ArmanCan Posted February 6 Share Posted February 6 (edited) Hello guys  I was trying to generate some vehicles for I/E and transportation purpose and i've used fastman92's codes from his topic..   It seems i'm ready but before i compile this script i'm getting this error..  Label "DisableCarGeneratorFromBeingSaved" not found.  I'm copying the whole script so we can check together..  Spoiler {$CLEO .cs} // Create a car generator for Import/Export and create some vehicles as a transport for some places.. 0000: // IMPORT EXPORT VEHICLES AT SAN FIERRO 014B: [email protected] = init_car_generator #CAMPER color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2648.4666 -39.7321 4.3359 angle 270.0 // CHAPEL 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #ADMIRAL color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2052.7021 1153.7521 45.4453 angle 360.0 // BEHIND OF CHURCH 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #FELTZER color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2638.2896 932.8483 71.9531 angle 270.0 // BEHIND OF PARADISO 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #REMINGTN color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2519.3079 -33.3673 25.6172 angle 270.0 // IN FRONT OF TATTOO SHOP 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #CHEETAH color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2721.3269 980.2031 54.4609 angle 11.33 // NEAR INFERNUS LOCATION 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #RANCHER color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2480.2009 -197.5695 25.6237 angle 90.0 // CLOSE TO HASHBURRY SAFEHOUSE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #STALLION color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2304.488 -165.9309 35.3125 angle 180.0 // BURGERSHOT AT HASHBURRY 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #PETRO color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -1693.3623 -89.1797 3.565 angle 42.4 // ENTRANCE OF I/E CRANE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #SLAMVAN color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2466.1726 152.1835 35.1797 angle 180.0 // THE BIFFIN BRIDGE HOTEL 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #SABRE color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2084.3755 63.4539 34.3867 angle 90.0 // CLOSE TO DOHERTY 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #JOURNEY color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2784.4106 -295.3816 7.0468 angle 180.0 // GOLF CLUB CARPARK 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #BLADE color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2212.6902 -87.2626 35.3203 angle 0.0 // CLOSE TO SF GYM 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #MESA color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2438.8154 523.0241 29.9078 angle 180.0 // SAN ANDREAS FEDERAL MINT 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #ZR350 color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2215.6809 1051.1371 80.0078 angle 180.0 // CLOSE TO CALTON HEIGHTS 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #EUROS color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2764.9893 356.1613 4.4394 angle 270.0 // CITY HALL 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #SENTINEL color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2125.5325 656.8246 52.3672 angle 90.0 // IN FRONT OF WOOZIE'S PLACE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #FCR900 color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2664.9666 912.9951 79.6746 angle 180.0 // CLOSE TO PARADISO 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] // TRANSPORTATION VEHICLES 014B: [email protected] = init_car_generator #BMX color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 2513.0022 -1687.9816 13.5776 angle 65.75 // GROVE STREET BMX 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #HUNTER color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 2505.9807 -1719.6077 18.5821 angle 90.0 // GROVE STREET HUNTER 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #BMX color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 894.0367 -1651.58 13.5469 angle 270.0 // VERONA BEACH SAFEHOUSE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #JETMAX color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 357.0311 -1916.2067 0.2 angle 180.0 // SANTA MARIA BEACH SAFEHOUSE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #SEASPAR color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2100.0322 -2467.7849 33.9242 angle 47.47 // ANGEL PINE HELICOPTER 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #FCR900 color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 1340.557 -630.1239 109.1349 angle 108.8 // MULHOLLAND BIKE 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 014B: [email protected] = init_car_generator #TOWTRUCK color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at 403.9354 2540.6799 16.5458 angle 157.25 // WERDANT MEADOWS TOWTRUCK 0A17: set_parked_car_generator [email protected] to_player_owned 1 014C: set_parked_car_generator [email protected] cars_to_generate_to 101 0AB1: call_scm_func @DisableCarGeneratorFromBeingSaved 1 car_generator [email protected] 0A93: terminate_this_custom_script   Thanks in advance Edited February 6 by ArmanCan Link to comment Share on other sites More sharing options...
HzanRsxa2959 Posted February 6 Share Posted February 6 GTAForums had an update some time ago which broke the code boxes from before. I use archive.org to access them:Â https://web.archive.org/web/20180516092158/http://gtaforums.com/topic/759793-gta-sa-how-to-properly-add-car-generators-with-cleo-script You must copy the SCM function (from the label to the 0AB2 opcode) and paste it at the end of your script. ArmanCan 1 Link to comment Share on other sites More sharing options...
ArmanCan Posted February 6 Author Share Posted February 6 @HzanRsxa2959 thank you my brother.. it works like a charm Link to comment Share on other sites More sharing options...
OrionSR Posted February 6 Share Posted February 6 Note that this function has been implemented as an opcode in Cleo Plus. 0E02: set_car_generator [email protected] no_save  If simply not saving the cargen isn't good enough, and you want to delete a car generator immediately to free up the cargen slot or stop it from generating new vehicles as you are playing, the following custom function can get the job done.  :DeleteCarGenerator Spoiler :DeleteCarGenerator // { DeleteCarGenerator a custom SCM function by OrionSR Adapted from fastman92's DisableCarGeneratorFromBeingSaved function Example: 0AB1: call_scm_func @DeleteCarGenerator 1 cargen_index [email protected] } // Is invalid generator ID? if or -1 >= [email protected] [email protected] >= 500 then 0AB2: ret 0 end 0A8D: [email protected] = read_memory 0x6F32AA size 1 virtual_protect false // CCarGenerator_size 0AA7: call_function 0x479D60 num_params 1 pop 1 [email protected] store_result_to [email protected] // CCarGenerator* ptr if [email protected] >= 0x30 // is CCarGenerator_extended ? then [email protected] += 0x24 // *** untested *** 0A8C: write_memory [email protected] size 2 value 0x0 virtual_protect false // exIplFile else [email protected] += 0x1D 0A8C: write_memory [email protected] size 1 value 0x0 virtual_protect false // iplFile end 0AB2: ret 0   Link to comment Share on other sites More sharing options...
ArmanCan Posted February 6 Author Share Posted February 6 ok.. i got this.. Thank you OrionSRÂ Link to comment Share on other sites More sharing options...
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