would barely be able to do a thing. The economy will likely have to progress over time, with the players, just like this iteration of GTAO did.

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AleisterWeber
14 minutes ago, Spider-Vice said:

You can buy shark cards but there's a big difference between buying a GTA$8M Megalodon shark card and having like GTA$2B in your account from the original GTA Online. :p Keeping the economy as is for the new city would make it so old players can just buy everything they want and new players would barely be able to do a thing. The economy will likely have to progress over time, with the players, just like this iteration of GTAO did.

That could be solved with the new Map beeing in an European State, so that your $ on Account dosen't mean anything. Or by something that simple like FIB has frozen your account and you have nothing left except your businesses, cars and properties.

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CaliMeatWagon
28 minutes ago, Spider-Vice said:

old players can just buy everything they want and new players would barely be able to do a thing


 Outside of the new career builder, isn't this the way the game has been for the last 8+ years? 
Why would Rockstar all of a sudden "economy" design like that? 

Edited by CaliMeatWagon
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Spider-Vice
14 minutes ago, AleisterWeber said:

That could be solved with the new Map beeing in an European State, so that your $ on Account dosen't mean anything. Or by something that simple like FIB has frozen your account and you have nothing left except your businesses, cars and properties.

I think simply not being able to bring your money from state to state would solve that. You'd have to use a different bank in each state for example - Bank of Liberty for LC instead of Maze Bank, something else for VC, etc.

 

2 minutes ago, CaliMeatWagon said:


 Outside of the new career builder, isn't this the way the game has been for the last 8+ years? 
Why would Rockstar all of a sudden "economy" design like that? 

No, the cost of things went up as those 8 years went by, things that cost $100K in 2013 now can cost like $1M (e.g. property), to adapt exactly to the fact that players started to be rich. They do balance the economy as the years pass, and have. Bringing all that money into other states in this new, bigger GTA Online would shaft all of the new players IMO.

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14 minutes ago, AleisterWeber said:

That could be solved with the new Map beeing in an European State, so that your $ on Account dosen't mean anything. Or by something that simple like FIB has frozen your account and you have nothing left except your businesses, cars and properties.

 

I'd rather have 20 or 50 mio, a few vehicles and no businesses then... can't be bothered to grind post vans and crates on the new map. 

 

Overal I would prefere new activities to consist in new heists, new VIP missions, new contact missions(buffed payout), survivals(buffed payout), street races. I'm sick of grinding businesses really. 

 

 

 

 

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E&E being just the current PC version of GTA Online ported over to the consoles with some exclusive content, has thrown out the window my theory that the Standalone entity would be the sole GTA Online entity going forward with the series...Seeing as there's no way this game will keep going for another 10 or 15 years playing itself as a modern game that follows GTA VI and a possible GTA VII, the game has too many technical problems that are derived from its arcaic version of the RAGE, along with the awful spaghetti coding.

 

So yeah, my new theory is that they will make a new standalone version for GTA Online, with the game map from VI and possibly even V(seeing as it's too detailed and took them an immense effort to make, no way they would waste it on a single game)...But it won't be this one, it will be made from the ground up, and hopefully this time it will be future-proofed enough so that these technical problems won't exist anymore.

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29 minutes ago, Pedinhuh said:

along with the awful spaghetti coding

Ah the backbone of GTA. One would hope that the next GTA would have better code/scripting.

 

I've not touched RDR2 at all. Was the coding an improvement?

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11 hours ago, CaliMeatWagon said:

GTA VI is going to be tied to the current Online. 
If you own E&E and GTA VI you will be able to tab between the stories on the same main menu. 
Same with the onlines. GTA VI map will be a map expansion to Online. And if you own both you'll be able to travel back and forth. Cayo Perico was a test of this system. 
IMO. 

 

This is what I actually hope and expect, but I have faith in R*'s ability to keep pushing the release back.

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42 minutes ago, Calakarad said:

I've not touched RDR2 at all. Was the coding an improvement?

Beats me, I haven't looked at RDO at all.

 

RDR2 is a marvel though.

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Buddy Hightower
On 3/21/2022 at 4:31 AM, Big Molio said:

The GTA6 version of online will be new, and be its own thing separate from what we are currently playing. 

 

Not a chance in hell.

No way they throw away their cash cow. It was separated from story mode so they can continue it well into GTA 6, 7, 8 and beyond.

They are going to add maps to it as they release new games.. easy to see.

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Quinn_flower

everyone starts at level 1 with 0 money. 

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clinical oppression

I'd like to know one way or another ..... cuz if we start over , I'd like to spend out my 350M 

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HamwithCheese
5 hours ago, Buddy Hightower said:

No way they throw away their cash cow

They aren't throwing away their cash cow, they're starting a new one. I mean what good is it letting all of us experienced player carry over millions of dollars, or whales carry over the same in a brand new game? We don't even know what the "end goal" of the new gta online will be, here it was an adder and a nice apartment. What good is a brand spanking new game if 50 percent of players can afford that day one, or as some of you would believe, already have it.

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