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GTA SA The Definitive Edition Version Problem too many weapons on the map


Andre_Santner
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Andre_Santner

Good evening,
I have a massive problem with the GTA San Andreas Definition Edition Trilogy saves
I've had the problem since before Christmas I unfortunately downloaded this mod at the beginning of the game
https://libertycity.net/files/gta-san-andreas-the-definitive-edition/166760-vybrositsokhranit-oruzhie.html
and due to the earlier version of this mod added the weapons on the map but I already have all the side activities, driving school etc and I'm stuck on The Black Project mission where I have to steal the jetpack and have it fly to the hats when I did that and the mission ends I should get a call (which doesn't happen and doesn't unlock a mission, the jet-pack pickup doesn't appear at the airfield either.
I have tried many things
- Mods removed
-Loaded an older save
Didn't help anything, it's the save.
I googled and found old posts of the classic version
where it said that if there are too many weapons on the map that no more pickups can be loaded but I put so much time into this save that I don't have to do everything again there must be a way to remove the pickups, there used to be a save editor for the classic version called sase100 that could fix the problem but does not support the remastered version please help thanks in advance

Edit: After I noticed when I commit suicide and wake up in the hospital, I suddenly get a call and lo and behold I can finally do Woozie's mission, there's definitely something bugged.

Edited by Andre_Santner
correction
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Remove the mod, obviously, to keep the problem from reoccurring if you manage to get it working.

Collecting snapshots, horseshoes and oysters might free up enough room in the pickup pool for mostly normal game play.

Take a long and careful trip around the map and revisit any areas where large battles occurred to allow expired dropped pickups to be cleared.

If these strategies don't help then:

 

Copy the data from the pickup block in your DE save and paste it over the pickup block of a classic save.

Edit the modified classic save using SASE to remove the unwanted pickups.

Paste the edited data back into you DE save.

Either remove the first 20 bytes of the DE save to bypass the save integrity check,

Or, upload the save to GTASnP.com and download it again to fix the checksum.

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Andre_Santner
13 hours ago, OrionSR said:

‎Entfernen Sie natürlich den Mod, um zu verhindern, dass das Problem erneut auftritt, wenn Sie es schaffen, es zum Laufen zu bringen. ‎

‎ Das Sammeln von Schnappschüssen, Hufeisen und Austern könnte genügend Platz im Abholpool für ein weitgehend normales Spiel schaffen. ‎

‎ Macht eine lange und vorsichtige Reise um die Karte und besucht alle Gebiete, in denen große Schlachten stattgefunden haben, um abgelaufene abgeworfene Pickups zu räumen. ‎

‎ Wenn diese Strategien nicht helfen, dann: ‎

 

‎ Kopieren Sie die Daten aus dem Abholblock in Ihren DE-Speicher und fügen Sie sie über den Abholblock eines klassischen Speichers ein. ‎

‎ Bearbeiten Sie den geänderten klassischen Speichervorgang mit SASE, um die unerwünschten Pickups zu entfernen. ‎

‎ Fügen Sie die bearbeiteten Daten wieder in Ihren DE-Speicher ein. ‎

‎ Entfernen Sie entweder die ersten 20 Bytes des DE-Speichers, um die Integritätsprüfung des Speicherns zu umgehen. ‎

‎ Oder laden Sie den Speicherstand in GTASnP.com hoch und laden Sie ihn erneut herunter, um die Prüfsumme zu korrigieren.‎

Hey, thank you for the quick answer, I have already collected everything from horseshoes to TAGS, I also noticed that there were too many weapons on the map if I commit suicide, because then the map reloads when I wake up, but I also get a call if I place myself in a mission marker, the start of the missions is delayed by 10 seconds or more, it is clearly due to the weapons on the map, but I also have boxes from the landing field missions where the mission where you can take the motorcycle into the displacement of the Airplane driving must.
https://bilderupload.org/bild/486515677-grand-theft-auto-san-andr

I have already deleted this mod and you think it really works with the Sars Savegame Editor method?

 

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41 minutes ago, Andre_Santner said:

I also have boxes from the landing field missions

I'm pretty sure I've seen this glitch on classic SA, but I don't remember what causes it. Sometimes extra objects can be broken by crashing into them with heavy vehicle like a firetruck.

 

43 minutes ago, Andre_Santner said:

the start of the missions is delayed by 10 seconds or more, it is clearly due to the weapons on the map

I'm not convinced. This is not a normal symptom of too many objects, but I can't be sure about anything in the DE version.

 

46 minutes ago, Andre_Santner said:

I also noticed that there were too many weapons on the map if I commit suicide, because then the map reloads when I wake up, but I also get a call if I place myself in a mission marker

I didn't understand this part. Try translating again using a more formal sentence structure.

 

49 minutes ago, Andre_Santner said:

you think it really works with the Sars Savegame Editor method?

Sars? Did you mean SASE?

 

I think so, yes, but I don't have any practical experience editing DE saves. In theory it should work. The pickup blocks of DE saves appears to have an identical structure to PC. And the modification tool on GTASnP.com proves that edited DE saves can be loaded if the proper measures are taken to bypass or fix the checksum integrity check. Moving the pickup block between saves is really easy for anyone with hex editing experience; players that are new to hex editing can manage this strategy. HxD is a really good free hex editor.

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Andre_Santner
2 hours ago, OrionSR said:

I'm pretty sure I've seen this glitch on classic SA, but I don't remember what causes it. Sometimes extra objects can be broken by crashing into them with heavy vehicle like a firetruck.

 

I'm not convinced. This is not a normal symptom of too many objects, but I can't be sure about anything in the DE version.

 

I didn't understand this part. Try translating again using a more formal sentence structure.

 

Sars? Did you mean SASE?

 

I think so, yes, but I don't have any practical experience editing DE saves. In theory it should work. The pickup blocks of DE saves appears to have an identical structure to PC. And the modification tool on GTASnP.com proves that edited DE saves can be loaded if the proper measures are taken to bypass or fix the checksum integrity check. Moving the pickup block between saves is really easy for anyone with hex editing experience; players that are new to hex editing can manage this strategy. HxD is a really good free hex editor.


I uploaded the save here: https://gtasnp.com/awA0Ea

With the Hex Editor, I really don't know anything about it

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