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Rigging Problem when I try to rig some 3D Models to GTA SA


seanoliveira
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seanoliveira

Hello guys please help.

 

So I have some 3D model here (Vanessa from Five Nights at Freddy's: Security Breach).

 

I already tried to lower that model poly, and well, the mapping is good like in this picture (before I tried to attach it to BFYRI.DFF in 3DS Max).

 

> Before I tried to attach it to BFYRI.DFF in 3DS Max

 

Spoiler

Using 3DS Max 2021 :

 

spacer.png

Using 3DS Max 2009 + Original KAMS GTA Script :

 

spacer.png

 

> After I tried to attach it to BFYRI.DFF in 3DS Max :

 

Spoiler

Using 3DS Max 2021 :

 

spacer.png

 

 

spacer.png

 

 

spacer.png

 

 

spacer.png

 

 

Using 3DS Max 2009 + Original KAMS GTA Script :

 

spacer.png

 

 

spacer.png

 

 

spacer.png

 

And after I attach that 3D Model to BFYRI.DFF in 3DS Max 2009 and in 3DS Max 2021 , why the mapping got fckd up in the both version of 3DS Max :/

 

Screenshot in GTA SA :

 

Spoiler

spacer.png

 

Sorry for that confusing question.

 

Thank You.

 

 

Edited by seanoliveira
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seanoliveira
Posted (edited)
12 hours ago, ArmanCan said:

hey @seanoliveira  unfortunately you can only ask hardware/software questions and ask for a help about crashes in this topic.. You should ask your "Modeling" question under this topic..😉

 

https://gtaforums.com/forum/317-coding/

Thank You bro /^\

Edited by seanoliveira
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