DumbButCreative Posted February 12 Share Posted February 12 what im trying to do is attach this blue vest onto this t shirt, but i keep running into problems, for example it wont rig properly or it said error vertex undefined, can someone help attach it for me please? download to files https://easyupload.io/csx9tm Link to comment Share on other sites More sharing options...
ZAZ Posted February 12 Share Posted February 12 after you placed the vest in position you must first select the t-shirt mesh in editable mode then click attach and attach vest to t-shirt (not tshirt to vest) in window "attach option" select "Match Material to Material ID's" then open material editor and assigne textures then uv mapping from modfier list, if necessary then do the riggin then export 3 versions: normal, ripped, fat normal = slim ripped = muscular fat = fat CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DumbButCreative Posted February 12 Author Share Posted February 12 14 minutes ago, ZAZ said: after you placed the vest in position you must first select the t-shirt mesh in editable mode then click attach and attach vest to t-shirt (not tshirt to vest) in window "attach option" select "Match Material to Material ID's" then open material editor and assigne textures then uv mapping from modfier list, if necessary then do the riggin then export 3 versions: normal, ripped, fat normal = slim ripped = muscular fat = fat ok thanks, i done this many times i should know by now, i think my mistake was with the uv, thanks for help i will try that! Link to comment Share on other sites More sharing options...
DumbButCreative Posted February 12 Author Share Posted February 12 34 minutes ago, ZAZ said: after you placed the vest in position you must first select the t-shirt mesh in editable mode then click attach and attach vest to t-shirt (not tshirt to vest) in window "attach option" select "Match Material to Material ID's" then open material editor and assigne textures then uv mapping from modfier list, if necessary then do the riggin then export 3 versions: normal, ripped, fat normal = slim ripped = muscular fat = fat it kind of worked but it made cjs neck and body parts chunky for some reason, i think il jus stretch the original t shirt and vest, it will probably be easier Link to comment Share on other sites More sharing options...
DumbButCreative Posted February 26 Author Share Posted February 26 On 2/12/2022 at 2:31 PM, ZAZ said: after you placed the vest in position you must first select the t-shirt mesh in editable mode then click attach and attach vest to t-shirt (not tshirt to vest) in window "attach option" select "Match Material to Material ID's" then open material editor and assigne textures then uv mapping from modfier list, if necessary then do the riggin then export 3 versions: normal, ripped, fat normal = slim ripped = muscular fat = fat i found out the reason it was exporting as ripped, is because i was importing the wrong clump. clump 1 is ripped, clump 3 is the normal which i need, now that i figured that out is very helpful for modding clothes Link to comment Share on other sites More sharing options...
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