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GTA VI Graphics.


Chris04
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RAGE has continuously been evolving though, why would it be 2.0? unless im missing something, theres no reason they would switch to Unreal imo :)

Edited by Starbeth
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Lioshenka

I played games on both engines and prefer Renderware... Both Rage and UE have huge potential, but I don't think R* are capable of tweaking them to a level comparable to other games. IV, V and DE have some horrid moments relating to the camera movement or controls that were never fixed.

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rjmthe2nd

To even suggest them switching engines shows you're not privy to Rockstar's way of doing things.

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  • 2 weeks later...

Rage 2.0 most likely?? What do you thing guys which gpu will be enough to run GTA VI ? im currently having RX 580 8 GB and GTA V was going smoothly with it but im not sure for gta VI im considering this one RX 6500.

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Racecarlock

Using unreal engine 5 makes no sense from a development standpoint if your company not only built its own engine from scratch but has been updating it and getting familiar with it the whole time.

 

I mean, I get it, I've seen unreal engine 5 tech demos, but have you seen what the average graphics modder is pulling off with GTA V these days? I mean, just look up the channel InterGTA or Kryton on youtube, you'll find so many videos of incredible looking graphics mods, and those guys aren't even being paid and aren't building the game from scratch.

 

Unreal 5 and previous unreal engines were made for developers that don't have the time and resources to build their own engines from scratch. Rockstar has no reason to switch to it.

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On 2/12/2022 at 9:05 PM, Len Lfc said:

More like RAGE 7.0 or 8.0...

I wonder what version we're currently on, last I knew for certain was 3.0 for Max Payne 3, I'm guessing 4.0 and 5.0 are GTAV PC/PS4/XB1 and RDR2. Maybe E&E could be on a new code base? It does feature ray tracing in some capacity.

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6 hours ago, Ash_735 said:

I wonder what version we're currently on, last I knew for certain was 3.0 for Max Payne 3, I'm guessing 4.0 and 5.0 are GTAV PC/PS4/XB1 and RDR2. Maybe E&E could be on a new code base? It does feature ray tracing in some capacity.

I'm not sure either. I just generally worked it out as each game being an update to RAGE:

Table Tennis: RAGE 1.0

GTA IV: RAGE 2.0

RDR: RAGE 3.0

Max Payne 3: 4.0

GTA V: RAGE 5.0

RDR2: RAGE 6.0

GTA VI: RAGE 7.0

 

But that doesn't really work out very accurately, since it's not like each game is a brand new version. But more like varying iterations. So GTA VI is probably 6.0? GTA IV & RDR1 probably use the same version, minus some iterations. And even then, is there a huge difference between GTA V & MP3? All the 360/PS3 games are probably on the same version of RAGE, just with varying differences. I, with my extremely limited knowledge on the subject, would presume the major evolutions would come with generational leaps.

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2 hours ago, Len Lfc said:

I'm not sure either. I just generally worked it out as each game being an update to RAGE:

Table Tennis: RAGE 1.0

GTA IV: RAGE 2.0

RDR: RAGE 3.0

Max Payne 3: 4.0

GTA V: RAGE 5.0

RDR2: RAGE 6.0

GTA VI: RAGE 7.0

 

But that doesn't really work out very accurately, since it's not like each game is a brand new version. But more like varying iterations. So GTA VI is probably 6.0? GTA IV & RDR1 probably use the same version, minus some iterations. And even then, is there a huge difference between GTA V & MP3? All the 360/PS3 games are probably on the same version of RAGE, just with varying differences. I, with my extremely limited knowledge on the subject, would presume the major evolutions would come with generational leaps.

RDR was an offshoot of 2.0, due to how awkwardly the project was handled changes were not documented properly, etc, so in the end that's more of a 2.5. That's why they used that year off during L.A.Noire (which doesn't use RAGE) to completely revamp the engine to make use of (at the time) multi-core functions properly, AO, SPU threads, tesselation, etc, and that was shown off with Max Payne 3 across the consoles and PC.

 

RAGE 2.0 covered GTA IV and Midnight Club LA (and EFLC, MCLA Complete Edition), RAGE 3.0 covered Max Payne 3 and at least the PS3/360 versions of GTAV/GTA Online.

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I wonder if OP created this thread cause they think Unreal 5 is better than Rage. which i would like to know cause i have no idea

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rjmthe2nd
12 hours ago, Ash_735 said:

RDR was an offshoot of 2.0, due to how awkwardly the project was handled changes were not documented properly, etc, so in the end that's more of a 2.5. That's why they used that year off during L.A.Noire (which doesn't use RAGE) to completely revamp the engine to make use of (at the time) multi-core functions properly, AO, SPU threads, tesselation, etc, and that was shown off with Max Payne 3 across the consoles and PC.

 

RAGE 2.0 covered GTA IV and Midnight Club LA (and EFLC, MCLA Complete Edition), RAGE 3.0 covered Max Payne 3 and at least the PS3/360 versions of GTAV/GTA Online.

 

 

Is there any tangible proof of this being the case? 

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2 hours ago, rjmthe2nd said:

 

 

Is there any tangible proof of this being the case? 

Insider knowledge floating around since 2013, but also looking at the file structures on PC lends credible proof to this.

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rjmthe2nd
On 2/26/2022 at 1:13 AM, Ash_735 said:

Insider knowledge floating around since 2013, but also looking at the file structures on PC lends credible proof to this.

Thanks!

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