Lazlo_ Posted February 5 Share Posted February 5 In Garcia, San Fierro, there is a tiny shopping plaza north of Burgershot with a Pastageddon, Gustavs etc, just south of the baseball field. When CJ walks across the grass, it renders the standard 'sidewalk' footstep sound effect, not the "walking on grass" footstep sound effect. How could I fix this? I dont know the mechanism by which the sound effect is selected, whether by location or some interaction with the underlying model, though I assume the former. Location: -2333.0627, 13.9768, 35.3125 Link to comment Share on other sites More sharing options...
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