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C# Menu creation


ED9M
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Hello. For a long time I can not solve the problem with the text. My task is simple and clear: I need to create buttons with text. The text should be in the middle of the buttons. I can't understand why the text is positioned the way it is on the screenshot:

spacer.png

 

I created a test script, here is all of its code:

 

using System;
using GTA;
using GTA.UI;
using GTA.Native;

public class MenuTest : Script
{
	public MenuTest()
	{
		Tick += Menu;
	}

	void Menu(object sender, EventArgs e)
    {

		string text = "Test Text Text Text";
		Txt(text);
		Function.Call(Hash.DRAW_RECT, 180.0F / 1280, 50.0F / 720, 260.0 / 1280, 20.0F / 720, 30, 30, 30, 255);
	}

    public void Txt(string text)
    {
        float th = Function.Call<float>(Hash.GET_RENDERED_CHARACTER_HEIGHT, 0.28F, (int)0);
        Function.Call(Hash.SET_TEXT_JUSTIFICATION, Alignment.Center);
        Function.Call(Hash.SET_TEXT_FONT, 0);
        Function.Call(Hash.SET_TEXT_SCALE, 0.28F, 0.28F);
        Function.Call(Hash.SET_TEXT_COLOUR, 220, 220, 220, 255);
        Function.Call(Hash.SET_TEXT_WRAP, 54.0F / 1280, 306.0F / 1280);
        Function.Call(Hash.BEGIN_TEXT_COMMAND_DISPLAY_TEXT, "string");
        Function.Call(Hash.ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME, text);
        Function.Call(Hash.END_TEXT_COMMAND_DISPLAY_TEXT, 180.0F / 1280, 50.0F / 720);
    }


}

 

I know there are good menu mods. But I want to create my own menu. I created my menu already, but I had to adjust the text not very accurately.

Displaying text does not affect the functionality of the mod. But I want the mod menu to be of high quality too.

 

The problem here is that the text is displayed lower than expected. Above the text there is an indent that I do not understand.

Edited by ED9M
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