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How do I use the Call Script (.cs) to fix this issue?


Milford809
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Milford809

So I recently made a thread about an issue I had and the guy who suggested I use a .cs script just ghosted me and never answered back. I am using Hot Coffee v.2.1 on the US release 1.00 and I can't get a call from Sweet or Cesar to finish the story.

 


He reccomended this,

Quote

 

 

That glitch was supposed to be fixed after v2.0. You may not have the version you think.

 

I don't remember how compatible HG saves are with v1, but you might be able to fix your problem with the CallFix cleo script. If it gives a compatibility error then with a bit of effort it shouldn't be too tough to adapt the script to a HC main.scm. 

 

 

 

How do I use the .CLEO script to fix this? What directory do I put it in?

 

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Install Cleo4. Cleo is included with Sanny Builder 3; that's how I usually install it.

Copy CallFix.cs to the cleo folder within the GTASA game folder. Sanny might create this folder for you.

(Example: "C:\GTA San Andreas\cleo")

Load your save. (When paused, Cleo should report it is running and how many scripts are active.)

While playing, type "CALLFIX" like you would enter a standard cheat code to activate the fix.

The script should play a sound and/or message when complete. Calls should start coming in when outside and on-foot.

 

It looks like the script will work on HC v2.00. I don't think v2.1 is an official release. IIRC, v2.01 was the fixed version without the call glitch.

 

Edited by OrionSR
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Milford809
1 hour ago, OrionSR said:

Install Cleo4. Cleo is included with Sanny Builder 3; that's how I usually install it.

Copy CallFix.cs to the cleo folder within the GTASA game folder. Sanny might create this folder for you.

(Example: "C:\GTA San Andreas\cleo")

Load your save. (When paused, Cleo should report it is running and how many scripts are active.)

While playing, type "CALLFIX" like you would enter a standard cheat code to activate the fix.

The script should play a sound and/or message when complete. Calls should start coming in when outside and on-foot.

 

It looks like the script will work on HC v2.00. I don't think v2.1 is an official release. IIRC, v2.01 was the fixed version without the call glitch.

 

Will it work on Windows XP SP1? I downloaded the CLEO4 and it won't open on XP.

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43 minutes ago, Milford809 said:

Will it work on Windows XP SP1? I downloaded the CLEO4 and it won't open on XP.

I don't know, but older versions of Sanny Builder should work on XP, and will include older versions of cleo. You'll need something with Cleo4 though. Cleo3 won't be good enough. Have you tried installing cleo using the current Sanny Builder app?

 

FYI: Sanny Builder is the script compiler/decompiler tool most commonly used for writing cleo scripts.

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Milford809
12 minutes ago, OrionSR said:

I don't know, but older versions of Sanny Builder should work on XP, and will include older versions of cleo. You'll need something with Cleo4 though. Cleo3 won't be good enough. Have you tried installing cleo using the current Sanny Builder app?

 

FYI: Sanny Builder is the script compiler/decompiler tool most commonly used for writing cleo scripts.

Shoot me a link to the download that works with XP and I will just download that. Since you said it has CLEO in it.

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Milford809

I downloaded Sanny Builder 3 but don't know how to put CLEO4 on it. That's the issue. The program is MemoryHacker.Exe. I have a CLEO4 folder with tons of scripts.

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Milford809
49 minutes ago, OrionSR said:

I don't know, but older versions of Sanny Builder should work on XP, and will include older versions of cleo. You'll need something with Cleo4 though. Cleo3 won't be good enough. Have you tried installing cleo using the current Sanny Builder app?

 

FYI: Sanny Builder is the script compiler/decompiler tool most commonly used for writing cleo scripts.

you will have to give me a bit more direction on this.

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Milford809

If you plan on seriously helping me just send me a PM. For some reason I still can't send them. It's f*cking stupid. No clue.

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