ED9M Posted February 15 Share Posted February 15 (edited) Hello. For a long time I can not solve the problem with the text. My task is simple and clear: I need to create buttons with text. The text should be in the middle of the buttons. I can't understand why the text is positioned the way it is on the screenshot: I created a test script, here is all of its code: using System; using GTA; using GTA.UI; using GTA.Native; public class MenuTest : Script { public MenuTest() { Tick += Menu; } void Menu(object sender, EventArgs e) { string text = "Test Text Text Text"; Txt(text); Function.Call(Hash.DRAW_RECT, 180.0F / 1280, 50.0F / 720, 260.0 / 1280, 20.0F / 720, 30, 30, 30, 255); } public void Txt(string text) { float th = Function.Call<float>(Hash.GET_RENDERED_CHARACTER_HEIGHT, 0.28F, (int)0); Function.Call(Hash.SET_TEXT_JUSTIFICATION, Alignment.Center); Function.Call(Hash.SET_TEXT_FONT, 0); Function.Call(Hash.SET_TEXT_SCALE, 0.28F, 0.28F); Function.Call(Hash.SET_TEXT_COLOUR, 220, 220, 220, 255); Function.Call(Hash.SET_TEXT_WRAP, 54.0F / 1280, 306.0F / 1280); Function.Call(Hash.BEGIN_TEXT_COMMAND_DISPLAY_TEXT, "string"); Function.Call(Hash.ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME, text); Function.Call(Hash.END_TEXT_COMMAND_DISPLAY_TEXT, 180.0F / 1280, 50.0F / 720); } } I know there are good menu mods. But I want to create my own menu. I created my menu already, but I had to adjust the text not very accurately. Displaying text does not affect the functionality of the mod. But I want the mod menu to be of high quality too. The problem here is that the text is displayed lower than expected. Above the text there is an indent that I do not understand. Edited February 15 by ED9M Link to comment Share on other sites More sharing options...
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