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GTA:SA - Will removing add-on cars from a map mod automatically replace them with vanilla cars? Or what to do?


Undertaker555
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Undertaker555

I am using SAxVCxLC together with FP mod by Voron.

SAxVCxLC adds not only the maps of VC and LC, but also their cars.

 

FP mod works great on SA cars, but on the add-on cars of VC and LC it crashes.

Now my idea is to remove the VC and LC cars, because I anyway like the newer SA vanilla cars better.

 

So my questions are:

- How can I remove the VC / LC cars that came with the mod?

- Will the cars be replaced with SA cars by itself? I mean VC mod Sentinel -> SA Sentinel

 

Or what is the best way to reach my goal of replacing the cars?

How can I just tell the game to stop spawning the mod-cars, and instead spawn their SA versions?

Is there an easy solution to this?

 

After research, I know how to add new mod cars and replace cars with new mod cars from downloads. But this is not what I need. I don't need to import any new cars into the game, instead I try to replace them with the vanilla cars that are already in the game.

Google doesn't quite understand what I am trying to search, this is why I created this thread.

 

Probably it is just changing some ID's in some kind of software, but I don't have an idea on what to do and what to use.

I would be thankful if you can help.

 

 

EDIT: I think I found it out by myself. I think it is the "cargvc.dat" and "carglc.dat" that needs to be edited with notepad. 

It is possible to take the car names from the original "cargrp.dat" for reference of the names of the vanilla cars.

 

Meanwhile someone at the SAxVCxLC thread said that they will investigate the crash in FP mod, so I think I will keep the mod cars anyway. But good to know how it works now.

Edited by Undertaker555
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Undertaker555
Posted (edited)

Sorry, I need to double post, because my plan has only worked half way.

 

As I said in my edit, I now understood that I just can edit the "cargXX.dat" files to edit the traffic, and same for the peds "pedgXX.dat".

But sadly it did not replace the parked cars in the map. How can I easily change the ID of the parked cars, so that a vanilla car will replace it on the map?

 

I mean, it is easier to not swap each individual car on the map, instead I mean the basic definition of what is which car.

So is there a way to easily edit some ID to replace all of the cars on the map?

 

Like this:

"vc-car "-> "sa-car"

...

vc_stret -> stretch

vc_moonb -> moonbeam

 

I think cars.ipl is what I want, but I can't find it anywhere.

 

 

EDIT: I still don't know how to do it, but I got another solution. I excluded the cars within the mod itself. Thankfully they added such an option and I just did not know it at first.

Edited by Undertaker555
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